from direct.directnotify.DirectNotifyGlobal import directNotify from otp.level.DistributedLevel import DistributedLevel from otp.level import LevelConstants from otp.level.LevelSpec import LevelSpec from toontown.cogdominium.DistCogdoGame import DistCogdoGame from toontown.cogdominium.CogdoEntityCreator import CogdoEntityCreator class DistCogdoLevelGame(DistCogdoGame, DistributedLevel): notify = directNotify.newCategory('DistCogdoLevelGame') def __init__(self, cr): DistributedLevel.__init__(self, cr) DistCogdoGame.__init__(self, cr) def generate(self): DistributedLevel.generate(self) DistCogdoGame.generate(self) def announceGenerate(self): DistributedLevel.announceGenerate(self) DistCogdoGame.announceGenerate(self) def createEntityCreator(self): return CogdoEntityCreator(level=self) def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.levelAnnounceGenerate(self) DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec())) def initVisibility(self): levelMgr = self.getEntity(LevelConstants.LevelMgrEntId) levelMgr.geom.reparentTo(render) DistributedLevel.initVisibility(self) def placeLocalToon(self): DistributedLevel.placeLocalToon(self, moveLocalAvatar=False) def disable(self): DistCogdoGame.disable(self) DistributedLevel.disable(self) def delete(self): DistCogdoGame.delete(self) DistributedLevel.delete(self)