from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.particles import ParticleEffect, Particles, ForceGroup from EffectController import EffectController from PooledEffect import PooledEffect class StarBurst(PooledEffect, EffectController): def __init__(self): PooledEffect.__init__(self) EffectController.__init__(self) model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards') self.card = model.find('**/tt_t_efx_ext_particleStars') self.cardScale = 64.0 self.setDepthWrite(0) self.setColorScaleOff() self.setLightOff() self.effectScale = 1.0 self.effectColor = Vec4(1, 1, 1, 1) self.f = ParticleEffect.ParticleEffect('StarBurst') self.f.reparentTo(self) self.p0 = Particles.Particles('particles-0') self.p0.setFactory('ZSpinParticleFactory') self.p0.setRenderer('SpriteParticleRenderer') self.p0.setEmitter('SphereSurfaceEmitter') self.f.addParticles(self.p0) f0 = ForceGroup.ForceGroup('Gravity') force0 = LinearVectorForce(Vec3(0.0, 0.0, -25.0), 1.0, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.f.addForceGroup(f0) self.p0.setPoolSize(128) self.p0.setBirthRate(0.04) self.p0.setLitterSize(64) self.p0.setLitterSpread(0) self.p0.setSystemLifespan(0.0) self.p0.setLocalVelocityFlag(1) self.p0.setSystemGrowsOlderFlag(0) self.p0.factory.setLifespanBase(1.25) self.p0.factory.setLifespanSpread(0.5) self.p0.factory.setMassBase(1.0) self.p0.factory.setMassSpread(0.0) self.p0.factory.setTerminalVelocityBase(400.0) self.p0.factory.setTerminalVelocitySpread(0.0) self.p0.factory.setInitialAngle(0.0) self.p0.factory.setInitialAngleSpread(360.0) self.p0.factory.enableAngularVelocity(1) self.p0.factory.setAngularVelocity(0.0) self.p0.factory.setAngularVelocitySpread(0.0) self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) self.p0.renderer.setUserAlpha(1.0) self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne) self.p0.renderer.setFromNode(self.card) self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0)) self.p0.renderer.setXScaleFlag(1) self.p0.renderer.setYScaleFlag(1) self.p0.renderer.setAnimAngleFlag(1) self.p0.renderer.setNonanimatedTheta(0.0) self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) self.p0.renderer.setAlphaDisable(0) self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 0.1, Vec4(0, 0, 0, 0), self.effectColor, 1) self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0)) self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0)) self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0)) self.setEffectScale(self.effectScale) self.setEffectColor(self.effectColor) def createTrack(self): self.track = Sequence(Func(self.p0.setBirthRate, 0.04), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Wait(0.2), Func(self.p0.setBirthRate, 100.0), Wait(2.0), Func(self.cleanUpEffect)) def setEffectScale(self, scale): self.effectScale = scale self.p0.renderer.setInitialXScale(0.5 * self.cardScale * scale) self.p0.renderer.setFinalXScale(0.8 * self.cardScale * scale) self.p0.renderer.setInitialYScale(0.5 * self.cardScale * scale) self.p0.renderer.setFinalYScale(1.0 * self.cardScale * scale) self.p0.emitter.setAmplitude(100.0 * scale) self.p0.emitter.setAmplitudeSpread(50.0 * scale) self.p0.emitter.setRadius(220.0 * scale) def setEffectColor(self, color): self.effectColor = color self.p0.renderer.setColor(self.effectColor) def cleanUpEffect(self): EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self) def destroy(self): EffectController.destroy(self) PooledEffect.destroy(self)