from direct.directnotify import DirectNotifyGlobal import DistributedMegaCorpAI import DistributedFactoryAI from toontown.toonbase import ToontownGlobals from direct.showbase import DirectObject class FactoryManagerAI(DirectObject.DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('FactoryManagerAI') factoryId = None def __init__(self, air): DirectObject.DirectObject.__init__(self) self.air = air def getDoId(self): return 0 def createFactory(self, factoryId, entranceId, players): factoryZone = self.air.allocateZone() if FactoryManagerAI.factoryId is not None: factoryId = FactoryManagerAI.factoryId if entranceId == 2: factory = DistributedMegaCorpAI.DistributedMegaCorpAI(self.air, factoryId, factoryZone, entranceId, players) else: factory = DistributedFactoryAI.DistributedFactoryAI(self.air, factoryId, factoryZone, entranceId, players) factory.generateWithRequired(factoryZone) return factoryZone