from ToontownGlobals import * import math import TTLocalizer BattleCamFaceOffFov = 30.0 BattleCamFaceOffPos = Point3(0, -10, 4) BattleCamDefaultPos = Point3(0, -8.6, 16.5) BattleCamDefaultHpr = Vec3(0, -61, 0) BattleCamDefaultFov = 80.0 BattleCamMenuFov = 65.0 BattleCamJoinPos = Point3(0, -12, 13) BattleCamJoinHpr = Vec3(0, -45, 0) SkipMovie = 0 BaseHp = 15 Tracks = TTLocalizer.BattleGlobalTracks NPCTracks = TTLocalizer.BattleGlobalNPCTracks TrackColors = ((211 / 255.0, 148 / 255.0, 255 / 255.0), (249 / 255.0, 255 / 255.0, 93 / 255.0), (79 / 255.0, 190 / 255.0, 76 / 255.0), (93 / 255.0, 108 / 255.0, 239 / 255.0), (255 / 255.0, 145 / 255.0, 66 / 255.0), (255 / 255.0, 65 / 255.0, 199 / 255.0), (67 / 255.0, 243 / 255.0, 255 / 255.0)) HEAL_TRACK = 0 TRAP_TRACK = 1 LURE_TRACK = 2 SOUND_TRACK = 3 THROW_TRACK = 4 SQUIRT_TRACK = 5 DROP_TRACK = 6 NPC_RESTOCK_GAGS = 7 NPC_TOONS_HIT = 8 NPC_COGS_MISS = 9 MIN_TRACK_INDEX = 0 MAX_TRACK_INDEX = 6 MIN_LEVEL_INDEX = 0 MAX_LEVEL_INDEX = 6 MAX_UNPAID_LEVEL_INDEX = 4 LAST_REGULAR_GAG_LEVEL = 5 UBER_GAG_LEVEL_INDEX = 6 NUM_GAG_TRACKS = 7 PropTypeToTrackBonus = {AnimPropTypes.Hydrant: SQUIRT_TRACK, AnimPropTypes.Mailbox: THROW_TRACK, AnimPropTypes.Trashcan: HEAL_TRACK} Levels = [[0, 20, 200, 800, 2000, 6000, 10000], [0, 20, 100, 800, 2000, 6000, 10000], [0, 20, 100, 800, 2000, 6000, 10000], [0, 40, 200, 1000, 2500, 7500, 10000], [0, 10, 50, 400, 2000, 6000, 10000], [0, 10, 50, 400, 2000, 6000, 10000], [0, 20, 100, 500, 2000, 6000, 10000]] regMaxSkill = 10000 UberSkill = 500 MaxSkill = UberSkill + regMaxSkill UnpaidMaxSkills = [Levels[0][1] - 1, Levels[1][1] - 1, Levels[2][1] - 1, Levels[3][1] - 1, Levels[4][4] - 1, Levels[5][4] - 1, Levels[6][1] - 1] ExperienceCap = 300 MaxToonAcc = 95 StartingLevel = 0 CarryLimits = (((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1)), ((5, 0, 0, 0, 0, 0, 0), (7, 3, 0, 0, 0, 0, 0), (10, 7, 3, 0, 0, 0, 0), (15, 10, 7, 3, 0, 0, 0), (15, 15, 10, 5, 3, 0, 0), (20, 15, 15, 10, 5, 2, 0), (20, 15, 15, 10, 5, 2, 1)), ((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1)), ((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1)), ((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1)), ((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1)), ((10, 0, 0, 0, 0, 0, 0), (10, 5, 0, 0, 0, 0, 0), (15, 10, 5, 0, 0, 0, 0), (20, 15, 10, 5, 0, 0, 0), (25, 20, 15, 10, 3, 0, 0), (30, 25, 20, 15, 7, 3, 0), (30, 25, 20, 15, 7, 3, 1))) MaxProps = ((15, 40), (30, 60), (75, 80)) DLF_SKELECOG = 1 DLF_FOREMAN = 2 DLF_VP = 4 DLF_CFO = 8 DLF_SUPERVISOR = 16 DLF_VIRTUAL = 32 DLF_REVIVES = 64 pieNames = ['tart', 'fruitpie-slice', 'creampie-slice', 'fruitpie', 'creampie', 'birthday-cake', 'wedding-cake', 'lawbook'] AvProps = (('feather', 'bullhorn', 'lipstick', 'bamboocane', 'pixiedust', 'baton', 'baton'), ('banana', 'rake', 'marbles', 'quicksand', 'trapdoor', 'tnt', 'traintrack'), ('1dollar', 'smmagnet', '5dollar', 'bigmagnet', '10dollar', 'hypnogogs', 'hypnogogs'), ('bikehorn', 'whistle', 'bugle', 'aoogah', 'elephant', 'foghorn', 'singing'), ('cupcake', 'fruitpieslice', 'creampieslice', 'fruitpie', 'creampie', 'cake', 'cake'), ('flower', 'waterglass', 'waterballoon', 'bottle', 'firehose', 'stormcloud', 'stormcloud'), ('flowerpot', 'sandbag', 'anvil', 'weight', 'safe', 'piano', 'piano')) AvPropsNew = (('inventory_feather', 'inventory_megaphone', 'inventory_lipstick', 'inventory_bamboo_cane', 'inventory_pixiedust', 'inventory_juggling_cubes', 'inventory_ladder'), ('inventory_bannana_peel', 'inventory_rake', 'inventory_marbles', 'inventory_quicksand_icon', 'inventory_trapdoor', 'inventory_tnt', 'inventory_traintracks'), ('inventory_1dollarbill', 'inventory_small_magnet', 'inventory_5dollarbill', 'inventory_big_magnet', 'inventory_10dollarbill', 'inventory_hypno_goggles', 'inventory_screen'), ('inventory_bikehorn', 'inventory_whistle', 'inventory_bugle', 'inventory_aoogah', 'inventory_elephant', 'inventory_fog_horn', 'inventory_opera_singer'), ('inventory_tart', 'inventory_fruit_pie_slice', 'inventory_cream_pie_slice', 'inventory_fruitpie', 'inventory_creampie', 'inventory_cake', 'inventory_wedding'), ('inventory_squirt_flower', 'inventory_glass_of_water', 'inventory_water_gun', 'inventory_seltzer_bottle', 'inventory_firehose', 'inventory_storm_cloud', 'inventory_geyser'), ('inventory_flower_pot', 'inventory_sandbag', 'inventory_anvil', 'inventory_weight', 'inventory_safe_box', 'inventory_piano', 'inventory_ship')) AvPropStrings = TTLocalizer.BattleGlobalAvPropStrings AvPropStringsSingular = TTLocalizer.BattleGlobalAvPropStringsSingular AvPropStringsPlural = TTLocalizer.BattleGlobalAvPropStringsPlural AvPropAccuracy = ((70, 70, 70, 70, 70, 70, 100), (0, 0, 0, 0, 0, 0, 0), (50, 50, 60, 60, 70, 70, 90), (95, 95, 95, 95, 95, 95, 95), (75, 75, 75, 75, 75, 75, 75), (95, 95, 95, 95, 95, 95, 95), (50, 50, 50, 50, 50, 50, 50)) AvLureBonusAccuracy = (60, 60, 70, 70, 80, 80, 100) AvTrackAccStrings = TTLocalizer.BattleGlobalAvTrackAccStrings AvPropDamage = ((((8, 10), (Levels[0][0], Levels[0][1])), ((15, 18), (Levels[0][1], Levels[0][2])), ((25, 30), (Levels[0][2], Levels[0][3])), ((40, 45), (Levels[0][3], Levels[0][4])), ((45, 60), (Levels[0][4], Levels[0][5])), ((75, 95), (Levels[0][5], Levels[0][6])), ((210, 210), (Levels[0][6], MaxSkill))), (((10, 12), (Levels[1][0], Levels[1][1])), ((18, 20), (Levels[1][1], Levels[1][2])), ((30, 35), (Levels[1][2], Levels[1][3])), ((45, 50), (Levels[1][3], Levels[1][4])), ((60, 70), (Levels[1][4], Levels[1][5])), ((90, 180), (Levels[1][5], Levels[1][6])), ((195, 195), (Levels[1][6], MaxSkill))), (((0, 0), (0, 0)), ((0, 0), (0, 0)), ((0, 0), (0, 0)), ((0, 0), (0, 0)), ((0, 0), (0, 0)), ((0, 0), (0, 0)), ((0, 0), (0, 0))), (((3, 4), (Levels[3][0], Levels[3][1])), ((5, 7), (Levels[3][1], Levels[3][2])), ((9, 11), (Levels[3][2], Levels[3][3])), ((14, 16), (Levels[3][3], Levels[3][4])), ((19, 21), (Levels[3][4], Levels[3][5])), ((25, 45), (Levels[3][5], Levels[3][6])), ((90, 90), (Levels[3][6], MaxSkill))), (((4, 6), (Levels[4][0], Levels[4][1])), ((8, 10), (Levels[4][1], Levels[4][2])), ((14, 17), (Levels[4][2], Levels[4][3])), ((24, 27), (Levels[4][3], Levels[4][4])), ((36, 40), (Levels[4][4], Levels[4][5])), ((48, 100), (Levels[4][5], Levels[4][6])), ((120, 120), (Levels[4][6], MaxSkill))), (((3, 4), (Levels[5][0], Levels[5][1])), ((6, 8), (Levels[5][1], Levels[5][2])), ((10, 12), (Levels[5][2], Levels[5][3])), ((18, 21), (Levels[5][3], Levels[5][4])), ((27, 30), (Levels[5][4], Levels[5][5])), ((36, 80), (Levels[5][5], Levels[5][6])), ((105, 105), (Levels[5][6], MaxSkill))), (((10, 10), (Levels[6][0], Levels[6][1])), ((18, 18), (Levels[6][1], Levels[6][2])), ((30, 30), (Levels[6][2], Levels[6][3])), ((45, 45), (Levels[6][3], Levels[6][4])), ((60, 60), (Levels[6][4], Levels[6][5])), ((85, 170), (Levels[6][5], Levels[6][6])), ((180, 180), (Levels[6][6], MaxSkill)))) ATK_SINGLE_TARGET = 0 ATK_GROUP_TARGET = 1 AvPropTargetCat = ((ATK_SINGLE_TARGET, ATK_GROUP_TARGET, ATK_SINGLE_TARGET, ATK_GROUP_TARGET, ATK_SINGLE_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET), (ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET), (ATK_GROUP_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET, ATK_GROUP_TARGET), (ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_SINGLE_TARGET, ATK_GROUP_TARGET)) AvPropTarget = (0, 3, 0, 2, 3, 3, 3) def getAvPropDamage(attackTrack, attackLevel, exp, organicBonus = False, propBonus = False, propAndOrganicBonusStack = False): minD = AvPropDamage[attackTrack][attackLevel][0][0] maxD = AvPropDamage[attackTrack][attackLevel][0][1] minE = AvPropDamage[attackTrack][attackLevel][1][0] maxE = AvPropDamage[attackTrack][attackLevel][1][1] expVal = min(exp, maxE) expPerHp = float(maxE - minE + 1) / float(maxD - minD + 1) damage = math.floor((expVal - minE) / expPerHp) + minD if damage <= 0: damage = minD if propAndOrganicBonusStack: originalDamage = damage if organicBonus: damage += getDamageBonus(originalDamage) if propBonus: damage += getDamageBonus(originalDamage) elif organicBonus or propBonus: damage += getDamageBonus(damage) return damage def getDamageBonus(normal): bonus = int(normal * 0.1) if bonus < 1 and normal > 0: bonus = 1 return bonus def isGroup(track, level): return AvPropTargetCat[AvPropTarget[track]][level] def getCreditMultiplier(floorIndex): return 1 + floorIndex * 0.5 def getFactoryCreditMultiplier(factoryId): if factoryId == SellbotMegaCorpInt: return 6.0 return 2.0 def getFactoryMeritMultiplier(factoryId): return 4.0 def getMintCreditMultiplier(mintId): return {CashbotMintIntA: 2.0, CashbotMintIntB: 2.5, CashbotMintIntC: 3.0}.get(mintId, 1.0) def getStageCreditMultiplier(floor): return getCreditMultiplier(floor) def getCountryClubCreditMultiplier(countryClubId): return {BossbotCountryClubIntA: 2.0, BossbotCountryClubIntB: 2.5, BossbotCountryClubIntC: 3.0}.get(countryClubId, 1.0) def getBossBattleCreditMultiplier(battleNumber): return 1 + battleNumber def getInvasionMultiplier(): return 2.0 def getMoreXpHolidayMultiplier(): return 2.0 def encodeUber(trackList): bitField = 0 for trackIndex in xrange(len(trackList)): if trackList[trackIndex] > 0: bitField += pow(2, trackIndex) return bitField def decodeUber(flagMask): if flagMask == 0: return [] maxPower = 16 workNumber = flagMask workPower = maxPower trackList = [] while workPower >= 0: if workNumber >= pow(2, workPower): workNumber -= pow(2, workPower) trackList.insert(0, 1) else: trackList.insert(0, 0) workPower -= 1 endList = len(trackList) foundOne = 0 while not foundOne: if trackList[endList - 1] == 0: trackList.pop(endList - 1) endList -= 1 else: foundOne = 1 return trackList def getUberFlag(flagMask, index): decode = decodeUber(flagMask) if index >= len(decode): return 0 else: return decode[index] def getUberFlagSafe(flagMask, index): if flagMask == 'unknown' or flagMask < 0: return -1 else: return getUberFlag(flagMask, index)