from direct.directnotify import DirectNotifyGlobal from direct.interval.IntervalGlobal import * from direct.particles import ParticleEffect from BattleBase import * from BattleBase import * import BattleParticles from BattleProps import * from BattleSounds import * import MovieCamera import MovieUtil from SuitBattleGlobals import * from toontown.chat.ChatGlobals import * from toontown.nametag import NametagGlobals from toontown.nametag.NametagGlobals import * from toontown.suit.SuitDNA import * from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals from toontown.toonbase.ToontownGlobals import * notify = DirectNotifyGlobal.directNotify.newCategory('MovieSuitAttacks') def __doDamage(toon, dmg, died): if dmg > 0 and toon.hp != None: toon.takeDamage(dmg) return def __showProp(prop, parent, pos, hpr = None, scale = None): prop.reparentTo(parent) prop.setPos(pos) if hpr: prop.setHpr(hpr) if scale: prop.setScale(scale) def __animProp(prop, propName, propType = 'actor'): if 'actor' == propType: prop.play(propName) elif 'model' == propType: pass else: self.notify.error('No such propType as: %s' % propType) def __suitFacePoint(suit, zOffset = 0): pnt = suit.getPos() pnt.setZ(pnt[2] + suit.shoulderHeight + 0.3 + zOffset) return Point3(pnt) def __toonFacePoint(toon, zOffset = 0, parent = render): pnt = toon.getPos(parent) pnt.setZ(pnt[2] + toon.shoulderHeight + 0.3 + zOffset) return Point3(pnt) def __toonTorsoPoint(toon, zOffset = 0): pnt = toon.getPos() pnt.setZ(pnt[2] + toon.shoulderHeight - 0.2) return Point3(pnt) def __toonGroundPoint(attack, toon, zOffset = 0, parent = render): pnt = toon.getPos(parent) battle = attack['battle'] pnt.setZ(battle.getZ(parent) + zOffset) return Point3(pnt) def __toonGroundMissPoint(attack, prop, toon, zOffset = 0): point = __toonMissPoint(prop, toon) battle = attack['battle'] point.setZ(battle.getZ() + zOffset) return Point3(point) def __toonMissPoint(prop, toon, yOffset = 0, parent = None): if parent: p = __toonFacePoint(toon) - prop.getPos(parent) else: p = __toonFacePoint(toon) - prop.getPos() v = Vec3(p) baseDistance = v.length() v.normalize() if parent: endPos = prop.getPos(parent) + v * (baseDistance + 5 + yOffset) else: endPos = prop.getPos() + v * (baseDistance + 5 + yOffset) return Point3(endPos) def __toonMissBehindPoint(toon, parent = render, offset = 0): point = toon.getPos(parent) point.setY(point.getY() - 5 + offset) return point def __throwBounceHitPoint(prop, toon): startPoint = prop.getPos() endPoint = __toonFacePoint(toon) return __throwBouncePoint(startPoint, endPoint) def __throwBounceMissPoint(prop, toon): startPoint = prop.getPos() endPoint = __toonFacePoint(toon) return __throwBouncePoint(startPoint, endPoint) def __throwBouncePoint(startPoint, endPoint): midPoint = startPoint + (endPoint - startPoint) / 2.0 midPoint.setZ(0) return Point3(midPoint) def doSuitAttack(attack): notify.debug('building suit attack in doSuitAttack: %s' % attack['name']) name = attack['id'] if name == AUDIT: suitTrack = doAudit(attack) elif name == BITE: suitTrack = doBite(attack) elif name == BOUNCE_CHECK: suitTrack = doBounceCheck(attack) elif name == BRAIN_STORM: suitTrack = doBrainStorm(attack) elif name == BUZZ_WORD: suitTrack = doBuzzWord(attack) elif name == CALCULATE: suitTrack = doCalculate(attack) elif name == CANNED: suitTrack = doCanned(attack) elif name == CHOMP: suitTrack = doChomp(attack) elif name == CIGAR_SMOKE: suitTrack = doDefault(attack) elif name == CLIPON_TIE: suitTrack = doClipOnTie(attack) elif name == CRUNCH: suitTrack = doCrunch(attack) elif name == DEMOTION: suitTrack = doDemotion(attack) elif name == DOUBLE_TALK: suitTrack = doDoubleTalk(attack) elif name == DOWNSIZE: suitTrack = doDownsize(attack) elif name == EVICTION_NOTICE: suitTrack = doEvictionNotice(attack) elif name == EVIL_EYE: suitTrack = doEvilEye(attack) elif name == FILIBUSTER: suitTrack = doFilibuster(attack) elif name == FILL_WITH_LEAD: suitTrack = doFillWithLead(attack) elif name == FINGER_WAG: suitTrack = doFingerWag(attack) elif name == FIRED: suitTrack = doFired(attack) elif name == FIVE_O_CLOCK_SHADOW: suitTrack = doDefault(attack) elif name == FLOOD_THE_MARKET: suitTrack = doDefault(attack) elif name == FOUNTAIN_PEN: suitTrack = doFountainPen(attack) elif name == FREEZE_ASSETS: suitTrack = doFreezeAssets(attack) elif name == GAVEL: suitTrack = doDefault(attack) elif name == GLOWER_POWER: suitTrack = doGlowerPower(attack) elif name == GUILT_TRIP: suitTrack = doGuiltTrip(attack) elif name == HALF_WINDSOR: suitTrack = doHalfWindsor(attack) elif name == HANG_UP: suitTrack = doHangUp(attack) elif name == HEAD_SHRINK: suitTrack = doHeadShrink(attack) elif name == HOT_AIR: suitTrack = doHotAir(attack) elif name == JARGON: suitTrack = doJargon(attack) elif name == LEGALESE: suitTrack = doLegalese(attack) elif name == LIQUIDATE: suitTrack = doLiquidate(attack) elif name == MARKET_CRASH: suitTrack = doMarketCrash(attack) elif name == MUMBO_JUMBO: suitTrack = doMumboJumbo(attack) elif name == PARADIGM_SHIFT: suitTrack = doParadigmShift(attack) elif name == PECKING_ORDER: suitTrack = doPeckingOrder(attack) elif name == PICK_POCKET: suitTrack = doPickPocket(attack) elif name == PINK_SLIP: suitTrack = doPinkSlip(attack) elif name == PLAY_HARDBALL: suitTrack = doPlayHardball(attack) elif name == POUND_KEY: suitTrack = doPoundKey(attack) elif name == POWER_TIE: suitTrack = doPowerTie(attack) elif name == POWER_TRIP: suitTrack = doPowerTrip(attack) elif name == QUAKE: suitTrack = doQuake(attack) elif name == RAZZLE_DAZZLE: suitTrack = doRazzleDazzle(attack) elif name == RED_TAPE: suitTrack = doRedTape(attack) elif name == RE_ORG: suitTrack = doReOrg(attack) elif name == RESTRAINING_ORDER: suitTrack = doRestrainingOrder(attack) elif name == ROLODEX: suitTrack = doRolodex(attack) elif name == RUBBER_STAMP: suitTrack = doRubberStamp(attack) elif name == RUB_OUT: suitTrack = doRubOut(attack) elif name == SACKED: suitTrack = doSacked(attack) elif name == SANDTRAP: suitTrack = doDefault(attack) elif name == SCHMOOZE: suitTrack = doSchmooze(attack) elif name == SHAKE: suitTrack = doShake(attack) elif name == SHRED: suitTrack = doShred(attack) elif name == SONG_AND_DANCE: suitTrack = doDefault(attack) elif name == SPIN: suitTrack = doSpin(attack) elif name == SYNERGY: suitTrack = doSynergy(attack) elif name == TABULATE: suitTrack = doTabulate(attack) elif name == TEE_OFF: suitTrack = doTeeOff(attack) elif name == THROW_BOOK: suitTrack = doDefault(attack) elif name == TREMOR: suitTrack = doTremor(attack) elif name == WATERCOOLER: suitTrack = doWatercooler(attack) elif name == WITHDRAWAL: suitTrack = doWithdrawal(attack) elif name == WRITE_OFF: suitTrack = doWriteOff(attack) else: notify.warning('unknown attack: %d substituting Finger Wag' % name) suitTrack = doDefault(attack) camTrack = MovieCamera.chooseSuitShot(attack, suitTrack.getDuration()) battle = attack['battle'] target = attack['target'] groupStatus = attack['group'] if groupStatus == ATK_TGT_SINGLE: toon = target['toon'] toonHprTrack = Sequence(Func(toon.headsUp, battle, MovieUtil.PNT3_ZERO), Func(toon.loop, 'neutral')) else: toonHprTrack = Parallel() for t in target: toon = t['toon'] toonHprTrack.append(Sequence(Func(toon.headsUp, battle, MovieUtil.PNT3_ZERO), Func(toon.loop, 'neutral'))) suit = attack['suit'] neutralIval = Func(suit.loop, 'neutral') suitTrack = Sequence(suitTrack, neutralIval, toonHprTrack) suitPos = suit.getPos(battle) resetPos, resetHpr = battle.getActorPosHpr(suit) if battle.isSuitLured(suit): resetTrack = getResetTrack(suit, battle) resetSuitTrack = Sequence(resetTrack, suitTrack) waitTrack = Sequence(Wait(resetTrack.getDuration()), Func(battle.unlureSuit, suit)) resetCamTrack = Sequence(waitTrack, camTrack) return (resetSuitTrack, resetCamTrack) else: return (suitTrack, camTrack) def getResetTrack(suit, battle): resetPos, resetHpr = battle.getActorPosHpr(suit) moveDist = Vec3(suit.getPos(battle) - resetPos).length() moveDuration = 0.5 walkTrack = Sequence(Func(suit.setHpr, battle, resetHpr), ActorInterval(suit, 'walk', startTime=1, duration=moveDuration, endTime=1e-05), Func(suit.loop, 'neutral')) moveTrack = LerpPosInterval(suit, moveDuration, resetPos, other=battle) return Parallel(walkTrack, moveTrack) def __makeCancelledNodePath(): tn = TextNode('CANCELLED') tn.setFont(getSuitFont()) tn.setText(TTLocalizer.MovieSuitCancelled) tn.setAlign(TextNode.ACenter) tntop = hidden.attachNewNode('CancelledTop') tnpath = tntop.attachNewNode(tn) tnpath.setPosHpr(0, 0, 0, 0, 0, 0) tnpath.setScale(1) tnpath.setColor(0.7, 0, 0, 1) tnpathback = tnpath.instanceUnderNode(tntop, 'backside') tnpathback.setPosHpr(0, 0, 0, 180, 0, 0) tnpath.setScale(1) return tntop def doDefault(attack): notify.debug('building suit attack in doDefault') suitName = attack['suitName'] if suitName == 'f': attack['id'] = POUND_KEY attack['name'] = 'PoundKey' attack['animName'] = 'phone' return doPoundKey(attack) elif suitName == 'p': attack['id'] = FOUNTAIN_PEN attack['name'] = 'FountainPen' attack['animName'] = 'pen-squirt' return doFountainPen(attack) elif suitName == 'ym': attack['id'] = RUBBER_STAMP attack['name'] = 'RubberStamp' attack['animName'] = 'rubber-stamp' return doRubberStamp(attack) elif suitName == 'mm': attack['id'] = FINGER_WAG attack['name'] = 'FingerWag' attack['animName'] = 'finger-wag' return doFingerWag(attack) elif suitName == 'ds': attack['id'] = DEMOTION attack['name'] = 'Demotion' attack['animName'] = 'magic1' return doDemotion(attack) elif suitName == 'hh': attack['id'] = GLOWER_POWER attack['name'] = 'GlowerPower' attack['animName'] = 'glower' return doGlowerPower(attack) elif suitName == 'cr': attack['id'] = PICK_POCKET attack['name'] = 'PickPocket' attack['animName'] = 'pickpocket' return doPickPocket(attack) elif suitName == 'tbc': attack['id'] = GLOWER_POWER attack['name'] = 'GlowerPower' attack['animName'] = 'glower' return doGlowerPower(attack) elif suitName == 'cc': attack['id'] = POUND_KEY attack['name'] = 'PoundKey' attack['animName'] = 'phone' return doPoundKey(attack) elif suitName == 'tm': attack['id'] = CLIPON_TIE attack['name'] = 'ClipOnTie' attack['animName'] = 'throw-paper' return doClipOnTie(attack) elif suitName == 'nd': attack['id'] = PICK_POCKET attack['name'] = 'PickPocket' attack['animName'] = 'pickpocket' return doPickPocket(attack) elif suitName == 'gh': attack['id'] = FOUNTAIN_PEN attack['name'] = 'FountainPen' attack['animName'] = 'pen-squirt' return doFountainPen(attack) elif suitName == 'ms': attack['id'] = BRAIN_STORM attack['name'] = 'BrainStorm' attack['animName'] = 'effort' return doBrainStorm(attack) elif suitName == 'tf': attack['id'] = RED_TAPE attack['name'] = 'RedTape' attack['animName'] = 'throw-object' return doRedTape(attack) elif suitName == 'm': attack['id'] = BUZZ_WORD attack['name'] = 'BuzzWord' attack['animName'] = 'speak' return doBuzzWord(attack) elif suitName == 'mh': attack['id'] = RAZZLE_DAZZLE attack['name'] = 'RazzleDazzle' attack['animName'] = 'smile' return doRazzleDazzle(attack) elif suitName == 'sc': attack['id'] = WATERCOOLER attack['name'] = 'Watercooler' attack['animName'] = 'water-cooler' return doWatercooler(attack) elif suitName == 'pp': attack['id'] = BOUNCE_CHECK attack['name'] = 'BounceCheck' attack['animName'] = 'throw-paper' return doBounceCheck(attack) elif suitName == 'tw': attack['id'] = GLOWER_POWER attack['name'] = 'GlowerPower' attack['animName'] = 'glower' return doGlowerPower(attack) elif suitName == 'bc': attack['id'] = AUDIT attack['name'] = 'Audit' attack['animName'] = 'phone' return doAudit(attack) elif suitName == 'nc': attack['id'] = RED_TAPE attack['name'] = 'RedTape' attack['animName'] = 'throw-object' return doRedTape(attack) elif suitName == 'mb': attack['id'] = LIQUIDATE attack['name'] = 'Liquidate' attack['animName'] = 'magic1' return doLiquidate(attack) elif suitName == 'ls': attack['id'] = WRITE_OFF attack['name'] = 'WriteOff' attack['animName'] = 'hold-pencil' return doWriteOff(attack) elif suitName == 'rb': attack['id'] = TEE_OFF attack['name'] = 'TeeOff' attack['animName'] = 'golf-club-swing' return doTeeOff(attack) elif suitName == 'bf': attack['id'] = RUBBER_STAMP attack['name'] = 'RubberStamp' attack['animName'] = 'rubber-stamp' return doRubberStamp(attack) elif suitName == 'b': attack['id'] = EVICTION_NOTICE attack['name'] = 'EvictionNotice' attack['animName'] = 'throw-paper' return doEvictionNotice(attack) elif suitName == 'dt': attack['id'] = RUBBER_STAMP attack['name'] = 'RubberStamp' attack['animName'] = 'rubber-stamp' return doRubberStamp(attack) elif suitName == 'ac': attack['id'] = RED_TAPE attack['name'] = 'RedTape' attack['animName'] = 'throw-object' return doRedTape(attack) elif suitName == 'bs': attack['id'] = FINGER_WAG attack['name'] = 'FingerWag' attack['animName'] = 'finger-wag' return doFingerWag(attack) elif suitName == 'sd': attack['id'] = WRITE_OFF attack['name'] = 'WriteOff' attack['animName'] = 'hold-pencil' return doWriteOff(attack) elif suitName == 'le': attack['id'] = JARGON attack['name'] = 'Jargon' attack['animName'] = 'speak' return doJargon(attack) elif suitName == 'bw': attack['id'] = FINGER_WAG attack['name'] = 'FingerWag' attack['animName'] = 'finger-wag' return doFingerWag(attack) else: self.notify.error('doDefault() - unsupported suit type: %s' % suitName) return None def getSuitTrack(attack, delay = 1e-06, splicedAnims = None): suit = attack['suit'] battle = attack['battle'] tauntIndex = attack['taunt'] target = attack['target'] toon = target['toon'] targetPos = toon.getPos(battle) taunt = getAttackTaunt(attack['name'], tauntIndex) trapStorage = {} trapStorage['trap'] = None track = Sequence(Wait(delay), Func(suit.setChatAbsolute, taunt, CFSpeech | CFTimeout)) def reparentTrap(suit = suit, battle = battle, trapStorage = trapStorage): trapProp = suit.battleTrapProp if trapProp != None: trapProp.wrtReparentTo(battle) trapStorage['trap'] = trapProp return track.append(Func(reparentTrap)) track.append(Func(suit.headsUp, battle, targetPos)) if splicedAnims: track.append(getSplicedAnimsTrack(splicedAnims, actor=suit)) else: track.append(ActorInterval(suit, attack['animName'])) origPos, origHpr = battle.getActorPosHpr(suit) track.append(Func(suit.setHpr, battle, origHpr)) def returnTrapToSuit(suit = suit, trapStorage = trapStorage): trapProp = trapStorage['trap'] if trapProp != None: if trapProp.getName() == 'traintrack': notify.debug('deliberately not parenting traintrack to suit') else: trapProp.wrtReparentTo(suit) suit.battleTrapProp = trapProp return track.append(Func(returnTrapToSuit)) track.append(Func(suit.clearChat)) return track def getSuitAnimTrack(attack, delay = 0): suit = attack['suit'] tauntIndex = attack['taunt'] taunt = getAttackTaunt(attack['name'], tauntIndex) return Sequence(Wait(delay), Func(suit.setChatAbsolute, taunt, CFSpeech | CFTimeout), ActorInterval(attack['suit'], attack['animName']), Func(suit.clearChat)) def getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs): particleEffect = partExtraArgs[0] parent = partExtraArgs[1] if len(partExtraArgs) > 2: worldRelative = partExtraArgs[2] else: worldRelative = 1 return Sequence(Wait(startDelay), ParticleInterval(particleEffect, parent, worldRelative, duration=durationDelay, cleanup=True)) def getToonTrack(attack, damageDelay = 1e-06, damageAnimNames = None, dodgeDelay = 0.0001, dodgeAnimNames = None, splicedDamageAnims = None, splicedDodgeAnims = None, target = None, showDamageExtraTime = 0.01, showMissedExtraTime = 0.5): if not target: target = attack['target'] toon = target['toon'] battle = attack['battle'] suit = attack['suit'] suitPos = suit.getPos(battle) dmg = target['hp'] animTrack = Sequence() animTrack.append(Func(toon.headsUp, battle, suitPos)) if dmg > 0: animTrack.append(getToonTakeDamageTrack(toon, target['died'], dmg, damageDelay, damageAnimNames, splicedDamageAnims, showDamageExtraTime)) return animTrack else: animTrack.append(getToonDodgeTrack(target, dodgeDelay, dodgeAnimNames, splicedDodgeAnims, showMissedExtraTime)) indicatorTrack = Sequence(Wait(dodgeDelay + showMissedExtraTime), Func(MovieUtil.indicateMissed, toon)) return Parallel(animTrack, indicatorTrack) def getToonTracks(attack, damageDelay = 1e-06, damageAnimNames = None, dodgeDelay = 1e-06, dodgeAnimNames = None, splicedDamageAnims = None, splicedDodgeAnims = None, showDamageExtraTime = 0.01, showMissedExtraTime = 0.5): toonTracks = Parallel() targets = attack['target'] for i in xrange(len(targets)): tgt = targets[i] toonTracks.append(getToonTrack(attack, damageDelay, damageAnimNames, dodgeDelay, dodgeAnimNames, splicedDamageAnims, splicedDodgeAnims, target=tgt, showDamageExtraTime=showDamageExtraTime, showMissedExtraTime=showMissedExtraTime)) return toonTracks def getToonDodgeTrack(target, dodgeDelay, dodgeAnimNames, splicedDodgeAnims, showMissedExtraTime): toon = target['toon'] toonTrack = Sequence() toonTrack.append(Wait(dodgeDelay)) if dodgeAnimNames: for d in dodgeAnimNames: if d == 'sidestep': toonTrack.append(getAllyToonsDodgeParallel(target)) else: toonTrack.append(ActorInterval(toon, d)) else: toonTrack.append(getSplicedAnimsTrack(splicedDodgeAnims, actor=toon)) toonTrack.append(Func(toon.loop, 'neutral')) return toonTrack def getAllyToonsDodgeParallel(target): toon = target['toon'] leftToons = target['leftToons'] rightToons = target['rightToons'] if len(leftToons) > len(rightToons): PoLR = rightToons PoMR = leftToons else: PoLR = leftToons PoMR = rightToons upper = 1 + 4 * abs(len(leftToons) - len(rightToons)) if random.randint(0, upper) > 0: toonDodgeList = PoLR else: toonDodgeList = PoMR if toonDodgeList is leftToons: sidestepAnim = 'sidestep-left' soundEffect = globalBattleSoundCache.getSound('AV_side_step.ogg') else: sidestepAnim = 'sidestep-right' soundEffect = globalBattleSoundCache.getSound('AV_jump_to_side.ogg') toonTracks = Parallel() for t in toonDodgeList: toonTracks.append(Sequence(ActorInterval(t, sidestepAnim), Func(t.loop, 'neutral'))) toonTracks.append(Sequence(ActorInterval(toon, sidestepAnim), Func(toon.loop, 'neutral'))) toonTracks.append(Sequence(Wait(0.5), SoundInterval(soundEffect, node=toon))) return toonTracks def getPropTrack(prop, parent, posPoints, appearDelay, remainDelay, scaleUpPoint = Point3(1), scaleUpTime = 0.5, scaleDownTime = 0.5, startScale = Point3(0.01), anim = 0, propName = 'none', animDuration = 0.0, animStartTime = 0.0): if anim == 1: track = Sequence(Wait(appearDelay), Func(__showProp, prop, parent, *posPoints), LerpScaleInterval(prop, scaleUpTime, scaleUpPoint, startScale=startScale), ActorInterval(prop, propName, duration=animDuration, startTime=animStartTime), Wait(remainDelay), Func(MovieUtil.removeProp, prop)) else: track = Sequence(Wait(appearDelay), Func(__showProp, prop, parent, *posPoints), LerpScaleInterval(prop, scaleUpTime, scaleUpPoint, startScale=startScale), Wait(remainDelay), LerpScaleInterval(prop, scaleDownTime, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProp, prop)) return track def getPropAppearTrack(prop, parent, posPoints, appearDelay, scaleUpPoint = Point3(1), scaleUpTime = 0.5, startScale = Point3(0.01), poseExtraArgs = None): propTrack = Sequence(Wait(appearDelay), Func(__showProp, prop, parent, *posPoints)) if poseExtraArgs: propTrack.append(Func(prop.pose, *poseExtraArgs)) propTrack.append(LerpScaleInterval(prop, scaleUpTime, scaleUpPoint, startScale=startScale)) return propTrack def getPropThrowTrack(attack, prop, hitPoints = [], missPoints = [], hitDuration = 0.5, missDuration = 0.5, hitPointNames = 'none', missPointNames = 'none', lookAt = 'none', groundPointOffSet = 0, missScaleDown = None, parent = render): target = attack['target'] toon = target['toon'] dmg = target['hp'] battle = attack['battle'] def getLambdas(list, prop, toon): for i in xrange(len(list)): if list[i] == 'face': list[i] = lambda toon = toon: __toonFacePoint(toon) elif list[i] == 'miss': list[i] = lambda prop = prop, toon = toon: __toonMissPoint(prop, toon) elif list[i] == 'bounceHit': list[i] = lambda prop = prop, toon = toon: __throwBounceHitPoint(prop, toon) elif list[i] == 'bounceMiss': list[i] = lambda prop = prop, toon = toon: __throwBounceMissPoint(prop, toon) return list if hitPointNames != 'none': hitPoints = getLambdas(hitPointNames, prop, toon) if missPointNames != 'none': missPoints = getLambdas(missPointNames, prop, toon) propTrack = Sequence() propTrack.append(Func(battle.movie.needRestoreRenderProp, prop)) propTrack.append(Func(prop.wrtReparentTo, parent)) if lookAt != 'none': propTrack.append(Func(prop.lookAt, lookAt)) if dmg > 0: for i in xrange(len(hitPoints)): pos = hitPoints[i] propTrack.append(LerpPosInterval(prop, hitDuration, pos=pos)) else: for i in xrange(len(missPoints)): pos = missPoints[i] propTrack.append(LerpPosInterval(prop, missDuration, pos=pos)) if missScaleDown: propTrack.append(LerpScaleInterval(prop, missScaleDown, MovieUtil.PNT3_NEARZERO)) propTrack.append(Func(MovieUtil.removeProp, prop)) propTrack.append(Func(battle.movie.clearRenderProp, prop)) return propTrack def getThrowTrack(object, target, duration = 1.0, parent = render, gravity = -32.144): values = {} def calcOriginAndVelocity(object = object, target = target, values = values, duration = duration, parent = parent, gravity = gravity): if callable(target): target = target() object.wrtReparentTo(parent) values['origin'] = object.getPos(parent) origin = object.getPos(parent) values['velocity'] = (target[2] - origin[2] - 0.5 * gravity * duration * duration) / duration return Sequence(Func(calcOriginAndVelocity), LerpFunctionInterval(throwPos, fromData=0.0, toData=1.0, duration=duration, extraArgs=[object, duration, target, values, gravity])) def throwPos(t, object, duration, target, values, gravity = -32.144): origin = values['origin'] velocity = values['velocity'] if callable(target): target = target() x = origin[0] * (1 - t) + target[0] * t y = origin[1] * (1 - t) + target[1] * t time = t * duration z = origin[2] + velocity * time + 0.5 * gravity * time * time object.setPos(x, y, z) def getToonTakeDamageTrack(toon, died, dmg, delay, damageAnimNames = None, splicedDamageAnims = None, showDamageExtraTime = 0.01): toonTrack = Sequence() toonTrack.append(Wait(delay)) if damageAnimNames: for d in damageAnimNames: toonTrack.append(ActorInterval(toon, d)) indicatorTrack = Sequence(Wait(delay + showDamageExtraTime), Func(__doDamage, toon, dmg, died)) else: splicedAnims = getSplicedAnimsTrack(splicedDamageAnims, actor=toon) toonTrack.append(splicedAnims) indicatorTrack = Sequence(Wait(delay + showDamageExtraTime), Func(__doDamage, toon, dmg, died)) toonTrack.append(Func(toon.loop, 'neutral')) if died: toonTrack.append(Wait(5.0)) return Parallel(toonTrack, indicatorTrack) def getSplicedAnimsTrack(anims, actor = None): track = Sequence() for nextAnim in anims: delay = 1e-06 if len(nextAnim) >= 2: if nextAnim[1] > 0: delay = nextAnim[1] if len(nextAnim) <= 0: track.append(Wait(delay)) elif len(nextAnim) == 1: track.append(ActorInterval(actor, nextAnim[0])) elif len(nextAnim) == 2: track.append(Wait(delay)) track.append(ActorInterval(actor, nextAnim[0])) elif len(nextAnim) == 3: track.append(Wait(delay)) track.append(ActorInterval(actor, nextAnim[0], startTime=nextAnim[2])) elif len(nextAnim) == 4: track.append(Wait(delay)) duration = nextAnim[3] if duration < 0: startTime = nextAnim[2] endTime = startTime + duration if endTime <= 0: endTime = 0.01 track.append(ActorInterval(actor, nextAnim[0], startTime=startTime, endTime=endTime)) else: track.append(ActorInterval(actor, nextAnim[0], startTime=nextAnim[2], duration=duration)) elif len(nextAnim) == 5: track.append(Wait(delay)) track.append(ActorInterval(nextAnim[4], nextAnim[0], startTime=nextAnim[2], duration=nextAnim[3])) return track def getSplicedLerpAnims(animName, origDuration, newDuration, startTime = 0, fps = 30, reverse = 0): anims = [] addition = 0 numAnims = origDuration * fps timeInterval = newDuration / numAnims animInterval = origDuration / numAnims if reverse == 1: animInterval = -animInterval for i in xrange(0, int(numAnims)): anims.append([animName, timeInterval, startTime + addition, animInterval]) addition += animInterval return anims def getSoundTrack(fileName, delay = 0.01, duration = None, node = None): soundEffect = globalBattleSoundCache.getSound(fileName) if duration: return Sequence(Wait(delay), SoundInterval(soundEffect, duration=duration, node=node)) else: return Sequence(Wait(delay), SoundInterval(soundEffect, node=node)) def doClipOnTie(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] tie = globalPropPool.getProp('clip-on-tie') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': throwDelay = 2.17 damageDelay = 3.3 dodgeDelay = 3.1 elif suitType == 'b': throwDelay = 2.17 damageDelay = 3.3 dodgeDelay = 3.1 elif suitType == 'c': throwDelay = 1.45 damageDelay = 2.61 dodgeDelay = 2.34 suitTrack = getSuitTrack(attack) posPoints = [Point3(0.66, 0.51, 0.28), VBase3(-69.652, -17.199, 67.96)] tiePropTrack = Sequence(getPropAppearTrack(tie, suit.getRightHand(), posPoints, 0.5, MovieUtil.PNT3_ONE, scaleUpTime=0.5, poseExtraArgs=['clip-on-tie', 0])) if dmg > 0: tiePropTrack.append(ActorInterval(tie, 'clip-on-tie', duration=throwDelay, startTime=1.1)) else: tiePropTrack.append(Wait(throwDelay)) tiePropTrack.append(Func(tie.setHpr, Point3(0, -90, 0))) tiePropTrack.append(getPropThrowTrack(attack, tie, [__toonFacePoint(toon)], [__toonGroundPoint(attack, toon, 0.1)], hitDuration=0.4, missDuration=0.8, missScaleDown=1.2)) toonTrack = getToonTrack(attack, damageDelay, ['conked'], dodgeDelay, ['sidestep']) throwSound = getSoundTrack('SA_powertie_throw.ogg', delay=throwDelay + 1, node=suit) return Parallel(suitTrack, toonTrack, tiePropTrack, throwSound) def doPoundKey(attack): suit = attack['suit'] battle = attack['battle'] phone = globalPropPool.getProp('phone') receiver = globalPropPool.getProp('receiver') BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('PoundKey') BattleParticles.setEffectTexture(particleEffect, 'poundsign', color=Vec4(0, 0, 0, 1)) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 2.1, 1.55, [particleEffect, suit, 0]) phonePosPoints = [Point3(0.23, 0.17, -0.11), VBase3(5.939, 2.763, -177.591)] receiverPosPoints = [Point3(0.23, 0.17, -0.11), VBase3(5.939, 2.763, -177.591)] propTrack = Sequence(Wait(0.3), Func(__showProp, phone, suit.getLeftHand(), phonePosPoints[0], phonePosPoints[1]), Func(__showProp, receiver, suit.getLeftHand(), receiverPosPoints[0], receiverPosPoints[1]), LerpScaleInterval(phone, 0.5, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Wait(0.74), Func(receiver.wrtReparentTo, suit.getRightHand()), LerpPosHprInterval(receiver, 0.0001, Point3(-0.45, 0.48, -0.62), VBase3(-87.47, -18.21, 7.82)), Wait(3.14), Func(receiver.wrtReparentTo, phone), Wait(0.62), LerpScaleInterval(phone, 0.5, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, [receiver, phone])) toonTrack = getToonTrack(attack, 2.7, ['cringe'], 1.9, ['sidestep']) soundTrack = getSoundTrack('SA_hangup.ogg', delay=1.3, node=suit) return Parallel(suitTrack, toonTrack, propTrack, partTrack, soundTrack) def doShred(attack): suit = attack['suit'] battle = attack['battle'] paper = globalPropPool.getProp('shredder-paper') shredder = globalPropPool.getProp('shredder') particleEffect = BattleParticles.createParticleEffect('Shred') suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 3.5, 1.9, [particleEffect, suit, 0]) paperPosPoints = [Point3(0.59, -0.31, 0.81), VBase3(79.224, 32.576, -179.449)] paperPropTrack = getPropTrack(paper, suit.getRightHand(), paperPosPoints, 2.4, 1e-05, scaleUpTime=0.2, anim=1, propName='shredder-paper', animDuration=1.5, animStartTime=2.8) shredderPosPoints = [Point3(0, -0.12, -0.34), VBase3(-90.0, -53.77, -0.0)] shredderPropTrack = getPropTrack(shredder, suit.getLeftHand(), shredderPosPoints, 1, 3, scaleUpPoint=Point3(4.81, 4.81, 4.81)) toonTrack = getToonTrack(attack, suitTrack.getDuration() - 1.1, ['conked'], suitTrack.getDuration() - 3.1, ['sidestep']) soundTrack = getSoundTrack('SA_shred.ogg', delay=3.4, node=suit) return Parallel(suitTrack, paperPropTrack, shredderPropTrack, partTrack, toonTrack, soundTrack) def doFillWithLead(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] pencil = globalPropPool.getProp('pencil') sharpener = globalPropPool.getProp('sharpener') BattleParticles.loadParticles() sprayEffect = BattleParticles.createParticleEffect(file='fillWithLeadSpray') headSmotherEffect = BattleParticles.createParticleEffect(file='fillWithLeadSmother') torsoSmotherEffect = BattleParticles.createParticleEffect(file='fillWithLeadSmother') legsSmotherEffect = BattleParticles.createParticleEffect(file='fillWithLeadSmother') BattleParticles.setEffectTexture(sprayEffect, 'roll-o-dex', color=Vec4(0, 0, 0, 1)) BattleParticles.setEffectTexture(headSmotherEffect, 'roll-o-dex', color=Vec4(0, 0, 0, 1)) BattleParticles.setEffectTexture(torsoSmotherEffect, 'roll-o-dex', color=Vec4(0, 0, 0, 1)) BattleParticles.setEffectTexture(legsSmotherEffect, 'roll-o-dex', color=Vec4(0, 0, 0, 1)) suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(sprayEffect, 2.5, 1.9, [sprayEffect, suit, 0]) pencilPosPoints = [Point3(-0.29, -0.33, -0.13), VBase3(160.565, -11.653, -169.244)] pencilPropTrack = getPropTrack(pencil, suit.getRightHand(), pencilPosPoints, 0.7, 3.2, scaleUpTime=0.2) sharpenerPosPoints = [Point3(0.0, 0.0, -0.03), MovieUtil.PNT3_ZERO] sharpenerPropTrack = getPropTrack(sharpener, suit.getLeftHand(), sharpenerPosPoints, 1.3, 2.3, scaleUpPoint=MovieUtil.PNT3_ONE) damageAnims = [] damageAnims.append(['conked', suitTrack.getDuration() - 1.5, 1e-05, 1.4]) damageAnims.append(['conked', 1e-05, 0.7, 0.7]) damageAnims.append(['conked', 1e-05, 0.7, 0.7]) damageAnims.append(['conked', 1e-05, 1.4]) toonTrack = getToonTrack(attack, splicedDamageAnims=damageAnims, dodgeDelay=suitTrack.getDuration() - 3.1, dodgeAnimNames=['sidestep'], showDamageExtraTime=4.5, showMissedExtraTime=1.6) animal = toon.style.getAnimal() bodyScale = ToontownGlobals.toonBodyScales[animal] headEffectHeight = __toonFacePoint(toon).getZ() legsHeight = ToontownGlobals.legHeightDict[toon.style.legs] * bodyScale torsoEffectHeight = ToontownGlobals.torsoHeightDict[toon.style.torso] * bodyScale / 2 + legsHeight legsEffectHeight = legsHeight / 2 effectX = headSmotherEffect.getX() effectY = headSmotherEffect.getY() headSmotherEffect.setPos(effectX, effectY - 1.5, headEffectHeight) torsoSmotherEffect.setPos(effectX, effectY - 1, torsoEffectHeight) legsSmotherEffect.setPos(effectX, effectY - 0.6, legsEffectHeight) partDelay = 3.5 partIvalDelay = 0.7 partDuration = 1.0 headTrack = getPartTrack(headSmotherEffect, partDelay, partDuration, [headSmotherEffect, toon, 0]) torsoTrack = getPartTrack(torsoSmotherEffect, partDelay + partIvalDelay, partDuration, [torsoSmotherEffect, toon, 0]) legsTrack = getPartTrack(legsSmotherEffect, partDelay + partIvalDelay * 2, partDuration, [legsSmotherEffect, toon, 0]) def colorParts(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.setColorScale, Vec4(0, 0, 0, 1))) return track def resetParts(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.clearColorScale)) return track if dmg > 0: colorTrack = Sequence() headParts = toon.getHeadParts() torsoParts = toon.getTorsoParts() legsParts = toon.getLegsParts() colorTrack.append(Wait(partDelay + 0.2)) colorTrack.append(Func(battle.movie.needRestoreColor)) colorTrack.append(colorParts(headParts)) colorTrack.append(Wait(partIvalDelay)) colorTrack.append(colorParts(torsoParts)) colorTrack.append(Wait(partIvalDelay)) colorTrack.append(colorParts(legsParts)) colorTrack.append(Wait(2.5)) colorTrack.append(resetParts(headParts)) colorTrack.append(resetParts(torsoParts)) colorTrack.append(resetParts(legsParts)) colorTrack.append(Func(battle.movie.clearRestoreColor)) return Parallel(suitTrack, pencilPropTrack, sharpenerPropTrack, sprayTrack, headTrack, torsoTrack, legsTrack, colorTrack, toonTrack) else: return Parallel(suitTrack, pencilPropTrack, sharpenerPropTrack, sprayTrack, toonTrack) def doFountainPen(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] pen = globalPropPool.getProp('pen') def getPenTip(pen = pen): tip = pen.find('**/joint_toSpray') return tip.getPos(render) hitPoint = lambda toon = toon: __toonFacePoint(toon) missPoint = lambda prop = pen, toon = toon: __toonMissPoint(prop, toon, 0, parent=render) hitSprayTrack = MovieUtil.getSprayTrack(battle, VBase4(0, 0, 0, 1), getPenTip, hitPoint, 0.2, 0.2, 0.2, horizScale=0.1, vertScale=0.1) missSprayTrack = MovieUtil.getSprayTrack(battle, VBase4(0, 0, 0, 1), getPenTip, missPoint, 0.2, 0.2, 0.2, horizScale=0.1, vertScale=0.1) suitTrack = getSuitTrack(attack) propTrack = Sequence(Wait(0.01), Func(__showProp, pen, suit.getRightHand(), MovieUtil.PNT3_ZERO), LerpScaleInterval(pen, 0.5, Point3(1.5, 1.5, 1.5)), Wait(1.05)) if dmg > 0: propTrack.append(hitSprayTrack) else: propTrack.append(missSprayTrack) propTrack += [LerpScaleInterval(pen, 0.5, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProp, pen)] splashTrack = Sequence() if dmg > 0: def prepSplash(splash, targetPoint): splash.reparentTo(render) splash.setPos(targetPoint) scale = splash.getScale() splash.setBillboardPointWorld() splash.setScale(scale) splash = globalPropPool.getProp('splash-from-splat') splash.setColor(0, 0, 0, 1) splash.setScale(0.15) splashTrack = Sequence(Func(battle.movie.needRestoreRenderProp, splash), Wait(1.65), Func(prepSplash, splash, __toonFacePoint(toon)), ActorInterval(splash, 'splash-from-splat'), Func(MovieUtil.removeProp, splash), Func(battle.movie.clearRenderProp, splash)) headParts = toon.getHeadParts() splashTrack.append(Func(battle.movie.needRestoreColor)) for partNum in xrange(0, headParts.getNumPaths()): nextPart = headParts.getPath(partNum) splashTrack.append(Func(nextPart.setColorScale, Vec4(0, 0, 0, 1))) splashTrack.append(Func(MovieUtil.removeProp, splash)) splashTrack.append(Wait(2.6)) for partNum in xrange(0, headParts.getNumPaths()): nextPart = headParts.getPath(partNum) splashTrack.append(Func(nextPart.clearColorScale)) splashTrack.append(Func(battle.movie.clearRestoreColor)) penSpill = BattleParticles.createParticleEffect(file='penSpill') penSpill.setPos(getPenTip()) penSpillTrack = getPartTrack(penSpill, 1.4, 0.7, [penSpill, pen, 0]) toonTrack = getToonTrack(attack, 1.81, ['conked'], dodgeDelay=0.11, splicedDodgeAnims=[['duck', 0.01, 0.6]], showMissedExtraTime=1.66) soundTrack = getSoundTrack('SA_fountain_pen.ogg', delay=1.6, node=suit) return Parallel(suitTrack, toonTrack, propTrack, soundTrack, penSpillTrack, splashTrack) def doRubOut(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] pad = globalPropPool.getProp('pad') pencil = globalPropPool.getProp('pencil') headEffect = BattleParticles.createParticleEffect('RubOut', color=toon.style.getHeadColor()) torsoEffect = BattleParticles.createParticleEffect('RubOut', color=toon.style.getArmColor()) legsEffect = BattleParticles.createParticleEffect('RubOut', color=toon.style.getLegColor()) suitTrack = getSuitTrack(attack) padPosPoints = [Point3(-0.66, 0.81, -0.06), VBase3(14.93, -2.29, 180.0)] padPropTrack = getPropTrack(pad, suit.getLeftHand(), padPosPoints, 0.5, 2.57) pencilPosPoints = [Point3(0.04, -0.38, -0.1), VBase3(-170.223, -3.762, -62.929)] pencilPropTrack = getPropTrack(pencil, suit.getRightHand(), pencilPosPoints, 0.5, 2.57) toonTrack = getToonTrack(attack, 2.2, ['conked'], 2.0, ['jump']) hideTrack = Sequence() headParts = toon.getHeadParts() torsoParts = toon.getTorsoParts() legsParts = toon.getLegsParts() animal = toon.style.getAnimal() bodyScale = ToontownGlobals.toonBodyScales[animal] headEffectHeight = __toonFacePoint(toon).getZ() legsHeight = ToontownGlobals.legHeightDict[toon.style.legs] * bodyScale torsoEffectHeight = ToontownGlobals.torsoHeightDict[toon.style.torso] * bodyScale / 2 + legsHeight legsEffectHeight = legsHeight / 2 effectX = headEffect.getX() effectY = headEffect.getY() headEffect.setPos(effectX, effectY - 1.5, headEffectHeight) torsoEffect.setPos(effectX, effectY - 1, torsoEffectHeight) legsEffect.setPos(effectX, effectY - 0.6, legsEffectHeight) partDelay = 2.5 headTrack = getPartTrack(headEffect, partDelay + 0, 0.5, [headEffect, toon, 0]) torsoTrack = getPartTrack(torsoEffect, partDelay + 1.1, 0.5, [torsoEffect, toon, 0]) legsTrack = getPartTrack(legsEffect, partDelay + 2.2, 0.5, [legsEffect, toon, 0]) def hideParts(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.setTransparency, 1)) track.append(LerpFunctionInterval(nextPart.setAlphaScale, fromData=1, toData=0, duration=0.2)) return track def showParts(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.clearColorScale)) track.append(Func(nextPart.clearTransparency)) return track soundTrack = getSoundTrack('SA_rubout.ogg', delay=1.7, node=suit) if dmg > 0: hideTrack.append(Wait(2.2)) hideTrack.append(Func(battle.movie.needRestoreColor)) hideTrack.append(hideParts(headParts)) hideTrack.append(Wait(0.4)) hideTrack.append(hideParts(torsoParts)) hideTrack.append(Wait(0.4)) hideTrack.append(hideParts(legsParts)) hideTrack.append(Wait(1)) hideTrack.append(showParts(headParts)) hideTrack.append(showParts(torsoParts)) hideTrack.append(showParts(legsParts)) hideTrack.append(Func(battle.movie.clearRestoreColor)) return Parallel(suitTrack, toonTrack, padPropTrack, pencilPropTrack, soundTrack, hideTrack, headTrack, torsoTrack, legsTrack) else: return Parallel(suitTrack, toonTrack, padPropTrack, pencilPropTrack, soundTrack) def doFingerWag(attack): suit = attack['suit'] battle = attack['battle'] BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('FingerWag') BattleParticles.setEffectTexture(particleEffect, 'blah', color=Vec4(0.55, 0, 0.55, 1)) suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 1.3 damageDelay = 2.7 dodgeDelay = 1.7 elif suitType == 'b': partDelay = 1.3 damageDelay = 2.7 dodgeDelay = 1.8 elif suitType == 'c': partDelay = 1.3 damageDelay = 2.7 dodgeDelay = 2.0 suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, partDelay, 2, [particleEffect, suit, 0]) suitName = attack['suitName'] if suitName == 'mm': particleEffect.setPos(0.167, 1.5, 2.731) elif suitName == 'tw': particleEffect.setPos(0.167, 1.8, 5) particleEffect.setHpr(-90.0, -60.0, 180.0) elif suitName == 'pp': particleEffect.setPos(0.167, 1, 4.1) elif suitName == 'bs': particleEffect.setPos(0.167, 1, 5.1) elif suitName == 'bw': particleEffect.setPos(0.167, 1.9, suit.getHeight() - 1.8) particleEffect.setP(-110) toonTrack = getToonTrack(attack, damageDelay, ['slip-backward'], dodgeDelay, ['sidestep']) soundTrack = getSoundTrack('SA_finger_wag.ogg', delay=1.3, node=suit) return Parallel(suitTrack, toonTrack, partTrack, soundTrack) def doWriteOff(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] pad = globalPropPool.getProp('pad') pencil = globalPropPool.getProp('pencil') BattleParticles.loadParticles() checkmark = MovieUtil.copyProp(BattleParticles.getParticle('checkmark')) checkmark.setBillboardPointEye() suitTrack = getSuitTrack(attack) padPosPoints = [Point3(-0.25, 1.38, -0.08), VBase3(-19.078, -6.603, -171.594)] padPropTrack = getPropTrack(pad, suit.getLeftHand(), padPosPoints, 0.5, 2.57, Point3(1.89, 1.89, 1.89)) missPoint = lambda checkmark = checkmark, toon = toon: __toonMissPoint(checkmark, toon) pencilPosPoints = [Point3(-0.47, 1.08, 0.28), VBase3(21.045, 12.702, -176.374)] extraArgsForShowProp = [pencil, suit.getRightHand()] extraArgsForShowProp.extend(pencilPosPoints) pencilPropTrack = Sequence(Wait(0.5), Func(__showProp, *extraArgsForShowProp), LerpScaleInterval(pencil, 0.5, Point3(1.5, 1.5, 1.5), startScale=Point3(0.01)), Wait(2), Func(battle.movie.needRestoreRenderProp, checkmark), Func(checkmark.reparentTo, render), Func(checkmark.setScale, 1.6), Func(checkmark.setPosHpr, pencil, 0, 0, 0, 0, 0, 0), Func(checkmark.setP, 0), Func(checkmark.setR, 0)) pencilPropTrack.append(getPropThrowTrack(attack, checkmark, [__toonFacePoint(toon)], [missPoint])) pencilPropTrack.append(Func(MovieUtil.removeProp, checkmark)) pencilPropTrack.append(Func(battle.movie.clearRenderProp, checkmark)) pencilPropTrack.append(Wait(0.3)) pencilPropTrack.append(LerpScaleInterval(pencil, 0.5, MovieUtil.PNT3_NEARZERO)) pencilPropTrack.append(Func(MovieUtil.removeProp, pencil)) toonTrack = getToonTrack(attack, 3.4, ['slip-forward'], 2.4, ['sidestep']) soundTrack = Sequence(Wait(2.3), SoundInterval(globalBattleSoundCache.getSound('SA_writeoff_pen_only.ogg'), duration=0.9, node=suit), SoundInterval(globalBattleSoundCache.getSound('SA_writeoff_ding_only.ogg'), node=suit)) return Parallel(suitTrack, toonTrack, padPropTrack, pencilPropTrack, soundTrack) def doRubberStamp(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] suitTrack = getSuitTrack(attack) stamp = globalPropPool.getProp('rubber-stamp') pad = globalPropPool.getProp('pad') cancelled = __makeCancelledNodePath() suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': padPosPoints = [Point3(-0.65, 0.83, -0.04), VBase3(5.625, 4.456, -165.125)] stampPosPoints = [Point3(-0.64, -0.17, -0.03), MovieUtil.PNT3_ZERO] elif suitType == 'c': padPosPoints = [Point3(0.19, -0.55, -0.21), VBase3(-166.76, -4.001, -1.658)] stampPosPoints = [Point3(-0.64, -0.08, 0.11), MovieUtil.PNT3_ZERO] else: padPosPoints = [Point3(-0.65, 0.83, -0.04), VBase3(5.625, 4.456, -165.125)] stampPosPoints = [Point3(-0.64, -0.17, -0.03), MovieUtil.PNT3_ZERO] padPropTrack = getPropTrack(pad, suit.getLeftHand(), padPosPoints, 1e-06, 3.2) missPoint = lambda cancelled = cancelled, toon = toon: __toonMissPoint(cancelled, toon) propTrack = Sequence(Func(__showProp, stamp, suit.getRightHand(), stampPosPoints[0], stampPosPoints[1]), LerpScaleInterval(stamp, 0.5, MovieUtil.PNT3_ONE), Wait(2.6), Func(battle.movie.needRestoreRenderProp, cancelled), Func(cancelled.reparentTo, render), Func(cancelled.setScale, 0.6), Func(cancelled.setPosHpr, stamp, 0.81, -1.11, -0.16, 0, 0, 90), Func(cancelled.setP, 0), Func(cancelled.setR, 0)) propTrack.append(getPropThrowTrack(attack, cancelled, [__toonFacePoint(toon)], [missPoint])) propTrack.append(Func(MovieUtil.removeProp, cancelled)) propTrack.append(Func(battle.movie.clearRenderProp, cancelled)) propTrack.append(Wait(0.3)) propTrack.append(LerpScaleInterval(stamp, 0.5, MovieUtil.PNT3_NEARZERO)) propTrack.append(Func(MovieUtil.removeProp, stamp)) toonTrack = getToonTrack(attack, 3.4, ['conked'], 1.9, ['sidestep']) soundTrack = getSoundTrack('SA_rubber_stamp.ogg', delay=1.3, duration=1.1, node=suit) return Parallel(suitTrack, toonTrack, propTrack, padPropTrack, soundTrack) def doRazzleDazzle(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] hitSuit = dmg > 0 sign = globalPropPool.getProp('smile') BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('Smile') suitTrack = getSuitTrack(attack) signPosPoints = [Point3(0.0, -0.42, -0.04), VBase3(105.715, 73.977, 65.932)] if hitSuit: hitPoint = lambda toon = toon: __toonFacePoint(toon) else: hitPoint = lambda particleEffect = particleEffect, toon = toon, suit = suit: __toonMissPoint(particleEffect, toon, parent=suit.getRightHand()) signPropTrack = Sequence(Wait(0.5), Func(__showProp, sign, suit.getRightHand(), signPosPoints[0], signPosPoints[1]), LerpScaleInterval(sign, 0.5, Point3(1.39, 1.39, 1.39)), Wait(0.5), Func(battle.movie.needRestoreParticleEffect, particleEffect), Func(particleEffect.start, sign), Func(particleEffect.wrtReparentTo, render), LerpPosInterval(particleEffect, 2.0, pos=hitPoint), Func(particleEffect.cleanup), Func(battle.movie.clearRestoreParticleEffect, particleEffect)) signPropAnimTrack = ActorInterval(sign, 'smile', duration=4, startTime=0) toonTrack = getToonTrack(attack, 2.6, ['cringe'], 1.9, ['sidestep']) soundTrack = getSoundTrack('SA_razzle_dazzle.ogg', delay=1.6, node=suit) return Sequence(Parallel(suitTrack, signPropTrack, signPropAnimTrack, toonTrack, soundTrack), Func(MovieUtil.removeProp, sign)) def doSynergy(attack): suit = attack['suit'] battle = attack['battle'] targets = attack['target'] damageDelay = 1.7 hitAtleastOneToon = 0 for t in targets: if t['hp'] > 0: hitAtleastOneToon = 1 particleEffect = BattleParticles.createParticleEffect('Synergy') waterfallEffect = BattleParticles.createParticleEffect(file='synergyWaterfall') suitTrack = getSuitAnimTrack(attack) partTrack = getPartTrack(particleEffect, 1.0, 1.9, [particleEffect, suit, 0]) waterfallTrack = getPartTrack(waterfallEffect, 0.8, 1.9, [waterfallEffect, suit, 0]) damageAnims = [['slip-forward']] dodgeAnims = [] dodgeAnims.append(['jump', 0.01, 0, 0.6]) dodgeAnims.extend(getSplicedLerpAnims('jump', 0.31, 1.3, startTime=0.6)) dodgeAnims.append(['jump', 0, 0.91]) toonTracks = getToonTracks(attack, damageDelay=damageDelay, damageAnimNames=['slip-forward'], dodgeDelay=0.91, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=1.0) synergySoundTrack = Sequence(Wait(0.9), SoundInterval(globalBattleSoundCache.getSound('SA_synergy.ogg'), node=suit)) if hitAtleastOneToon > 0: fallingSoundTrack = Sequence(Wait(damageDelay + 0.5), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit)) return Parallel(suitTrack, partTrack, waterfallTrack, synergySoundTrack, fallingSoundTrack, toonTracks) else: return Parallel(suitTrack, partTrack, waterfallTrack, synergySoundTrack, toonTracks) def doTeeOff(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] club = globalPropPool.getProp('golf-club') ball = globalPropPool.getProp('golf-ball') suitTrack = getSuitTrack(attack) clubPosPoints = [MovieUtil.PNT3_ZERO, VBase3(63.097, 43.988, -18.435)] clubPropTrack = getPropTrack(club, suit.getLeftHand(), clubPosPoints, 0.5, 5.2, Point3(1.1, 1.1, 1.1)) suitName = attack['suitName'] if suitName == 'ym': ballPosPoints = [Point3(2.1, 0, 0.1)] elif suitName == 'tbc': ballPosPoints = [Point3(4.1, 0, 0.1)] elif suitName == 'm': ballPosPoints = [Point3(3.2, 0, 0.1)] elif suitName == 'rb': ballPosPoints = [Point3(4.2, 0, 0.1)] else: ballPosPoints = [Point3(2.1, 0, 0.1)] ballPropTrack = Sequence(getPropAppearTrack(ball, suit, ballPosPoints, 1.7, Point3(1.5, 1.5, 1.5)), Func(battle.movie.needRestoreRenderProp, ball), Func(ball.wrtReparentTo, render), Wait(2.15)) missPoint = lambda ball = ball, toon = toon: __toonMissPoint(ball, toon) ballPropTrack.append(getPropThrowTrack(attack, ball, [__toonFacePoint(toon)], [missPoint])) ballPropTrack.append(Func(battle.movie.clearRenderProp, ball)) dodgeDelay = suitTrack.getDuration() - 4.35 toonTrack = getToonTrack(attack, suitTrack.getDuration() - 2.25, ['conked'], dodgeDelay, ['duck'], showMissedExtraTime=1.7) soundTrack = getSoundTrack('SA_tee_off.ogg', delay=4.1, node=suit) return Parallel(suitTrack, toonTrack, clubPropTrack, ballPropTrack, soundTrack) def doBrainStorm(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] BattleParticles.loadParticles() snowEffect = BattleParticles.createParticleEffect('BrainStorm') snowEffect2 = BattleParticles.createParticleEffect('BrainStorm') snowEffect3 = BattleParticles.createParticleEffect('BrainStorm') effectColor = Vec4(0.65, 0.79, 0.93, 0.85) BattleParticles.setEffectTexture(snowEffect, 'brainstorm-box', color=effectColor) BattleParticles.setEffectTexture(snowEffect2, 'brainstorm-env', color=effectColor) BattleParticles.setEffectTexture(snowEffect3, 'brainstorm-track', color=effectColor) cloud = globalPropPool.getProp('stormcloud') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 1.2 damageDelay = 4.5 dodgeDelay = 3.3 elif suitType == 'b': partDelay = 1.2 damageDelay = 4.5 dodgeDelay = 3.3 elif suitType == 'c': partDelay = 1.2 damageDelay = 4.5 dodgeDelay = 3.3 suitTrack = getSuitTrack(attack, delay=0.9) initialCloudHeight = suit.height + 3 cloudPosPoints = [Point3(0, 3, initialCloudHeight), VBase3(180, 0, 0)] cloudPropTrack = Sequence() cloudPropTrack.append(Func(cloud.pose, 'stormcloud', 0)) cloudPropTrack.append(getPropAppearTrack(cloud, suit, cloudPosPoints, 1e-06, Point3(3, 3, 3), scaleUpTime=0.7)) cloudPropTrack.append(Func(battle.movie.needRestoreRenderProp, cloud)) cloudPropTrack.append(Func(cloud.wrtReparentTo, render)) targetPoint = __toonFacePoint(toon) targetPoint.setZ(targetPoint[2] + 3) cloudPropTrack.append(Wait(1.1)) cloudPropTrack.append(LerpPosInterval(cloud, 1, pos=targetPoint)) cloudPropTrack.append(Wait(partDelay)) cloudPropTrack.append(Parallel(ParticleInterval(snowEffect, cloud, worldRelative=0, duration=2.2, cleanup=True), Sequence(Wait(0.5), ParticleInterval(snowEffect2, cloud, worldRelative=0, duration=1.7, cleanup=True)), Sequence(Wait(1.0), ParticleInterval(snowEffect3, cloud, worldRelative=0, duration=1.2, cleanup=True)), Sequence(ActorInterval(cloud, 'stormcloud', startTime=3, duration=0.5), ActorInterval(cloud, 'stormcloud', startTime=2.5, duration=0.5), ActorInterval(cloud, 'stormcloud', startTime=1, duration=1.5)))) cloudPropTrack.append(Wait(0.4)) cloudPropTrack.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO)) cloudPropTrack.append(Func(MovieUtil.removeProp, cloud)) cloudPropTrack.append(Func(battle.movie.clearRenderProp, cloud)) damageAnims = [['cringe', 0.01, 0.4, 0.8], ['duck', 1e-06, 1.6]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep'], showMissedExtraTime=1.1) soundTrack = getSoundTrack('SA_brainstorm.ogg', delay=2.6, node=suit) return Parallel(suitTrack, toonTrack, cloudPropTrack, soundTrack) def doBuzzWord(attack): suit = attack['suit'] target = attack['target'] toon = target['toon'] battle = attack['battle'] BattleParticles.loadParticles() particleEffects = [] texturesList = ['buzzwords-crash', 'buzzwords-inc', 'buzzwords-main', 'buzzwords-over', 'buzzwords-syn'] for i in xrange(0, 5): effect = BattleParticles.createParticleEffect('BuzzWord') if random.random() > 0.5: BattleParticles.setEffectTexture(effect, texturesList[i], color=Vec4(1, 0.94, 0.02, 1)) else: BattleParticles.setEffectTexture(effect, texturesList[i], color=Vec4(0, 0, 0, 1)) particleEffects.append(effect) suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 4.0 partDuration = 2.2 damageDelay = 4.5 dodgeDelay = 3.8 elif suitType == 'b': partDelay = 1.3 partDuration = 2 damageDelay = 2.5 dodgeDelay = 1.8 elif suitType == 'c': partDelay = 4.0 partDuration = 2.2 damageDelay = 4.5 dodgeDelay = 3.8 suitName = suit.getStyleName() if suitName == 'm': for effect in particleEffects: effect.setPos(0, 2.8, suit.getHeight() - 2.5) effect.setHpr(0, -20, 0) elif suitName == 'mm': for effect in particleEffects: effect.setPos(0, 2.1, suit.getHeight() - 0.8) suitTrack = getSuitTrack(attack) particleTracks = [] for effect in particleEffects: particleTracks.append(getPartTrack(effect, partDelay, partDuration, [effect, suit, 0])) toonTrack = getToonTrack(attack, damageDelay=damageDelay, damageAnimNames=['cringe'], splicedDodgeAnims=[['duck', dodgeDelay, 1.4]], showMissedExtraTime=dodgeDelay + 0.5) soundTrack = getSoundTrack('SA_buzz_word.ogg', delay=3.9, node=suit) return Parallel(suitTrack, toonTrack, soundTrack, *particleTracks) def doDemotion(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] BattleParticles.loadParticles() sprayEffect = BattleParticles.createParticleEffect('DemotionSpray') freezeEffect = BattleParticles.createParticleEffect('DemotionFreeze') unFreezeEffect = BattleParticles.createParticleEffect(file='demotionUnFreeze') BattleParticles.setEffectTexture(sprayEffect, 'snow-particle') BattleParticles.setEffectTexture(freezeEffect, 'snow-particle') BattleParticles.setEffectTexture(unFreezeEffect, 'snow-particle') facePoint = __toonFacePoint(toon) freezeEffect.setPos(0, 0, facePoint.getZ()) unFreezeEffect.setPos(0, 0, facePoint.getZ()) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(sprayEffect, 0.7, 1.1, [sprayEffect, suit, 0]) partTrack2 = getPartTrack(freezeEffect, 1.4, 2.9, [freezeEffect, toon, 0]) partTrack3 = getPartTrack(unFreezeEffect, 6.65, 0.5, [unFreezeEffect, toon, 0]) dodgeAnims = [['duck', 1e-06, 0.8]] damageAnims = [] damageAnims.append(['cringe', 0.01, 0, 0.5]) damageAnims.extend(getSplicedLerpAnims('cringe', 0.4, 0.5, startTime=0.5)) damageAnims.extend(getSplicedLerpAnims('cringe', 0.3, 0.5, startTime=0.9)) damageAnims.extend(getSplicedLerpAnims('cringe', 0.3, 0.6, startTime=1.2)) damageAnims.append(['cringe', 2.6, 1.5]) toonTrack = getToonTrack(attack, damageDelay=1.0, splicedDamageAnims=damageAnims, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=1.6, showDamageExtraTime=1.3) soundTrack = getSoundTrack('SA_demotion.ogg', delay=1.2, node=suit) if dmg > 0: return Parallel(suitTrack, toonTrack, soundTrack, partTrack, partTrack2, partTrack3) else: return Parallel(suitTrack, toonTrack, soundTrack, partTrack) def doCanned(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] dmg = target['hp'] toon = target['toon'] hips = toon.getHipsParts() propDelay = 0.8 suitType = getSuitBodyType(attack['suitName']) if suitType == 'c': suitDelay = 1.13 dodgeDelay = 3.1 else: suitDelay = 1.83 dodgeDelay = 3.6 throwDuration = 1.5 can = globalPropPool.getProp('can') scale = 26 torso = toon.style.torso torso = torso[0] if torso == 's': scaleUpPoint = Point3(scale * 2.63, scale * 2.63, scale * 1.9975) elif torso == 'm': scaleUpPoint = Point3(scale * 2.63, scale * 2.63, scale * 1.7975) elif torso == 'l': scaleUpPoint = Point3(scale * 2.63, scale * 2.63, scale * 2.31) canHpr = VBase3(-173.47, -0.42, 162.09) suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.14, 0.15, 0.08), VBase3(-10.584, 11.945, -161.684)] throwTrack = Sequence(getPropAppearTrack(can, suit.getRightHand(), posPoints, propDelay, Point3(6, 6, 6), scaleUpTime=0.5)) propDelay = propDelay + 0.5 throwTrack.append(Wait(suitDelay)) hitPoint = toon.getPos(battle) hitPoint.setX(hitPoint.getX() + 1.1) hitPoint.setY(hitPoint.getY() - 0.5) hitPoint.setZ(hitPoint.getZ() + toon.height + 1.1) throwTrack.append(Func(battle.movie.needRestoreRenderProp, can)) throwTrack.append(getThrowTrack(can, hitPoint, duration=throwDuration, parent=battle)) if dmg > 0: can2 = MovieUtil.copyProp(can) hips1 = hips.getPath(2) hips2 = hips.getPath(1) can2Point = Point3(hitPoint.getX(), hitPoint.getY() + 6.4, hitPoint.getZ()) can2.setPos(can2Point) can2.setScale(scaleUpPoint) can2.setHpr(canHpr) throwTrack.append(Func(battle.movie.needRestoreHips)) throwTrack.append(Func(can.wrtReparentTo, hips1)) throwTrack.append(Func(can2.reparentTo, hips2)) throwTrack.append(Wait(2.4)) throwTrack.append(Func(MovieUtil.removeProp, can2)) throwTrack.append(Func(battle.movie.clearRestoreHips)) scaleTrack = Sequence(Wait(propDelay + suitDelay), LerpScaleInterval(can, throwDuration, scaleUpPoint)) hprTrack = Sequence(Wait(propDelay + suitDelay), LerpHprInterval(can, throwDuration, canHpr)) soundTrack = Sequence(Wait(2.6), SoundInterval(globalBattleSoundCache.getSound('SA_canned_tossup_only.ogg'), node=suit), SoundInterval(globalBattleSoundCache.getSound('SA_canned_impact_only.ogg'), node=suit)) else: land = toon.getPos(battle) land.setZ(land.getZ() + 0.7) bouncePoint1 = Point3(land.getX(), land.getY() - 1.5, land.getZ() + 2.5) bouncePoint2 = Point3(land.getX(), land.getY() - 2.1, land.getZ() - 0.2) bouncePoint3 = Point3(land.getX(), land.getY() - 3.1, land.getZ() + 1.5) bouncePoint4 = Point3(land.getX(), land.getY() - 4.1, land.getZ() + 0.3) throwTrack.append(LerpPosInterval(can, 0.4, land)) throwTrack.append(LerpPosInterval(can, 0.4, bouncePoint1)) throwTrack.append(LerpPosInterval(can, 0.3, bouncePoint2)) throwTrack.append(LerpPosInterval(can, 0.3, bouncePoint3)) throwTrack.append(LerpPosInterval(can, 0.3, bouncePoint4)) throwTrack.append(Wait(1.1)) throwTrack.append(LerpScaleInterval(can, 0.3, MovieUtil.PNT3_NEARZERO)) scaleTrack = Sequence(Wait(propDelay + suitDelay), LerpScaleInterval(can, throwDuration, Point3(11, 11, 11))) hprTrack = Sequence(Wait(propDelay + suitDelay), LerpHprInterval(can, throwDuration, canHpr), Wait(0.4), LerpHprInterval(can, 0.4, Point3(83.27, 19.52, -177.92)), LerpHprInterval(can, 0.3, Point3(95.24, -72.09, 88.65)), LerpHprInterval(can, 0.2, Point3(-96.34, -2.63, 179.89))) soundTrack = getSoundTrack('SA_canned_tossup_only.ogg', delay=2.6, node=suit) canTrack = Sequence(Parallel(throwTrack, scaleTrack, hprTrack), Func(MovieUtil.removeProp, can), Func(battle.movie.clearRenderProp, can)) damageAnims = [['struggle', propDelay + suitDelay + throwDuration, 0.01, 0.7], ['slip-backward', 0.01, 0.45]] toonTrack = getToonTrack(attack, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep'], showDamageExtraTime=propDelay + suitDelay + 2.4) return Parallel(suitTrack, toonTrack, canTrack, soundTrack) def doDownsize(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] damageDelay = 2.3 sprayEffect = BattleParticles.createParticleEffect(file='downsizeSpray') cloudEffect = BattleParticles.createParticleEffect(file='downsizeCloud') toonPos = toon.getPos(toon) cloudPos = Point3(toonPos.getX(), toonPos.getY(), toonPos.getZ() + toon.getHeight() * 0.55) cloudEffect.setPos(cloudPos) suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(sprayEffect, 1.0, 1.28, [sprayEffect, suit, 0]) cloudTrack = getPartTrack(cloudEffect, 2.1, 1.9, [cloudEffect, toon, 0]) if dmg > 0: initialScale = toon.getScale() downScale = Vec3(0.4, 0.4, 0.4) shrinkTrack = Sequence(Wait(damageDelay + 0.5), Func(battle.movie.needRestoreToonScale), LerpScaleInterval(toon, 1.0, downScale * 1.1), LerpScaleInterval(toon, 0.1, downScale * 0.9), LerpScaleInterval(toon, 0.1, downScale * 1.05), LerpScaleInterval(toon, 0.1, downScale * 0.95), LerpScaleInterval(toon, 0.1, downScale), Wait(2.1), LerpScaleInterval(toon, 0.5, initialScale * 1.5), LerpScaleInterval(toon, 0.15, initialScale * 0.5), LerpScaleInterval(toon, 0.15, initialScale * 1.2), LerpScaleInterval(toon, 0.15, initialScale * 0.8), LerpScaleInterval(toon, 0.15, initialScale), Func(battle.movie.clearRestoreToonScale)) damageAnims = [] damageAnims.append(['juggle', 0.01, 0.87, 0.5]) damageAnims.append(['lose', 0.01, 2.17, 0.93]) damageAnims.append(['lose', 0.01, 3.1, -0.93]) damageAnims.append(['struggle', 0.01, 0.8, 1.8]) damageAnims.append(['sidestep-right', 0.01, 2.97, 1.49]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=0.6, dodgeAnimNames=['sidestep']) if dmg > 0: return Parallel(suitTrack, sprayTrack, cloudTrack, shrinkTrack, toonTrack) else: return Parallel(suitTrack, sprayTrack, toonTrack) def doPinkSlip(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] paper = globalPropPool.getProp('pink-slip') throwDelay = 3.03 throwDuration = 0.5 suitTrack = getSuitTrack(attack) posPoints = [Point3(0.07, -0.06, -0.18), VBase3(-172.075, -26.715, -89.131)] paperAppearTrack = Sequence(getPropAppearTrack(paper, suit.getRightHand(), posPoints, 0.8, Point3(8, 8, 8), scaleUpTime=0.5)) paperAppearTrack.append(Wait(1.73)) hitPoint = __toonGroundPoint(attack, toon, 0.2, parent=battle) paperAppearTrack.append(Func(battle.movie.needRestoreRenderProp, paper)) paperAppearTrack.append(Func(paper.wrtReparentTo, battle)) paperAppearTrack.append(LerpPosInterval(paper, throwDuration, hitPoint)) if dmg > 0: paperPause = 0.01 slidePoint = Point3(hitPoint.getX(), hitPoint.getY() - 5, hitPoint.getZ() + 4) landPoint = Point3(hitPoint.getX(), hitPoint.getY() - 5, hitPoint.getZ()) paperAppearTrack.append(Wait(paperPause)) paperAppearTrack.append(LerpPosInterval(paper, 0.2, slidePoint)) paperAppearTrack.append(LerpPosInterval(paper, 1.1, landPoint)) paperSpinTrack = Sequence(Wait(throwDelay), LerpHprInterval(paper, throwDuration, VBase3(300, 0, 0)), Wait(paperPause), LerpHprInterval(paper, 1.3, VBase3(-200, 100, 100))) else: slidePoint = Point3(hitPoint.getX(), hitPoint.getY() - 5, hitPoint.getZ()) paperAppearTrack.append(LerpPosInterval(paper, 0.5, slidePoint)) paperSpinTrack = Sequence(Wait(throwDelay), LerpHprInterval(paper, throwDuration, VBase3(300, 0, 0)), LerpHprInterval(paper, 0.5, VBase3(10, 0, 0))) propTrack = Sequence() propTrack.append(Parallel(paperAppearTrack, paperSpinTrack)) propTrack.append(LerpScaleInterval(paper, 0.4, MovieUtil.PNT3_NEARZERO)) propTrack.append(Func(MovieUtil.removeProp, paper)) propTrack.append(Func(battle.movie.clearRenderProp, paper)) damageAnims = [['jump', 0.01, 0.3, 0.7], ['slip-forward', 0.01]] toonTrack = getToonTrack(attack, damageDelay=2.81, splicedDamageAnims=damageAnims, dodgeDelay=2.8, dodgeAnimNames=['jump'], showDamageExtraTime=0.9) soundTrack = getSoundTrack('SA_pink_slip.ogg', delay=2.9, duration=1.1, node=suit) return Parallel(suitTrack, toonTrack, propTrack, soundTrack) def doReOrg(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] damageDelay = 1.7 attackDelay = 1.7 sprayEffect = BattleParticles.createParticleEffect(file='reorgSpray') suitTrack = getSuitTrack(attack) partTrack = getPartTrack(sprayEffect, 1.0, 1.9, [sprayEffect, suit, 0]) if dmg > 0: headParts = toon.getHeadParts() print '***********headParts pos=', headParts[0].getPos() print '***********headParts hpr=', headParts[0].getHpr() headTracks = Parallel() for partNum in xrange(0, headParts.getNumPaths()): part = headParts.getPath(partNum) x = part.getX() y = part.getY() z = part.getZ() h = part.getH() p = part.getP() r = part.getR() headTracks.append(Sequence(Wait(attackDelay), LerpPosInterval(part, 0.1, Point3(x - 0.2, y, z - 0.03)), LerpPosInterval(part, 0.1, Point3(x + 0.4, y, z - 0.03)), LerpPosInterval(part, 0.1, Point3(x - 0.4, y, z - 0.03)), LerpPosInterval(part, 0.1, Point3(x + 0.4, y, z - 0.03)), LerpPosInterval(part, 0.1, Point3(x - 0.2, y, z - 0.04)), LerpPosInterval(part, 0.25, Point3(x, y, z + 2.2)), LerpHprInterval(part, 0.4, VBase3(360, 0, 180)), LerpPosInterval(part, 0.3, Point3(x, y, z + 3.1)), LerpPosInterval(part, 0.15, Point3(x, y, z + 0.3)), Wait(0.15), LerpHprInterval(part, 0.6, VBase3(-745, 0, 180), startHpr=VBase3(0, 0, 180)), LerpHprInterval(part, 0.8, VBase3(25, 0, 180), startHpr=VBase3(0, 0, 180)), LerpPosInterval(part, 0.15, Point3(x, y, z + 1)), LerpHprInterval(part, 0.3, VBase3(h, p, r)), Wait(0.2), LerpPosInterval(part, 0.1, Point3(x, y, z)), Wait(0.9))) def getChestTrack(part, attackDelay = attackDelay): origScale = part.getScale() return Sequence(Wait(attackDelay), LerpHprInterval(part, 1.1, VBase3(180, 0, 0)), Wait(1.1), LerpHprInterval(part, 1.1, part.getHpr())) chestTracks = Parallel() arms = toon.findAllMatches('**/arms') sleeves = toon.findAllMatches('**/sleeves') hands = toon.findAllMatches('**/hands') print '*************arms hpr=', arms[0].getHpr() for partNum in xrange(0, arms.getNumPaths()): chestTracks.append(getChestTrack(arms.getPath(partNum))) chestTracks.append(getChestTrack(sleeves.getPath(partNum))) chestTracks.append(getChestTrack(hands.getPath(partNum))) damageAnims = [['neutral', 0.01, 0.01, 0.5], ['juggle', 0.01, 0.01, 1.48], ['think', 0.01, 2.28]] dodgeAnims = [] dodgeAnims.append(['think', 0.01, 0, 0.6]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=0.01, dodgeAnimNames=['duck'], showDamageExtraTime=2.1, showMissedExtraTime=2.0) if dmg > 0: return Parallel(suitTrack, partTrack, toonTrack, headTracks, chestTracks) else: return Parallel(suitTrack, partTrack, toonTrack) def doSacked(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] dmg = target['hp'] toon = target['toon'] hips = toon.getHipsParts() propDelay = 0.85 suitDelay = 1.93 throwDuration = 0.9 sack = globalPropPool.getProp('sandbag') initialScale = Point3(0.65, 1.47, 1.28) scaleUpPoint = Point3(1.05, 1.67, 0.98) * 4.1 sackHpr = VBase3(-154.33, -6.33, 163.8) suitTrack = getSuitTrack(attack) posPoints = [Point3(0.51, -2.03, -0.73), VBase3(90.0, -24.98, 77.73)] sackAppearTrack = Sequence(getPropAppearTrack(sack, suit.getRightHand(), posPoints, propDelay, initialScale, scaleUpTime=0.2)) propDelay = propDelay + 0.2 sackAppearTrack.append(Wait(suitDelay)) hitPoint = toon.getPos(battle) if dmg > 0: hitPoint.setX(hitPoint.getX() + 2.1) hitPoint.setY(hitPoint.getY() + 0.9) hitPoint.setZ(hitPoint.getZ() + toon.height + 1.2) else: hitPoint.setZ(hitPoint.getZ() - 0.2) sackAppearTrack.append(Func(battle.movie.needRestoreRenderProp, sack)) sackAppearTrack.append(getThrowTrack(sack, hitPoint, duration=throwDuration, parent=battle)) if dmg > 0: sack2 = MovieUtil.copyProp(sack) hips1 = hips.getPath(2) hips2 = hips.getPath(1) sack2.hide() sack2.reparentTo(battle) sack2.setPos(Point3(hitPoint.getX(), hitPoint.getY(), hitPoint.getZ())) sack2.setScale(scaleUpPoint) sack2.setHpr(sackHpr) sackAppearTrack.append(Func(battle.movie.needRestoreHips)) sackAppearTrack.append(Func(sack.wrtReparentTo, hips1)) sackAppearTrack.append(Func(sack2.show)) sackAppearTrack.append(Func(sack2.wrtReparentTo, hips2)) sackAppearTrack.append(Wait(2.4)) sackAppearTrack.append(Func(MovieUtil.removeProp, sack2)) sackAppearTrack.append(Func(battle.movie.clearRestoreHips)) scaleTrack = Sequence(Wait(propDelay + suitDelay), LerpScaleInterval(sack, throwDuration, scaleUpPoint), Wait(1.8), LerpScaleInterval(sack, 0.3, MovieUtil.PNT3_NEARZERO)) hprTrack = Sequence(Wait(propDelay + suitDelay), LerpHprInterval(sack, throwDuration, sackHpr)) sackTrack = Sequence(Parallel(sackAppearTrack, scaleTrack, hprTrack), Func(MovieUtil.removeProp, sack), Func(battle.movie.clearRenderProp, sack)) else: sackAppearTrack.append(Wait(1.1)) sackAppearTrack.append(LerpScaleInterval(sack, 0.3, MovieUtil.PNT3_NEARZERO)) sackTrack = Sequence(sackAppearTrack, Func(MovieUtil.removeProp, sack), Func(battle.movie.clearRenderProp, sack)) damageAnims = [['struggle', 0.01, 0.01, 0.7], ['slip-backward', 0.01, 0.45]] toonTrack = getToonTrack(attack, damageDelay=propDelay + suitDelay + throwDuration, splicedDamageAnims=damageAnims, dodgeDelay=3.0, dodgeAnimNames=['sidestep'], showDamageExtraTime=1.8, showMissedExtraTime=0.8) return Parallel(suitTrack, toonTrack, sackTrack) def doGlowerPower(attack): suit = attack['suit'] battle = attack['battle'] leftKnives = [] rightKnives = [] for i in xrange(0, 3): leftKnives.append(globalPropPool.getProp('dagger')) rightKnives.append(globalPropPool.getProp('dagger')) suitTrack = getSuitTrack(attack) suitName = suit.getStyleName() if suitName == 'hh': leftPosPoints = [Point3(0.3, 4.3, 5.3), MovieUtil.PNT3_ZERO] rightPosPoints = [Point3(-0.3, 4.3, 5.3), MovieUtil.PNT3_ZERO] elif suitName == 'tbc': leftPosPoints = [Point3(0.6, 4.5, 6), MovieUtil.PNT3_ZERO] rightPosPoints = [Point3(-0.6, 4.5, 6), MovieUtil.PNT3_ZERO] else: leftPosPoints = [Point3(0.4, 3.8, 3.7), MovieUtil.PNT3_ZERO] rightPosPoints = [Point3(-0.4, 3.8, 3.7), MovieUtil.PNT3_ZERO] leftKnifeTracks = Parallel() rightKnifeTracks = Parallel() for i in xrange(0, 3): knifeDelay = 0.11 leftTrack = Sequence() leftTrack.append(Wait(1.1)) leftTrack.append(Wait(i * knifeDelay)) leftTrack.append(getPropAppearTrack(leftKnives[i], suit, leftPosPoints, 1e-06, Point3(0.4, 0.4, 0.4), scaleUpTime=0.1)) leftTrack.append(getPropThrowTrack(attack, leftKnives[i], hitPointNames=['face'], missPointNames=['miss'], hitDuration=0.3, missDuration=0.3)) leftKnifeTracks.append(leftTrack) rightTrack = Sequence() rightTrack.append(Wait(1.1)) rightTrack.append(Wait(i * knifeDelay)) rightTrack.append(getPropAppearTrack(rightKnives[i], suit, rightPosPoints, 1e-06, Point3(0.4, 0.4, 0.4), scaleUpTime=0.1)) rightTrack.append(getPropThrowTrack(attack, rightKnives[i], hitPointNames=['face'], missPointNames=['miss'], hitDuration=0.3, missDuration=0.3)) rightKnifeTracks.append(rightTrack) damageAnims = [['slip-backward', 0.01, 0.35]] toonTrack = getToonTrack(attack, damageDelay=1.6, splicedDamageAnims=damageAnims, dodgeDelay=0.7, dodgeAnimNames=['sidestep']) soundTrack = getSoundTrack('SA_glower_power.ogg', delay=1.1, node=suit) return Parallel(suitTrack, toonTrack, soundTrack, leftKnifeTracks, rightKnifeTracks) def doHalfWindsor(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] tie = globalPropPool.getProp('half-windsor') throwDelay = 2.17 damageDelay = 3.4 dodgeDelay = 2.4 suitTrack = getSuitTrack(attack) posPoints = [Point3(0.02, 0.88, 0.48), VBase3(99, -3, -108.2)] tiePropTrack = getPropAppearTrack(tie, suit.getRightHand(), posPoints, 0.5, Point3(7, 7, 7), scaleUpTime=0.5) tiePropTrack.append(Wait(throwDelay)) missPoint = __toonMissBehindPoint(toon, parent=battle) missPoint.setX(missPoint.getX() - 1.1) missPoint.setZ(missPoint.getZ() + 4) hitPoint = __toonFacePoint(toon, parent=battle) hitPoint.setX(hitPoint.getX() - 1.1) hitPoint.setY(hitPoint.getY() - 0.7) hitPoint.setZ(hitPoint.getZ() + 0.9) tiePropTrack.append(getPropThrowTrack(attack, tie, [hitPoint], [missPoint], hitDuration=0.4, missDuration=0.8, missScaleDown=0.3, parent=battle)) damageAnims = [['conked', 0.01, 0.01, 0.4], ['cringe', 0.01, 0.7]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep']) return Parallel(suitTrack, toonTrack, tiePropTrack) def doHeadShrink(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] damageDelay = 2.1 dodgeDelay = 1.4 shrinkSpray = BattleParticles.createParticleEffect(file='headShrinkSpray') shrinkCloud = BattleParticles.createParticleEffect(file='headShrinkCloud') shrinkDrop = BattleParticles.createParticleEffect(file='headShrinkDrop') suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(shrinkSpray, 0.3, 1.4, [shrinkSpray, suit, 0]) shrinkCloud.reparentTo(battle) adjust = 0.4 x = toon.getX(battle) y = toon.getY(battle) - adjust z = 8 shrinkCloud.setPos(Point3(x, y, z)) shrinkDrop.setPos(Point3(0, 0 - adjust, 7.5)) off = 0.7 cloudPoints = [Point3(x + off, y, z), Point3(x + off / 2, y + off / 2, z), Point3(x, y + off, z), Point3(x - off / 2, y + off / 2, z), Point3(x - off, y, z), Point3(x - off / 2, y - off / 2, z), Point3(x, y - off, z), Point3(x + off / 2, y - off / 2, z), Point3(x + off, y, z), Point3(x, y, z)] circleTrack = Sequence() for point in cloudPoints: circleTrack.append(LerpPosInterval(shrinkCloud, 0.14, point, other=battle)) cloudTrack = Sequence() cloudTrack.append(Wait(1.42)) cloudTrack.append(Func(battle.movie.needRestoreParticleEffect, shrinkCloud)) cloudTrack.append(Func(shrinkCloud.start, battle)) cloudTrack.append(circleTrack) cloudTrack.append(circleTrack) cloudTrack.append(LerpFunctionInterval(shrinkCloud.setAlphaScale, fromData=1, toData=0, duration=0.7)) cloudTrack.append(Func(shrinkCloud.cleanup)) cloudTrack.append(Func(battle.movie.clearRestoreParticleEffect, shrinkCloud)) shrinkDelay = 0.8 shrinkDuration = 1.1 shrinkTrack = Sequence() if dmg > 0: headParts = toon.getHeadParts() initialScale = headParts.getPath(0).getScale()[0] shrinkTrack.append(Wait(damageDelay + shrinkDelay)) def scaleHeadParallel(scale, duration, headParts = headParts): headTracks = Parallel() for partNum in xrange(0, headParts.getNumPaths()): nextPart = headParts.getPath(partNum) headTracks.append(LerpScaleInterval(nextPart, duration, Point3(scale, scale, scale))) return headTracks shrinkTrack.append(Func(battle.movie.needRestoreHeadScale)) shrinkTrack.append(scaleHeadParallel(0.6, shrinkDuration)) shrinkTrack.append(Wait(1.6)) shrinkTrack.append(scaleHeadParallel(initialScale * 3.2, 0.4)) shrinkTrack.append(scaleHeadParallel(initialScale * 0.7, 0.4)) shrinkTrack.append(scaleHeadParallel(initialScale * 2.5, 0.3)) shrinkTrack.append(scaleHeadParallel(initialScale * 0.8, 0.3)) shrinkTrack.append(scaleHeadParallel(initialScale * 1.9, 0.2)) shrinkTrack.append(scaleHeadParallel(initialScale * 0.85, 0.2)) shrinkTrack.append(scaleHeadParallel(initialScale * 1.7, 0.15)) shrinkTrack.append(scaleHeadParallel(initialScale * 0.9, 0.15)) shrinkTrack.append(scaleHeadParallel(initialScale * 1.3, 0.1)) shrinkTrack.append(scaleHeadParallel(initialScale, 0.1)) shrinkTrack.append(Func(battle.movie.clearRestoreHeadScale)) shrinkTrack.append(Wait(0.7)) dropTrack = getPartTrack(shrinkDrop, 1.5, 2.5, [shrinkDrop, toon, 0]) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.65, 0.2]) damageAnims.extend(getSplicedLerpAnims('cringe', 0.64, 1.0, startTime=0.85)) damageAnims.append(['cringe', 0.4, 1.49]) damageAnims.append(['conked', 0.01, 3.6, -1.6]) damageAnims.append(['conked', 0.01, 3.1, 0.4]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep']) if dmg > 0: shrinkSound = globalBattleSoundCache.getSound('SA_head_shrink_only.ogg') growSound = globalBattleSoundCache.getSound('SA_head_grow_back_only.ogg') soundTrack = Sequence(Wait(2.1), SoundInterval(shrinkSound, duration=2.1, node=suit), Wait(1.6), SoundInterval(growSound, node=suit)) return Parallel(suitTrack, sprayTrack, cloudTrack, dropTrack, toonTrack, shrinkTrack, soundTrack) else: return Parallel(suitTrack, sprayTrack, cloudTrack, dropTrack, toonTrack) def doRolodex(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] rollodex = globalPropPool.getProp('rollodex') particleEffect2 = BattleParticles.createParticleEffect(file='rollodexWaterfall') particleEffect3 = BattleParticles.createParticleEffect(file='rollodexStream') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': propPosPoints = [Point3(-0.51, -0.03, -0.1), VBase3(89.673, 2.166, 177.786)] propScale = Point3(1.2, 1.2, 1.2) partDelay = 2.6 part2Delay = 2.8 part3Delay = 3.2 partDuration = 1.6 part2Duration = 1.9 part3Duration = 1 damageDelay = 3.8 dodgeDelay = 2.5 elif suitType == 'b': propPosPoints = [Point3(0.12, 0.24, 0.01), VBase3(99.032, 5.973, -179.839)] propScale = Point3(0.91, 0.91, 0.91) partDelay = 2.9 part2Delay = 3.1 part3Delay = 3.5 partDuration = 1.6 part2Duration = 1.9 part3Duration = 1 damageDelay = 4 dodgeDelay = 2.5 elif suitType == 'c': propPosPoints = [Point3(-0.51, -0.03, -0.1), VBase3(89.673, 2.166, 177.786)] propScale = Point3(1.2, 1.2, 1.2) partDelay = 2.3 part2Delay = 2.8 part3Delay = 3.2 partDuration = 1.9 part2Duration = 1.9 part3Duration = 1 damageDelay = 3.5 dodgeDelay = 2.5 hitPoint = lambda toon = toon: __toonFacePoint(toon) partTrack2 = getPartTrack(particleEffect2, part2Delay, part2Duration, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, part3Delay, part3Duration, [particleEffect3, suit, 0]) suitTrack = getSuitTrack(attack) propTrack = getPropTrack(rollodex, suit.getLeftHand(), propPosPoints, 1e-06, 4.7, scaleUpPoint=propScale, anim=0, propName='rollodex', animDuration=0, animStartTime=0) toonTrack = getToonTrack(attack, damageDelay, ['conked'], dodgeDelay, ['sidestep']) soundTrack = getSoundTrack('SA_rolodex.ogg', delay=2.8, node=suit) return Parallel(suitTrack, toonTrack, propTrack, soundTrack, partTrack2, partTrack3) def doEvilEye(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] eye = globalPropPool.getProp('evil-eye') damageDelay = 2.44 dodgeDelay = 1.64 suitName = suit.getStyleName() if suitName == 'cr': posPoints = [Point3(-0.46, 4.85, 5.28), VBase3(-155.0, -20.0, 0.0)] elif suitName == 'tf': posPoints = [Point3(-0.4, 3.65, 5.01), VBase3(-155.0, -20.0, 0.0)] elif suitName == 'le': posPoints = [Point3(-0.64, 4.45, 5.91), VBase3(-155.0, -20.0, 0.0)] else: posPoints = [Point3(-0.4, 3.65, 5.01), VBase3(-155.0, -20.0, 0.0)] appearDelay = 0.8 suitHoldStart = 1.06 suitHoldStop = 1.69 suitHoldDuration = suitHoldStop - suitHoldStart eyeHoldDuration = 1.1 moveDuration = 1.1 suitSplicedAnims = [] suitSplicedAnims.append(['glower', 0.01, 0.01, suitHoldStart]) suitSplicedAnims.extend(getSplicedLerpAnims('glower', suitHoldDuration, 1.1, startTime=suitHoldStart)) suitSplicedAnims.append(['glower', 0.01, suitHoldStop]) suitTrack = getSuitTrack(attack, splicedAnims=suitSplicedAnims) eyeAppearTrack = Sequence(Wait(suitHoldStart), Func(__showProp, eye, suit, posPoints[0], posPoints[1]), LerpScaleInterval(eye, suitHoldDuration, Point3(11, 11, 11)), Wait(eyeHoldDuration * 0.3), LerpHprInterval(eye, 0.02, Point3(205, 40, 0)), Wait(eyeHoldDuration * 0.7), Func(battle.movie.needRestoreRenderProp, eye), Func(eye.wrtReparentTo, battle)) toonFace = __toonFacePoint(toon, parent=battle) if dmg > 0: lerpInterval = LerpPosInterval(eye, moveDuration, toonFace) else: lerpInterval = LerpPosInterval(eye, moveDuration, Point3(toonFace.getX(), toonFace.getY() - 5, toonFace.getZ() - 2)) eyeMoveTrack = lerpInterval eyeRollTrack = LerpHprInterval(eye, moveDuration, Point3(0, 0, -180)) eyePropTrack = Sequence(eyeAppearTrack, Parallel(eyeMoveTrack, eyeRollTrack), Func(battle.movie.clearRenderProp, eye), Func(MovieUtil.removeProp, eye)) damageAnims = [['duck', 0.01, 0.01, 1.4], ['cringe', 0.01, 0.3]] toonTrack = getToonTrack(attack, splicedDamageAnims=damageAnims, damageDelay=damageDelay, dodgeDelay=dodgeDelay, dodgeAnimNames=['duck'], showDamageExtraTime=1.7, showMissedExtraTime=1.7) soundTrack = getSoundTrack('SA_evil_eye.ogg', delay=1.3, node=suit) return Parallel(suitTrack, toonTrack, eyePropTrack, soundTrack) def doPlayHardball(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] ball = globalPropPool.getProp('baseball') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': suitDelay = 1.09 damageDelay = 2.76 dodgeDelay = 1.86 elif suitType == 'b': suitDelay = 1.79 damageDelay = 3.46 dodgeDelay = 2.56 elif suitType == 'c': suitDelay = 1.09 damageDelay = 2.76 dodgeDelay = 1.86 suitTrack = getSuitTrack(attack) ballPosPoints = [Point3(0.04, 0.03, -0.31), VBase3(-1.152, 86.581, -76.784)] propTrack = Sequence(getPropAppearTrack(ball, suit.getRightHand(), ballPosPoints, 0.8, Point3(5, 5, 5), scaleUpTime=0.5)) propTrack.append(Wait(suitDelay)) propTrack.append(Func(battle.movie.needRestoreRenderProp, ball)) propTrack.append(Func(ball.wrtReparentTo, battle)) toonPos = toon.getPos(battle) x = toonPos.getX() y = toonPos.getY() z = toonPos.getZ() z = z + 0.2 if dmg > 0: propTrack.append(LerpPosInterval(ball, 0.5, __toonFacePoint(toon, parent=battle))) propTrack.append(LerpPosInterval(ball, 0.5, Point3(x, y + 3, z))) propTrack.append(LerpPosInterval(ball, 0.4, Point3(x, y + 5, z + 2))) propTrack.append(LerpPosInterval(ball, 0.3, Point3(x, y + 6, z))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y + 7, z + 1))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y + 8, z))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y + 8.5, z + 0.6))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y + 9, z + 0.2))) propTrack.append(Wait(0.4)) soundTrack = getSoundTrack('SA_hardball_impact_only.ogg', delay=2.8, node=suit) else: propTrack.append(LerpPosInterval(ball, 0.5, Point3(x, y + 2, z))) propTrack.append(LerpPosInterval(ball, 0.4, Point3(x, y - 1, z + 2))) propTrack.append(LerpPosInterval(ball, 0.3, Point3(x, y - 3, z))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y - 4, z + 1))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y - 5, z))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y - 5.5, z + 0.6))) propTrack.append(LerpPosInterval(ball, 0.1, Point3(x, y - 6, z + 0.2))) propTrack.append(Wait(0.4)) soundTrack = getSoundTrack('SA_hardball.ogg', delay=3.1, node=suit) propTrack.append(LerpScaleInterval(ball, 0.3, MovieUtil.PNT3_NEARZERO)) propTrack.append(Func(MovieUtil.removeProp, ball)) propTrack.append(Func(battle.movie.clearRenderProp, ball)) damageAnims = [['conked', damageDelay, 0.01, 0.5], ['slip-backward', 0.01, 0.7]] toonTrack = getToonTrack(attack, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep'], showDamageExtraTime=3.9) return Parallel(suitTrack, toonTrack, propTrack, soundTrack) def doPowerTie(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] tie = globalPropPool.getProp('power-tie') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': throwDelay = 2.17 damageDelay = 3.3 dodgeDelay = 3.1 elif suitType == 'b': throwDelay = 2.17 damageDelay = 3.3 dodgeDelay = 3.1 elif suitType == 'c': throwDelay = 1.45 damageDelay = 2.61 dodgeDelay = 2.34 suitTrack = getSuitTrack(attack) posPoints = [Point3(1.16, 0.24, 0.63), VBase3(171.561, 1.745, -163.443)] tiePropTrack = Sequence(getPropAppearTrack(tie, suit.getRightHand(), posPoints, 0.5, Point3(3.5, 3.5, 3.5), scaleUpTime=0.5)) tiePropTrack.append(Wait(throwDelay)) tiePropTrack.append(Func(tie.setBillboardPointEye)) tiePropTrack.append(getPropThrowTrack(attack, tie, [__toonFacePoint(toon)], [__toonGroundPoint(attack, toon, 0.1)], hitDuration=0.4, missDuration=0.8)) toonTrack = getToonTrack(attack, damageDelay, ['conked'], dodgeDelay, ['sidestep']) throwSound = getSoundTrack('SA_powertie_throw.ogg', delay=2.3, node=suit) if dmg > 0: hitSound = getSoundTrack('SA_powertie_impact.ogg', delay=2.9, node=suit) return Parallel(suitTrack, toonTrack, tiePropTrack, throwSound, hitSound) else: return Parallel(suitTrack, toonTrack, tiePropTrack, throwSound) def doDoubleTalk(attack): suit = attack['suit'] battle = attack['battle'] BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('DoubleTalkLeft') particleEffect2 = BattleParticles.createParticleEffect('DoubleTalkRight') BattleParticles.setEffectTexture(particleEffect, 'doubletalk-double', color=Vec4(0, 1.0, 0.0, 1)) BattleParticles.setEffectTexture(particleEffect2, 'doubletalk-good', color=Vec4(0, 1.0, 0.0, 1)) suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 3.3 damageDelay = 3.5 dodgeDelay = 3.3 elif suitType == 'b': partDelay = 3.3 damageDelay = 3.5 dodgeDelay = 3.3 elif suitType == 'c': partDelay = 3.3 damageDelay = 3.5 dodgeDelay = 3.3 suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, partDelay, 1.8, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, partDelay, 1.8, [particleEffect2, suit, 0]) damageAnims = [['duck', 0.01, 0.4, 1.05], ['cringe', 1e-06, 0.8]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, splicedDodgeAnims=[['duck', 0.01, 1.4]], showMissedExtraTime=0.9, showDamageExtraTime=0.8) soundTrack = getSoundTrack('SA_filibuster.ogg', delay=2.5, node=suit) return Parallel(suitTrack, toonTrack, partTrack, partTrack2, soundTrack) def doFreezeAssets(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] BattleParticles.loadParticles() snowEffect = BattleParticles.createParticleEffect('FreezeAssets') BattleParticles.setEffectTexture(snowEffect, 'snow-particle') cloud = globalPropPool.getProp('stormcloud') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.3 elif suitType == 'b': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.3 elif suitType == 'c': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.3 suitTrack = getSuitTrack(attack, delay=0.9) initialCloudHeight = suit.height + 3 cloudPosPoints = [Point3(0, 3, initialCloudHeight), MovieUtil.PNT3_ZERO] cloudPropTrack = Sequence() cloudPropTrack.append(Func(cloud.pose, 'stormcloud', 0)) cloudPropTrack.append(getPropAppearTrack(cloud, suit, cloudPosPoints, 1e-06, Point3(3, 3, 3), scaleUpTime=0.7)) cloudPropTrack.append(Func(battle.movie.needRestoreRenderProp, cloud)) cloudPropTrack.append(Func(cloud.wrtReparentTo, render)) targetPoint = __toonFacePoint(toon) targetPoint.setZ(targetPoint[2] + 3) cloudPropTrack.append(Wait(1.1)) cloudPropTrack.append(LerpPosInterval(cloud, 1, pos=targetPoint)) cloudPropTrack.append(Wait(partDelay)) cloudPropTrack.append(ParticleInterval(snowEffect, cloud, worldRelative=0, duration=2.1, cleanup=True)) cloudPropTrack.append(Wait(0.4)) cloudPropTrack.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO)) cloudPropTrack.append(Func(MovieUtil.removeProp, cloud)) cloudPropTrack.append(Func(battle.movie.clearRenderProp, cloud)) damageAnims = [['cringe', 0.01, 0.4, 0.8], ['duck', 0.01, 1.6]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep'], showMissedExtraTime=1.2) return Parallel(suitTrack, toonTrack, cloudPropTrack) def doHotAir(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] BattleParticles.loadParticles() sprayEffect = BattleParticles.createParticleEffect('HotAir') baseFlameEffect = BattleParticles.createParticleEffect(file='firedBaseFlame') flameEffect = BattleParticles.createParticleEffect('FiredFlame') flecksEffect = BattleParticles.createParticleEffect('SpriteFiredFlecks') BattleParticles.setEffectTexture(sprayEffect, 'fire') BattleParticles.setEffectTexture(baseFlameEffect, 'fire') BattleParticles.setEffectTexture(flameEffect, 'fire') BattleParticles.setEffectTexture(flecksEffect, 'roll-o-dex', color=Vec4(0.95, 0.95, 0.0, 1)) sprayDelay = 1.3 flameDelay = 3.2 flameDuration = 2.6 flecksDelay = flameDelay + 0.8 flecksDuration = flameDuration - 0.8 damageDelay = 3.6 dodgeDelay = 2.0 suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(sprayEffect, sprayDelay, 2.3, [sprayEffect, suit, 0]) baseFlameTrack = getPartTrack(baseFlameEffect, flameDelay, flameDuration, [baseFlameEffect, toon, 0]) flameTrack = getPartTrack(flameEffect, flameDelay, flameDuration, [flameEffect, toon, 0]) flecksTrack = getPartTrack(flecksEffect, flecksDelay, flecksDuration, [flecksEffect, toon, 0]) def changeColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.setColorScale, Vec4(0, 0, 0, 1))) return track def resetColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.clearColorScale)) return track if dmg > 0: headParts = toon.getHeadParts() torsoParts = toon.getTorsoParts() legsParts = toon.getLegsParts() colorTrack = Sequence() colorTrack.append(Wait(4.0)) colorTrack.append(Func(battle.movie.needRestoreColor)) colorTrack.append(changeColor(headParts)) colorTrack.append(changeColor(torsoParts)) colorTrack.append(changeColor(legsParts)) colorTrack.append(Wait(3.5)) colorTrack.append(resetColor(headParts)) colorTrack.append(resetColor(torsoParts)) colorTrack.append(resetColor(legsParts)) colorTrack.append(Func(battle.movie.clearRestoreColor)) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.7, 0.62]) damageAnims.append(['slip-forward', 0.01, 0.4, 1.2]) damageAnims.append(['slip-forward', 0.01, 1.0]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep']) soundTrack = getSoundTrack('SA_hot_air.ogg', delay=1.6, node=suit) if dmg > 0: return Parallel(suitTrack, toonTrack, sprayTrack, soundTrack, baseFlameTrack, flameTrack, flecksTrack, colorTrack) else: return Parallel(suitTrack, toonTrack, sprayTrack, soundTrack) def doPickPocket(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] dmg = target['hp'] bill = globalPropPool.getProp('1dollar') suitTrack = getSuitTrack(attack) billPosPoints = [Point3(-0.01, 0.45, -0.25), VBase3(136.424, -46.434, -129.712)] billPropTrack = getPropTrack(bill, suit.getRightHand(), billPosPoints, 0.6, 0.55, scaleUpPoint=Point3(1.41, 1.41, 1.41)) toonTrack = getToonTrack(attack, 0.6, ['cringe'], 0.01, ['sidestep']) multiTrackList = Parallel(suitTrack, toonTrack) if dmg > 0: soundTrack = getSoundTrack('SA_pick_pocket.ogg', delay=0.2, node=suit) multiTrackList.append(billPropTrack) multiTrackList.append(soundTrack) return multiTrackList def doFilibuster(attack): suit = attack['suit'] target = attack['target'] dmg = target['hp'] battle = attack['battle'] BattleParticles.loadParticles() sprayEffect = BattleParticles.createParticleEffect(file='filibusterSpray') sprayEffect2 = BattleParticles.createParticleEffect(file='filibusterSpray') sprayEffect3 = BattleParticles.createParticleEffect(file='filibusterSpray') sprayEffect4 = BattleParticles.createParticleEffect(file='filibusterSpray') color = Vec4(0.4, 0, 0, 1) BattleParticles.setEffectTexture(sprayEffect, 'filibuster-cut', color=color) BattleParticles.setEffectTexture(sprayEffect2, 'filibuster-fiscal', color=color) BattleParticles.setEffectTexture(sprayEffect3, 'filibuster-impeach', color=color) BattleParticles.setEffectTexture(sprayEffect4, 'filibuster-inc', color=color) partDelay = 1.3 partDuration = 1.15 damageDelay = 2.45 dodgeDelay = 1.7 suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(sprayEffect, partDelay, partDuration, [sprayEffect, suit, 0]) sprayTrack2 = getPartTrack(sprayEffect2, partDelay + 0.8, partDuration, [sprayEffect2, suit, 0]) sprayTrack3 = getPartTrack(sprayEffect3, partDelay + 1.6, partDuration, [sprayEffect3, suit, 0]) sprayTrack4 = getPartTrack(sprayEffect4, partDelay + 2.4, partDuration, [sprayEffect4, suit, 0]) damageAnims = [] for i in xrange(0, 4): damageAnims.append(['cringe', 1e-05, 0.3, 0.8]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep']) soundTrack = getSoundTrack('SA_filibuster.ogg', delay=1.1, node=suit) if dmg > 0: return Parallel(suitTrack, toonTrack, soundTrack, sprayTrack, sprayTrack2, sprayTrack3, sprayTrack4) else: return Parallel(suitTrack, toonTrack, soundTrack, sprayTrack, sprayTrack2, sprayTrack3) def doSchmooze(attack): suit = attack['suit'] battle = attack['battle'] BattleParticles.loadParticles() upperEffects = [] lowerEffects = [] textureNames = ['schmooze-genius', 'schmooze-instant', 'schmooze-master', 'schmooze-viz'] for i in xrange(0, 4): upperEffect = BattleParticles.createParticleEffect(file='schmoozeUpperSpray') lowerEffect = BattleParticles.createParticleEffect(file='schmoozeLowerSpray') BattleParticles.setEffectTexture(upperEffect, textureNames[i], color=Vec4(0, 0, 1, 1)) BattleParticles.setEffectTexture(lowerEffect, textureNames[i], color=Vec4(0, 0, 1, 1)) upperEffects.append(upperEffect) lowerEffects.append(lowerEffect) suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 1.3 damageDelay = 1.8 dodgeDelay = 1.1 elif suitType == 'b': partDelay = 1.3 damageDelay = 2.5 dodgeDelay = 1.8 elif suitType == 'c': partDelay = 1.3 damageDelay = partDelay + 1.4 dodgeDelay = 0.9 suitTrack = getSuitTrack(attack) upperPartTracks = Parallel() lowerPartTracks = Parallel() for i in xrange(0, 4): upperPartTracks.append(getPartTrack(upperEffects[i], partDelay + i * 0.65, 0.8, [upperEffects[i], suit, 0])) lowerPartTracks.append(getPartTrack(lowerEffects[i], partDelay + i * 0.65 + 0.7, 1.0, [lowerEffects[i], suit, 0])) damageAnims = [] for i in xrange(0, 3): damageAnims.append(['conked', 0.01, 0.3, 0.71]) damageAnims.append(['conked', 0.01, 0.3]) dodgeAnims = [] dodgeAnims.append(['duck', 0.01, 0.2, 2.7]) dodgeAnims.append(['duck', 0.01, 1.22, 1.28]) dodgeAnims.append(['duck', 0.01, 3.16]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=1.9, showDamageExtraTime=1.1) return Parallel(suitTrack, toonTrack, upperPartTracks, lowerPartTracks) def doQuake(attack): suit = attack['suit'] suitTrack = getSuitAnimTrack(attack) damageAnims = [['slip-forward'], ['slip-forward', 0.01]] dodgeAnims = [['jump'], ['jump', 0.01], ['jump', 0.01]] toonTracks = getToonTracks(attack, damageDelay=1.8, splicedDamageAnims=damageAnims, dodgeDelay=1.1, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=2.8, showDamageExtraTime=1.1) return Parallel(suitTrack, toonTracks) def doShake(attack): suit = attack['suit'] suitTrack = getSuitAnimTrack(attack) damageAnims = [['slip-forward'], ['slip-forward', 0.01]] dodgeAnims = [['jump'], ['jump', 0.01]] toonTracks = getToonTracks(attack, damageDelay=1.1, splicedDamageAnims=damageAnims, dodgeDelay=0.7, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=2.8, showDamageExtraTime=1.1) return Parallel(suitTrack, toonTracks) def doTremor(attack): suit = attack['suit'] suitTrack = getSuitAnimTrack(attack) damageAnims = [['slip-forward'], ['slip-forward', 0.01]] dodgeAnims = [['jump'], ['jump', 0.01]] toonTracks = getToonTracks(attack, damageDelay=1.1, splicedDamageAnims=damageAnims, dodgeDelay=0.7, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=2.8, showDamageExtraTime=1.1) soundTrack = getSoundTrack('SA_tremor.ogg', delay=0.9, node=suit) return Parallel(suitTrack, soundTrack, toonTracks) def doHangUp(attack): suit = attack['suit'] battle = attack['battle'] phone = globalPropPool.getProp('phone') receiver = globalPropPool.getProp('receiver') suitTrack = getSuitTrack(attack) suitName = suit.getStyleName() if suitName == 'tf': phonePosPoints = [Point3(-0.23, 0.01, -0.26), VBase3(5.939, 2.763, -177.591)] receiverPosPoints = [Point3(-0.13, -0.07, -0.06), VBase3(-1.854, 2.434, -177.579)] receiverAdjustScale = Point3(0.8, 0.8, 0.8) pickupDelay = 0.44 dialDuration = 3.07 finalPhoneDelay = 0.01 scaleUpPoint = Point3(0.75, 0.75, 0.75) else: phonePosPoints = [Point3(0.23, 0.17, -0.11), VBase3(5.939, 2.763, -177.591)] receiverPosPoints = [Point3(0.23, 0.17, -0.11), VBase3(5.939, 2.763, -177.591)] receiverAdjustScale = MovieUtil.PNT3_ONE pickupDelay = 0.74 dialDuration = 3.07 finalPhoneDelay = 0.69 scaleUpPoint = MovieUtil.PNT3_ONE propTrack = Sequence(Wait(0.3), Func(__showProp, phone, suit.getLeftHand(), phonePosPoints[0], phonePosPoints[1]), Func(__showProp, receiver, suit.getLeftHand(), receiverPosPoints[0], receiverPosPoints[1]), LerpScaleInterval(phone, 0.5, scaleUpPoint, MovieUtil.PNT3_NEARZERO), Wait(pickupDelay), Func(receiver.wrtReparentTo, suit.getRightHand()), LerpScaleInterval(receiver, 0.01, receiverAdjustScale), LerpPosHprInterval(receiver, 0.0001, Point3(-0.53, 0.21, -0.54), VBase3(-99.49, -35.27, 1.84)), Wait(dialDuration), Func(receiver.wrtReparentTo, phone), Wait(finalPhoneDelay), LerpScaleInterval(phone, 0.5, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, [receiver, phone])) toonTrack = getToonTrack(attack, 5.5, ['slip-backward'], 4.7, ['jump']) soundTrack = getSoundTrack('SA_hangup.ogg', delay=1.3, node=suit) return Parallel(suitTrack, toonTrack, propTrack, soundTrack) def doRedTape(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] tape = globalPropPool.getProp('redtape') tubes = [] for i in xrange(0, 3): tubes.append(globalPropPool.getProp('redtape-tube')) suitTrack = getSuitTrack(attack) suitName = suit.getStyleName() if suitName == 'tf' or suitName == 'nc': tapePosPoints = [Point3(-0.24, 0.09, -0.38), VBase3(-1.152, 86.581, -76.784)] else: tapePosPoints = [Point3(0.24, 0.09, -0.38), VBase3(-1.152, 86.581, -76.784)] tapeScaleUpPoint = Point3(0.9, 0.9, 0.24) propTrack = Sequence(getPropAppearTrack(tape, suit.getRightHand(), tapePosPoints, 0.8, tapeScaleUpPoint, scaleUpTime=0.5)) propTrack.append(Wait(1.73)) hitPoint = lambda toon = toon: __toonTorsoPoint(toon) propTrack.append(getPropThrowTrack(attack, tape, [hitPoint], [__toonGroundPoint(attack, toon, 0.7)])) hips = toon.getHipsParts() animal = toon.style.getAnimal() scale = ToontownGlobals.toonBodyScales[animal] legs = toon.style.legs torso = toon.style.torso torso = torso[0] animal = animal[0] tubeHeight = -0.8 if torso == 's': scaleUpPoint = Point3(scale * 2.03, scale * 2.03, scale * 0.7975) elif torso == 'm': scaleUpPoint = Point3(scale * 2.03, scale * 2.03, scale * 0.7975) elif torso == 'l': scaleUpPoint = Point3(scale * 2.03, scale * 2.03, scale * 1.11) if animal == 'h' or animal == 'd': tubeHeight = -0.87 scaleUpPoint = Point3(scale * 1.69, scale * 1.69, scale * 0.67) tubePosPoints = [Point3(0, 0, tubeHeight), MovieUtil.PNT3_ZERO] tubeTracks = Parallel() tubeTracks.append(Func(battle.movie.needRestoreHips)) for partNum in xrange(0, hips.getNumPaths()): nextPart = hips.getPath(partNum) tubeTracks.append(getPropTrack(tubes[partNum], nextPart, tubePosPoints, 3.25, 3.17, scaleUpPoint=scaleUpPoint)) tubeTracks.append(Func(battle.movie.clearRestoreHips)) toonTrack = getToonTrack(attack, 3.4, ['struggle'], 2.8, ['jump']) soundTrack = getSoundTrack('SA_red_tape.ogg', delay=2.9, node=suit) if dmg > 0: return Parallel(suitTrack, toonTrack, propTrack, soundTrack, tubeTracks) else: return Parallel(suitTrack, toonTrack, propTrack, soundTrack) def doParadigmShift(attack): suit = attack['suit'] battle = attack['battle'] targets = attack['target'] hitAtleastOneToon = 0 for t in targets: if t['hp'] > 0: hitAtleastOneToon = 1 damageDelay = 1.95 dodgeDelay = 0.95 sprayEffect = BattleParticles.createParticleEffect('ShiftSpray') suitName = suit.getStyleName() if suitName == 'm': sprayEffect.setPos(Point3(-5.2, 4.6, 2.7)) elif suitName == 'sd': sprayEffect.setPos(Point3(-5.2, 4.6, 2.7)) else: sprayEffect.setPos(Point3(0.1, 4.6, 2.7)) suitTrack = getSuitAnimTrack(attack) sprayTrack = getPartTrack(sprayEffect, 1.0, 1.9, [sprayEffect, suit, 0]) liftTracks = Parallel() toonRiseTracks = Parallel() for t in targets: toon = t['toon'] dmg = t['hp'] if dmg > 0: liftEffect = BattleParticles.createParticleEffect('ShiftLift') liftEffect.setPos(toon.getPos(battle)) liftEffect.setZ(liftEffect.getZ() - 1.3) liftTracks.append(getPartTrack(liftEffect, 1.1, 4.1, [liftEffect, battle, 0])) shadow = toon.dropShadow fakeShadow = MovieUtil.copyProp(shadow) x = toon.getX() y = toon.getY() z = toon.getZ() height = 3 groundPoint = Point3(x, y, z) risePoint = Point3(x, y, z + height) shakeRight = Point3(x, y + 0.7, z + height) shakeLeft = Point3(x, y - 0.7, z + height) shakeTrack = Sequence() shakeTrack.append(Wait(damageDelay + 0.25)) shakeTrack.append(Func(shadow.hide)) shakeTrack.append(LerpPosInterval(toon, 1.1, risePoint)) for i in xrange(0, 17): shakeTrack.append(LerpPosInterval(toon, 0.03, shakeLeft)) shakeTrack.append(LerpPosInterval(toon, 0.03, shakeRight)) shakeTrack.append(LerpPosInterval(toon, 0.1, risePoint)) shakeTrack.append(LerpPosInterval(toon, 0.1, groundPoint)) shakeTrack.append(Func(shadow.show)) shadowTrack = Sequence() shadowTrack.append(Func(battle.movie.needRestoreRenderProp, fakeShadow)) shadowTrack.append(Wait(damageDelay + 0.25)) shadowTrack.append(Func(fakeShadow.hide)) shadowTrack.append(Func(fakeShadow.setScale, 0.27)) shadowTrack.append(Func(fakeShadow.reparentTo, toon)) shadowTrack.append(Func(fakeShadow.setPos, MovieUtil.PNT3_ZERO)) shadowTrack.append(Func(fakeShadow.wrtReparentTo, battle)) shadowTrack.append(Func(fakeShadow.show)) shadowTrack.append(LerpScaleInterval(fakeShadow, 0.4, Point3(0.17, 0.17, 0.17))) shadowTrack.append(Wait(1.81)) shadowTrack.append(LerpScaleInterval(fakeShadow, 0.1, Point3(0.27, 0.27, 0.27))) shadowTrack.append(Func(MovieUtil.removeProp, fakeShadow)) shadowTrack.append(Func(battle.movie.clearRenderProp, fakeShadow)) toonRiseTracks.append(Parallel(shakeTrack, shadowTrack)) damageAnims = [] damageAnims.extend(getSplicedLerpAnims('think', 0.66, 1.9, startTime=2.06)) damageAnims.append(['slip-backward', 0.01, 0.5]) dodgeAnims = [] dodgeAnims.append(['jump', 0.01, 0, 0.6]) dodgeAnims.extend(getSplicedLerpAnims('jump', 0.31, 1.0, startTime=0.6)) dodgeAnims.append(['jump', 0, 0.91]) toonTracks = getToonTracks(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, splicedDodgeAnims=dodgeAnims, showDamageExtraTime=2.7) if hitAtleastOneToon == 1: soundTrack = getSoundTrack('SA_paradigm_shift.ogg', delay=2.1, node=suit) return Parallel(suitTrack, sprayTrack, soundTrack, liftTracks, toonTracks, toonRiseTracks) else: return Parallel(suitTrack, sprayTrack, liftTracks, toonTracks, toonRiseTracks) def doPowerTrip(attack): suit = attack['suit'] battle = attack['battle'] centerColor = Vec4(0.1, 0.1, 0.1, 0.4) edgeColor = Vec4(0.4, 0.1, 0.9, 0.7) powerBar1 = BattleParticles.createParticleEffect(file='powertrip') powerBar2 = BattleParticles.createParticleEffect(file='powertrip2') powerBar1.setPos(0, 6.1, 0.4) powerBar1.setHpr(-60, 0, 0) powerBar2.setPos(0, 6.1, 0.4) powerBar2.setHpr(60, 0, 0) powerBar1Particles = powerBar1.getParticlesNamed('particles-1') powerBar2Particles = powerBar2.getParticlesNamed('particles-1') powerBar1Particles.renderer.setCenterColor(centerColor) powerBar1Particles.renderer.setEdgeColor(edgeColor) powerBar2Particles.renderer.setCenterColor(centerColor) powerBar2Particles.renderer.setEdgeColor(edgeColor) waterfallEffect = BattleParticles.createParticleEffect('Waterfall') waterfallEffect.setScale(11) waterfallParticles = waterfallEffect.getParticlesNamed('particles-1') waterfallParticles.renderer.setCenterColor(centerColor) waterfallParticles.renderer.setEdgeColor(edgeColor) suitName = suit.getStyleName() if suitName == 'mh': waterfallEffect.setPos(0, 4, 3.6) suitTrack = getSuitAnimTrack(attack) def getPowerTrack(effect, suit = suit, battle = battle): partTrack = Sequence(Wait(1.0), Func(battle.movie.needRestoreParticleEffect, effect), Func(effect.start, suit), Wait(0.4), LerpPosInterval(effect, 1.0, Point3(0, 15, 0.4)), LerpFunctionInterval(effect.setAlphaScale, fromData=1, toData=0, duration=0.4), Func(effect.cleanup), Func(battle.movie.clearRestoreParticleEffect, effect)) return partTrack partTrack1 = getPowerTrack(powerBar1) partTrack2 = getPowerTrack(powerBar2) waterfallTrack = getPartTrack(waterfallEffect, 0.6, 1.3, [waterfallEffect, suit, 0]) toonTracks = getToonTracks(attack, 1.8, ['slip-forward'], 1.29, ['jump']) return Parallel(suitTrack, partTrack1, partTrack2, waterfallTrack, toonTracks) def getThrowEndPoint(suit, toon, battle, whichBounce): pnt = toon.getPos(toon) if whichBounce == 'one': pnt.setY(pnt[1] + 8) elif whichBounce == 'two': pnt.setY(pnt[1] + 5) elif whichBounce == 'threeHit': pnt.setZ(pnt[2] + toon.shoulderHeight + 0.3) elif whichBounce == 'threeMiss': pass elif whichBounce == 'four': pnt.setY(pnt[1] - 5) return Point3(pnt) def doBounceCheck(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] battle = attack['battle'] toon = target['toon'] dmg = target['hp'] hitSuit = dmg > 0 check = globalPropPool.getProp('bounced-check') checkPosPoints = [MovieUtil.PNT3_ZERO, VBase3(95.247, 79.025, 88.849)] bounce1Point = lambda suit = suit, toon = toon, battle = battle: getThrowEndPoint(suit, toon, battle, 'one') bounce2Point = lambda suit = suit, toon = toon, battle = battle: getThrowEndPoint(suit, toon, battle, 'two') hit3Point = lambda suit = suit, toon = toon, battle = battle: getThrowEndPoint(suit, toon, battle, 'threeHit') miss3Point = lambda suit = suit, toon = toon, battle = battle: getThrowEndPoint(suit, toon, battle, 'threeMiss') bounce4Point = lambda suit = suit, toon = toon, battle = battle: getThrowEndPoint(suit, toon, battle, 'four') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': throwDelay = 2.5 dodgeDelay = 4.3 damageDelay = 5.1 elif suitType == 'b': throwDelay = 1.8 dodgeDelay = 3.6 damageDelay = 4.4 elif suitType == 'c': throwDelay = 1.8 dodgeDelay = 3.6 damageDelay = 4.4 suitTrack = getSuitTrack(attack) checkPropTrack = Sequence(getPropAppearTrack(check, suit.getRightHand(), checkPosPoints, 1e-05, Point3(8.5, 8.5, 8.5), startScale=MovieUtil.PNT3_ONE)) checkPropTrack.append(Wait(throwDelay)) checkPropTrack.append(Func(check.wrtReparentTo, toon)) checkPropTrack.append(Func(check.setHpr, Point3(0, -90, 0))) checkPropTrack.append(getThrowTrack(check, bounce1Point, duration=0.5, parent=toon)) checkPropTrack.append(getThrowTrack(check, bounce2Point, duration=0.9, parent=toon)) if hitSuit: checkPropTrack.append(getThrowTrack(check, hit3Point, duration=0.7, parent=toon)) else: checkPropTrack.append(getThrowTrack(check, miss3Point, duration=0.7, parent=toon)) checkPropTrack.append(getThrowTrack(check, bounce4Point, duration=0.7, parent=toon)) checkPropTrack.append(LerpScaleInterval(check, 0.3, MovieUtil.PNT3_NEARZERO)) checkPropTrack.append(Func(MovieUtil.removeProp, check)) toonTrack = getToonTrack(attack, damageDelay, ['conked'], dodgeDelay, ['sidestep']) soundTracks = Sequence(getSoundTrack('SA_pink_slip.ogg', delay=throwDelay + 0.5, duration=0.6, node=suit), getSoundTrack('SA_pink_slip.ogg', delay=0.4, duration=0.6, node=suit)) return Parallel(suitTrack, checkPropTrack, toonTrack, soundTracks) def doWatercooler(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] watercooler = globalPropPool.getProp('watercooler') def getCoolerSpout(watercooler = watercooler): spout = watercooler.find('**/joint_toSpray') return spout.getPos(render) hitPoint = lambda toon = toon: __toonFacePoint(toon) missPoint = lambda prop = watercooler, toon = toon: __toonMissPoint(prop, toon, 0, parent=render) hitSprayTrack = MovieUtil.getSprayTrack(battle, Point4(0.75, 0.75, 1.0, 0.8), getCoolerSpout, hitPoint, 0.2, 0.2, 0.2, horizScale=0.3, vertScale=0.3) missSprayTrack = MovieUtil.getSprayTrack(battle, Point4(0.75, 0.75, 1.0, 0.8), getCoolerSpout, missPoint, 0.2, 0.2, 0.2, horizScale=0.3, vertScale=0.3) suitTrack = getSuitTrack(attack) posPoints = [Point3(0.48, 0.11, -0.92), VBase3(20.403, 33.158, 69.511)] propTrack = Sequence(Wait(1.01), Func(__showProp, watercooler, suit.getLeftHand(), posPoints[0], posPoints[1]), LerpScaleInterval(watercooler, 0.5, Point3(1.15, 1.15, 1.15)), Wait(1.6)) if dmg > 0: propTrack.append(hitSprayTrack) else: propTrack.append(missSprayTrack) propTrack += [Wait(0.01), LerpScaleInterval(watercooler, 0.5, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProp, watercooler)] splashTrack = Sequence() if dmg > 0: def prepSplash(splash, targetPoint): splash.reparentTo(render) splash.setPos(targetPoint) scale = splash.getScale() splash.setBillboardPointWorld() splash.setScale(scale) splash = globalPropPool.getProp('splash-from-splat') splash.setColor(0.75, 0.75, 1, 0.8) splash.setScale(0.3) splashTrack = Sequence(Func(battle.movie.needRestoreRenderProp, splash), Wait(3.2), Func(prepSplash, splash, __toonFacePoint(toon)), ActorInterval(splash, 'splash-from-splat'), Func(MovieUtil.removeProp, splash), Func(battle.movie.clearRenderProp, splash)) toonTrack = getToonTrack(attack, suitTrack.getDuration() - 1.5, ['cringe'], 2.4, ['sidestep']) soundTrack = Sequence(Wait(1.1), SoundInterval(globalBattleSoundCache.getSound('SA_watercooler_appear_only.ogg'), node=suit, duration=1.4722), Wait(0.4), SoundInterval(globalBattleSoundCache.getSound('SA_watercooler_spray_only.ogg'), node=suit, duration=2.313)) return Parallel(suitTrack, toonTrack, propTrack, soundTrack, splashTrack) def doFired(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] BattleParticles.loadParticles() baseFlameEffect = BattleParticles.createParticleEffect(file='firedBaseFlame') flameEffect = BattleParticles.createParticleEffect('FiredFlame') flecksEffect = BattleParticles.createParticleEffect('SpriteFiredFlecks') BattleParticles.setEffectTexture(baseFlameEffect, 'fire') BattleParticles.setEffectTexture(flameEffect, 'fire') BattleParticles.setEffectTexture(flecksEffect, 'roll-o-dex', color=Vec4(0.8, 0.8, 0.8, 1)) baseFlameSmall = BattleParticles.createParticleEffect(file='firedBaseFlame') flameSmall = BattleParticles.createParticleEffect('FiredFlame') flecksSmall = BattleParticles.createParticleEffect('SpriteFiredFlecks') BattleParticles.setEffectTexture(baseFlameSmall, 'fire') BattleParticles.setEffectTexture(flameSmall, 'fire') BattleParticles.setEffectTexture(flecksSmall, 'roll-o-dex', color=Vec4(0.8, 0.8, 0.8, 1)) baseFlameSmall.setScale(0.7) flameSmall.setScale(0.7) flecksSmall.setScale(0.7) suitTrack = getSuitTrack(attack) baseFlameTrack = getPartTrack(baseFlameEffect, 1.0, 1.9, [baseFlameEffect, toon, 0]) flameTrack = getPartTrack(flameEffect, 1.0, 1.9, [flameEffect, toon, 0]) flecksTrack = getPartTrack(flecksEffect, 1.8, 1.1, [flecksEffect, toon, 0]) baseFlameSmallTrack = getPartTrack(baseFlameSmall, 1.0, 1.9, [baseFlameSmall, toon, 0]) flameSmallTrack = getPartTrack(flameSmall, 1.0, 1.9, [flameSmall, toon, 0]) flecksSmallTrack = getPartTrack(flecksSmall, 1.8, 1.1, [flecksSmall, toon, 0]) def changeColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.setColorScale, Vec4(0, 0, 0, 1))) return track def resetColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.clearColorScale)) return track if dmg > 0: headParts = toon.getHeadParts() torsoParts = toon.getTorsoParts() legsParts = toon.getLegsParts() colorTrack = Sequence() colorTrack.append(Wait(2.0)) colorTrack.append(Func(battle.movie.needRestoreColor)) colorTrack.append(changeColor(headParts)) colorTrack.append(changeColor(torsoParts)) colorTrack.append(changeColor(legsParts)) colorTrack.append(Wait(3.5)) colorTrack.append(resetColor(headParts)) colorTrack.append(resetColor(torsoParts)) colorTrack.append(resetColor(legsParts)) colorTrack.append(Func(battle.movie.clearRestoreColor)) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.7, 0.62]) damageAnims.append(['slip-forward', 1e-05, 0.4, 1.2]) damageAnims.extend(getSplicedLerpAnims('slip-forward', 0.31, 0.8, startTime=1.2)) toonTrack = getToonTrack(attack, damageDelay=1.5, splicedDamageAnims=damageAnims, dodgeDelay=0.3, dodgeAnimNames=['sidestep']) soundTrack = getSoundTrack('SA_hot_air.ogg', delay=1.0, node=suit) if dmg > 0: return Parallel(suitTrack, baseFlameTrack, flameTrack, flecksTrack, toonTrack, colorTrack, soundTrack) else: return Parallel(suitTrack, baseFlameSmallTrack, flameSmallTrack, flecksSmallTrack, toonTrack, soundTrack) def doAudit(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] calculator = globalPropPool.getProp('calculator') BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect, 'audit-one', color=Vec4(0, 0, 0, 1)) particleEffect2 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect2, 'audit-two', color=Vec4(0, 0, 0, 1)) particleEffect3 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect3, 'audit-three', color=Vec4(0, 0, 0, 1)) particleEffect4 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect4, 'audit-four', color=Vec4(0, 0, 0, 1)) particleEffect5 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect5, 'audit-mult', color=Vec4(0, 0, 0, 1)) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 2.1, 1.9, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, 2.2, 2.0, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, 2.3, 2.1, [particleEffect3, suit, 0]) partTrack4 = getPartTrack(particleEffect4, 2.4, 2.2, [particleEffect4, suit, 0]) partTrack5 = getPartTrack(particleEffect5, 2.5, 2.3, [particleEffect5, suit, 0]) suitName = attack['suitName'] if suitName == 'nc': calcPosPoints = [Point3(-0.15, 0.37, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 0.76 scaleUpPoint = Point3(1.1, 1.85, 1.81) else: calcPosPoints = [Point3(0.35, 0.52, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 1.87 scaleUpPoint = Point3(1.0, 1.37, 1.31) calcPropTrack = getPropTrack(calculator, suit.getLeftHand(), calcPosPoints, 1e-06, calcDuration, scaleUpPoint=scaleUpPoint, anim=1, propName='calculator', animStartTime=0.5, animDuration=3.4) toonTrack = getToonTrack(attack, 3.2, ['conked'], 0.9, ['duck'], showMissedExtraTime=2.2) soundTrack = getSoundTrack('SA_audit.ogg', delay=1.9, node=suit) return Parallel(suitTrack, toonTrack, calcPropTrack, soundTrack, partTrack, partTrack2, partTrack3, partTrack4, partTrack5) def doCalculate(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] calculator = globalPropPool.getProp('calculator') BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect, 'audit-one', color=Vec4(0, 0, 0, 1)) particleEffect2 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect2, 'audit-plus', color=Vec4(0, 0, 0, 1)) particleEffect3 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect3, 'audit-mult', color=Vec4(0, 0, 0, 1)) particleEffect4 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect4, 'audit-three', color=Vec4(0, 0, 0, 1)) particleEffect5 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect5, 'audit-div', color=Vec4(0, 0, 0, 1)) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 2.1, 1.9, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, 2.2, 2.0, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, 2.3, 2.1, [particleEffect3, suit, 0]) partTrack4 = getPartTrack(particleEffect4, 2.4, 2.2, [particleEffect4, suit, 0]) partTrack5 = getPartTrack(particleEffect5, 2.5, 2.3, [particleEffect5, suit, 0]) suitName = attack['suitName'] if suitName == 'nc': calcPosPoints = [Point3(-0.15, 0.37, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 0.76 scaleUpPoint = Point3(1.1, 1.85, 1.81) else: calcPosPoints = [Point3(0.35, 0.52, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 1.87 scaleUpPoint = Point3(1.0, 1.37, 1.31) calcPropTrack = getPropTrack(calculator, suit.getLeftHand(), calcPosPoints, 1e-06, calcDuration, scaleUpPoint=scaleUpPoint, anim=1, propName='calculator', animStartTime=0.5, animDuration=3.4) toonTrack = getToonTrack(attack, 3.2, ['conked'], 1.8, ['sidestep']) return Parallel(suitTrack, toonTrack, calcPropTrack, partTrack, partTrack2, partTrack3, partTrack4, partTrack5) def doTabulate(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] calculator = globalPropPool.getProp('calculator') BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect, 'audit-plus', color=Vec4(0, 0, 0, 1)) particleEffect2 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect2, 'audit-minus', color=Vec4(0, 0, 0, 1)) particleEffect3 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect3, 'audit-mult', color=Vec4(0, 0, 0, 1)) particleEffect4 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect4, 'audit-div', color=Vec4(0, 0, 0, 1)) particleEffect5 = BattleParticles.createParticleEffect('Calculate') BattleParticles.setEffectTexture(particleEffect5, 'audit-one', color=Vec4(0, 0, 0, 1)) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 2.1, 1.9, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, 2.2, 2.0, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, 2.3, 2.1, [particleEffect3, suit, 0]) partTrack4 = getPartTrack(particleEffect4, 2.4, 2.2, [particleEffect4, suit, 0]) partTrack5 = getPartTrack(particleEffect5, 2.5, 2.3, [particleEffect5, suit, 0]) suitName = attack['suitName'] if suitName == 'nc': calcPosPoints = [Point3(-0.15, 0.37, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 0.76 scaleUpPoint = Point3(1.1, 1.85, 1.81) else: calcPosPoints = [Point3(0.35, 0.52, 0.03), VBase3(1.352, -6.518, -6.045)] calcDuration = 1.87 scaleUpPoint = Point3(1.0, 1.37, 1.31) calcPropTrack = getPropTrack(calculator, suit.getLeftHand(), calcPosPoints, 1e-06, calcDuration, scaleUpPoint=scaleUpPoint, anim=1, propName='calculator', animStartTime=0.5, animDuration=3.4) toonTrack = getToonTrack(attack, 3.2, ['conked'], 1.8, ['sidestep']) return Parallel(suitTrack, toonTrack, calcPropTrack, partTrack, partTrack2, partTrack3, partTrack4, partTrack5) def doCrunch(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] throwDuration = 3.03 suitTrack = getSuitTrack(attack) numberNames = ['one', 'two', 'three', 'four', 'five', 'six'] BattleParticles.loadParticles() numberSpill1 = BattleParticles.createParticleEffect(file='numberSpill') numberSpill2 = BattleParticles.createParticleEffect(file='numberSpill') spillTexture1 = random.choice(numberNames) spillTexture2 = random.choice(numberNames) BattleParticles.setEffectTexture(numberSpill1, 'audit-' + spillTexture1) BattleParticles.setEffectTexture(numberSpill2, 'audit-' + spillTexture2) numberSpillTrack1 = getPartTrack(numberSpill1, 1.1, 2.2, [numberSpill1, suit, 0]) numberSpillTrack2 = getPartTrack(numberSpill2, 1.5, 1.0, [numberSpill2, suit, 0]) numberSprayTracks = Parallel() numOfNumbers = random.randint(5, 9) for i in xrange(0, numOfNumbers - 1): nextSpray = BattleParticles.createParticleEffect(file='numberSpray') nextTexture = random.choice(numberNames) BattleParticles.setEffectTexture(nextSpray, 'audit-' + nextTexture) nextStartTime = random.random() * 0.6 + throwDuration nextDuration = random.random() * 0.4 + 1.4 nextSprayTrack = getPartTrack(nextSpray, nextStartTime, nextDuration, [nextSpray, suit, 0]) numberSprayTracks.append(nextSprayTrack) numberTracks = Parallel() for i in xrange(0, numOfNumbers): texture = random.choice(numberNames) next = MovieUtil.copyProp(BattleParticles.getParticle('audit-' + texture)) next.reparentTo(suit.getRightHand()) next.setScale(0.01, 0.01, 0.01) next.setColor(Vec4(0.0, 0.0, 0.0, 1.0)) next.setPos(random.random() * 0.6 - 0.3, random.random() * 0.6 - 0.3, random.random() * 0.6 - 0.3) next.setHpr(VBase3(-1.15, 86.58, -76.78)) numberTrack = Sequence(Wait(0.9), LerpScaleInterval(next, 0.6, MovieUtil.PNT3_ONE), Wait(1.7), Func(MovieUtil.removeProp, next)) numberTracks.append(numberTrack) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.14, 0.28]) damageAnims.append(['cringe', 0.01, 0.16, 0.3]) damageAnims.append(['cringe', 0.01, 0.13, 0.22]) damageAnims.append(['slip-forward', 0.01, 0.6]) toonTrack = getToonTrack(attack, damageDelay=4.7, splicedDamageAnims=damageAnims, dodgeDelay=3.6, dodgeAnimNames=['sidestep']) return Parallel(suitTrack, toonTrack, numberSpillTrack1, numberSpillTrack2, numberTracks, numberSprayTracks) def doLiquidate(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] dmg = target['hp'] toon = target['toon'] BattleParticles.loadParticles() rainEffect = BattleParticles.createParticleEffect(file='liquidate') rainEffect2 = BattleParticles.createParticleEffect(file='liquidate') rainEffect3 = BattleParticles.createParticleEffect(file='liquidate') cloud = globalPropPool.getProp('stormcloud') suitType = getSuitBodyType(attack['suitName']) if suitType == 'a': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.45 elif suitType == 'b': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.45 elif suitType == 'c': partDelay = 0.2 damageDelay = 3.5 dodgeDelay = 2.45 suitTrack = getSuitTrack(attack, delay=0.9) initialCloudHeight = suit.height + 3 cloudPosPoints = [Point3(0, 3, initialCloudHeight), VBase3(180, 0, 0)] cloudPropTrack = Sequence() cloudPropTrack.append(Func(cloud.pose, 'stormcloud', 0)) cloudPropTrack.append(getPropAppearTrack(cloud, suit, cloudPosPoints, 1e-06, Point3(3, 3, 3), scaleUpTime=0.7)) cloudPropTrack.append(Func(battle.movie.needRestoreRenderProp, cloud)) cloudPropTrack.append(Func(cloud.wrtReparentTo, render)) targetPoint = __toonFacePoint(toon) targetPoint.setZ(targetPoint[2] + 3) cloudPropTrack.append(Wait(1.1)) cloudPropTrack.append(LerpPosInterval(cloud, 1, pos=targetPoint)) cloudPropTrack.append(Wait(partDelay)) cloudPropTrack.append(Parallel(Sequence(ParticleInterval(rainEffect, cloud, worldRelative=0, duration=2.1, cleanup=True)), Sequence(Wait(0.1), ParticleInterval(rainEffect2, cloud, worldRelative=0, duration=2.0, cleanup=True)), Sequence(Wait(0.1), ParticleInterval(rainEffect3, cloud, worldRelative=0, duration=2.0, cleanup=True)), Sequence(ActorInterval(cloud, 'stormcloud', startTime=3, duration=0.1), ActorInterval(cloud, 'stormcloud', startTime=1, duration=2.3)))) cloudPropTrack.append(Wait(0.4)) cloudPropTrack.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO)) cloudPropTrack.append(Func(MovieUtil.removeProp, cloud)) cloudPropTrack.append(Func(battle.movie.clearRenderProp, cloud)) damageAnims = [['melt'], ['jump', 1.5, 0.4]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep']) soundTrack = getSoundTrack('SA_liquidate.ogg', delay=2.0, node=suit) if dmg > 0: puddle = globalPropPool.getProp('quicksand') puddle.setColor(Vec4(0.0, 0.0, 1.0, 1)) puddle.setHpr(Point3(120, 0, 0)) puddle.setScale(0.01) puddleTrack = Sequence(Func(battle.movie.needRestoreRenderProp, puddle), Wait(damageDelay - 0.7), Func(puddle.reparentTo, battle), Func(puddle.setPos, toon.getPos(battle)), LerpScaleInterval(puddle, 1.7, Point3(1.7, 1.7, 1.7), startScale=MovieUtil.PNT3_NEARZERO), Wait(3.2), LerpFunctionInterval(puddle.setAlphaScale, fromData=1, toData=0, duration=0.8), Func(MovieUtil.removeProp, puddle), Func(battle.movie.clearRenderProp, puddle)) return Parallel(suitTrack, toonTrack, cloudPropTrack, soundTrack, puddleTrack) else: return Parallel(suitTrack, toonTrack, cloudPropTrack, soundTrack) def doMarketCrash(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] suitDelay = 1.32 propDelay = 0.6 throwDuration = 1.5 paper = globalPropPool.getProp('newspaper') suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.07, 0.17, -0.13), VBase3(161.867, -33.149, -48.086)] paperTrack = Sequence(getPropAppearTrack(paper, suit.getRightHand(), posPoints, propDelay, Point3(3, 3, 3), scaleUpTime=0.5)) paperTrack.append(Wait(suitDelay)) hitPoint = toon.getPos(battle) hitPoint.setX(hitPoint.getX() + 1.2) hitPoint.setY(hitPoint.getY() + 1.5) if dmg > 0: hitPoint.setZ(hitPoint.getZ() + 1.1) movePoint = Point3(hitPoint.getX(), hitPoint.getY() - 1.8, hitPoint.getZ() + 0.2) paperTrack.append(Func(battle.movie.needRestoreRenderProp, paper)) paperTrack.append(Func(paper.wrtReparentTo, battle)) paperTrack.append(getThrowTrack(paper, hitPoint, duration=throwDuration, parent=battle)) paperTrack.append(Wait(0.6)) paperTrack.append(LerpPosInterval(paper, 0.4, movePoint)) spinTrack = Sequence(Wait(propDelay + suitDelay + 0.2), LerpHprInterval(paper, throwDuration, Point3(-360, 0, 0))) sizeTrack = Sequence(Wait(propDelay + suitDelay + 0.2), LerpScaleInterval(paper, throwDuration, Point3(6, 6, 6)), Wait(0.95), LerpScaleInterval(paper, 0.4, MovieUtil.PNT3_NEARZERO)) propTrack = Sequence(Parallel(paperTrack, spinTrack, sizeTrack), Func(MovieUtil.removeProp, paper), Func(battle.movie.clearRenderProp, paper)) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.21, 0.08]) damageAnims.append(['slip-forward', 0.01, 0.6, 0.85]) damageAnims.extend(getSplicedLerpAnims('slip-forward', 0.31, 0.95, startTime=1.2)) damageAnims.append(['slip-forward', 0.01, 1.51]) toonTrack = getToonTrack(attack, damageDelay=3.8, splicedDamageAnims=damageAnims, dodgeDelay=2.4, dodgeAnimNames=['sidestep'], showDamageExtraTime=0.4, showMissedExtraTime=1.3) return Parallel(suitTrack, toonTrack, propTrack) def doBite(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] teeth = globalPropPool.getProp('teeth') propDelay = 0.8 propScaleUpTime = 0.5 suitDelay = 1.73 throwDelay = propDelay + propScaleUpTime + suitDelay throwDuration = 0.4 suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.05, 0.41, -0.54), VBase3(4.465, -3.563, 51.479)] teethAppearTrack = Sequence(getPropAppearTrack(teeth, suit.getRightHand(), posPoints, propDelay, Point3(3, 3, 3), scaleUpTime=propScaleUpTime)) teethAppearTrack.append(Wait(suitDelay)) teethAppearTrack.append(Func(battle.movie.needRestoreRenderProp, teeth)) teethAppearTrack.append(Func(teeth.wrtReparentTo, battle)) if dmg > 0: x = toon.getX(battle) y = toon.getY(battle) z = toon.getZ(battle) toonHeight = z + toon.getHeight() flyPoint = Point3(x, y + 2.7, toonHeight * 0.8) teethAppearTrack.append(LerpPosInterval(teeth, throwDuration, pos=flyPoint)) teethAppearTrack.append(LerpPosInterval(teeth, 0.4, pos=Point3(x, y + 3.2, toonHeight * 0.7))) teethAppearTrack.append(LerpPosInterval(teeth, 0.3, pos=Point3(x, y + 4.7, toonHeight * 0.5))) teethAppearTrack.append(Wait(0.2)) teethAppearTrack.append(LerpPosInterval(teeth, 0.1, pos=Point3(x, y - 0.2, toonHeight * 0.9))) teethAppearTrack.append(Wait(0.4)) scaleTrack = Sequence(Wait(throwDelay), LerpScaleInterval(teeth, throwDuration, Point3(8, 8, 8)), Wait(0.9), LerpScaleInterval(teeth, 0.2, Point3(14, 14, 14)), Wait(1.2), LerpScaleInterval(teeth, 0.3, MovieUtil.PNT3_NEARZERO)) hprTrack = Sequence(Wait(throwDelay), LerpHprInterval(teeth, 0.3, Point3(180, 0, 0)), Wait(0.2), LerpHprInterval(teeth, 0.4, Point3(180, -35, 0), startHpr=Point3(180, 0, 0)), Wait(0.6), LerpHprInterval(teeth, 0.1, Point3(180, -75, 0), startHpr=Point3(180, -35, 0))) animTrack = Sequence(Wait(throwDelay), ActorInterval(teeth, 'teeth', duration=throwDuration), ActorInterval(teeth, 'teeth', duration=0.3), Func(teeth.pose, 'teeth', 1), Wait(0.7), ActorInterval(teeth, 'teeth', duration=0.9)) propTrack = Sequence(Parallel(teethAppearTrack, scaleTrack, hprTrack, animTrack), Func(MovieUtil.removeProp, teeth), Func(battle.movie.clearRenderProp, teeth)) else: flyPoint = __toonFacePoint(toon, parent=battle) flyPoint.setY(flyPoint.getY() - 7.1) teethAppearTrack.append(LerpPosInterval(teeth, throwDuration, pos=flyPoint)) teethAppearTrack.append(Func(MovieUtil.removeProp, teeth)) teethAppearTrack.append(Func(battle.movie.clearRenderProp, teeth)) propTrack = teethAppearTrack damageAnims = [['cringe', 0.01, 0.7, 1.2], ['conked', 0.01, 0.2, 2.1], ['conked', 0.01, 3.2]] dodgeAnims = [['cringe', 0.01, 0.7, 0.2], ['duck', 0.01, 1.6]] toonTrack = getToonTrack(attack, damageDelay=3.2, splicedDamageAnims=damageAnims, dodgeDelay=2.9, splicedDodgeAnims=dodgeAnims, showDamageExtraTime=2.4) return Parallel(suitTrack, toonTrack, propTrack) def doChomp(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] teeth = globalPropPool.getProp('teeth') propDelay = 0.8 propScaleUpTime = 0.5 suitDelay = 1.73 throwDelay = propDelay + propScaleUpTime + suitDelay throwDuration = 0.4 suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.05, 0.41, -0.54), VBase3(4.465, -3.563, 51.479)] teethAppearTrack = Sequence(getPropAppearTrack(teeth, suit.getRightHand(), posPoints, propDelay, Point3(3, 3, 3), scaleUpTime=propScaleUpTime)) teethAppearTrack.append(Wait(suitDelay)) teethAppearTrack.append(Func(battle.movie.needRestoreRenderProp, teeth)) teethAppearTrack.append(Func(teeth.wrtReparentTo, battle)) if dmg > 0: x = toon.getX(battle) y = toon.getY(battle) z = toon.getZ(battle) toonHeight = z + toon.getHeight() flyPoint = Point3(x, y + 2.7, toonHeight * 0.7) teethAppearTrack.append(LerpPosInterval(teeth, throwDuration, pos=flyPoint)) teethAppearTrack.append(LerpPosInterval(teeth, 0.4, pos=Point3(x, y + 3.2, toonHeight * 0.7))) teethAppearTrack.append(LerpPosInterval(teeth, 0.3, pos=Point3(x, y + 4.7, toonHeight * 0.5))) teethAppearTrack.append(Wait(0.2)) teethAppearTrack.append(LerpPosInterval(teeth, 0.1, pos=Point3(x, y, toonHeight + 3))) teethAppearTrack.append(LerpPosInterval(teeth, 0.1, pos=Point3(x, y - 1.2, toonHeight * 0.7))) teethAppearTrack.append(LerpPosInterval(teeth, 0.1, pos=Point3(x, y - 0.7, toonHeight * 0.4))) teethAppearTrack.append(Wait(0.4)) scaleTrack = Sequence(Wait(throwDelay), LerpScaleInterval(teeth, throwDuration, Point3(6, 6, 6)), Wait(0.9), LerpScaleInterval(teeth, 0.2, Point3(10, 10, 10)), Wait(1.2), LerpScaleInterval(teeth, 0.3, MovieUtil.PNT3_NEARZERO)) hprTrack = Sequence(Wait(throwDelay), LerpHprInterval(teeth, 0.3, Point3(180, 0, 0)), Wait(0.2), LerpHprInterval(teeth, 0.4, Point3(180, -35, 0), startHpr=Point3(180, 0, 0)), Wait(0.6), LerpHprInterval(teeth, 0.1, Point3(0, -35, 0), startHpr=Point3(180, -35, 0))) animTrack = Sequence(Wait(throwDelay), ActorInterval(teeth, 'teeth', duration=throwDuration), ActorInterval(teeth, 'teeth', duration=0.3), Func(teeth.pose, 'teeth', 1), Wait(0.7), ActorInterval(teeth, 'teeth', duration=0.9)) propTrack = Sequence(Parallel(teethAppearTrack, scaleTrack, hprTrack, animTrack), Func(MovieUtil.removeProp, teeth), Func(battle.movie.clearRenderProp, teeth)) else: x = toon.getX(battle) y = toon.getY(battle) z = toon.getZ(battle) z = z + 0.2 flyPoint = Point3(x, y - 2.1, z) teethAppearTrack.append(LerpPosInterval(teeth, throwDuration, pos=flyPoint)) teethAppearTrack.append(Wait(0.2)) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x + 0.5, y - 2.5, z))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x + 1.0, y - 3.0, z + 0.4))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x + 1.3, y - 3.6, z))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x + 0.9, y - 3.1, z + 0.4))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x + 0.3, y - 2.6, z))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x - 0.1, y - 2.2, z + 0.4))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x - 0.4, y - 1.9, z))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x - 0.7, y - 2.1, z + 0.4))) teethAppearTrack.append(LerpPosInterval(teeth, 0.2, pos=Point3(x - 0.8, y - 2.3, z))) teethAppearTrack.append(LerpScaleInterval(teeth, 0.6, MovieUtil.PNT3_NEARZERO)) hprTrack = Sequence(Wait(throwDelay), LerpHprInterval(teeth, 0.3, Point3(180, 0, 0)), Wait(0.5), LerpHprInterval(teeth, 0.4, Point3(80, 0, 0), startHpr=Point3(180, 0, 0)), LerpHprInterval(teeth, 0.8, Point3(-10, 0, 0), startHpr=Point3(80, 0, 0))) animTrack = Sequence(Wait(throwDelay), ActorInterval(teeth, 'teeth', duration=3.6)) propTrack = Sequence(Parallel(teethAppearTrack, hprTrack, animTrack), Func(MovieUtil.removeProp, teeth), Func(battle.movie.clearRenderProp, teeth)) damageAnims = [['cringe', 0.01, 0.7, 1.2], ['spit', 0.01, 2.95, 1.47], ['spit', 0.01, 4.42, 0.07], ['spit', 0.08, 4.49, -0.07], ['spit', 0.08, 4.42, 0.07], ['spit', 0.08, 4.49, -0.07], ['spit', 0.08, 4.42, 0.07], ['spit', 0.08, 4.49, -0.07], ['spit', 0.01, 4.42]] dodgeAnims = [['jump', 0.01, 0.01]] toonTrack = getToonTrack(attack, damageDelay=3.2, splicedDamageAnims=damageAnims, dodgeDelay=2.75, splicedDodgeAnims=dodgeAnims, showDamageExtraTime=1.4) return Parallel(suitTrack, toonTrack, propTrack) def doEvictionNotice(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] paper = globalPropPool.getProp('shredder-paper') suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.04, 0.15, -1.38), VBase3(10.584, -11.945, 18.316)] propTrack = Sequence(getPropAppearTrack(paper, suit.getRightHand(), posPoints, 0.8, MovieUtil.PNT3_ONE, scaleUpTime=0.5)) propTrack.append(Wait(1.73)) hitPoint = __toonFacePoint(toon, parent=battle) hitPoint.setX(hitPoint.getX() - 1.4) missPoint = __toonGroundPoint(attack, toon, 0.7, parent=battle) missPoint.setX(missPoint.getX() - 1.1) propTrack.append(getPropThrowTrack(attack, paper, [hitPoint], [missPoint], parent=battle)) toonTrack = getToonTrack(attack, 3.4, ['conked'], 2.8, ['jump']) return Parallel(suitTrack, toonTrack, propTrack) def doWithdrawal(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect('Withdrawal') BattleParticles.setEffectTexture(particleEffect, 'snow-particle') suitTrack = getSuitAnimTrack(attack) partTrack = getPartTrack(particleEffect, 1e-05, suitTrack.getDuration() + 1.2, [particleEffect, suit, 0]) toonTrack = getToonTrack(attack, 1.2, ['cringe'], 0.2, splicedDodgeAnims=[['duck', 1e-05, 0.8]], showMissedExtraTime=0.8) headParts = toon.getHeadParts() torsoParts = toon.getTorsoParts() legsParts = toon.getLegsParts() def changeColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.setColorScale, Vec4(0, 0, 0, 1))) return track def resetColor(parts): track = Parallel() for partNum in xrange(0, parts.getNumPaths()): nextPart = parts.getPath(partNum) track.append(Func(nextPart.clearColorScale)) return track soundTrack = getSoundTrack('SA_withdrawl.ogg', delay=1.4, node=suit) if dmg > 0: colorTrack = Sequence() colorTrack.append(Wait(1.6)) colorTrack.append(Func(battle.movie.needRestoreColor)) colorTrack.append(Parallel(changeColor(headParts), changeColor(torsoParts), changeColor(legsParts))) colorTrack.append(Wait(2.9)) colorTrack.append(resetColor(headParts)) colorTrack.append(resetColor(torsoParts)) colorTrack.append(resetColor(legsParts)) colorTrack.append(Func(battle.movie.clearRestoreColor)) return Parallel(suitTrack, partTrack, toonTrack, soundTrack, colorTrack) else: return Parallel(suitTrack, partTrack, toonTrack, soundTrack) def doJargon(attack): suit = attack['suit'] battle = attack['battle'] BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect(file='jargonSpray') particleEffect2 = BattleParticles.createParticleEffect(file='jargonSpray') particleEffect3 = BattleParticles.createParticleEffect(file='jargonSpray') particleEffect4 = BattleParticles.createParticleEffect(file='jargonSpray') BattleParticles.setEffectTexture(particleEffect, 'jargon-brow', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect2, 'jargon-deep', color=Vec4(0, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect3, 'jargon-hoop', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect4, 'jargon-ipo', color=Vec4(0, 0, 0, 1)) damageDelay = 2.2 dodgeDelay = 1.5 partDelay = 1.1 partInterval = 1.2 suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, partDelay + partInterval * 0, 2, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, partDelay + partInterval * 1, 2, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, partDelay + partInterval * 2, 2, [particleEffect3, suit, 0]) partTrack4 = getPartTrack(particleEffect4, partDelay + partInterval * 3, 1.0, [particleEffect4, suit, 0]) damageAnims = [] damageAnims.append(['conked', 0.0001, 0, 0.4]) damageAnims.append(['conked', 0.0001, 2.7, 0.85]) damageAnims.append(['conked', 0.0001, 0.4, 0.09]) damageAnims.append(['conked', 0.0001, 0.4, 0.09]) damageAnims.append(['conked', 0.0001, 0.4, 0.66]) damageAnims.append(['conked', 0.0001, 0.4, 0.09]) damageAnims.append(['conked', 0.0001, 0.4, 0.09]) damageAnims.append(['conked', 0.0001, 0.4, 0.86]) damageAnims.append(['conked', 0.0001, 0.4, 0.14]) damageAnims.append(['conked', 0.0001, 0.4, 0.14]) damageAnims.append(['conked', 0.0001, 0.4]) dodgeAnims = [['duck', 0.0001, 1.2], ['duck', 0.0001, 1.3]] toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, splicedDodgeAnims=dodgeAnims, showMissedExtraTime=1.6, showDamageExtraTime=0.7) soundTrack = getSoundTrack('SA_jargon.ogg', delay=2.1, node=suit) return Parallel(suitTrack, toonTrack, soundTrack, partTrack, partTrack2, partTrack3, partTrack4) def doMumboJumbo(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] BattleParticles.loadParticles() particleEffect = BattleParticles.createParticleEffect(file='mumboJumboSpray') particleEffect2 = BattleParticles.createParticleEffect(file='mumboJumboSpray') particleEffect3 = BattleParticles.createParticleEffect(file='mumboJumboSmother') particleEffect4 = BattleParticles.createParticleEffect(file='mumboJumboSmother') particleEffect5 = BattleParticles.createParticleEffect(file='mumboJumboSmother') BattleParticles.setEffectTexture(particleEffect, 'mumbojumbo-boiler', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect2, 'mumbojumbo-creative', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect3, 'mumbojumbo-deben', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect4, 'mumbojumbo-high', color=Vec4(1, 0, 0, 1)) BattleParticles.setEffectTexture(particleEffect5, 'mumbojumbo-iron', color=Vec4(1, 0, 0, 1)) suitTrack = getSuitTrack(attack) partTrack = getPartTrack(particleEffect, 2.5, 2, [particleEffect, suit, 0]) partTrack2 = getPartTrack(particleEffect2, 2.5, 2, [particleEffect2, suit, 0]) partTrack3 = getPartTrack(particleEffect3, 3.3, 1.7, [particleEffect3, toon, 0]) partTrack4 = getPartTrack(particleEffect4, 3.3, 1.7, [particleEffect4, toon, 0]) partTrack5 = getPartTrack(particleEffect5, 3.3, 1.7, [particleEffect5, toon, 0]) toonTrack = getToonTrack(attack, 3.2, ['cringe'], 2.2, ['sidestep']) soundTrack = getSoundTrack('SA_mumbo_jumbo.ogg', delay=2.5, node=suit) if dmg > 0: return Parallel(suitTrack, toonTrack, soundTrack, partTrack, partTrack2, partTrack3, partTrack4, partTrack5) else: return Parallel(suitTrack, toonTrack, soundTrack, partTrack, partTrack2) def doGuiltTrip(attack): suit = attack['suit'] battle = attack['battle'] centerColor = Vec4(1.0, 0.2, 0.2, 0.9) edgeColor = Vec4(0.9, 0.9, 0.9, 0.4) powerBar1 = BattleParticles.createParticleEffect(file='guiltTrip') powerBar2 = BattleParticles.createParticleEffect(file='guiltTrip') powerBar1.setPos(0, 6.1, 0.4) powerBar1.setHpr(-90, 0, 0) powerBar2.setPos(0, 6.1, 0.4) powerBar2.setHpr(90, 0, 0) powerBar1.setScale(5) powerBar2.setScale(5) powerBar1Particles = powerBar1.getParticlesNamed('particles-1') powerBar2Particles = powerBar2.getParticlesNamed('particles-1') powerBar1Particles.renderer.setCenterColor(centerColor) powerBar1Particles.renderer.setEdgeColor(edgeColor) powerBar2Particles.renderer.setCenterColor(centerColor) powerBar2Particles.renderer.setEdgeColor(edgeColor) waterfallEffect = BattleParticles.createParticleEffect('Waterfall') waterfallEffect.setScale(11) waterfallParticles = waterfallEffect.getParticlesNamed('particles-1') waterfallParticles.renderer.setCenterColor(centerColor) waterfallParticles.renderer.setEdgeColor(edgeColor) suitTrack = getSuitAnimTrack(attack) def getPowerTrack(effect, suit = suit, battle = battle): partTrack = Sequence(Wait(0.7), Func(battle.movie.needRestoreParticleEffect, effect), Func(effect.start, suit), Wait(0.4), LerpPosInterval(effect, 1.0, Point3(0, 15, 0.4)), LerpFunctionInterval(effect.setAlphaScale, fromData=1, toData=0, duration=0.4), Func(effect.cleanup), Func(battle.movie.clearRestoreParticleEffect, effect)) return partTrack partTrack1 = getPowerTrack(powerBar1) partTrack2 = getPowerTrack(powerBar2) waterfallTrack = getPartTrack(waterfallEffect, 0.6, 0.6, [waterfallEffect, suit, 0]) toonTracks = getToonTracks(attack, 1.5, ['slip-forward'], 0.86, ['jump']) soundTrack = getSoundTrack('SA_guilt_trip.ogg', delay=1.1, node=suit) return Parallel(suitTrack, partTrack1, partTrack2, soundTrack, waterfallTrack, toonTracks) def doRestrainingOrder(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] paper = globalPropPool.getProp('shredder-paper') suitTrack = getSuitTrack(attack) posPoints = [Point3(-0.04, 0.15, -1.38), VBase3(10.584, -11.945, 18.316)] propTrack = Sequence(getPropAppearTrack(paper, suit.getRightHand(), posPoints, 0.8, MovieUtil.PNT3_ONE, scaleUpTime=0.5)) propTrack.append(Wait(1.73)) hitPoint = __toonFacePoint(toon, parent=battle) hitPoint.setX(hitPoint.getX() - 1.4) missPoint = __toonGroundPoint(attack, toon, 0.7, parent=battle) missPoint.setX(missPoint.getX() - 1.1) propTrack.append(getPropThrowTrack(attack, paper, [hitPoint], [missPoint], parent=battle)) damageAnims = [['conked', 0.01, 0.3, 0.2], ['struggle', 0.01, 0.2]] toonTrack = getToonTrack(attack, damageDelay=3.4, splicedDamageAnims=damageAnims, dodgeDelay=2.8, dodgeAnimNames=['sidestep']) if dmg > 0: restraintCloud = BattleParticles.createParticleEffect(file='restrainingOrderCloud') restraintCloud.setPos(hitPoint.getX(), hitPoint.getY() + 0.5, hitPoint.getZ()) cloudTrack = getPartTrack(restraintCloud, 3.5, 0.2, [restraintCloud, battle, 0]) return Parallel(suitTrack, cloudTrack, toonTrack, propTrack) else: return Parallel(suitTrack, toonTrack, propTrack) def doSpin(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] damageDelay = 1.7 sprayEffect = BattleParticles.createParticleEffect(file='spinSpray') spinEffect1 = BattleParticles.createParticleEffect(file='spinEffect') spinEffect2 = BattleParticles.createParticleEffect(file='spinEffect') spinEffect3 = BattleParticles.createParticleEffect(file='spinEffect') spinEffect1.reparentTo(toon) spinEffect2.reparentTo(toon) spinEffect3.reparentTo(toon) height1 = toon.getHeight() * (random.random() * 0.2 + 0.7) height2 = toon.getHeight() * (random.random() * 0.2 + 0.4) height3 = toon.getHeight() * (random.random() * 0.2 + 0.1) spinEffect1.setPos(0.8, -0.7, height1) spinEffect1.setHpr(0, 0, -random.random() * 10 - 85) spinEffect1.setHpr(spinEffect1, 0, 50, 0) spinEffect2.setPos(0.8, -0.7, height2) spinEffect2.setHpr(0, 0, -random.random() * 10 - 85) spinEffect2.setHpr(spinEffect2, 0, 50, 0) spinEffect3.setPos(0.8, -0.7, height3) spinEffect3.setHpr(0, 0, -random.random() * 10 - 85) spinEffect3.setHpr(spinEffect3, 0, 50, 0) spinEffect1.wrtReparentTo(battle) spinEffect2.wrtReparentTo(battle) spinEffect3.wrtReparentTo(battle) suitTrack = getSuitTrack(attack) sprayTrack = getPartTrack(sprayEffect, 1.0, 1.9, [sprayEffect, suit, 0]) spinTrack1 = getPartTrack(spinEffect1, 2.1, 3.9, [spinEffect1, battle, 0]) spinTrack2 = getPartTrack(spinEffect2, 2.1, 3.9, [spinEffect2, battle, 0]) spinTrack3 = getPartTrack(spinEffect3, 2.1, 3.9, [spinEffect3, battle, 0]) damageAnims = [] damageAnims.append(['duck', 0.01, 0.01, 1.1]) damageAnims.extend(getSplicedLerpAnims('think', 0.66, 1.1, startTime=2.26)) damageAnims.extend(getSplicedLerpAnims('think', 0.66, 1.1, startTime=2.26)) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=0.91, dodgeAnimNames=['sidestep'], showDamageExtraTime=2.1, showMissedExtraTime=1.0) if dmg > 0: toonSpinTrack = Sequence(Wait(damageDelay + 0.9), LerpHprInterval(toon, 0.7, Point3(-10, 0, 0)), LerpHprInterval(toon, 0.5, Point3(-30, 0, 0)), LerpHprInterval(toon, 0.2, Point3(-60, 0, 0)), LerpHprInterval(toon, 0.7, Point3(-700, 0, 0)), LerpHprInterval(toon, 1.0, Point3(-1310, 0, 0)), LerpHprInterval(toon, 0.4, toon.getHpr()), Wait(0.5)) return Parallel(suitTrack, sprayTrack, toonTrack, toonSpinTrack, spinTrack1, spinTrack2, spinTrack3) else: return Parallel(suitTrack, sprayTrack, toonTrack) def doLegalese(attack): suit = attack['suit'] BattleParticles.loadParticles() sprayEffect1 = BattleParticles.createParticleEffect(file='legaleseSpray') sprayEffect2 = BattleParticles.createParticleEffect(file='legaleseSpray') sprayEffect3 = BattleParticles.createParticleEffect(file='legaleseSpray') color = Vec4(0.4, 0, 0, 1) BattleParticles.setEffectTexture(sprayEffect1, 'legalese-hc', color=color) BattleParticles.setEffectTexture(sprayEffect2, 'legalese-qpq', color=color) BattleParticles.setEffectTexture(sprayEffect3, 'legalese-vd', color=color) partDelay = 1.3 partDuration = 1.15 damageDelay = 1.9 dodgeDelay = 1.1 suitTrack = getSuitTrack(attack) sprayTrack1 = getPartTrack(sprayEffect1, partDelay, partDuration, [sprayEffect1, suit, 0]) sprayTrack2 = getPartTrack(sprayEffect2, partDelay + 0.8, partDuration, [sprayEffect2, suit, 0]) sprayTrack3 = getPartTrack(sprayEffect3, partDelay + 1.6, partDuration, [sprayEffect3, suit, 0]) damageAnims = [] damageAnims.append(['cringe', 1e-05, 0.3, 0.8]) damageAnims.append(['cringe', 1e-05, 0.3, 0.8]) damageAnims.append(['cringe', 1e-05, 0.3]) toonTrack = getToonTrack(attack, damageDelay=damageDelay, splicedDamageAnims=damageAnims, dodgeDelay=dodgeDelay, dodgeAnimNames=['sidestep'], showMissedExtraTime=0.8) return Parallel(suitTrack, toonTrack, sprayTrack1, sprayTrack2, sprayTrack3) def doPeckingOrder(attack): suit = attack['suit'] battle = attack['battle'] target = attack['target'] toon = target['toon'] dmg = target['hp'] throwDuration = 3.03 throwDelay = 3.2 suitTrack = getSuitTrack(attack) numBirds = random.randint(4, 7) birdTracks = Parallel() propDelay = 1.5 for i in xrange(0, numBirds): next = globalPropPool.getProp('bird') next.setScale(0.01) next.reparentTo(suit.getRightHand()) next.setPos(random.random() * 0.6 - 0.3, random.random() * 0.6 - 0.3, random.random() * 0.6 - 0.3) if dmg > 0: hitPoint = Point3(random.random() * 5 - 2.5, random.random() * 2 - 1 - 6, random.random() * 3 - 1.5 + toon.getHeight() - 0.9) else: hitPoint = Point3(random.random() * 2 - 1, random.random() * 4 - 2 - 15, random.random() * 4 - 2 + 2.2) birdTrack = Sequence(Wait(throwDelay), Func(battle.movie.needRestoreRenderProp, next), Func(next.wrtReparentTo, battle), Func(next.setHpr, Point3(90, 20, 0)), LerpPosInterval(next, 1.1, hitPoint)) scaleTrack = Sequence(Wait(throwDelay), LerpScaleInterval(next, 0.15, Point3(9, 9, 9))) birdTracks.append(Sequence(Parallel(birdTrack, scaleTrack), Func(MovieUtil.removeProp, next))) damageAnims = [] damageAnims.append(['cringe', 0.01, 0.14, 0.21]) damageAnims.append(['cringe', 0.01, 0.14, 0.13]) damageAnims.append(['cringe', 0.01, 0.43]) toonTrack = getToonTrack(attack, damageDelay=4.2, splicedDamageAnims=damageAnims, dodgeDelay=2.8, dodgeAnimNames=['sidestep'], showMissedExtraTime=1.1) return Parallel(suitTrack, toonTrack, birdTracks)