Encrypting the Client ===================== The first step in building a distributable Toontown Infinite client is building ```GameData.bin```. ```GameData.bin``` is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file: * [Prepare for building](prepare-client.md) * [Build the frozen Python module](build-client.md) * **Encrypt the frozen Python module** This document outlines how to accomplish the third and final task. - - - By now, you should have a file named ```GameData.pyd``` in your build directory. The last step is to encrypt this file, and rename it to ```GameData.bin```! To do this, we use a utility called ```infinitecipher```. To get this utility, ask one of the lead developers. ## Usage ## Usage: infinitecipher [-h] [-o OUTPUT] [INPUT] Positional arguments: INPUT The file that needs to be encrypted. Optional arguments: -h, --help Print this dialog and exit. -o, --output The encrypted outputile. ## Example ## infinitecipher -o GameData.bin GameData.pyd