from ElevatorConstants import * from toontown.toonbase import ToontownGlobals try: config = base.config except: config = simbase.config SuitBuildingInfo = (((1, 1), (1, 3), (4, 4), (8, 10), (1,)), ((1, 2), (2, 4), (5, 5), (8, 10), (1, 1.2)), ((1, 3), (3, 5), (6, 6), (8, 10), (1, 1.3, 1.6)), ((2, 3), (4, 6), (7, 7), (8, 10), (1, 1.4, 1.8)), ((2, 4), (5, 7), (8, 8), (8, 10), (1, 1.6, 1.8, 2)), ((3, 4), (6, 8), (9, 9), (10, 12), (1, 1.6, 2, 2.4)), ((3, 5), (7, 9), (10, 10), (10, 14), (1, 1.6, 1.8, 2.2, 2.4)), ((4, 5), (8, 10), (11, 11), (12, 16), (1, 1.8, 2.4, 3, 3.2)), ((5, 5), (9, 11), (12, 12), (14, 20), (1.4, 1.8, 2.6, 3.4, 4)), ((1, 1), (1, 12), (12, 12), (67, 67), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (100, 100), (1, 1, 1, 1, 1)), ((1, 1), (1, 12), (12, 12), (100, 100), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (150, 150), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (275, 275), (1, 1, 1, 1, 1)), ((1, 1), (9, 12), (12, 12), (206, 206), (1, 1, 1, 1, 1), (1,)), ((1, 1), (1, 5), (5, 5), (33, 33), (1, 1, 1, 1, 1)), ((1, 1), (4, 5), (5, 5), (50, 50), (1, 1, 1, 1, 1)), ((1, 1), (11, 12), (12, 12), (206, 206), (1, 1, 1, 1, 1), (1,))) SUIT_BLDG_INFO_FLOORS = 0 SUIT_BLDG_INFO_SUIT_LVLS = 1 SUIT_BLDG_INFO_BOSS_LVLS = 2 SUIT_BLDG_INFO_LVL_POOL = 3 SUIT_BLDG_INFO_LVL_POOL_MULTS = 4 SUIT_BLDG_INFO_REVIVES = 5 VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME TO_TOON_BLDG_TIME = 8 VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME CLEAR_OUT_TOON_BLDG_TIME = 4 TO_SUIT_BLDG_TIME = 8 buildingMinMax = { ToontownGlobals.SillyStreet: [config.GetInt('silly-street-building-min', 0), config.GetInt('silly-street-building-max', 3)], ToontownGlobals.LoopyLane: [config.GetInt('loopy-lane-building-min', 0), config.GetInt('loopy-lane-building-max', 3)], ToontownGlobals.PunchlinePlace: [config.GetInt('punchline-place-building-min', 0), config.GetInt('punchline-place-building-max', 3)], ToontownGlobals.BarnacleBoulevard: [config.GetInt('barnacle-boulevard-building-min', 1), config.GetInt('barnacle-boulevard-building-max', 5)], ToontownGlobals.SeaweedStreet: [config.GetInt('seaweed-street-building-min', 1), config.GetInt('seaweed-street-building-max', 5)], ToontownGlobals.LighthouseLane: [config.GetInt('lighthouse-lane-building-min', 1), config.GetInt('lighthouse-lane-building-max', 5)], ToontownGlobals.ElmStreet: [config.GetInt('elm-street-building-min', 2), config.GetInt('elm-street-building-max', 6)], ToontownGlobals.MapleStreet: [config.GetInt('maple-street-building-min', 2), config.GetInt('maple-street-building-max', 6)], ToontownGlobals.OakStreet: [config.GetInt('oak-street-building-min', 2), config.GetInt('oak-street-building-max', 6)], ToontownGlobals.AltoAvenue: [config.GetInt('alto-avenue-building-min', 3), config.GetInt('alto-avenue-building-max', 7)], ToontownGlobals.BaritoneBoulevard: [config.GetInt('baritone-boulevard-building-min', 3), config.GetInt('baritone-boulevard-building-max', 7)], ToontownGlobals.TenorTerrace: [config.GetInt('tenor-terrace-building-min', 3), config.GetInt('tenor-terrace-building-max', 7)], ToontownGlobals.WalrusWay: [config.GetInt('walrus-way-building-min', 5), config.GetInt('walrus-way-building-max', 10)], ToontownGlobals.SleetStreet: [config.GetInt('sleet-street-building-min', 5), config.GetInt('sleet-street-building-max', 10)], ToontownGlobals.PolarPlace: [config.GetInt('polar-place-building-min', 5), config.GetInt('polar-place-building-max', 10)], ToontownGlobals.LullabyLane: [config.GetInt('lullaby-lane-building-min', 6), config.GetInt('lullaby-lane-building-max', 12)], ToontownGlobals.PajamaPlace: [config.GetInt('pajama-place-building-min', 6), config.GetInt('pajama-place-building-max', 12)], ToontownGlobals.BedtimeBoulevard: [config.GetInt('bedtime-boulevard-building-min', 6), config.GetInt('bedtime-boulevard-building-max', 12)], ToontownGlobals.SellbotHQ: [0, 0], ToontownGlobals.SellbotFactoryExt: [0, 0], ToontownGlobals.CashbotHQ: [0, 0], ToontownGlobals.LawbotHQ: [0, 0], ToontownGlobals.BossbotHQ: [0, 0] } buildingChance = { ToontownGlobals.SillyStreet: config.GetFloat('silly-street-building-chance', 2.0), ToontownGlobals.LoopyLane: config.GetFloat('loopy-lane-building-chance', 2.0), ToontownGlobals.PunchlinePlace: config.GetFloat('punchline-place-building-chance', 2.0), ToontownGlobals.BarnacleBoulevard: config.GetFloat('barnacle-boulevard-building-chance', 75.0), ToontownGlobals.SeaweedStreet: config.GetFloat('seaweed-street-building-chance', 75.0), ToontownGlobals.LighthouseLane: config.GetFloat('lighthouse-lane-building-chance', 75.0), ToontownGlobals.ElmStreet: config.GetFloat('elm-street-building-chance', 90.0), ToontownGlobals.MapleStreet: config.GetFloat('maple-street-building-chance', 90.0), ToontownGlobals.OakStreet: config.GetFloat('oak-street-building-chance', 90.0), ToontownGlobals.AltoAvenue: config.GetFloat('alto-avenue-building-chance', 95.0), ToontownGlobals.BaritoneBoulevard: config.GetFloat('baritone-boulevard-building-chance', 95.0), ToontownGlobals.TenorTerrace: config.GetFloat('tenor-terrace-building-chance', 95.0), ToontownGlobals.WalrusWay: config.GetFloat('walrus-way-building-chance', 100.0), ToontownGlobals.SleetStreet: config.GetFloat('sleet-street-building-chance', 100.0), ToontownGlobals.PolarPlace: config.GetFloat('polar-place-building-chance', 100.0), ToontownGlobals.LullabyLane: config.GetFloat('lullaby-lane-building-chance', 100.0), ToontownGlobals.PajamaPlace: config.GetFloat('pajama-place-building-chance', 100.0), ToontownGlobals.BedtimeBoulevard: config.GetFloat('bedtime-boulevard-building-chance', 100.0), ToontownGlobals.SellbotHQ: 0.0, ToontownGlobals.SellbotFactoryExt: 0.0, ToontownGlobals.CashbotHQ: 0.0, ToontownGlobals.LawbotHQ: 0.0, ToontownGlobals.BossbotHQ: 0.0 }