from toontown.safezone import SafeZoneLoader, DDPlayground from toontown.toon import NPCToons from toontown.toonbase import TTLocalizer import random class DDSafeZoneLoader(SafeZoneLoader.SafeZoneLoader): def __init__(self, hood, parentFSM, doneEvent): SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent) self.playgroundClass = DDPlayground.DDPlayground self.musicFile = 'phase_6/audio/bgm/DD_nbrhood.ogg' self.activityMusicFile = 'phase_6/audio/bgm/DD_SZ_activity.ogg' self.dnaFile = 'phase_6/dna/donalds_dock_sz.pdna' self.safeZoneStorageDNAFile = 'phase_6/dna/storage_DD_sz.pdna' def load(self): SafeZoneLoader.SafeZoneLoader.load(self) self.seagullSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_Seagull.ogg') self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg') self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg') self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg') self.boat = self.geom.find('**/donalds_boat') self.dockSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_dockcreak.ogg') self.foghornSound = base.loadSfx('phase_5/audio/sfx/SZ_DD_foghorn.ogg') self.bellSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_shipbell.ogg') self.waterSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_waterlap.ogg') if not self.boat.isEmpty(): wheel = self.boat.find('**/wheel') if not wheel.isEmpty(): wheel.hide() self.boat.stash() self.donald = NPCToons.createLocalNPC(7011) self.donald.setPos(0, -1, 3.95) self.donald.reparentTo(self.boat) self.donald.setHat(48, 0, 0) self.donald.hideShadow() random.shuffle(TTLocalizer.DonaldChatter) self.donaldSpeech = self.donald.createTalkSequence(TTLocalizer.DonaldChatter, 15) self.donaldSpeech.loop(0) water = self.geom.find('**/water') water.setColorScale(1, 1, 1, 0.7) water.setTransparency(1) def unload(self): SafeZoneLoader.SafeZoneLoader.unload(self) if hasattr(self, 'donald'): self.donaldSpeech.pause() self.donald.delete() del self.donaldSpeech del self.donald del self.seagullSound del self.underwaterSound del self.swimSound del self.dockSound del self.foghornSound del self.bellSound del self.waterSound del self.submergeSound del self.boat