from pandac.PandaModules import NodePath, Point3, CollisionSphere, CollisionNode, Vec4
from direct.interval.IntervalGlobal import Sequence, LerpPosInterval, Parallel, LerpScaleInterval, Track, ParticleInterval, Wait, Func
from toontown.toonbase import ToontownGlobals
from toontown.coghq import MoleFieldBase
from direct.particles import ParticleEffect
from toontown.battle import BattleParticles
from toontown.battle import BattleProps

class MoleHill(NodePath):

    def __init__(self, x, y, z, moleField, index):
        NodePath.__init__(self, 'MoleHill-%d' % index)
        self.moleField = moleField
        self.index = index
        self.loadModel()
        self.setPos(x, y, z)
        self.schedule = []
        self.popIval = None
        self.downIval = None
        self.popupNum = 0
        self.hillType = None
        self.isUp = 0
        return

    def loadModel(self):
        self.hill = loader.loadModel('phase_12/models/bossbotHQ/mole_hole')
        self.hill.setZ(0.0)
        self.hill.reparentTo(self)
        self.hillColName = 'moleHillCol-%d-%d' % (self.moleField.doId, self.index)
        self.moleField.accept('enter' + self.hillColName, self.moleField.handleEnterHill)
        self.mole = self.attachNewNode('mole')
        self.mole.reparentTo(self)
        self.mole.setScale(0.75)
        self.mole.setZ(-2.5)
        self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
        self.moleHead.reparentTo(self.mole)
        moleColName = 'moleCol-%d-%s' % (self.moleField.doId, self.index)
        moleSphere = CollisionSphere(0, 0, 0, 1.0)
        collNode = CollisionNode(moleColName)
        collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
        collNode.addSolid(moleSphere)
        self.moleColNodePath = self.mole.attachNewNode(collNode)
        self.moleColNodePath.stash()
        self.moleColNodePath.setScale(1.0)
        self.moleField.accept('enter' + moleColName, self.moleField.handleEnterMole)

    def destroy(self):
        if self.popIval:
            self.popIval.pause()
            self.popIval = None
        if self.downIval:
            self.downIval.pause()
            self.downIval = None
        self.removeNode()
        return

    def switchUp(self):
        self.isUp = 1

    def switchDown(self):
        self.isUp = 0

    def setHillType(self, type):
        if self.isUp and (self.hillType == MoleFieldBase.HILL_MOLE and type == MoleFieldBase.HILL_BOMB or self.hillType == MoleFieldBase.HILL_BOMB and type == MoleFieldBase.HILL_MOLE):
            return
        self.hillType = type
        self.moleHead.removeNode()
        if type == MoleFieldBase.HILL_MOLE:
            self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
            self.moleColNodePath.setScale(3.0)
            self.moleHead.setH(0)
            self.mole.setBillboardAxis(localAvatar, 0)
        if type == MoleFieldBase.HILL_BOMB or type == MoleFieldBase.HILL_COGWHACKED:
            self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_cog')
            self.moleColNodePath.setScale(1.0)
            self.mole.setBillboardAxis(localAvatar, 0)
            if type == MoleFieldBase.HILL_COGWHACKED:
                self.doMoleDown()
                BattleParticles.loadParticles()
                singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
                smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
                bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
                gears2MTrack = Track((0.0, ParticleInterval(singleGear, self.hill, worldRelative=1, duration=5.7, cleanup=True)), (0.0, ParticleInterval(smallGearExplosion, self.hill, worldRelative=0, duration=1.2, cleanup=True)), (0.3, ParticleInterval(bigGearExplosion, self.hill, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
                gears2MTrack.start()
                self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.23, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.28)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.35, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.28, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.31, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.32, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.48)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.29, 0.0)))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_BOMB))
                self.popIval.start()
            else:
                self.moleHead.setH(0)
        if type == MoleFieldBase.HILL_WHACKED:
            self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_hit')
            self.mole.setBillboardAxis(0)
            self.moleColNodePath.setScale(0.0)
            if self.popIval:
                self.popIval.finish()
            if self.downIval:
                self.downIval.finish()
            self.mole.setPos(0.0, 0.0, 0.0)
            self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.15, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.12, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.15, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.16, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.17)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.0))), Sequence(LerpScaleInterval(self.moleHead, 0.5, 3.5), LerpScaleInterval(self.moleHead, 0.5, 1.0))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_MOLE))
            self.popIval.start()
        self.moleHead.reparentTo(self.mole)

    def doMolePop(self, startTime, timeToMoveUp, timeToStayUp, timeToMoveDown, moleType):
        if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
            return
        if self.popIval:
            self.popIval.pause()
        if self.downIval:
            self.downIval.pause()
            self.downIval = None
        moleColor = None
        self.switchUp()
        self.popupNum += 1
        if self.hillType == MoleFieldBase.HILL_BOMB:
            self.popIval = Sequence(Func(self.setHillType, moleType), Func(self.moleColNodePath.unstash), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Wait(timeToStayUp), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.stashMoleCollision), Func(self.switchDown))
        else:
            self.popIval = Sequence(Func(self.setHillType, moleType), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Func(self.moleColNodePath.unstash), Wait(timeToStayUp), Func(self.stashMoleCollision), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.switchDown))
        self.popIval.start()
        return

    def setGameStartTime(self, gameStartTime):
        self.gameStartTime = gameStartTime
        self.popupNum = 0

    def stashMoleCollision(self):
        self.moleColNodePath.stash()

    def getPopupNum(self):
        return self.popupNum

    def doMoleDown(self):
        if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
            return
        if self.popIval:
            self.popIval.pause()
            self.popIval = None
        if self.downIval:
            self.downIval.pause()
        self.downIval = Sequence(Func(self.stashMoleCollision), LerpPosInterval(self.mole, 1, Point3(0, 0, -2.5)), Func(self.switchDown))
        self.downIval.start()
        return

    def forceMoleDown(self):
        if self.popIval:
            self.popIval.pause()
            self.popIval = None
        if self.downIval:
            self.downIval.pause()
            self.downIval = None
        self.stashMoleCollision()
        self.switchDown()
        self.mole.setPos(0, 0, -2.5)
        return