# Copyright (c) 2009-2012 Denis Bilenko. See LICENSE for details. """Synchronized queues. The :mod:`gevent.queue` module implements multi-producer, multi-consumer queues that work across greenlets, with the API similar to the classes found in the standard :mod:`Queue` and :class:`multiprocessing ` modules. Changed in version 1.0: Queue(0) now means queue of infinite size, not a channel. The classes in this module implement iterator protocol. Iterating over queue means repeatedly calling :meth:`get ` until :meth:`get ` returns ``StopIteration``. >>> queue = gevent.queue.Queue() >>> queue.put(1) >>> queue.put(2) >>> queue.put(StopIteration) >>> for item in queue: ... print item 1 2 """ from __future__ import absolute_import import sys import heapq import collections if sys.version_info[0] == 2: import Queue as __queue__ else: import queue as __queue__ Full = __queue__.Full Empty = __queue__.Empty from gevent.timeout import Timeout from gevent.hub import get_hub, Waiter, getcurrent __all__ = ['Queue', 'PriorityQueue', 'LifoQueue', 'JoinableQueue', 'Channel'] class Queue(object): """Create a queue object with a given maximum size. If *maxsize* is less than or equal to zero or ``None``, the queue size is infinite. """ def __init__(self, maxsize=None, items=None): if maxsize is not None and maxsize <= 0: self.maxsize = None if maxsize == 0: import warnings warnings.warn('Queue(0) now equivalent to Queue(None); if you want a channel, use Channel', DeprecationWarning, stacklevel=2) else: self.maxsize = maxsize self.getters = set() self.putters = set() self.hub = get_hub() self._event_unlock = None if items: self._init(maxsize, items) else: self._init(maxsize) # QQQ make maxsize into a property with setter that schedules unlock if necessary def copy(self): return type(self)(self.maxsize, self.queue) def _init(self, maxsize, items=None): if items: self.queue = collections.deque(items) else: self.queue = collections.deque() def _get(self): return self.queue.popleft() def _peek(self): return self.queue[0] def _put(self, item): self.queue.append(item) def __repr__(self): return '<%s at %s%s>' % (type(self).__name__, hex(id(self)), self._format()) def __str__(self): return '<%s%s>' % (type(self).__name__, self._format()) def _format(self): result = [] if self.maxsize is not None: result.append('maxsize=%r' % (self.maxsize, )) if getattr(self, 'queue', None): result.append('queue=%r' % (self.queue, )) if self.getters: result.append('getters[%s]' % len(self.getters)) if self.putters: result.append('putters[%s]' % len(self.putters)) if result: return ' ' + ' '.join(result) else: return '' def qsize(self): """Return the size of the queue.""" return len(self.queue) def empty(self): """Return ``True`` if the queue is empty, ``False`` otherwise.""" return not self.qsize() def full(self): """Return ``True`` if the queue is full, ``False`` otherwise. ``Queue(None)`` is never full. """ return self.maxsize is not None and self.qsize() >= self.maxsize def put(self, item, block=True, timeout=None): """Put an item into the queue. If optional arg *block* is true and *timeout* is ``None`` (the default), block if necessary until a free slot is available. If *timeout* is a positive number, it blocks at most *timeout* seconds and raises the :class:`Full` exception if no free slot was available within that time. Otherwise (*block* is false), put an item on the queue if a free slot is immediately available, else raise the :class:`Full` exception (*timeout* is ignored in that case). """ if self.maxsize is None or self.qsize() < self.maxsize: # there's a free slot, put an item right away self._put(item) if self.getters: self._schedule_unlock() elif self.hub is getcurrent(): # We're in the mainloop, so we cannot wait; we can switch to other greenlets though. # Check if possible to get a free slot in the queue. while self.getters and self.qsize() and self.qsize() >= self.maxsize: getter = self.getters.pop() getter.switch(getter) if self.qsize() < self.maxsize: self._put(item) return raise Full elif block: waiter = ItemWaiter(item, self) self.putters.add(waiter) timeout = Timeout.start_new(timeout, Full) try: if self.getters: self._schedule_unlock() result = waiter.get() assert result is waiter, "Invalid switch into Queue.put: %r" % (result, ) finally: timeout.cancel() self.putters.discard(waiter) else: raise Full def put_nowait(self, item): """Put an item into the queue without blocking. Only enqueue the item if a free slot is immediately available. Otherwise raise the :class:`Full` exception. """ self.put(item, False) def get(self, block=True, timeout=None): """Remove and return an item from the queue. If optional args *block* is true and *timeout* is ``None`` (the default), block if necessary until an item is available. If *timeout* is a positive number, it blocks at most *timeout* seconds and raises the :class:`Empty` exception if no item was available within that time. Otherwise (*block* is false), return an item if one is immediately available, else raise the :class:`Empty` exception (*timeout* is ignored in that case). """ if self.qsize(): if self.putters: self._schedule_unlock() return self._get() elif self.hub is getcurrent(): # special case to make get_nowait() runnable in the mainloop greenlet # there are no items in the queue; try to fix the situation by unlocking putters while self.putters: self.putters.pop().put_and_switch() if self.qsize(): return self._get() raise Empty elif block: waiter = Waiter() timeout = Timeout.start_new(timeout, Empty) try: self.getters.add(waiter) if self.putters: self._schedule_unlock() result = waiter.get() assert result is waiter, 'Invalid switch into Queue.get: %r' % (result, ) return self._get() finally: self.getters.discard(waiter) timeout.cancel() else: raise Empty def get_nowait(self): """Remove and return an item from the queue without blocking. Only get an item if one is immediately available. Otherwise raise the :class:`Empty` exception. """ return self.get(False) def peek(self, block=True, timeout=None): """Return an item from the queue without removing it. If optional args *block* is true and *timeout* is ``None`` (the default), block if necessary until an item is available. If *timeout* is a positive number, it blocks at most *timeout* seconds and raises the :class:`Empty` exception if no item was available within that time. Otherwise (*block* is false), return an item if one is immediately available, else raise the :class:`Empty` exception (*timeout* is ignored in that case). """ if self.qsize(): return self._peek() elif self.hub is getcurrent(): # special case to make peek(False) runnable in the mainloop greenlet # there are no items in the queue; try to fix the situation by unlocking putters while self.putters: self.putters.pop().put_and_switch() if self.qsize(): return self._peek() raise Empty elif block: waiter = Waiter() timeout = Timeout.start_new(timeout, Empty) try: self.getters.add(waiter) if self.putters: self._schedule_unlock() result = waiter.get() assert result is waiter, 'Invalid switch into Queue.peek: %r' % (result, ) return self._peek() finally: self.getters.discard(waiter) timeout.cancel() else: raise Empty def peek_nowait(self): return self.peek(False) def _unlock(self): while True: repeat = False if self.putters and (self.maxsize is None or self.qsize() < self.maxsize): repeat = True try: putter = self.putters.pop() self._put(putter.item) except: putter.throw(*sys.exc_info()) else: putter.switch(putter) if self.getters and self.qsize(): repeat = True getter = self.getters.pop() getter.switch(getter) if not repeat: return def _schedule_unlock(self): if not self._event_unlock: self._event_unlock = self.hub.loop.run_callback(self._unlock) def __iter__(self): return self def next(self): result = self.get() if result is StopIteration: raise result return result class ItemWaiter(Waiter): __slots__ = ['item', 'queue'] def __init__(self, item, queue): Waiter.__init__(self) self.item = item self.queue = queue def put_and_switch(self): self.queue._put(self.item) self.queue = None self.item = None return self.switch(self) class PriorityQueue(Queue): '''A subclass of :class:`Queue` that retrieves entries in priority order (lowest first). Entries are typically tuples of the form: ``(priority number, data)``. ''' def _init(self, maxsize, items=None): if items: self.queue = list(items) else: self.queue = [] def _put(self, item, heappush=heapq.heappush): heappush(self.queue, item) def _get(self, heappop=heapq.heappop): return heappop(self.queue) class LifoQueue(Queue): '''A subclass of :class:`Queue` that retrieves most recently added entries first.''' def _init(self, maxsize, items=None): if items: self.queue = list(items) else: self.queue = [] def _put(self, item): self.queue.append(item) def _get(self): return self.queue.pop() class JoinableQueue(Queue): '''A subclass of :class:`Queue` that additionally has :meth:`task_done` and :meth:`join` methods.''' def __init__(self, maxsize=None, items=None, unfinished_tasks=None): from gevent.event import Event Queue.__init__(self, maxsize, items) self.unfinished_tasks = unfinished_tasks or 0 self._cond = Event() self._cond.set() def copy(self): return type(self)(self.maxsize, self.queue, self.unfinished_tasks) def _format(self): result = Queue._format(self) if self.unfinished_tasks: result += ' tasks=%s _cond=%s' % (self.unfinished_tasks, self._cond) return result def _put(self, item): Queue._put(self, item) self.unfinished_tasks += 1 self._cond.clear() def task_done(self): '''Indicate that a formerly enqueued task is complete. Used by queue consumer threads. For each :meth:`get ` used to fetch a task, a subsequent call to :meth:`task_done` tells the queue that the processing on the task is complete. If a :meth:`join` is currently blocking, it will resume when all items have been processed (meaning that a :meth:`task_done` call was received for every item that had been :meth:`put ` into the queue). Raises a :exc:`ValueError` if called more times than there were items placed in the queue. ''' if self.unfinished_tasks <= 0: raise ValueError('task_done() called too many times') self.unfinished_tasks -= 1 if self.unfinished_tasks == 0: self._cond.set() def join(self): '''Block until all items in the queue have been gotten and processed. The count of unfinished tasks goes up whenever an item is added to the queue. The count goes down whenever a consumer thread calls :meth:`task_done` to indicate that the item was retrieved and all work on it is complete. When the count of unfinished tasks drops to zero, :meth:`join` unblocks. ''' self._cond.wait() class Channel(object): def __init__(self): self.getters = collections.deque() self.putters = collections.deque() self.hub = get_hub() self._event_unlock = None def __repr__(self): return '<%s at %s %s>' % (type(self).__name__, hex(id(self)), self._format()) def __str__(self): return '<%s %s>' % (type(self).__name__, self._format()) def _format(self): result = '' if self.getters: result += ' getters[%s]' % len(self.getters) if self.putters: result += ' putters[%s]' % len(self.putters) return result @property def balance(self): return len(self.putters) - len(self.getters) def qsize(self): return 0 def empty(self): return True def full(self): return True def put(self, item, block=True, timeout=None): if self.hub is getcurrent(): if self.getters: getter = self.getters.popleft() getter.switch(item) return raise Full if not block: timeout = 0 waiter = Waiter() item = (item, waiter) self.putters.append(item) timeout = Timeout.start_new(timeout, Full) try: if self.getters: self._schedule_unlock() result = waiter.get() assert result is waiter, "Invalid switch into Channel.put: %r" % (result, ) except: self._discard(item) raise finally: timeout.cancel() def _discard(self, item): try: self.putters.remove(item) except ValueError: pass def put_nowait(self, item): self.put(item, False) def get(self, block=True, timeout=None): if self.hub is getcurrent(): if self.putters: item, putter = self.putters.popleft() self.hub.loop.run_callback(putter.switch, putter) return item if not block: timeout = 0 waiter = Waiter() timeout = Timeout.start_new(timeout, Empty) try: self.getters.append(waiter) if self.putters: self._schedule_unlock() return waiter.get() except: self.getters.remove(waiter) raise finally: timeout.cancel() def get_nowait(self): return self.get(False) def _unlock(self): while self.putters and self.getters: getter = self.getters.popleft() item, putter = self.putters.popleft() getter.switch(item) putter.switch(putter) def _schedule_unlock(self): if not self._event_unlock: self._event_unlock = self.hub.loop.run_callback(self._unlock) def __iter__(self): return self def next(self): result = self.get() if result is StopIteration: raise result return result