from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownBattleGlobals from pandac.PandaModules import Vec4 Up = 1 Down = 0 MaxRank = 13 MaxSuit = 4 Hearts = 0 Diamonds = 1 Clubs = 2 Spades = 3 Suits = [Hearts, Diamonds, Clubs, Spades] Unknown = 255 UpColor = Vec4(1, 1, 1, 1) RolloverColor = Vec4(1, 1, 0.5, 1) DownColor = Vec4(1, 0.9, 0.9, 1) DisabledColor = Vec4(1, 1, 1, 0.5) CardColors = (UpColor, DownColor, RolloverColor, DisabledColor) def getCardName(value): if value == Unknown: return TTLocalizer.PlayingCardUnknown else: rank = value % MaxRank suit = value / MaxRank return TTLocalizer.getPlayingCardName(suit, rank) Styles = ['standard'] CardImages = {} _cardImagesInitialized = 0 _modelPathBase = 'phase_3.5/models/gui/inventory_icons' def convertValueToGagTrackAndLevel(value): imageNum = int(rank / MaxSuit) track = imageNum % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1) level = imageNum / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1) return (track, level) def convertRankToGagTrackAndLevel(rank): track = rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1) level = rank / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1) return (track, level) def initCardImages(): global _cardImagesInitialized suitCodes = ('h', 'd', 'c', 's') rankCodes = ('02', '03', '04', '05', '06', '07', '08', '09', '10', '11', '12', '13', '01') for style in Styles: modelPath = _modelPathBase cardModel = loader.loadModel(modelPath) cardModel.hide() CardImages[style] = {} for suitIndex in xrange(MaxSuit): CardImages[style][suitIndex] = {} for rankIndex in xrange(MaxRank): track, level = convertRankToGagTrackAndLevel(rankIndex) propName = ToontownBattleGlobals.AvPropsNew[track][level] cardNode = cardModel.find('**/%s' % propName) CardImages[style][suitIndex][rankIndex] = cardNode propName = ToontownBattleGlobals.AvPropsNew[ToontownBattleGlobals.MAX_TRACK_INDEX][ToontownBattleGlobals.MAX_LEVEL_INDEX] CardImages[style]['back'] = cardModel.find(propName) _cardImagesInitialized = 1 def getImage(style, suit, rank): if _cardImagesInitialized == 0: initCardImages() return CardImages[style][suit][rank] def getBack(style): if _cardImagesInitialized == 0: initCardImages() return CardImages[style]['back']