from toontown.battle import BattleParticles from toontown.suit import Suit from toontown.town import BRStreet from toontown.town import TownLoader class BRTownLoader(TownLoader.TownLoader): def __init__(self, hood, parentFSM, doneEvent): TownLoader.TownLoader.__init__(self, hood, parentFSM, doneEvent) self.streetClass = BRStreet.BRStreet self.musicFile = 'phase_8/audio/bgm/TB_SZ.ogg' self.activityMusicFile = 'phase_8/audio/bgm/TB_SZ_activity.ogg' self.townStorageDNAFile = 'phase_8/dna/storage_BR_town.pdna' def load(self, zoneId): TownLoader.TownLoader.load(self, zoneId) Suit.loadSuits(3) dnaFile = 'phase_8/dna/the_burrrgh_' + str(self.canonicalBranchZone) + '.pdna' self.createHood(dnaFile) self.windSound = map(base.loadSfx, ['phase_8/audio/sfx/SZ_TB_wind_1.ogg', 'phase_8/audio/sfx/SZ_TB_wind_2.ogg', 'phase_8/audio/sfx/SZ_TB_wind_3.ogg']) self.snow = BattleParticles.loadParticleFile('snowdisk.ptf') self.snow.setPos(0, 0, 5) self.snowRender = self.geom.attachNewNode('snowRender') self.snowRender.setDepthWrite(0) self.snowRender.setBin('fixed', 1) def unload(self): TownLoader.TownLoader.unload(self) Suit.unloadSuits(3) del self.windSound del self.snow del self.snowRender def enter(self, requestStatus): TownLoader.TownLoader.enter(self, requestStatus) self.snow.start(camera, self.snowRender) def exit(self): TownLoader.TownLoader.exit(self) self.snow.cleanup() self.snowRender.removeNode()