from direct.interval.IntervalGlobal import * from BattleBase import * from BattleProps import * from BattleSounds import * from toontown.toon.ToonDNA import * from toontown.suit.SuitDNA import * import MovieUtil import MovieCamera from direct.directnotify import DirectNotifyGlobal import BattleParticles from toontown.toonbase import ToontownGlobals from toontown.toonbase import ToontownBattleGlobals import random notify = DirectNotifyGlobal.directNotify.newCategory('MovieSquirt') hitSoundFiles = ('AA_squirt_flowersquirt.ogg', 'AA_squirt_glasswater.ogg', 'AA_squirt_neonwatergun.ogg', 'AA_squirt_seltzer.ogg', 'firehose_spray.ogg', 'AA_throw_stormcloud.ogg', 'AA_squirt_Geyser.ogg') missSoundFiles = ('AA_squirt_flowersquirt_miss.ogg', 'AA_squirt_glasswater_miss.ogg', 'AA_squirt_neonwatergun_miss.ogg', 'AA_squirt_seltzer_miss.ogg', 'firehose_spray.ogg', 'AA_throw_stormcloud_miss.ogg', 'AA_squirt_Geyser.ogg') sprayScales = [0.2, 0.3, 0.1, 0.6, 0.8, 1.0, 2.0] WaterSprayColor = Point4(0.75, 0.75, 1.0, 0.8) def doSquirts(squirts): if len(squirts) == 0: return (None, None) suitSquirtsDict = {} doneUber = 0 skip = 0 for squirt in squirts: skip = 0 if skip: pass elif type(squirt['target']) == type([]): if 1: target = squirt['target'][0] suitId = target['suit'].doId if suitId in suitSquirtsDict: suitSquirtsDict[suitId].append(squirt) else: suitSquirtsDict[suitId] = [squirt] else: suitId = squirt['target']['suit'].doId if suitId in suitSquirtsDict: suitSquirtsDict[suitId].append(squirt) else: suitSquirtsDict[suitId] = [squirt] suitSquirts = suitSquirtsDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitSquirts.sort(compFunc) delay = 0.0 mtrack = Parallel() for st in suitSquirts: if len(st) > 0: ival = __doSuitSquirts(st) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_SQUIRT_SUIT_DELAY camDuration = mtrack.getDuration() camTrack = MovieCamera.chooseSquirtShot(squirts, suitSquirtsDict, camDuration) return (mtrack, camTrack) def __doSuitSquirts(squirts): uberClone = 0 toonTracks = Parallel() delay = 0.0 if type(squirts[0]['target']) == type([]): for target in squirts[0]['target']: if len(squirts) == 1 and target['hp'] > 0: fShowStun = 1 else: fShowStun = 0 elif len(squirts) == 1 and squirts[0]['target']['hp'] > 0: fShowStun = 1 else: fShowStun = 0 for s in squirts: tracks = __doSquirt(s, delay, fShowStun, uberClone) if s['level'] >= ToontownBattleGlobals.UBER_GAG_LEVEL_INDEX: uberClone = 1 if tracks: for track in tracks: toonTracks.append(track) delay = delay + TOON_SQUIRT_DELAY return toonTracks def __doSquirt(squirt, delay, fShowStun, uberClone = 0): squirtSequence = Sequence(Wait(delay)) if type(squirt['target']) == type([]): for target in squirt['target']: notify.debug('toon: %s squirts prop: %d at suit: %d for hp: %d' % (squirt['toon'].getName(), squirt['level'], target['suit'].doId, target['hp'])) else: notify.debug('toon: %s squirts prop: %d at suit: %d for hp: %d' % (squirt['toon'].getName(), squirt['level'], squirt['target']['suit'].doId, squirt['target']['hp'])) if uberClone: ival = squirtfn_array[squirt['level']](squirt, delay, fShowStun, uberClone) if ival: squirtSequence.append(ival) else: ival = squirtfn_array[squirt['level']](squirt, delay, fShowStun) if ival: squirtSequence.append(ival) return [squirtSequence] def __suitTargetPoint(suit): pnt = suit.getPos(render) pnt.setZ(pnt[2] + suit.getHeight() * 0.66) return Point3(pnt) def __getSplashTrack(point, scale, delay, battle, splashHold = 0.01): def prepSplash(splash, point): if callable(point): point = point() splash.reparentTo(render) splash.setPos(point) scale = splash.getScale() splash.setBillboardPointWorld() splash.setScale(scale) splash = globalPropPool.getProp('splash-from-splat') splash.setScale(scale) return Sequence(Func(battle.movie.needRestoreRenderProp, splash), Wait(delay), Func(prepSplash, splash, point), ActorInterval(splash, 'splash-from-splat'), Wait(splashHold), Func(MovieUtil.removeProp, splash), Func(battle.movie.clearRenderProp, splash)) def __getSuitTrack(suit, tContact, tDodge, hp, hpbonus, kbbonus, anim, died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun = 0.5, afterStun = 1.8, geyser = 0, uberRepeat = 0, revived = 0): if hp > 0: suitTrack = Sequence() sival = ActorInterval(suit, anim) sival = [] if kbbonus > 0 and not geyser: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append(ActorInterval(suit, anim, duration=0.2)) if suitType == 'a': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif geyser: suitStartPos = suit.getPos() suitFloat = Point3(0, 0, 14) suitEndPos = Point3(suitStartPos[0] + suitFloat[0], suitStartPos[1] + suitFloat[1], suitStartPos[2] + suitFloat[2]) suitType = getSuitBodyType(suit.getStyleName()) if suitType == 'a': startFlailFrame = 16 endFlailFrame = 16 elif suitType == 'b': startFlailFrame = 15 endFlailFrame = 15 else: startFlailFrame = 15 endFlailFrame = 15 sival = Sequence(ActorInterval(suit, 'slip-backward', playRate=0.5, startFrame=0, endFrame=startFlailFrame - 1), Func(suit.pingpong, 'slip-backward', fromFrame=startFlailFrame, toFrame=endFlailFrame), Wait(0.5), ActorInterval(suit, 'slip-backward', playRate=1.0, startFrame=endFlailFrame)) sUp = LerpPosInterval(suit, 1.1, suitEndPos, startPos=suitStartPos, fluid=1) sDown = LerpPosInterval(suit, 0.6, suitStartPos, startPos=suitEndPos, fluid=1) elif fShowStun == 1: sival = Parallel(ActorInterval(suit, anim), MovieUtil.createSuitStunInterval(suit, beforeStun, afterStun)) else: sival = ActorInterval(suit, anim) showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=SQUIRT_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) suitTrack.append(Wait(tContact)) suitTrack.append(showDamage) suitTrack.append(updateHealthBar) if not geyser: suitTrack.append(sival) elif not uberRepeat: geyserMotion = Sequence(sUp, Wait(0.0), sDown) suitLaunch = Parallel(sival, geyserMotion) suitTrack.append(suitLaunch) else: suitTrack.append(Wait(5.5)) bonusTrack = Sequence(Wait(tContact)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=SQUIRT_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=SQUIRT_TRACK)) if died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle)) else: suitTrack.append(Func(suit.loop, 'neutral')) if revived != 0: suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle)) return Parallel(suitTrack, bonusTrack) else: return MovieUtil.createSuitDodgeMultitrack(tDodge, suit, leftSuits, rightSuits) def say(statement): print statement def __getSoundTrack(level, hitSuit, delay, node = None): if hitSuit: soundEffect = globalBattleSoundCache.getSound(hitSoundFiles[level]) else: soundEffect = globalBattleSoundCache.getSound(missSoundFiles[level]) soundTrack = Sequence() if soundEffect: soundTrack.append(Wait(delay)) soundTrack.append(SoundInterval(soundEffect, node=node)) return soundTrack def __doFlower(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = sprayScales[level] tTotalFlowerToonAnimationTime = 2.5 tFlowerFirstAppears = 1.0 dFlowerScaleTime = 0.5 tSprayStarts = tTotalFlowerToonAnimationTime dSprayScale = 0.2 dSprayHold = 0.1 tContact = tSprayStarts + dSprayScale tSuitDodges = tTotalFlowerToonAnimationTime tracks = Parallel() button = globalPropPool.getProp('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] hands = toon.getLeftHands() toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) tracks.append(__getSoundTrack(level, hitSuit, tTotalFlowerToonAnimationTime - 0.4, toon)) flower = globalPropPool.getProp('squirting-flower') flower.setScale(1.5, 1.5, 1.5) targetPoint = lambda suit = suit: __suitTargetPoint(suit) def getSprayStartPos(flower = flower): toon.update(0) return flower.getPos(render) sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale) lodnames = toon.getLODNames() toonlod0 = toon.getLOD(lodnames[0]) toonlod1 = toon.getLOD(lodnames[1]) if base.config.GetBool('want-new-anims', 1): if not toonlod0.find('**/def_joint_attachFlower').isEmpty(): flower_joint0 = toonlod0.find('**/def_joint_attachFlower') else: flower_joint0 = toonlod0.find('**/joint_attachFlower') if base.config.GetBool('want-new-anims', 1): if not toonlod1.find('**/def_joint_attachFlower').isEmpty(): flower_joint1 = toonlod1.find('**/def_joint_attachFlower') else: flower_joint1 = toonlod1.find('**/joint_attachFlower') flower_jointpath0 = flower_joint0.attachNewNode('attachFlower-InstanceNode') flower_jointpath1 = flower_jointpath0.instanceTo(flower_joint1) flowerTrack = Sequence(Wait(tFlowerFirstAppears), Func(flower.reparentTo, flower_jointpath0), LerpScaleInterval(flower, dFlowerScaleTime, flower.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tTotalFlowerToonAnimationTime - dFlowerScaleTime - tFlowerFirstAppears)) if hp <= 0: flowerTrack.append(Wait(0.5)) flowerTrack.append(sprayTrack) flowerTrack.append(LerpScaleInterval(flower, dFlowerScaleTime, MovieUtil.PNT3_NEARZERO)) flowerTrack.append(Func(flower_jointpath1.removeNode)) flowerTrack.append(Func(flower_jointpath0.removeNode)) flowerTrack.append(Func(MovieUtil.removeProp, flower)) tracks.append(flowerTrack) if hp > 0: tracks.append(__getSplashTrack(targetPoint, scale, tSprayStarts + dSprayScale, battle)) if hp > 0 or delay <= 0: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived)) return tracks def __doWaterGlass(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = sprayScales[level] dGlassHold = 5.0 dGlassScale = 0.5 tSpray = 82.0 / toon.getFrameRate('spit') sprayPoseFrame = 88 dSprayScale = 0.1 dSprayHold = 0.1 tContact = tSpray + dSprayScale tSuitDodges = max(tSpray - 0.5, 0.0) tracks = Parallel() tracks.append(ActorInterval(toon, 'spit')) soundTrack = __getSoundTrack(level, hitSuit, 1.7, toon) tracks.append(soundTrack) glass = globalPropPool.getProp('glass') hands = toon.getRightHands() hand_jointpath0 = hands[0].attachNewNode('handJoint0-path') hand_jointpath1 = hand_jointpath0.instanceTo(hands[1]) glassTrack = Sequence(Func(MovieUtil.showProp, glass, hand_jointpath0), ActorInterval(glass, 'glass'), Func(hand_jointpath1.removeNode), Func(hand_jointpath0.removeNode), Func(MovieUtil.removeProp, glass)) tracks.append(glassTrack) targetPoint = lambda suit = suit: __suitTargetPoint(suit) def getSprayStartPos(toon = toon): toon.update(0) lod0 = toon.getLOD(toon.getLODNames()[0]) if base.config.GetBool('want-new-anims', 1): if not lod0.find('**/def_head').isEmpty(): joint = lod0.find('**/def_head') else: joint = lod0.find('**/joint_head') else: joint = lod0.find('**/joint_head') n = hidden.attachNewNode('pointInFrontOfHead') n.reparentTo(toon) n.setPos(joint.getPos(toon) + Point3(0, 0.3, -0.2)) p = n.getPos(render) n.removeNode() del n return p sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale) tracks.append(Sequence(Wait(tSpray), sprayTrack)) if hp > 0: tracks.append(__getSplashTrack(targetPoint, scale, tSpray + dSprayScale, battle)) if hp > 0 or delay <= 0: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived)) return tracks def __doWaterGun(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = sprayScales[level] tPistol = 0.0 dPistolScale = 0.5 dPistolHold = 1.8 tSpray = 48.0 / toon.getFrameRate('water-gun') sprayPoseFrame = 63 dSprayScale = 0.1 dSprayHold = 0.3 tContact = tSpray + dSprayScale tSuitDodges = 1.1 tracks = Parallel() toonTrack = Sequence(Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'water-gun'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) soundTrack = __getSoundTrack(level, hitSuit, 1.8, toon) tracks.append(soundTrack) pistol = globalPropPool.getProp('water-gun') hands = toon.getRightHands() hand_jointpath0 = hands[0].attachNewNode('handJoint0-path') hand_jointpath1 = hand_jointpath0.instanceTo(hands[1]) targetPoint = lambda suit = suit: __suitTargetPoint(suit) def getSprayStartPos(pistol = pistol, toon = toon): toon.update(0) joint = pistol.find('**/joint_nozzle') p = joint.getPos(render) return p sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale) pistolPos = Point3(0.28, 0.1, 0.08) pistolHpr = VBase3(85.6, -4.44, 94.43) pistolTrack = Sequence(Func(MovieUtil.showProp, pistol, hand_jointpath0, pistolPos, pistolHpr), LerpScaleInterval(pistol, dPistolScale, pistol.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tSpray - dPistolScale)) pistolTrack.append(sprayTrack) pistolTrack.append(Wait(dPistolHold)) pistolTrack.append(LerpScaleInterval(pistol, dPistolScale, MovieUtil.PNT3_NEARZERO)) pistolTrack.append(Func(hand_jointpath1.removeNode)) pistolTrack.append(Func(hand_jointpath0.removeNode)) pistolTrack.append(Func(MovieUtil.removeProp, pistol)) tracks.append(pistolTrack) if hp > 0: tracks.append(__getSplashTrack(targetPoint, 0.3, tSpray + dSprayScale, battle)) if hp > 0 or delay <= 0: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived)) return tracks def __doSeltzerBottle(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = sprayScales[level] tBottle = 0.0 dBottleScale = 0.5 dBottleHold = 3.0 tSpray = 53.0 / toon.getFrameRate('hold-bottle') + 0.05 dSprayScale = 0.2 dSprayHold = 0.1 tContact = tSpray + dSprayScale tSuitDodges = max(tContact - 0.7, 0.0) tracks = Parallel() toonTrack = Sequence(Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'hold-bottle'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) soundTrack = __getSoundTrack(level, hitSuit, tSpray - 0.1, toon) tracks.append(soundTrack) bottle = globalPropPool.getProp('bottle') hands = toon.getRightHands() targetPoint = lambda suit = suit: __suitTargetPoint(suit) def getSprayStartPos(bottle = bottle, toon = toon): toon.update(0) joint = bottle.find('**/joint_toSpray') n = hidden.attachNewNode('pointBehindSprayProp') n.reparentTo(toon) n.setPos(joint.getPos(toon) + Point3(0, -0.4, 0)) p = n.getPos(render) n.removeNode() del n return p sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale) hand_jointpath0 = hands[0].attachNewNode('handJoint0-path') hand_jointpath1 = hand_jointpath0.instanceTo(hands[1]) bottleTrack = Sequence(Func(MovieUtil.showProp, bottle, hand_jointpath0), LerpScaleInterval(bottle, dBottleScale, bottle.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tSpray - dBottleScale)) bottleTrack.append(sprayTrack) bottleTrack.append(Wait(dBottleHold)) bottleTrack.append(LerpScaleInterval(bottle, dBottleScale, MovieUtil.PNT3_NEARZERO)) bottleTrack.append(Func(hand_jointpath1.removeNode)) bottleTrack.append(Func(hand_jointpath0.removeNode)) bottleTrack.append(Func(MovieUtil.removeProp, bottle)) tracks.append(bottleTrack) if hp > 0: tracks.append(__getSplashTrack(targetPoint, scale, tSpray + dSprayScale, battle)) if (hp > 0 or delay <= 0) and suit: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived)) return tracks def __doFireHose(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = 0.3 tAppearDelay = 0.7 dHoseHold = 0.7 dAnimHold = 5.1 tSprayDelay = 2.8 tSpray = 0.2 dSprayScale = 0.1 dSprayHold = 1.8 tContact = 2.9 tSuitDodges = 2.1 tracks = Parallel() toonTrack = Sequence(Wait(tAppearDelay), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'firehose'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) soundTrack = __getSoundTrack(level, hitSuit, tSprayDelay, toon) tracks.append(soundTrack) hose = globalPropPool.getProp('firehose') hydrant = globalPropPool.getProp('hydrant') hose.reparentTo(hydrant) (hose.pose('firehose', 2),) hydrantNode = toon.attachNewNode('hydrantNode') hydrantNode.clearTransform(toon.getGeomNode().getChild(0)) hydrantScale = hydrantNode.attachNewNode('hydrantScale') hydrant.reparentTo(hydrantScale) toon.pose('firehose', 30) toon.update(0) torso = toon.getPart('torso', '1000') if toon.style.torso[0] == 'm': hydrant.setPos(torso, 0, 0, -1.85) else: hydrant.setPos(torso, 0, 0, -1.45) hydrant.setPos(0, 0, hydrant.getZ()) base = hydrant.find('**/base') base.setColor(1, 1, 1, 0.5) base.setPos(toon, 0, 0, 0) toon.loop('neutral') targetPoint = lambda suit = suit: __suitTargetPoint(suit) def getSprayStartPos(hose = hose, toon = toon, targetPoint = targetPoint): toon.update(0) if hose.isEmpty() == 1: if callable(targetPoint): return targetPoint() else: return targetPoint joint = hose.find('**/joint_water_stream') n = hidden.attachNewNode('pointBehindSprayProp') n.reparentTo(toon) n.setPos(joint.getPos(toon) + Point3(0, -0.55, 0)) p = n.getPos(render) n.removeNode() del n return p sprayTrack = Sequence() sprayTrack.append(Wait(tSprayDelay)) sprayTrack.append(MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale)) tracks.append(sprayTrack) hydrantNode.detachNode() propTrack = Sequence(Func(battle.movie.needRestoreRenderProp, hydrantNode), Func(hydrantNode.reparentTo, toon), LerpScaleInterval(hydrantScale, tAppearDelay * 0.5, Point3(1, 1, 1.4), startScale=Point3(1, 1, 0.01)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.3, Point3(1, 1, 0.8), startScale=Point3(1, 1, 1.4)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.1, Point3(1, 1, 1.2), startScale=Point3(1, 1, 0.8)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.1, Point3(1, 1, 1), startScale=Point3(1, 1, 1.2)), ActorInterval(hose, 'firehose', duration=dAnimHold), Wait(dHoseHold - 0.2), LerpScaleInterval(hydrantScale, 0.2, Point3(1, 1, 0.01), startScale=Point3(1, 1, 1)), Func(MovieUtil.removeProps, [hydrantNode, hose]), Func(battle.movie.clearRenderProp, hydrantNode)) tracks.append(propTrack) if hp > 0: tracks.append(__getSplashTrack(targetPoint, 0.4, 2.7, battle, splashHold=1.5)) if hp > 0 or delay <= 0: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-large-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived)) return tracks def __doStormCloud(squirt, delay, fShowStun): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] target = squirt['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] battle = squirt['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) hitSuit = hp > 0 scale = sprayScales[level] tButton = 0.0 dButtonScale = 0.5 dButtonHold = 3.0 tContact = 2.9 tSpray = 1 tSuitDodges = 1.8 tracks = Parallel() soundTrack = __getSoundTrack(level, hitSuit, 2.3, toon) soundTrack2 = __getSoundTrack(level, hitSuit, 4.6, toon) tracks.append(soundTrack) tracks.append(soundTrack2) button = globalPropPool.getProp('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] hands = toon.getLeftHands() toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) cloud = globalPropPool.getProp('stormcloud') cloud2 = MovieUtil.copyProp(cloud) BattleParticles.loadParticles() trickleEffect = BattleParticles.createParticleEffect(file='trickleLiquidate') rainEffect = BattleParticles.createParticleEffect(file='liquidate') rainEffect2 = BattleParticles.createParticleEffect(file='liquidate') rainEffect3 = BattleParticles.createParticleEffect(file='liquidate') cloudHeight = suit.height + 3 cloudPosPoint = Point3(0, 0, cloudHeight) scaleUpPoint = Point3(3, 3, 3) rainEffects = [rainEffect, rainEffect2, rainEffect3] rainDelay = 1 effectDelay = 0.3 if hp > 0: cloudHold = 4.7 else: cloudHold = 1.7 def getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect, battle = battle, trickleEffect = trickleEffect): track = Sequence(Func(MovieUtil.showProp, cloud, suit, cloudPosPoint), Func(cloud.pose, 'stormcloud', 0), LerpScaleInterval(cloud, 1.5, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(rainDelay)) if useEffect == 1: ptrack = Parallel() delay = trickleDuration = cloudHold * 0.25 trickleTrack = Sequence(Func(battle.movie.needRestoreParticleEffect, trickleEffect), ParticleInterval(trickleEffect, cloud, worldRelative=0, duration=trickleDuration, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, trickleEffect)) track.append(trickleTrack) for i in xrange(0, 3): dur = cloudHold - 2 * trickleDuration ptrack.append(Sequence(Func(battle.movie.needRestoreParticleEffect, rainEffects[i]), Wait(delay), ParticleInterval(rainEffects[i], cloud, worldRelative=0, duration=dur, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, rainEffects[i]))) delay += effectDelay ptrack.append(Sequence(Wait(3 * effectDelay), ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold))) track.append(ptrack) else: track.append(ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold)) track.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO)) track.append(Func(MovieUtil.removeProp, cloud)) return track tracks.append(getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=1)) tracks.append(getCloudTrack(cloud2, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=0)) if hp > 0 or delay <= 0: tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, revived=revived)) return tracks def __doGeyser(squirt, delay, fShowStun, uberClone = 0): toon = squirt['toon'] level = squirt['level'] hpbonus = squirt['hpbonus'] tracks = Parallel() tButton = 0.0 dButtonScale = 0.5 dButtonHold = 3.0 tContact = 2.9 tSpray = 1 tSuitDodges = 1.8 button = globalPropPool.getProp('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] hands = toon.getLeftHands() battle = squirt['battle'] origHpr = toon.getHpr(battle) suit = squirt['target'][0]['suit'] suitPos = suit.getPos(battle) toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr)) tracks.append(toonTrack) for target in squirt['target']: suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] suitPos = suit.getPos(battle) hitSuit = hp > 0 scale = sprayScales[level] soundTrack = __getSoundTrack(level, hitSuit, 1.8, toon) delayTime = random.random() tracks.append(Wait(delayTime)) tracks.append(soundTrack) cloud = globalPropPool.getProp('geyser') cloud2 = MovieUtil.copyProp(cloud) BattleParticles.loadParticles() geyserHeight = battle.getH() geyserPosPoint = Point3(0, 0, geyserHeight) scaleUpPoint = Point3(1.8, 1.8, 1.8) rainEffects = [] rainDelay = 2.5 effectDelay = 0.3 if hp > 0: geyserHold = 1.5 else: geyserHold = 0.5 def getGeyserTrack(geyser, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect, battle = battle): geyserMound = MovieUtil.copyProp(geyser) geyserRemoveM = geyserMound.findAllMatches('**/Splash*') geyserRemoveM.addPathsFrom(geyserMound.findAllMatches('**/spout')) for i in xrange(geyserRemoveM.getNumPaths()): geyserRemoveM[i].removeNode() geyserWater = MovieUtil.copyProp(geyser) geyserRemoveW = geyserWater.findAllMatches('**/hole') geyserRemoveW.addPathsFrom(geyserWater.findAllMatches('**/shadow')) for i in xrange(geyserRemoveW.getNumPaths()): geyserRemoveW[i].removeNode() track = Sequence(Wait(rainDelay), Func(MovieUtil.showProp, geyserMound, battle, suit.getPos(battle)), Func(MovieUtil.showProp, geyserWater, battle, suit.getPos(battle)), LerpScaleInterval(geyserWater, 1.0, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(geyserHold * 0.5), LerpScaleInterval(geyserWater, 0.5, MovieUtil.PNT3_NEARZERO, startScale=scaleUpPoint)) track.append(LerpScaleInterval(geyserMound, 0.5, MovieUtil.PNT3_NEARZERO)) track.append(Func(MovieUtil.removeProp, geyserMound)) track.append(Func(MovieUtil.removeProp, geyserWater)) track.append(Func(MovieUtil.removeProp, geyser)) return track if not uberClone: tracks.append(Sequence(Wait(delayTime), getGeyserTrack(cloud, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect=1))) if hp > 0 or delay <= 0: tracks.append(Sequence(Wait(delayTime), __getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, geyser=1, uberRepeat=uberClone, revived=revived))) return tracks squirtfn_array = (__doFlower, __doWaterGlass, __doWaterGun, __doSeltzerBottle, __doFireHose, __doStormCloud, __doGeyser)