from toontown.parties import PartyGlobals from toontown.parties.DistributedPartyDanceActivityBase import DistributedPartyDanceActivityBase from toontown.toonbase import TTLocalizer class DistributedPartyDance20Activity(DistributedPartyDanceActivityBase): notify = directNotify.newCategory('DistributedPartyDanceActivity') def __init__(self, cr): DistributedPartyDanceActivityBase.__init__(self, cr, PartyGlobals.ActivityIds.PartyDance20, PartyGlobals.DancePatternToAnims20) def getInstructions(self): return TTLocalizer.PartyDanceActivity20Instructions def getTitle(self): return TTLocalizer.PartyDanceActivity20Title def load(self): DistributedPartyDanceActivityBase.load(self) parentGroup = self.danceFloor.find('**/discoBall_mesh') correctBall = self.danceFloor.find('**/discoBall_20') if not correctBall.isEmpty(): numChildren = parentGroup.getNumChildren() for i in xrange(numChildren): child = parentGroup.getChild(i) if child != correctBall: child.hide()