from direct.directnotify import DirectNotifyGlobal from direct.task import Task from otp.level import DistributedLevelAI, LevelSpec from otp.level import LevelSpec from toontown.coghq import CountryClubRoomBase, LevelSuitPlannerAI from toontown.coghq import DistributedCountryClubBattleAI from toontown.coghq import FactoryEntityCreatorAI, CountryClubRoomSpecs from toontown.suit import DistributedMintSuitAI from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals class DistributedCountryClubRoomAI(DistributedLevelAI.DistributedLevelAI, CountryClubRoomBase.CountryClubRoomBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClubRoomAI') def __init__(self, air, countryClubId, countryClubDoId, zoneId, roomId, roomNum, avIds, battleExpAggreg): DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, 0, avIds) CountryClubRoomBase.CountryClubRoomBase.__init__(self) self.setCountryClubId(countryClubId) self.countryClubId = countryClubId self.setRoomId(roomId) self.roomNum = roomNum self.countryClubDoId = countryClubDoId self.battleExpAggreg = battleExpAggreg def createEntityCreator(self): return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level = self) def getBattleCreditMultiplier(self): return ToontownBattleGlobals.getCountryClubCreditMultiplier(self.countryClubId) def generate(self): self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId)) self.notify.debug('loading spec') specModule = CountryClubRoomSpecs.getCountryClubRoomSpecModule(self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.debug('creating entity type registry') typeReg = self.getCountryClubEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) self.notify.debug('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec) self.notify.debug('creating cogs') cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedMintSuitAI.DistributedMintSuitAI, DistributedCountryClubBattleAI.DistributedCountryClubBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg = self.battleExpAggreg) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() self.notify.debug('finish mint room %s %s creation' % (self.roomId, self.doId)) def delete(self): self.notify.debug('delete: %s' % self.doId) suits = self.suits for reserve in self.reserveSuits: suits.append(reserve[0]) self.planner.destroy() del self.planner for suit in suits: if not suit.isDeleted(): suit.factoryIsGoingDown() suit.requestDelete() del self.battleExpAggreg DistributedLevelAI.DistributedLevelAI.delete(self, deAllocZone = False) def getCountryClubId(self): return self.countryClubId def getRoomId(self): return self.roomId def getRoomNum(self): return self.roomNum def getCogLevel(self): return self.cogLevel def d_setSuits(self): self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()]) def getSuits(self): suitIds = [] for suit in self.suits: suitIds.append(suit.doId) return suitIds def getReserveSuits(self): suitIds = [] for suit in self.reserveSuits: suitIds.append(suit[0].doId) return suitIds def d_setBossConfronted(self, toonId): if toonId not in self.avIdList: self.notify.warning('d_setBossConfronted: %s not in list of participants' % toonId) return None self.sendUpdate('setBossConfronted', [toonId]) def setVictors(self, victorIds): activeVictors = [] activeVictorIds = [] for victorId in victorIds: toon = self.air.doId2do.get(victorId) if toon is not None: activeVictors.append(toon) activeVictorIds.append(victorId) description = '%s|%s' % (self.countryClubId, activeVictorIds) for avId in activeVictorIds: self.air.writeServerEvent('mintDefeated', avId, description) def b_setDefeated(self): self.d_setDefeated() self.setDefeated() def d_setDefeated(self): self.sendUpdate('setDefeated') def setDefeated(self): pass def allToonsGone(self, toonsThatCleared): DistributedLevelAI.DistributedLevelAI.allToonsGone(self, toonsThatCleared) if self.roomNum == 0: mint = simbase.air.doId2do.get(self.countryClubDoId) if mint is not None: mint.allToonsGone() else: self.notify.warning('no mint %s in allToonsGone' % self.countryClubDoId) def challengeDefeated(self): countryClub = simbase.air.doId2do.get(self.countryClubDoId) if countryClub: countryClub.roomDefeated(self)