import random from toontown.coghq import DistributedCountryClubAI from direct.directnotify import DirectNotifyGlobal from direct.showbase import DirectObject from toontown.coghq import CountryClubLayout from toontown.toonbase import ToontownGlobals CountryClubId2Layouts = { ToontownGlobals.BossbotCountryClubIntA: (0, 1, 2), ToontownGlobals.BossbotCountryClubIntB: (3, 4, 5), ToontownGlobals.BossbotCountryClubIntC: (6, 7, 8) } class CountryClubManagerAI(DirectObject.DirectObject): notify = directNotify.newCategory('CountryClubManagerAI') countryClubId = None def __init__(self, air): DirectObject.DirectObject.__init__(self) self.air = air def getDoId(self): return 0 def createCountryClub(self, countryClubId, players): for avId in players: if bboard.has('countryClubId-%s' % avId): countryClubId = bboard.get('countryClubId-%s' % avId) break numFloors = 1 layoutIndex = None floor = 0 for avId in players: if bboard.has('countryClubFloor-%s' % avId): floor = bboard.get('countryClubFloor-%s' % avId) floor = max(0, floor) floor = min(floor, numFloors - 1) break for avId in players: if bboard.has('countryClubRoom-%s' % avId): roomId = bboard.get('countryClubRoom-%s' % avId) for i in xrange(numFloors): layout = CountryClubLayout.CountryClubLayout(countryClubId, i) if roomId in layout.getRoomIds(): floor = i else: CountryClubRoomSpecs = CountryClubRoomSpecs roomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[roomId] CountryClubManagerAI.notify.warning('room %s (%s) not found in any floor of countryClub %s' % (roomId, roomName, countryClubId)) countryClubZone = self.air.allocateZone() if layoutIndex is None: layoutIndex = random.choice(CountryClubId2Layouts[countryClubId]) countryClub = DistributedCountryClubAI.DistributedCountryClubAI(self.air, countryClubId, countryClubZone, floor, players, layoutIndex) countryClub.generateWithRequired(countryClubZone) return countryClubZone