from toontown.classicchars import DistributedDaisyAI from toontown.hood import HoodAI from toontown.safezone import ButterflyGlobals from toontown.safezone import DistributedButterflyAI from toontown.safezone import DistributedDGFlowerAI from toontown.safezone import DistributedTrolleyAI from toontown.toonbase import ToontownGlobals #from toontown.ai import DistributedGreenToonEffectMgrAI from toontown.ai import DistributedTrickOrTreatTargetAI class DGHoodAI(HoodAI.HoodAI): def __init__(self, air): HoodAI.HoodAI.__init__(self, air, ToontownGlobals.DaisyGardens, ToontownGlobals.DaisyGardens) self.trolley = None self.flower = None self.classicChar = None self.startup() def startup(self): HoodAI.HoodAI.startup(self) if simbase.config.GetBool('want-minigames', True): self.createTrolley() self.createFlower() if simbase.config.GetBool('want-classic-chars', True): if simbase.config.GetBool('want-daisy', True): self.createClassicChar() if simbase.config.GetBool('want-butterflies', True): self.createButterflies() #self.GreenToonEffectManager = DistributedGreenToonEffectMgrAI.DistributedGreenToonEffectMgrAI(self.air) #self.GreenToonEffectManager.generateWithRequired(5819) if simbase.air.wantHalloween: self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air) self.TrickOrTreatTargetManager.generateWithRequired(5620) def shutdown(self): HoodAI.HoodAI.shutdown(self) ButterflyGlobals.clearIndexes(self.zoneId) def createTrolley(self): self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air) self.trolley.generateWithRequired(self.zoneId) self.trolley.start() def createFlower(self): self.flower = DistributedDGFlowerAI.DistributedDGFlowerAI(self.air) self.flower.generateWithRequired(self.zoneId) self.flower.start() def createClassicChar(self): self.classicChar = DistributedDaisyAI.DistributedDaisyAI(self.air) self.classicChar.generateWithRequired(self.zoneId) self.classicChar.start() def createButterflies(self, playground): ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.DG) for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.DG]): for _ in xrange(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.DG]): butterfly = DistributedButterflyAI(self.air, playground, i, self.zoneId) butterfly.generateWithRequired(self.zoneId) butterfly.start()