# --------------------------------------------------------------------------- # # SHAPEDBUTTON Control wxPython IMPLEMENTATION # Python Code By: # # Andrea Gavana, @ 18 Oct 2005 # Latest Revision: 16 Jul 2012, 15.00 GMT # # # TODO List/Caveats # # 1. Elliptic Buttons May Be Handled Better, In My Opinion. They Look Nice # But They Are Somewhat More Difficult To Handle When Using Sizers. # This Is Probably Due To Some Lack In My Implementation; # # 2. I Am Unable To Translate The 2 Files "UpButton.png" And "DownButton.png" # Using "img2py" (Under wx.tools) Or With PIL In Order To Embed Them In # A Python File. Every Translation I Made, Did Not Preserve The Alpha # Channel So I Ended Up With Round Buttons Inside Black Squares. Does # Anyone Have A Suggestion Here? # # 3. Creating *A Lot* Of ShapedButtons May Require Some Time. In The Demo, # I Create 23 Buttons In About 0.4 Seconds On Windows XP, 3 GHz 1 GB RAM. # # 4. Creating Buttons With Size Greater Than wx.Size(200, 200) May Display # Buttons With Clearly Evident Pixel Edges. This Is Due To The Size Of The # Image Files I Load During Initialization. If This Is Not Satisfactory, # Please Let Me Know And I Will Upload Bigger Files. # # For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please # Write To Me At: # # andrea.gavana@gmail.com # andrea.gavana@maerskoil.com # # Or, Obviously, To The wxPython Mailing List!!! # # Tags: phoenix-port, unittest, documented, py3-port # # End Of Comments # --------------------------------------------------------------------------- # """ `ShapedButton` tries to fill the lack of "custom shaped" controls in wxPython and it can be used to build round or elliptic-shaped buttons. Description =========== `ShapedButton` tries to fill the lack of "custom shaped" controls in wxPython (that depends on the same lack in wxWidgets). It can be used to build round buttons or elliptic buttons. I have stolen some code from :mod:`lib.buttons` in order to recreate the same classes (`GenButton`, `GenBitmapButton`, `GenBitmapTextButton`, `GenToggleButton`, `GenBitmapToggleButton`, `GenBitmapTextToggleButton`). Here you have the same classes (with "Gen" replaced by "S"), with the same event handling, but they are rounded/elliptical buttons. `ShapedButton` is based on a :class:`Window`, in which 2 images are drawn depending on the button state (pressed or not pressed). The 2 images have been stolen from Audacity (written with wxWidgets) and rearranged/reshaped/restyled using adobe PhotoShop. Changing the button colour in runtime was more difficult, but using some intelligent instruction from the PIL library it can be done. `ShapedButton` reacts on mouse events *only* if the mouse event occurred inside the circle/ellipse, even if `ShapedButton` is built on a rectangular window. This behavior is a lot different with respect to Audacity round buttons. Usage ===== Usage example:: import wx import wx.lib.agw.shapedbutton as SB class MyFrame(wx.Frame): def __init__(self, parent): wx.Frame.__init__(self, parent, -1, "ShapedButton Demo") panel = wx.Panel(self) # Create 2 bitmaps for the button upbmp = wx.Bitmap("play.png", wx.BITMAP_TYPE_PNG) disbmp = wx.Bitmap("playdisabled.png", wx.BITMAP_TYPE_PNG) play = SB.SBitmapToggleButton(panel, -1, upbmp, (100, 50)) play.SetUseFocusIndicator(False) play.SetBitmapDisabled(disbmp) # our normal wxApp-derived class, as usual app = wx.App(0) frame = MyFrame(None) app.SetTopWindow(frame) frame.Show() app.MainLoop() The `ShapedButton` construction and usage is quite similar to the :mod:`lib.buttons` implementation. Methods and Settings ==================== With `ShapedButton` you can: - Create rounded/elliptical buttons/togglebuttons; - Set images for the enabled/disabled/focused/selected state of the button; - Draw the focus indicator (or disable it); - Set label colour and font; - Apply a rotation to the `ShapedButton` label; - Change `ShapedButton` shape and text orientation in runtime. :note: `ShapedButton` **requires** PIL (Python Imaging Library) library to be installed, which can be downloaded from http://www.pythonware.com/products/pil/ . Window Styles ============= `No particular window styles are available for this class.` Events Processing ================= This class processes the following events: ================= ================================================== Event Name Description ================= ================================================== ``wx.EVT_BUTTON`` Process a `wxEVT_COMMAND_BUTTON_CLICKED` event, when the button is clicked. ================= ================================================== License And Version =================== `ShapedButton` is distributed under the wxPython license. Latest revision: Andrea Gavana @ 16 Jul 2012, 15.00 GMT Version 0.5 """ #---------------------------------------------------------------------- # Beginning Of SHAPEDBUTTON wxPython Code #---------------------------------------------------------------------- import wx # First Check If PIL Is Installed Properly try: import PIL.Image as Image except ImportError: errstr = ("\nShapedButton *Requires* PIL (Python Imaging Library).\n" "You Can Get It At:\n\n" "http://www.pythonware.com/products/pil/\n\n" "ShapedButton Can Not Continue. Exiting...\n") raise Exception(errstr) import os folder = os.path.split(__file__)[0] # Import Some Stuff For The Annoying Ellipsis... ;-) from math import sin, cos, pi #----------------------------------------------------------------------------- # PATH & FILE FILLING FUNCTION (OS INDEPENDENT) # This Is Required To Load The Pressed And Non-Pressed Images From The # "images" Directory. #----------------------------------------------------------------------------- def opj(path): """ Convert paths to the platform-specific separator. :param `path`: the path to convert. """ strs = os.path.join(*tuple(path.split('/'))) # HACK: on Linux, a leading / gets lost... if path.startswith('/'): strs = '/' + strs return strs #----------------------------------------------------------------------------- #---------------------------------------------------------------------- # Class SButtonEvent # Code Stolen From wx.lib.buttons. This Class Handles All The Button # And ToggleButton Events. #---------------------------------------------------------------------- class SButtonEvent(wx.CommandEvent): """ Event sent from the generic buttons when the button is activated. """ def __init__(self, eventType, eventId): """ Default class constructor. :param `eventType`: the event type; :param `eventId`: the event identifier. """ wx.CommandEvent.__init__(self, eventType, eventId) self.isDown = False self.theButton = None def SetIsDown(self, isDown): """ Sets the button event as pressed. :param `isDown`: ``True`` to set the event as "pressed", ``False`` otherwise. """ self.isDown = isDown def GetIsDown(self): """ Returns ``True`` if the button event is "pressed". """ return self.isDown def SetButtonObj(self, btn): """ Sets the event object for the event. :param `btn`: the button object. """ self.theButton = btn def GetButtonObj(self): """ Returns the object associated with this event. """ return self.theButton #---------------------------------------------------------------------- # SBUTTON Class # This Is The Main Class Implementation. See __init__() Method For # Details. All The Other Button Types Depend On This Class For Event # Handling And Property Settings. #---------------------------------------------------------------------- class SButton(wx.Window): """ This is the main implementation of `ShapedButton`. """ _labeldelta = 1 def __init__(self, parent, id=wx.ID_ANY, label="", pos=wx.DefaultPosition, size=wx.DefaultSize): """ Default class constructor. :param `parent`: the :class:`SButton` parent. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `label`: the button text label; :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform. """ wx.Window.__init__(self, parent, id, pos, size) if label is None: label = "" self._enabled = True self._isup = True self._hasfocus = False self._usefocusind = True # Initialize Button Properties self.SetButtonColour() self.SetLabel(label) self.SetLabelColour() self.InitColours() self.SetAngleOfRotation() self.SetEllipseAxis() if size == wx.DefaultSize: self.SetInitialSize(self.DoGetBestSize()) # Event Binding self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) if wx.Platform == '__WXMSW__': self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown) self.Bind(wx.EVT_MOTION, self.OnMotion) self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus) self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown) self.Bind(wx.EVT_KEY_UP, self.OnKeyUp) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x: None) self.Bind(wx.EVT_PAINT, self.OnPaint) def SetButtonColour(self, colour=None): """ Sets the button colour, for all button states. :param `colour`: an instance of :class:`Colour`. :note: The original button images are greyscale with a lot of pixels with different colours. Changing smoothly the button colour in order to give the same 3D effect can be efficiently done only with PIL. """ if colour is None: colour = wx.WHITE palette = colour.Red(), colour.Green(), colour.Blue() self._buttoncolour = colour self._mainbuttondown = DownButton.GetImage() self._mainbuttonup = UpButton.GetImage() def GetButtonColour(self): """ Returns the button colour. """ return self._buttoncolour def SetLabelColour(self, colour=None): """ Sets the button label colour. :param `colour`: an instance of :class:`Colour`. """ if colour is None: colour = wx.BLACK self._labelcolour = colour def GetLabelColour(self): """ Returns the button label colour. """ return self._labelcolour def SetLabel(self, label=None): """ Sets the button label. :param `label`: the new button label. """ if label is None: label = "" self._buttonlabel = label def GetLabel(self): """ Returns the button label. """ return self._buttonlabel def SetBestSize(self, size=None): """ Given the current font settings, calculate and set a good size. :param `size`: if not ``None``, an instance of :class:`Size` to pass to `SetInitialSize`. """ if size is None: size = wx.DefaultSize self.SetInitialSize(size) def DoGetBestSize(self): """ Overridden base class virtual. Determines the best size of the button based on the label size. :note: Overridden from :class:`Window`. """ w, h, usemin = self._GetLabelSize() defsize = wx.Button.GetDefaultSize() width = 12 + w if usemin and width < defsize.width: width = defsize.width height = 11 + h if usemin and height < defsize.height: height = defsize.height return (width, height) def AcceptsFocus(self): """ Can this window be given focus by mouse click? :note: Overridden from :class:`Window`. """ return self.IsShown() and self.IsEnabled() def ShouldInheritColours(self): """ Overridden base class virtual. Buttons usually do not inherit parent's colours. """ return False def Enable(self, enable=True): """ Enables/disables the button. :param `enable`: ``True`` to enable the button, ``False`` to disable it. :note: Overridden from :class:`Window`. """ self._enabled = enable self.Refresh() def IsEnabled(self): """ Returns wheter the button is enabled or not. """ return self._enabled def SetUseFocusIndicator(self, flag): """ Specifies if a focus indicator (dotted line) should be used. :param `flag`: ``True`` to use the focus indicator, ``False`` otherwise. """ self._usefocusind = flag def GetUseFocusIndicator(self): """ Returns focus indicator flag. """ return self._usefocusind def InitColours(self): """ Calculates a new set of focus indicator colour and indicator pen based on button colour and label colour. """ textclr = self.GetLabelColour() faceclr = self.GetButtonColour() r, g, b, a = faceclr.Get() hr, hg, hb = min(255,r+64), min(255,g+64), min(255,b+64) self._focusclr = wx.Colour(hr, hg, hb) if wx.Platform == "__WXMAC__": self._focusindpen = wx.Pen(textclr, 1) else: self._focusindpen = wx.Pen(textclr, 1, wx.USER_DASH) self._focusindpen.SetDashes([1,1]) self._focusindpen.SetCap(wx.CAP_BUTT) def SetDefault(self): """ Sets the button as default item. """ self.GetParent().SetDefaultItem(self) def _GetLabelSize(self): """ Used internally """ w, h = self.GetTextExtent(self.GetLabel()) return w, h, True def Notify(self): """ Notifies an event and let it be processed. """ evt = SButtonEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) evt.SetIsDown(not self._isup) evt.SetButtonObj(self) evt.SetEventObject(self) self.GetEventHandler().ProcessEvent(evt) def DrawMainButton(self, dc, width, height): """ Draws the main button, in whichever state it is. :param `dc`: an instance of :class:`DC`; :param `width`: the button width; :param `height`: the button height. """ w = min(width, height) if w <= 2: return position = self.GetPosition() main, secondary = self.GetEllipseAxis() xc = width/2.0 yc = height/2.0 if abs(main - secondary) < 1e-6: # In This Case The Button Is A Circle if self._isup: img = self._mainbuttonup.Scale(w, w) else: img = self._mainbuttondown.Scale(w, w) else: # In This Case The Button Is An Ellipse... Some Math To Do rect = self.GetRect() if main > secondary: # This Is An Ellipse With Main Axis Aligned With X Axis rect2 = w rect3 = w*secondary//main else: # This Is An Ellipse With Main Axis Aligned With Y Axis rect3 = w rect2 = w*main//secondary if self._isup: img = self._mainbuttonup.Scale(rect2, rect3) else: img = self._mainbuttondown.Scale(rect2, rect3) bmp = img.ConvertToBitmap() if abs(main - secondary) < 1e-6: if height > width: xpos = 0 ypos = (height - width)//2 else: xpos = (width - height)//2 ypos = 0 else: if height > width: if main > secondary: xpos = 0 ypos = (height - rect3)//2 else: xpos = (width - rect2)//2 ypos = (height - rect3)//2 else: if main > secondary: xpos = (width - rect2)//2 ypos = (height - rect3)//2 else: xpos = (width - rect2)//2 ypos = 0 # Draw Finally The Bitmap dc.DrawBitmap(bmp, xpos, ypos, True) # Store Bitmap Position And Size To Draw An Elliptical Focus Indicator self._xpos = xpos self._ypos = ypos self._imgx = img.GetWidth() self._imgy = img.GetHeight() def DrawLabel(self, dc, width, height, dw=0, dh=0): """ Draws the label on the button. :param `dc`: an instance of :class:`DC`; :param `width`: the button width; :param `height`: the button height; :param `dw`: width differential, to show a 3D effect; :param `dh`: height differential, to show a 3D effect. """ dc.SetFont(self.GetFont()) if self.IsEnabled(): dc.SetTextForeground(self.GetLabelColour()) else: dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)) label = self.GetLabel() tw, th = dc.GetTextExtent(label) w = min(width, height) # labeldelta Is Used To Give The Impression Of A "3D" Click if not self._isup: dw = dh = self._labeldelta angle = self.GetAngleOfRotation()*pi/180.0 # Check If There Is Any Rotation Chosen By The User if angle == 0: dc.DrawText(label, (width-tw)//2+dw, (height-th)//2+dh) else: xc, yc = (width//2, height//2) xp = xc - (tw//2)* cos(angle) - (th//2)*sin(angle) yp = yc + (tw//2)*sin(angle) - (th//2)*cos(angle) dc.DrawRotatedText(label, xp + dw, yp + dh , angle*180/pi) def DrawFocusIndicator(self, dc, width, height): """ Draws the focus indicator. This is a circle/ellipse inside the button drawn with a dotted-style pen, to let the user know which button has the focus. :param `dc`: an instance of :class:`DC`; :param `width`: the button width; :param `height`: the button height. """ self._focusindpen.SetColour(self._focusclr) dc.SetLogicalFunction(wx.INVERT) dc.SetPen(self._focusindpen) dc.SetBrush(wx.TRANSPARENT_BRUSH) main, secondary = self.GetEllipseAxis() if abs(main - secondary) < 1e-6: # Ah, That Is A Round Button if height > width: dc.DrawCircle(width//2, height//2, width//2-4) else: dc.DrawCircle(width//2, height//2, height//2-4) else: # This Is An Ellipse if hasattr(self, "_xpos"): dc.DrawEllipse(self._xpos + 2, self._ypos + 2, self._imgx - 4, self._imgy - 4) dc.SetLogicalFunction(wx.COPY) def OnSize(self, event): """ Handles the ``wx.EVT_SIZE`` event for :class:`SButton`. :param `event`: a :class:`SizeEvent` event to be processed. """ self.Refresh() event.Skip() def OnPaint(self, event): """ Handles the ``wx.EVT_PAINT`` event for :class:`SButton`. :param `event`: a :class:`PaintEvent` event to be processed. """ width, height = self.GetClientSize() # Use A Double Buffered DC (Good Speed Up) dc = wx.BufferedPaintDC(self) # The DC Background *Must* Be The Same As The Parent Background Colour, # In Order To Hide The Fact That Our "Shaped" Button Is Still Constructed # Over A Rectangular Window brush = wx.Brush(self.GetParent().GetBackgroundColour()) dc.SetBackground(brush) dc.Clear() self.DrawMainButton(dc, width, height) self.DrawLabel(dc, width, height) if self._hasfocus and self._usefocusind: self.DrawFocusIndicator(dc, width, height) def IsOutside(self, x, y): """ Checks if a mouse events occurred inside the circle/ellipse or not. :param `x`: the mouse x position; :param `y`: the mouse y position. """ width, height = self.GetClientSize() diam = min(width, height) xc, yc = (width//2, height//2) main, secondary = self.GetEllipseAxis() if abs(main - secondary) < 1e-6: # This Is A Circle if ((x - xc)**2.0 + (y - yc)**2.0) > (diam/2.0)**2.0: return True else: # This Is An Ellipse mn = max(main, secondary) main = self._imgx/2.0 secondary = self._imgy/2.0 if (((x-xc)/main)**2.0 + ((y-yc)/secondary)**2.0) > 1: return True return False def OnLeftDown(self, event): """ Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`SButton`. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled(): return x, y = (event.GetX(), event.GetY()) if self.IsOutside(x,y): return self._isup = False if not self.HasCapture(): self.CaptureMouse() self.SetFocus() self.Refresh() event.Skip() def OnLeftUp(self, event): """ Handles the ``wx.EVT_LEFT_UP`` event for :class:`SButton`. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled() or not self.HasCapture(): return if self.HasCapture(): self.ReleaseMouse() if not self._isup: self.Notify() self._isup = True self.Refresh() event.Skip() def OnMotion(self, event): """ Handles the ``wx.EVT_MOTION`` event for :class:`SButton`. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled() or not self.HasCapture(): return if event.LeftIsDown() and self.HasCapture(): x, y = event.GetPosition() if self._isup and not self.IsOutside(x, y): self._isup = False self.Refresh() return if not self._isup and self.IsOutside(x,y): self._isup = True self.Refresh() return event.Skip() def OnGainFocus(self, event): """ Handles the ``wx.EVT_SET_FOCUS`` event for :class:`SButton`. :param `event`: a :class:`FocusEvent` event to be processed. """ self._hasfocus = True dc = wx.ClientDC(self) w, h = self.GetClientSize() if self._usefocusind: self.DrawFocusIndicator(dc, w, h) def OnLoseFocus(self, event): """ Handles the ``wx.EVT_KILL_FOCUS`` event for :class:`SButton`. :param `event`: a :class:`FocusEvent` event to be processed. """ self._hasfocus = False dc = wx.ClientDC(self) w, h = self.GetClientSize() if self._usefocusind: self.DrawFocusIndicator(dc, w, h) self.Refresh() def OnKeyDown(self, event): """ Handles the ``wx.EVT_KEY_DOWN`` event for :class:`SButton`. :param `event`: a :class:`KeyEvent` event to be processed. """ if self._hasfocus and event.GetKeyCode() == ord(" "): self._isup = False self.Refresh() event.Skip() def OnKeyUp(self, event): """ Handles the ``wx.EVT_KEY_UP`` event for :class:`SButton`. :param `event`: a :class:`KeyEvent` event to be processed. """ if self._hasfocus and event.GetKeyCode() == ord(" "): self._isup = True self.Notify() self.Refresh() event.Skip() def MakePalette(self, tr, tg, tb): """ Creates a palette to be applied on an image based on input colour. :param `tr`: the red intensity of the input colour; :param `tg`: the green intensity of the input colour; :param `tb`: the blue intensity of the input colour. """ l = [] for i in range(255): l.extend([tr*i // 255, tg*i // 255, tb*i // 255]) return l def ConvertWXToPIL(self, bmp): """ Converts a :class:`Image` into a PIL image. :param `bmp`: an instance of :class:`Image`. """ width = bmp.GetWidth() height = bmp.GetHeight() img = Image.fromstring("RGBA", (width, height), bmp.GetData()) return img def ConvertPILToWX(self, pil, alpha=True): """ Converts a PIL image into a :class:`Image`. :param `pil`: a PIL image; :param `alpha`: ``True`` if the image contains alpha transparency, ``False`` otherwise. """ if alpha: image = wx.Image(*pil.size) image.SetData(pil.convert("RGB").tostring()) image.SetAlpha(pil.convert("RGBA").tostring()[3::4]) else: image = wx.Image(pil.size[0], pil.size[1]) new_image = pil.convert('RGB') data = new_image.tostring() image.SetData(data) return image def SetAngleOfRotation(self, angle=None): """ Sets angle of button label rotation. :param `angle`: the label rotation, in degrees. """ if angle is None: angle = 0 self._rotation = angle*pi/180 def GetAngleOfRotation(self): """ Returns angle of button label rotation, in degrees. """ return self._rotation*180.0/pi def SetEllipseAxis(self, main=None, secondary=None): """ Sets the ellipse axis. What it is important is not their absolute values but their ratio. :param `main`: a floating point number representing the absolute dimension of the main ellipse axis; :param `secondary`: a floating point number representing the absolute dimension of the secondary ellipse axis. """ if main is None: main = 1.0 secondary = 1.0 self._ellipseaxis = (main, secondary) def GetEllipseAxis(self): """ Returns the ellipse axes. """ return self._ellipseaxis #---------------------------------------------------------------------- # SBITMAPBUTTON Class # It Is Derived From SButton, And It Is A Class Useful To Draw A # ShapedButton With An Image In The Middle. The Button Can Have 4 # Different Bitmaps Assigned To Its Different States (Pressed, Non # Pressed, With Focus, Disabled). #---------------------------------------------------------------------- class SBitmapButton(SButton): """ Subclass of :class:`SButton` which displays a bitmap, acting like a :class:`BitmapButton`. """ def __init__(self, parent, id, bitmap, pos=wx.DefaultPosition, size=wx.DefaultSize): """ Default class constructor. :param `parent`: the :class:`SBitmapButton` parent. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `bitmap`: the button bitmap (if any); :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform. """ self._bmpdisabled = None self._bmpfocus = None self._bmpselected = None self.SetBitmapLabel(bitmap) SButton.__init__(self, parent, id, "", pos, size) def GetBitmapLabel(self): """ Returns the bitmap associated with the button in the normal state. """ return self._bmplabel def GetBitmapDisabled(self): """ Returns the bitmap displayed when the button is disabled. """ return self._bmpdisabled def GetBitmapFocus(self): """ Returns the bitmap displayed when the button has the focus. """ return self._bmpfocus def GetBitmapSelected(self): """ Returns the bitmap displayed when the button is selected (pressed). """ return self._bmpselected def SetBitmapDisabled(self, bitmap): """ Sets the bitmap to display when the button is disabled. :param `bitmap`: a valid :class:`Bitmap` object. """ self._bmpdisabled = bitmap def SetBitmapFocus(self, bitmap): """ Sets the bitmap to display when the button has the focus. :param `bitmap`: a valid :class:`Bitmap` object. """ self._bmpfocus = bitmap self.SetUseFocusIndicator(False) def SetBitmapSelected(self, bitmap): """ Sets the bitmap to display when the button is selected (pressed). :param `bitmap`: a valid :class:`Bitmap` object. """ self._bmpselected = bitmap def SetBitmapLabel(self, bitmap, createothers=True): """ Sets the bitmap to display normally. This is the only one that is required. :param `bitmap`: a valid :class:`Bitmap` object; :param `createothers`: if set to ``True``, then the other bitmaps will be generated on the fly. Currently, only the disabled bitmap is generated. """ self._bmplabel = bitmap if bitmap is not None and createothers: dis_bitmap = wx.Bitmap(bitmap.ConvertToImage().ConvertToGreyscale()) self.SetBitmapDisabled(dis_bitmap) def _GetLabelSize(self): """ Used internally. """ if not self._bmplabel: return -1, -1, False return self._bmplabel.GetWidth() + 2, self._bmplabel.GetHeight() + 2, False def DrawLabel(self, dc, width, height, dw=0, dh=0): """ Draws the bitmap in the middle of the button. :param `dc`: an instance of :class:`DC`; :param `width`: the button width; :param `height`: the button height; :param `dw`: width differential, to show a 3D effect; :param `dh`: height differential, to show a 3D effect. """ bmp = self._bmplabel if self._bmpdisabled and not self.IsEnabled(): bmp = self._bmpdisabled if self._bmpfocus and self._hasfocus: bmp = self._bmpfocus if self._bmpselected and not self._isup: bmp = self._bmpselected bw, bh = bmp.GetWidth(), bmp.GetHeight() if not self._isup: dw = dh = self._labeldelta hasMask = bmp.GetMask() != None dc.DrawBitmap(bmp, (width - bw)//2 + dw, (height - bh)//2 + dh, hasMask) #---------------------------------------------------------------------- # SBITMAPTEXTBUTTON Class # It Is Derived From SButton, And It Is A Class Useful To Draw A # ShapedButton With An Image And Some Text Ceneterd In The Middle. # The Button Can Have 4 Different Bitmaps Assigned To Its Different # States (Pressed, Non Pressed, With Focus, Disabled). #---------------------------------------------------------------------- class SBitmapTextButton(SBitmapButton): """ Subclass of :class:`SButton` which displays a bitmap and a label. """ def __init__(self, parent, id, bitmap, label, pos=wx.DefaultPosition, size=wx.DefaultSize): """ Default class constructor. :param `parent`: the :class:`SBitmapTextButton` parent. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `bitmap`: the button bitmap (if any); :param `label`: the button text label; :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform. """ SBitmapButton.__init__(self, parent, id, bitmap, pos, size) self.SetLabel(label) def _GetLabelSize(self): """ Used internally. """ w, h = self.GetTextExtent(self.GetLabel()) if not self._bmplabel: return w, h, True # if there isn't a bitmap use the size of the text w_bmp = self._bmplabel.GetWidth() + 2 h_bmp = self._bmplabel.GetHeight() + 2 width = w + w_bmp if h_bmp > h: height = h_bmp else: height = h return width, height, True def DrawLabel(self, dc, width, height, dw=0, dh=0): """ Draws the bitmap and the text label. :param `dc`: an instance of :class:`DC`; :param `width`: the button width; :param `height`: the button height; :param `dw`: width differential, to show a 3D effect; :param `dh`: height differential, to show a 3D effect. """ bmp = self._bmplabel if bmp != None: # if the bitmap is used if self._bmpdisabled and not self.IsEnabled(): bmp = self._bmpdisabled if self._bmpfocus and self._hasfocus: bmp = self._bmpfocus if self._bmpselected and not self._isup: bmp = self._bmpselected bw, bh = bmp.GetWidth(), bmp.GetHeight() if not self._isup: dw = dh = self._labeldelta hasMask = bmp.GetMask() != None else: bw = bh = 0 # no bitmap -> size is zero dc.SetFont(self.GetFont()) if self.IsEnabled(): dc.SetTextForeground(self.GetLabelColour()) else: dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)) label = self.GetLabel() tw, th = dc.GetTextExtent(label) # size of text if not self._isup: dw = dh = self._labeldelta w = min(width, height) pos_x = (width - bw - tw)//2 + dw # adjust for bitmap and text to centre rotangle = self.GetAngleOfRotation()*pi/180.0 if bmp != None: if rotangle < 1.0/180.0: dc.DrawBitmap(bmp, pos_x, (height - bh)//2 + dh, hasMask) # draw bitmap if available pos_x = pos_x + 4 # extra spacing from bitmap else: pass if rotangle < 1.0/180.0: dc.DrawText(label, pos_x + dw + bw, (height-th)//2+dh) # draw the text else: xc, yc = (width//2, height//2) xp = xc - (tw//2)* cos(rotangle) - (th//2)*sin(rotangle) yp = yc + (tw//2)*sin(rotangle) - (th//2)*cos(rotangle) dc.DrawRotatedText(label, xp, yp , rotangle*180.0/pi) #---------------------------------------------------------------------- # __STOGGLEMIXIN Class # A Mixin That Allows To Transform Any Of SButton, SBitmapButton And # SBitmapTextButton In The Corresponding ToggleButtons. #---------------------------------------------------------------------- class __SToggleMixin(object): """ A mixin that allows to transform any of :class:`SButton`, :class:`SBitmapButton` and :class:`SBitmapTextButton` in the corresponding toggle buttons. """ def SetToggle(self, flag): """ Sets the button as toggled/not toggled. :param `flag`: ``True`` to set the button as toggled, ``False`` otherwise. """ self._isup = not flag self.Refresh() SetValue = SetToggle def GetToggle(self): """ Returns the toggled state of a button. """ return not self._isup GetValue = GetToggle def OnLeftDown(self, event): """ Handles the ``wx.EVT_LEFT_DOWN`` event for the button. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled(): return x, y = (event.GetX(), event.GetY()) if self.IsOutside(x,y): return self._saveup = self._isup self._isup = not self._isup if not self.HasCapture(): self.CaptureMouse() self.SetFocus() self.Refresh() def OnLeftUp(self, event): """ Handles the ``wx.EVT_LEFT_UP`` event for the button. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled() or not self.HasCapture(): return if self.HasCapture(): if self._isup != self._saveup: self.Notify() self.ReleaseMouse() self.Refresh() def OnKeyDown(self, event): """ Handles the ``wx.EVT_KEY_DOWN`` event for the button. :param `event`: a :class:`KeyEvent` event to be processed. """ event.Skip() def OnMotion(self, event): """ Handles the ``wx.EVT_MOTION`` event for the button. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled(): return if event.LeftIsDown() and self.HasCapture(): x, y = event.GetPosition() w, h = self.GetClientSize() if not self.IsOutside(x, y): self._isup = not self._saveup self.Refresh() return if self.IsOutside(x,y): self._isup = self._saveup self.Refresh() return event.Skip() def OnKeyUp(self, event): """ Handles the ``wx.EVT_KEY_UP`` event for the button. :param `event`: a :class:`KeyEvent` event to be processed. """ if self._hasfocus and event.GetKeyCode() == ord(" "): self._isup = not self._isup self.Notify() self.Refresh() event.Skip() #---------------------------------------------------------------------- # STOGGLEBUTTON Class #---------------------------------------------------------------------- class SToggleButton(__SToggleMixin, SButton): """ A `ShapedButton` toggle button. """ pass #---------------------------------------------------------------------- # SBITMAPTOGGLEBUTTON Class #---------------------------------------------------------------------- class SBitmapToggleButton(__SToggleMixin, SBitmapButton): """ A `ShapedButton` toggle bitmap button. """ pass #---------------------------------------------------------------------- # SBITMAPTEXTTOGGLEBUTTON Class #---------------------------------------------------------------------- class SBitmapTextToggleButton(__SToggleMixin, SBitmapTextButton): """ A `ShapedButton` toggle bitmap button with a text label. """ pass #---------------------------------------------------------------------- from wx.lib.embeddedimage import PyEmbeddedImage UpButton = PyEmbeddedImage( "iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAMAAACahl6sAAAACXBIWXMAAA7DAAAOwwHHb6hk" "AAAABGdBTUEAALGOfPtRkwAAACBjSFJNAAB6JQAAgIMAAPn/AACA6QAAdTAAAOpgAAA6mAAA" "F2+SX8VGAAADAFBMVEX//////8z//5n//2b//zP//wD/zP//zMz/zJn/zGb/zDP/zAD/mf//" "mcz/mZn/mWb/mTP/mQD/Zv//Zsz/Zpn/Zmb/ZjP/ZgD/M///M8z/M5n/M2b/MzP/MwD/AP//" "AMz/AJn/AGb/ADP/AADM///M/8zM/5nM/2bM/zPM/wDMzP/MzMzMzJnMzGbMzDPMzADMmf/M" "mczMmZnMmWbMmTPMmQDMZv/MZszMZpnMZmbMZjPMZgDMM//MM8zMM5nMM2bMMzPMMwDMAP/M" "AMzMAJnMAGbMADPMAACZ//+Z/8yZ/5mZ/2aZ/zOZ/wCZzP+ZzMyZzJmZzGaZzDOZzACZmf+Z" "mcyZmZmZmWaZmTOZmQCZZv+ZZsyZZpmZZmaZZjOZZgCZM/+ZM8yZM5mZM2aZMzOZMwCZAP+Z" "AMyZAJmZAGaZADOZAABm//9m/8xm/5lm/2Zm/zNm/wBmzP9mzMxmzJlmzGZmzDNmzABmmf9m" "mcxmmZlmmWZmmTNmmQBmZv9mZsxmZplmZmZmZjNmZgBmM/9mM8xmM5lmM2ZmMzNmMwBmAP9m" "AMxmAJlmAGZmADNmAAAz//8z/8wz/5kz/2Yz/zMz/wAzzP8zzMwzzJkzzGYzzDMzzAAzmf8z" "mcwzmZkzmWYzmTMzmQAzZv8zZswzZpkzZmYzZjMzZgAzM/8zM8wzM5kzM2YzMzMzMwAzAP8z" "AMwzAJkzAGYzADMzAAAA//8A/8wA/5kA/2YA/zMA/wAAzP8AzMwAzJkAzGYAzDMAzAAAmf8A" "mcwAmZkAmWYAmTMAmQAAZv8AZswAZpkAZmYAZjMAZgAAM/8AM8wAM5kAM2YAMzMAMwAAAP8A" "AMwAAJkAAGYAADMAAADU1NTT09PS0tLR0dHQ0NDNzc3Ly8vKysrJycnIyMjHx8fGxsbFxcXC" "wsLBwcH39/f09PTw8PDs7Ozo6Ojj4+Pe3t7Z2dnX19fV1dXOzs7ExMTDw8O+vr66urq1tbWw" "sLCsrKyoqKikpKSgoKCcnJyUlJSPj4////+2FWUJAAABAHRSTlP/////////////////////" "////////////////////////////////////////////////////////////////////////" "////////////////////////////////////////////////////////////////////////" "////////////////////////////////////////////////////////////////////////" "////////////////////////////////////////////////////////////////////////" "//////////////////////////////8AU/cHJQAAIcNJREFUeNpi+D9MAEAAMQwXjwAE0LDx" "CEAA0cIjL9+8wwreA8GHGzdvvn1FA0sBAoj6HsHhCySP3Lx54y3VrQUIIGp6BOHkt2/fAgkQ" "BWKBIIpvQB76cPPmrVtUtBwggBio6o232AHYT9g8cvs21awHCCCqeOQV2LFg8AYI4Yw3EIDq" 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"8o4IgPAFPDLgyeolcmzAcweukQYsACCAiL+yGeqRe7CLq2Bnx2PGB/RQNchhd2hH5MA21b9G" "TlOovoAtu3xDdLICAYAAIuES7fvIZ+mjeQRxduJbzNN90FIUYo8UfG0Jki9evkLkjjck3DYP" "EECkXGv+jpBHwDGB1QPIm+mhnkBe64Pii1ew2MA+7oMDAAQQaRfNwzxyF0eMYIkAlPMAXr9B" "eALJHyiryeDbC9+S5DSAACLNI/8Z7kHa79ADLWAeeYd2fCIsFtCONUDxBaZHYP4AJ6q3JLoM" "IIBIVP7/DbRHdQdyjjuqR3AmKKSNg69eY/cI0iYdcHS8JtFhAAFEqkcg6QveCkfxyDvs5ROK" "N5DiA+yRV8h7KGAl7tt3pLsKIIDI8Mh/XB7BWkIhe+M1si/QAKzEJT13QABAAJHjEaBXwB5B" "tLKwxsgbjBh5hRohyFHx+vUbSrzx/z9AAJHnkf+vkDxyg0CMoOYQHJHx+g0sWb0kz0UAAUSm" "R0C7F+F3HbxHbw2iHR31GjV5gTMK6g5oxIlyZDsHIIDI98h/BmgzHrldi80foLB+jQu8eY3s" "DQpcAxBAFGgFFcaIrhL6SbzYanM0P6BEBekFLioACCDKPPL/P7QFjFkpolbp8DT2BtUTSEfi" "UegQgACi1CNA8BJWDKMnrzcQ/Aarp5Aj490Lyl0BEEBU8Mj//69vofVk35IAIFttKQYAAUQV" "j0ASGTzjox/B/fYdZqMYctI4xQkKAQACiHoe+f8fOtSAWiBD+ihvMbuLVPXG//8AAURNj0CH" "XCCjKzh78hBvUN1agACivkeAWeYtfo+8fUUDSwECiBYeGRAAEEDDxiMAATRsPAIQYAAZi6PF" "fdLmvAAAAABJRU5ErkJggg==") if __name__ == '__main__': import wx class MyFrame(wx.Frame): def __init__(self, parent): wx.Frame.__init__(self, parent, -1, "ShapedButton Demo") panel = wx.Panel(self) # Create bitmaps for the button bmp = wx.ArtProvider.GetBitmap(wx.ART_INFORMATION, wx.ART_OTHER, (16, 16)) play = SBitmapToggleButton(panel, -1, bmp, (100, 50)) play.SetUseFocusIndicator(False) # our normal wxApp-derived class, as usual app = wx.App(0) frame = MyFrame(None) app.SetTopWindow(frame) frame.Show() app.MainLoop()