from toontown.toonbase.ToontownBattleGlobals import * import DistributedBarrelBaseAI from direct.directnotify import DirectNotifyGlobal from direct.task import Task class DistributedGagBarrelAI(DistributedBarrelBaseAI.DistributedBarrelBaseAI): def __init__(self, level, entId): x = y = z = h = 0 self.gagLevelMax = 0 DistributedBarrelBaseAI.DistributedBarrelBaseAI.__init__(self, level, entId) def d_setGrab(self, avId): self.notify.debug('d_setGrab %s' % avId) self.sendUpdate('setGrab', [avId]) av = self.air.doId2do.get(avId) if av: if not av.hasTrackAccess(self.getGagTrack()): return track = self.getGagTrack() level = self.getGagLevel() maxGags = av.getMaxCarry() av.inventory.calcTotalProps() numGags = av.inventory.totalProps numReward = min(self.getRewardPerGrab(), maxGags - numGags) while numReward > 0 and level >= 0: result = av.inventory.addItem(track, level) if result <= 0: level -= 1 else: numReward -= 1 av.d_setInventory(av.inventory.makeNetString())