from direct.fsm import StateData from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State import TTEmote from otp.avatar import Emote class Motion(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('Motion') def __init__(self, toon): self.lt = toon self.doneEvent = 'motionDone' StateData.StateData.__init__(self, self.doneEvent) self.fsm = ClassicFSM.ClassicFSM('Motion', [State.State('off', self.enterOff, self.exitOff), State.State('neutral', self.enterNeutral, self.exitNeutral), State.State('walk', self.enterWalk, self.exitWalk), State.State('run', self.enterRun, self.exitRun), State.State('sad-neutral', self.enterSadNeutral, self.exitSadNeutral), State.State('sad-walk', self.enterSadWalk, self.exitSadWalk), State.State('catch-neutral', self.enterCatchNeutral, self.exitCatchNeutral), State.State('catch-run', self.enterCatchRun, self.exitCatchRun), State.State('catch-eatneutral', self.enterCatchEatNeutral, self.exitCatchEatNeutral), State.State('catch-eatnrun', self.enterCatchEatNRun, self.exitCatchEatNRun)], 'off', 'off') self.fsm.enterInitialState() def delete(self): del self.fsm def load(self): pass def unload(self): pass def enter(self): self.notify.debug('enter') def exit(self): self.fsm.requestFinalState() def enterOff(self, rate = 0): self.notify.debug('enterOff') def exitOff(self): pass def enterNeutral(self, rate = 0): self.notify.debug('enterNeutral') def exitNeutral(self): self.notify.debug('exitNeutral') def enterWalk(self, rate = 0): self.notify.debug('enterWalk') Emote.globalEmote.disableBody(self.lt, 'enterWalk') def exitWalk(self): self.notify.debug('exitWalk') Emote.globalEmote.releaseBody(self.lt, 'exitWalk') def enterRun(self, rate = 0): self.notify.debug('enterRun') Emote.globalEmote.disableBody(self.lt, 'enterRun') def exitRun(self): self.notify.debug('exitRun') Emote.globalEmote.releaseBody(self.lt, 'exitRun') def enterSadNeutral(self, rate = 0): self.notify.debug('enterSadNeutral') def exitSadNeutral(self): self.notify.debug('exitSadNeutral') def enterSadWalk(self, rate = 0): self.notify.debug('enterSadWalk') def exitSadWalk(self): pass def enterCatchNeutral(self, rate = 0): self.notify.debug('enterCatchNeutral') def exitCatchNeutral(self): self.notify.debug('exitCatchNeutral') def enterCatchRun(self, rate = 0): self.notify.debug('enterCatchRun') def exitCatchRun(self): self.notify.debug('exitCatchRun') def enterCatchEatNeutral(self, rate = 0): self.notify.debug('enterCatchEatNeutral') def exitCatchEatNeutral(self): self.notify.debug('exitCatchEatNeutral') def enterCatchEatNRun(self, rate = 0): self.notify.debug('enterCatchEatNRun') def exitCatchEatNRun(self): self.notify.debug('exitCatchEatNRun') def setState(self, anim, rate): toon = self.lt if toon.playingAnim != anim: self.fsm.request(anim, [rate])