from toontown.toonbase import ToontownGlobals from direct.interval.IntervalGlobal import Parallel, Sequence, Func, Wait from pandac.PandaModules import Vec4, TransformState, NodePath, TransparencyAttrib class HolidayDecorator: def __init__(self): self.dnaStore = base.cr.playGame.dnaStore self.swapIval = None return def exit(self): if self.swapIval is not None and self.swapIval.isPlaying(): self.swapIval.finish() return def decorate(self): self.updateHoodDNAStore() self.swapIval = self.getSwapVisibleIval() if self.swapIval: self.swapIval.start() def undecorate(self): holidayIds = base.cr.newsManager.getDecorationHolidayId() if len(holidayIds) > 0: self.decorate() return storageFile = base.cr.playGame.hood.storageDNAFile if storageFile: loadDNAFile(self.dnaStore, storageFile, CSDefault) self.swapIval = self.getSwapVisibleIval() if self.swapIval: self.swapIval.start() def updateHoodDNAStore(self): hood = base.cr.playGame.hood holidayIds = base.cr.newsManager.getDecorationHolidayId() for holiday in holidayIds: for storageFile in hood.holidayStorageDNADict.get(holiday, []): loadDNAFile(self.dnaStore, storageFile, CSDefault) def getSwapVisibleIval(self, wait = 5.0, tFadeOut = 3.0, tFadeIn = 3.0): loader = base.cr.playGame.hood.loader npl = render.findAllMatches('**/=DNARoot=holiday_prop;+s') p = Parallel() for i in xrange(npl.getNumPaths()): np = npl.getPath(i) np.setTransparency(TransparencyAttrib.MDual, 1) if not np.hasTag('DNACode'): continue dnaCode = np.getTag('DNACode') dnaNode = self.dnaStore.findNode(dnaCode) if dnaNode.isEmpty(): continue newNP = dnaNode.copyTo(np.getParent()) newNP.setTag('DNARoot', 'holiday_prop') newNP.setTag('DNACode', dnaCode) newNP.setColorScale(1, 1, 1, 0) newNP.setTransparency(TransparencyAttrib.MDual, 1) if np.hasTag('transformIndex'): index = int(np.getTag('transformIndex')) transform = loader.holidayPropTransforms.get(index, TransformState.makeIdentity()) newNP.setTransform(NodePath(), transform) newNP.setTag('transformIndex', `index`) s = Sequence(Wait(wait), np.colorScaleInterval(tFadeOut, Vec4(1, 1, 1, 0), startColorScale=Vec4(1, 1, 1, 1), blendType='easeInOut'), Func(np.detachNode), Func(np.clearTransparency), newNP.colorScaleInterval(tFadeOut, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0), blendType='easeInOut'), Func(newNP.clearTransparency), Func(newNP.clearColorScale)) p.append(s) return p