from direct.directnotify import DirectNotifyGlobal from direct.showbase.PythonUtil import invertDictLossless from toontown.coghq import CountryClubRoomSpecs from toontown.toonbase import ToontownGlobals from direct.showbase.PythonUtil import normalDistrib, lerp import random def printAllBossbotInfo(): print 'roomId: roomName' for roomId, roomName in CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName.items(): print '%s: %s' % (roomId, roomName) print '\nroomId: numBattles' for roomId, numBattles in CountryClubRoomSpecs.roomId2numBattles.items(): print '%s: %s' % (roomId, numBattles) print '\ncountryClubId floor roomIds' printCountryClubRoomIds() print '\ncountryClubId floor numRooms' printNumRooms() print '\ncountryClubId floor numForcedBattles' printNumBattles() def iterateBossbotCountryClubs(func): from toontown.toonbase import ToontownGlobals for countryClubId in [ToontownGlobals.BossbotCountryClubIntA, ToontownGlobals.BossbotCountryClubIntB, ToontownGlobals.BossbotCountryClubIntC]: for floorNum in xrange(ToontownGlobals.CountryClubNumFloors[countryClubId]): func(CountryClubLayout(countryClubId, floorNum)) def printCountryClubInfo(): def func(ml): print ml iterateBossbotCountryClubs(func) def printCountryClubRoomIds(): def func(ml): print ml.getCountryClubId(), ml.getFloorNum(), ml.getRoomIds() iterateBossbotCountryClubs(func) def printCountryClubRoomNames(): def func(ml): print ml.getCountryClubId(), ml.getFloorNum(), ml.getRoomNames() iterateBossbotCountryClubs(func) def printNumRooms(): def func(ml): print ml.getCountryClubId(), ml.getFloorNum(), ml.getNumRooms() iterateBossbotCountryClubs(func) def printNumBattles(): def func(ml): print ml.getCountryClubId(), ml.getFloorNum(), ml.getNumBattles() iterateBossbotCountryClubs(func) ClubLayout3_0 = [(0, 2, 5, 9, 17), (0, 2, 4, 9, 17), (0, 2, 5, 9, 18)] ClubLayout3_1 = [(0, 2, 5, 9, 17), (0, 2, 4, 9, 17), (0, 2, 5, 9, 18)] ClubLayout3_2 = [(0, 2, 4, 9, 17), (0, 2, 4, 9, 17), (0, 2, 6, 9, 18)] ClubLayout6_0 = [(0, 22, 4, 29, 17), (0, 22, 5, 29, 17), (0, 22, 6, 29, 17), (0, 22, 5, 29, 17), (0, 22, 6, 29, 17), (0, 22, 5, 29, 18)] ClubLayout6_1 = [(0, 22, 4, 29, 17), (0, 22, 6, 29, 17), (0, 22, 4, 29, 17), (0, 22, 6, 29, 17), (0, 22, 4, 29, 17), (0, 22, 6, 29, 18)] ClubLayout6_2 = [(0, 22, 4, 29, 17), (0, 22, 6, 29, 17), (0, 22, 5, 29, 17), (0, 22, 6, 29, 17), (0, 22, 5, 29, 17), (0, 22, 7, 29, 18)] ClubLayout9_0 = [(0, 32, 4, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 7, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 7, 39, 17), (0, 32, 7, 39, 17), (0, 32, 6, 39, 18)] ClubLayout9_1 = [(0, 32, 4, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 7, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 7, 39, 17), (0, 32, 7, 39, 17), (0, 32, 7, 39, 18)] ClubLayout9_2 = [(0, 32, 5, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 6, 39, 17), (0, 32, 5, 39, 17), (0, 32, 5, 39, 17), (0, 32, 6, 39, 17), (0, 32, 6, 39, 17), (0, 32, 7, 39, 18)] countryClubLayouts = [ClubLayout3_0, ClubLayout3_1, ClubLayout3_2, ClubLayout6_0, ClubLayout6_1, ClubLayout6_2, ClubLayout9_0, ClubLayout9_1, ClubLayout9_2] testLayout = [ClubLayout3_0, ClubLayout3_0, ClubLayout3_0, ClubLayout6_0, ClubLayout6_0, ClubLayout6_0, ClubLayout9_0, ClubLayout9_0, ClubLayout9_0] countryClubLayouts = testLayout class CountryClubLayout: notify = DirectNotifyGlobal.directNotify.newCategory('CountryClubLayout') def __init__(self, countryClubId, floorNum, layoutIndex): self.countryClubId = countryClubId self.floorNum = floorNum self.layoutIndex = layoutIndex self.roomIds = [] self.hallways = [] self.numRooms = 1 + ToontownGlobals.CountryClubNumRooms[self.countryClubId][0] self.numHallways = self.numRooms - 1 + 1 self.roomIds = countryClubLayouts[layoutIndex][floorNum] hallwayRng = self.getRng() connectorRoomNames = CountryClubRoomSpecs.BossbotCountryClubConnectorRooms for i in xrange(self.numHallways): self.hallways.append(hallwayRng.choice(connectorRoomNames)) def _genFloorLayout(self): rng = self.getRng() startingRoomIDs = CountryClubRoomSpecs.BossbotCountryClubEntranceIDs middleRoomIDs = CountryClubRoomSpecs.BossbotCountryClubMiddleRoomIDs finalRoomIDs = CountryClubRoomSpecs.BossbotCountryClubFinalRoomIDs numBattlesLeft = ToontownGlobals.CountryClubNumBattles[self.countryClubId] finalRoomId = rng.choice(finalRoomIDs) numBattlesLeft -= CountryClubRoomSpecs.getNumBattles(finalRoomId) middleRoomIds = [] middleRoomsLeft = self.numRooms - 2 numBattles2middleRoomIds = invertDictLossless(CountryClubRoomSpecs.middleRoomId2numBattles) allBattleRooms = [] for num, roomIds in numBattles2middleRoomIds.items(): if num > 0: allBattleRooms.extend(roomIds) while 1: allBattleRoomIds = list(allBattleRooms) rng.shuffle(allBattleRoomIds) battleRoomIds = self._chooseBattleRooms(numBattlesLeft, allBattleRoomIds) if battleRoomIds is not None: break CountryClubLayout.notify.info('could not find a valid set of battle rooms, trying again') middleRoomIds.extend(battleRoomIds) middleRoomsLeft -= len(battleRoomIds) if middleRoomsLeft > 0: actionRoomIds = numBattles2middleRoomIds[0] for i in xrange(middleRoomsLeft): roomId = rng.choice(actionRoomIds) actionRoomIds.remove(roomId) middleRoomIds.append(roomId) roomIds = [] roomIds.append(rng.choice(startingRoomIDs)) middleRoomIds.sort() print 'middleRoomIds=%s' % middleRoomIds roomIds.extend(middleRoomIds) roomIds.append(finalRoomId) return roomIds def getNumRooms(self): return len(self.roomIds) def getRoomId(self, n): return self.roomIds[n] def getRoomIds(self): return self.roomIds[:] def getRoomNames(self): names = [] for roomId in self.roomIds: names.append(CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[roomId]) return names def getNumHallways(self): return len(self.hallways) def getHallwayModel(self, n): return self.hallways[n] def getNumBattles(self): numBattles = 0 for roomId in self.getRoomIds(): numBattles += CountryClubRoomSpecs.roomId2numBattles[roomId] return numBattles def getCountryClubId(self): return self.countryClubId def getFloorNum(self): return self.floorNum def getRng(self): return random.Random(self.countryClubId * self.floorNum) def _chooseBattleRooms(self, numBattlesLeft, allBattleRoomIds, baseIndex = 0, chosenBattleRooms = None): if chosenBattleRooms is None: chosenBattleRooms = [] while baseIndex < len(allBattleRoomIds): nextRoomId = allBattleRoomIds[baseIndex] baseIndex += 1 newNumBattlesLeft = numBattlesLeft - CountryClubRoomSpecs.middleRoomId2numBattles[nextRoomId] if newNumBattlesLeft < 0: continue elif newNumBattlesLeft == 0: chosenBattleRooms.append(nextRoomId) return chosenBattleRooms chosenBattleRooms.append(nextRoomId) result = self._chooseBattleRooms(newNumBattlesLeft, allBattleRoomIds, baseIndex, chosenBattleRooms) if result is not None: return result else: del chosenBattleRooms[-1:] else: return return def __str__(self): return 'CountryClubLayout: id=%s, layoutIndex=%s, floor=%s, numRooms=%s, numBattles=%s' % (self.countryClubId, self.layoutIndex, self.floorNum, self.getNumRooms(), self.getNumBattles()) def __repr__(self): return str(self)