from otp.ai.AIBase import * from toontown.toonbase.ToontownGlobals import * from direct.distributed.ClockDelta import * from direct.distributed import DistributedObjectAI from direct.task import Task PianoSpeeds = [2, 4, 6, 8, 10, 12, 15, 20] PianoMaxSpeed = PianoSpeeds[-1] PianoSlowDownFactor = 0.7 PianoSlowDownInterval = 6.0 PianoSlowDownMinimum = 0.1 class DistributedMMPianoAI(DistributedObjectAI.DistributedObjectAI): def __init__(self, air): DistributedObjectAI.DistributedObjectAI.__init__(self, air) self.spinStartTime = 0.0 self.rpm = 0.0 self.degreesPerSecond = (self.rpm / 60.0) * 360.0 self.offset = 0.0 self.direction = 1 def requestSpeedUp(self): if self.rpm < PianoMaxSpeed: for speed in PianoSpeeds: if speed > self.rpm: break self.updateSpeed(speed, self.direction) self.d_playSpeedUp(self.air.getAvatarIdFromSender()) self.__slowDownLater() def requestChangeDirection(self): rpm = self.rpm if rpm == 0.0: rpm = PianoSpeeds[0] self.updateSpeed(rpm, -(self.direction)) self.__slowDownLater() self.d_playChangeDirection(self.air.getAvatarIdFromSender()) def d_setSpeed(self, rpm, offset, startTime): self.sendUpdate('setSpeed', [rpm, offset, globalClockDelta.localToNetworkTime(startTime)]) def d_playSpeedUp(self, avId): self.sendUpdate('playSpeedUp', [avId]) def d_playChangeDirection(self, avId): self.sendUpdate('playChangeDirection', [avId]) def updateSpeed(self, rpm, direction): now = globalClock.getFrameTime() heading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset self.rpm = rpm self.direction = direction self.degreesPerSecond = (rpm / 60.0) * 360.0 * direction self.offset = heading % 360.0 self.spinStartTime = now self.d_setSpeed(self.rpm * self.direction, self.offset, self.spinStartTime) def __slowDownLater(self): taskName = self.uniqueName('slowDown') taskMgr.remove(taskName) taskMgr.doMethodLater(PianoSlowDownInterval, self.__slowDown, taskName) def __slowDown(self, task): rpm = self.rpm * PianoSlowDownFactor if rpm < PianoSlowDownMinimum: self.updateSpeed(0.0, self.direction) else: self.updateSpeed(rpm, self.direction) self.__slowDownLater() return Task.done