from direct.directnotify.DirectNotifyGlobal import * from toontown.building import DistributedBuildingMgrAI from toontown.dna.DNAParser import DNAStorage, DNAGroup, DNAVisGroup from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI from toontown.hood import ZoneUtil from toontown.safezone import TreasureGlobals from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI from toontown.fishing.DistributedPondBingoManagerAI import DistributedPondBingoManagerAI from toontown.safezone.DistributedPartyGateAI import DistributedPartyGateAI from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI from toontown.suit import DistributedSuitPlannerAI from toontown.toon import NPCToons from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals class HoodAI: notify = directNotify.newCategory('HoodAI') notify.setInfo(True) def __init__(self, air, zoneId, canonicalHoodId): self.air = air self.zoneId = zoneId self.canonicalHoodId = canonicalHoodId self.fishingPonds = [] self.partyGates = [] self.treasurePlanner = None self.buildingManagers = [] self.suitPlanners = [] for zoneId in self.getZoneTable(): self.notify.info('Creating objects... ' + self.getLocationName(zoneId)) dnaFileName = self.air.lookupDNAFileName(zoneId) dnaStore = DNAStorage() dnaData = simbase.air.loadDNAFileAI(dnaStore, dnaFileName) self.air.dnaStoreMap[zoneId] = dnaStore self.air.dnaDataMap[zoneId] = dnaData def getZoneTable(self): zoneTable = [self.zoneId] zoneTable.extend(ToontownGlobals.HoodHierarchy.get(self.canonicalHoodId, [])) return zoneTable def getLocationName(self, zoneId): lookupTable = ToontownGlobals.hoodNameMap isStreet = (zoneId%1000) != 0 if isStreet: lookupTable = TTLocalizer.GlobalStreetNames name = lookupTable.get(zoneId, '') if isStreet: return '%s, %s' % (self.getLocationName(self.zoneId), name[2]) return name[2] def startup(self): if self.air.wantFishing: self.createFishingPonds() if self.air.wantParties: self.createPartyPeople() if simbase.config.GetBool('want-treasure-planners', True): self.createTreasurePlanner() self.createBuildingManagers() if simbase.config.GetBool('want-suit-planners', True): self.createSuitPlanners() def shutdown(self): if self.treasurePlanner: self.treasurePlanner.stop() self.treasurePlanner.deleteAllTreasuresNow() self.treasurePlanner = None for suitPlanner in self.suitPlanners: suitPlanner.requestDelete() del self.air.suitPlanners[suitPlanner.zoneId] self.suitPlanners = [] for buildingManager in self.buildingManagers: buildingManager.cleanup() del self.air.buildingManagers[buildingManager.branchId] self.buildingManagers = [] del self.fishingPonds for distObj in self.doId2do.values(): distObj.requestDelete() def findFishingPonds(self, dnaGroup, zoneId, area): fishingPonds = [] fishingPondGroups = [] if isinstance(dnaGroup, DNAGroup) and ('fishing_pond' in dnaGroup.getName()): fishingPondGroups.append(dnaGroup) fishingPond = DistributedFishingPondAI(simbase.air) fishingPond.setArea(area) fishingPond.generateWithRequired(zoneId) fishingPond.start() fishingPond.bingoMgr = DistributedPondBingoManagerAI(simbase.air) fishingPond.bingoMgr.setPondDoId(fishingPond.getDoId()) fishingPond.bingoMgr.generateWithRequired(zoneId) fishingPond.bingoMgr.initTasks() fishingPonds.append(fishingPond) elif isinstance(dnaGroup, DNAVisGroup): zoneId = int(dnaGroup.getName().split(':')[0]) for i in xrange(dnaGroup.getNumChildren()): (foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaGroup.at(i), zoneId, area) fishingPonds.extend(foundFishingPonds) fishingPondGroups.extend(foundFishingPondGroups) return (fishingPonds, fishingPondGroups) def findFishingSpots(self, dnaGroup, fishingPond): fishingSpots = [] if isinstance(dnaGroup, DNAGroup) and ('fishing_spot' in dnaGroup.getName()): fishingSpot = DistributedFishingSpotAI(simbase.air) fishingSpot.setPondDoId(fishingPond.doId) x, y, z = dnaGroup.getPos() h, p, r = dnaGroup.getHpr() fishingSpot.setPosHpr(x, y, z, h, p, r) fishingSpot.generateWithRequired(fishingPond.zoneId) fishingSpots.append(fishingSpot) for i in xrange(dnaGroup.getNumChildren()): foundFishingSpots = self.findFishingSpots(dnaGroup.at(i), fishingPond) fishingSpots.extend(foundFishingSpots) return fishingSpots def createFishingPonds(self): self.fishingPonds = [] fishingPondGroups = [] for zoneId in self.getZoneTable(): dnaData = self.air.dnaDataMap.get(zoneId, None) if dnaData.getName() == 'root': area = ZoneUtil.getCanonicalZoneId(zoneId) (foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaData, zoneId, area) self.fishingPonds.extend(foundFishingPonds) fishingPondGroups.extend(foundFishingPondGroups) for fishingPond in self.fishingPonds: NPCToons.createNpcsInZone(self.air, fishingPond.zoneId) fishingSpots = [] for (dnaGroup, fishingPond) in zip(fishingPondGroups, self.fishingPonds): fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond)) def findPartyGates(self, dnaGroup, zoneId): partyGates = [] if isinstance(dnaGroup, DNAGroup) and ('prop_party_gate' in dnaGroup.getName()): partyGate = DistributedPartyGateAI(simbase.air) partyGate.setArea(zoneId) partyGate.generateWithRequired(zoneId) partyGates.append(partyGates) for i in xrange(dnaGroup.getNumChildren()): foundPartyGates = self.findPartyGates(dnaGroup.at(i), zoneId) partyGates.extend(foundPartyGates) return partyGates def createPartyPeople(self): self.partyGates = [] for zoneId in self.getZoneTable(): dnaData = self.air.dnaDataMap.get(zoneId, None) if dnaData.getName() == 'root': foundPartyGates = self.findPartyGates(dnaData, zoneId) self.partyGates.extend(foundPartyGates) def createTreasurePlanner(self): spawnInfo = TreasureGlobals.SafeZoneTreasureSpawns.get(self.canonicalHoodId) if not spawnInfo: return treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = spawnInfo self.treasurePlanner = SZTreasurePlannerAI( self.canonicalHoodId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures) self.treasurePlanner.start() def createBuildingManagers(self): for zoneId in self.getZoneTable(): dnaStore = self.air.dnaStoreMap[zoneId] buildingManager = DistributedBuildingMgrAI.DistributedBuildingMgrAI( self.air, zoneId, dnaStore, self.air.trophyMgr) self.buildingManagers.append(buildingManager) self.air.buildingManagers[zoneId] = buildingManager def createSuitPlanners(self): for zoneId in self.getZoneTable(): if zoneId == self.zoneId: continue suitPlanner = DistributedSuitPlannerAI.DistributedSuitPlannerAI(self.air, zoneId) suitPlanner.generateWithRequired(zoneId) suitPlanner.d_setZoneId(zoneId) suitPlanner.initTasks() self.suitPlanners.append(suitPlanner) self.air.suitPlanners[zoneId] = suitPlanner