from direct.distributed.ClockDelta import globalClockDelta from toontown.toonbase import TTLocalizer from CogdoFlyingGame import CogdoFlyingGame from DistCogdoGame import DistCogdoGame import CogdoFlyingGameGlobals import CogdoFlyingGameGlobals as Globals class DistCogdoFlyingGame(DistCogdoGame): notify = directNotify.newCategory('DistCogdoFlyingGame') def __init__(self, cr): DistCogdoGame.__init__(self, cr) self.game = CogdoFlyingGame(self) def delete(self): del self.game DistCogdoGame.delete(self) def getTitle(self): return TTLocalizer.CogdoFlyingGameTitle def getInstructions(self): return TTLocalizer.CogdoFlyingGameInstructions def placeEntranceElev(self, elev): self.game.placeEntranceElevator(elev) def d_sendRequestAction(self, action, data): self.sendUpdate('requestAction', [action, data]) def doAction(self, action, data): messenger.send(self.getRemoteActionEventName(), [action, data]) def toonSetAsEagleTarget(self, toonId, eagleId, networkTime): self.notify.debugCall() elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.toonSetAsEagleTarget(toonId, eagleId, elapsedTime) def toonClearAsEagleTarget(self, toonId, eagleId, networkTime): self.notify.debugCall() elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.toonClearAsEagleTarget(toonId, eagleId, elapsedTime) def eagleExitCooldown(self, eagleId, networkTime): self.notify.debugCall() elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.eagleExitCooldown(eagleId, elapsedTime) def debuffPowerup(self, toonId, pickupType, networkTime): elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.debuffPowerup(toonId, pickupType, elapsedTime) def toonDied(self, toonId, networkTime): if toonId != base.localAvatar.doId: elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.toonDied(toonId, elapsedTime) def b_toonDied(self, toonId): self.game.toonDied(toonId, 0) self.d_sendRequestAction(Globals.AI.GameActions.Died, 0) def toonSpawn(self, toonId, networkTime): if toonId != base.localAvatar.doId: elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.toonSpawn(toonId, elapsedTime) def b_toonSpawn(self, toonId): self.game.toonSpawn(toonId, 0) self.d_sendRequestAction(Globals.AI.GameActions.Spawn, 0) def pickUp(self, toonId, pickupNum, networkTime): if not self.getToon(base.localAvatar.doId): return elapsedTime = globalClockDelta.localElapsedTime(networkTime) self.game.pickUp(toonId, pickupNum, elapsedTime) def d_sendRequestPickup(self, pickupNum, pickupType): self.sendUpdate('requestPickUp', [pickupNum, pickupType]) def toonSetBlades(self, toonId, fuelState): if toonId != base.localAvatar.doId: self.game.toonSetBlades(toonId, fuelState) def b_toonSetBlades(self, toonId, fuelState): self.game.toonSetBlades(toonId, fuelState) self.d_sendRequestAction(Globals.AI.GameActions.SetBlades, fuelState) def toonBladeLost(self, toonId): if toonId != base.localAvatar.doId: self.game.toonBladeLost(toonId) def b_toonBladeLost(self, toonId): self.game.toonBladeLost(toonId) self.d_sendRequestAction(Globals.AI.GameActions.BladeLost, 0) def getRemoteActionEventName(self): return self._remoteActionEventName def setToonSad(self, toonId): self.game.setToonSad(toonId) DistCogdoGame.setToonSad(self, toonId) def setToonDisconnect(self, toonId): self.game.setToonDisconnect(toonId) DistCogdoGame.setToonDisconnect(self, toonId) def __handleUnexpectedExit(self, toonId): self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId)) self.game.removePlayer(toonId) def enterLoaded(self): DistCogdoGame.enterLoaded(self) self._remoteActionEventName = self.uniqueName('doAction') self.game.load() self.game.initPlayers() def exitLoaded(self): self.ignoreAll() self.game.unload() DistCogdoGame.exitLoaded(self) def enterVisible(self): DistCogdoGame.enterVisible(self) self.game.onstage() def exitVisible(self): DistCogdoGame.exitVisible(self) def enterIntro(self): DistCogdoGame.enterIntro(self, Globals.Gameplay.IntroDurationSeconds) self.game.startIntro() def exitIntro(self): DistCogdoGame.exitIntro(self) self.game.endIntro() self.stashEntranceElevator() def enterGame(self): DistCogdoGame.enterGame(self) self.game.start() def exitGame(self): self.game.exit() DistCogdoGame.exitGame(self) def enterFinish(self): DistCogdoGame.enterFinish(self) self.game.startFinish() def exitFinish(self): self.game.endFinish() self.game.offstage() DistCogdoGame.exitFinish(self)