from ToontownGlobals import *
import math
import TTLocalizer
BattleCamFaceOffFov = 30.0
BattleCamFaceOffPos = Point3(0, -10, 4)
BattleCamDefaultPos = Point3(0, -8.6, 16.5)
BattleCamDefaultHpr = Vec3(0, -61, 0)
BattleCamDefaultFov = 80.0
BattleCamMenuFov = 65.0
BattleCamJoinPos = Point3(0, -12, 13)
BattleCamJoinHpr = Vec3(0, -45, 0)
SkipMovie = 0
BaseHp = 15
Tracks = TTLocalizer.BattleGlobalTracks
NPCTracks = TTLocalizer.BattleGlobalNPCTracks
TrackColors = ((211 / 255.0, 148 / 255.0, 255 / 255.0),
 (249 / 255.0, 255 / 255.0, 93 / 255.0),
 (79 / 255.0, 190 / 255.0, 76 / 255.0),
 (93 / 255.0, 108 / 255.0, 239 / 255.0),
 (255 / 255.0, 145 / 255.0, 66 / 255.0),
 (255 / 255.0, 65 / 255.0, 199 / 255.0),
 (67 / 255.0, 243 / 255.0, 255 / 255.0))
HEAL_TRACK = 0
TRAP_TRACK = 1
LURE_TRACK = 2
SOUND_TRACK = 3
THROW_TRACK = 4
SQUIRT_TRACK = 5
DROP_TRACK = 6
NPC_RESTOCK_GAGS = 7
NPC_TOONS_HIT = 8
NPC_COGS_MISS = 9
MIN_TRACK_INDEX = 0
MAX_TRACK_INDEX = 6
MIN_LEVEL_INDEX = 0
MAX_LEVEL_INDEX = 6
LAST_REGULAR_GAG_LEVEL = 5
UBER_GAG_LEVEL_INDEX = 6
NUM_GAG_TRACKS = 7
PropTypeToTrackBonus = {AnimPropTypes.Hydrant: SQUIRT_TRACK,
 AnimPropTypes.Mailbox: THROW_TRACK,
 AnimPropTypes.Trashcan: HEAL_TRACK}
Levels = [[0,
  20,
  200,
  800,
  2000,
  6000,
  10000],
 [0,
  20,
  100,
  800,
  2000,
  6000,
  10000],
 [0,
  20,
  100,
  800,
  2000,
  6000,
  10000],
 [0,
  40,
  200,
  1000,
  2500,
  7500,
  10000],
 [0,
  10,
  50,
  400,
  2000,
  6000,
  10000],
 [0,
  10,
  50,
  400,
  2000,
  6000,
  10000],
 [0,
  20,
  100,
  500,
  2000,
  6000,
  10000]]
regMaxSkill = 10000
UberSkill = 500
MaxSkill = UberSkill + regMaxSkill
ExperienceCap = 300


MaxToonAcc = 95
StartingLevel = 0
CarryLimits = (((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)),
 ((5,
   0,
   0,
   0,
   0,
   0,
   0),
  (7,
   3,
   0,
   0,
   0,
   0,
   0),
  (10,
   7,
   3,
   0,
   0,
   0,
   0),
  (15,
   10,
   7,
   3,
   0,
   0,
   0),
  (15,
   15,
   10,
   5,
   3,
   0,
   0),
  (20,
   15,
   15,
   10,
   5,
   2,
   0),
  (20,
   15,
   15,
   10,
   5,
   2,
   1)),
 ((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)),
 ((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)),
 ((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)),
 ((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)),
 ((10,
   0,
   0,
   0,
   0,
   0,
   0),
  (10,
   5,
   0,
   0,
   0,
   0,
   0),
  (15,
   10,
   5,
   0,
   0,
   0,
   0),
  (20,
   15,
   10,
   5,
   0,
   0,
   0),
  (25,
   20,
   15,
   10,
   3,
   0,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   0),
  (30,
   25,
   20,
   15,
   7,
   3,
   1)))
MaxProps = ((15, 40), (30, 60), (75, 80))
DLF_SKELECOG = 1
DLF_FOREMAN = 2
DLF_BOSS = 4
DLF_SUPERVISOR = 8
DLF_VIRTUAL = 16
DLF_REVIVES = 32
pieNames = ['tart',
 'fruitpie-slice',
 'creampie-slice',
 'fruitpie',
 'creampie',
 'birthday-cake',
 'wedding-cake',
 'lawbook']
AvProps = (('feather',
  'bullhorn',
  'lipstick',
  'bamboocane',
  'pixiedust',
  'baton',
  'baton'),
 ('banana',
  'rake',
  'marbles',
  'quicksand',
  'trapdoor',
  'tnt',
  'traintrack'),
 ('1dollar',
  'smmagnet',
  '5dollar',
  'bigmagnet',
  '10dollar',
  'hypnogogs',
  'hypnogogs'),
 ('bikehorn',
  'whistle',
  'bugle',
  'aoogah',
  'elephant',
  'foghorn',
  'singing'),
 ('cupcake',
  'fruitpieslice',
  'creampieslice',
  'fruitpie',
  'creampie',
  'cake',
  'cake'),
 ('flower',
  'waterglass',
  'waterballoon',
  'bottle',
  'firehose',
  'stormcloud',
  'stormcloud'),
 ('flowerpot',
  'sandbag',
  'anvil',
  'weight',
  'safe',
  'piano',
  'piano'))
AvPropsNew = (('inventory_feather',
  'inventory_megaphone',
  'inventory_lipstick',
  'inventory_bamboo_cane',
  'inventory_pixiedust',
  'inventory_juggling_cubes',
  'inventory_ladder'),
 ('inventory_bannana_peel',
  'inventory_rake',
  'inventory_marbles',
  'inventory_quicksand_icon',
  'inventory_trapdoor',
  'inventory_tnt',
  'inventory_traintracks'),
 ('inventory_1dollarbill',
  'inventory_small_magnet',
  'inventory_5dollarbill',
  'inventory_big_magnet',
  'inventory_10dollarbill',
  'inventory_hypno_goggles',
  'inventory_screen'),
 ('inventory_bikehorn',
  'inventory_whistle',
  'inventory_bugle',
  'inventory_aoogah',
  'inventory_elephant',
  'inventory_fog_horn',
  'inventory_opera_singer'),
 ('inventory_tart',
  'inventory_fruit_pie_slice',
  'inventory_cream_pie_slice',
  'inventory_fruitpie',
  'inventory_creampie',
  'inventory_cake',
  'inventory_wedding'),
 ('inventory_squirt_flower',
  'inventory_glass_of_water',
  'inventory_water_gun',
  'inventory_seltzer_bottle',
  'inventory_firehose',
  'inventory_storm_cloud',
  'inventory_geyser'),
 ('inventory_flower_pot',
  'inventory_sandbag',
  'inventory_anvil',
  'inventory_weight',
  'inventory_safe_box',
  'inventory_piano',
  'inventory_ship'))
AvPropStrings = TTLocalizer.BattleGlobalAvPropStrings
AvPropStringsSingular = TTLocalizer.BattleGlobalAvPropStringsSingular
AvPropStringsPlural = TTLocalizer.BattleGlobalAvPropStringsPlural
AvPropAccuracy = ((70,
  70,
  70,
  70,
  70,
  70,
  100),
 (0,
  0,
  0,
  0,
  0,
  0,
  0),
 (50,
  50,
  60,
  60,
  70,
  70,
  90),
 (95,
  95,
  95,
  95,
  95,
  95,
  95),
 (75,
  75,
  75,
  75,
  75,
  75,
  75),
 (95,
  95,
  95,
  95,
  95,
  95,
  95),
 (50,
  50,
  50,
  50,
  50,
  50,
  50))
AvLureBonusAccuracy = (60,
 60,
 70,
 70,
 80,
 80,
 100)
AvTrackAccStrings = TTLocalizer.BattleGlobalAvTrackAccStrings
AvPropDamage = ((((8, 10), (Levels[0][0], Levels[0][1])),
  ((15, 18), (Levels[0][1], Levels[0][2])),
  ((25, 30), (Levels[0][2], Levels[0][3])),
  ((40, 45), (Levels[0][3], Levels[0][4])),
  ((60, 70), (Levels[0][4], Levels[0][5])),
  ((90, 120), (Levels[0][5], Levels[0][6])),
  ((210, 210), (Levels[0][6], MaxSkill))),
 (((10, 12), (Levels[1][0], Levels[1][1])),
  ((18, 20), (Levels[1][1], Levels[1][2])),
  ((30, 35), (Levels[1][2], Levels[1][3])),
  ((45, 50), (Levels[1][3], Levels[1][4])),
  ((60, 70), (Levels[1][4], Levels[1][5])),
  ((90, 180), (Levels[1][5], Levels[1][6])),
  ((195, 195), (Levels[1][6], MaxSkill))),
 (((0, 0), (0, 0)),
  ((0, 0), (0, 0)),
  ((0, 0), (0, 0)),
  ((0, 0), (0, 0)),
  ((0, 0), (0, 0)),
  ((0, 0), (0, 0)),
  ((0, 0), (0, 0))),
 (((3, 4), (Levels[3][0], Levels[3][1])),
  ((5, 7), (Levels[3][1], Levels[3][2])),
  ((9, 11), (Levels[3][2], Levels[3][3])),
  ((14, 16), (Levels[3][3], Levels[3][4])),
  ((19, 21), (Levels[3][4], Levels[3][5])),
  ((25, 50), (Levels[3][5], Levels[3][6])),
  ((90, 90), (Levels[3][6], MaxSkill))),
 (((4, 6), (Levels[4][0], Levels[4][1])),
  ((8, 10), (Levels[4][1], Levels[4][2])),
  ((14, 17), (Levels[4][2], Levels[4][3])),
  ((24, 27), (Levels[4][3], Levels[4][4])),
  ((36, 40), (Levels[4][4], Levels[4][5])),
  ((48, 100), (Levels[4][5], Levels[4][6])),
  ((120, 120), (Levels[4][6], MaxSkill))),
 (((3, 4), (Levels[5][0], Levels[5][1])),
  ((6, 8), (Levels[5][1], Levels[5][2])),
  ((10, 12), (Levels[5][2], Levels[5][3])),
  ((18, 21), (Levels[5][3], Levels[5][4])),
  ((27, 30), (Levels[5][4], Levels[5][5])),
  ((36, 80), (Levels[5][5], Levels[5][6])),
  ((105, 105), (Levels[5][6], MaxSkill))),
 (((10, 10), (Levels[6][0], Levels[6][1])),
  ((18, 18), (Levels[6][1], Levels[6][2])),
  ((30, 30), (Levels[6][2], Levels[6][3])),
  ((45, 45), (Levels[6][3], Levels[6][4])),
  ((60, 60), (Levels[6][4], Levels[6][5])),
  ((85, 170), (Levels[6][5], Levels[6][6])),
  ((180, 180), (Levels[6][6], MaxSkill))))
ATK_SINGLE_TARGET = 0
ATK_GROUP_TARGET = 1
AvPropTargetCat = ((ATK_SINGLE_TARGET,
  ATK_GROUP_TARGET,
  ATK_SINGLE_TARGET,
  ATK_GROUP_TARGET,
  ATK_SINGLE_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET),
 (ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET),
 (ATK_GROUP_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET,
  ATK_GROUP_TARGET),
 (ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_SINGLE_TARGET,
  ATK_GROUP_TARGET))
AvPropTarget = (0,
 3,
 0,
 2,
 3,
 3,
 3)
NumRoundsLured = [2,
 2,
 3,
 3,
 4,
 4,
 15]

def getAvPropDamage(attackTrack, attackLevel, exp, organicBonus = False, propBonus = False, propAndOrganicBonusStack = False):
    if attackTrack == LURE_TRACK:
        return NumRoundsLured[attackLevel]
    minD = AvPropDamage[attackTrack][attackLevel][0][0]
    maxD = AvPropDamage[attackTrack][attackLevel][0][1]
    minE = AvPropDamage[attackTrack][attackLevel][1][0]
    maxE = AvPropDamage[attackTrack][attackLevel][1][1]
    expVal = min(exp, maxE)
    expPerHp = float(maxE - minE + 1) / float(maxD - minD + 1)
    damage = math.floor((expVal - minE) / expPerHp) + minD
    if damage <= 0:
        damage = minD
    if propAndOrganicBonusStack:
        originalDamage = damage
        if organicBonus:
            damage += getDamageBonus(originalDamage)
        if propBonus:
            damage += getDamageBonus(originalDamage)
    elif organicBonus or propBonus:
        damage += getDamageBonus(damage)
    return damage


def getDamageBonus(normal):
    bonus = int(normal * 0.1)
    if bonus < 1 and normal > 0:
        bonus = 1
    return bonus


def isGroup(track, level):
    return AvPropTargetCat[AvPropTarget[track]][level]


def getCreditMultiplier(floorIndex):
    return 1 + floorIndex * 0.5


def getFactoryCreditMultiplier(factoryId):
    if factoryId == SellbotMegaCorpInt:
        return 6.0
    return 2.0


def getFactoryMeritMultiplier(factoryId):
    return 4.0


def getMintCreditMultiplier(mintId):
    return {CashbotMintIntA: 2.0,
     CashbotMintIntB: 2.5,
     CashbotMintIntC: 3.0}.get(mintId, 1.0)


def getStageCreditMultiplier(floor):
    return getCreditMultiplier(floor)


def getCountryClubCreditMultiplier(countryClubId):
    return {BossbotCountryClubIntA: 2.0,
     BossbotCountryClubIntB: 2.5,
     BossbotCountryClubIntC: 3.0}.get(countryClubId, 1.0)


def getBossBattleCreditMultiplier(battleNumber):
    return 1 + battleNumber


def getInvasionMultiplier():
    return 2.0


def getMoreXpHolidayMultiplier():
    return 2.0


def encodeUber(trackList):
    bitField = 0
    for trackIndex in xrange(len(trackList)):
        if trackList[trackIndex] > 0:
            bitField += pow(2, trackIndex)

    return bitField


def decodeUber(flagMask):
    if flagMask == 0:
        return []
    maxPower = 16
    workNumber = flagMask
    workPower = maxPower
    trackList = []
    while workPower >= 0:
        if workNumber >= pow(2, workPower):
            workNumber -= pow(2, workPower)
            trackList.insert(0, 1)
        else:
            trackList.insert(0, 0)
        workPower -= 1

    endList = len(trackList)
    foundOne = 0
    while not foundOne:
        if trackList[endList - 1] == 0:
            trackList.pop(endList - 1)
            endList -= 1
        else:
            foundOne = 1

    return trackList


def getUberFlag(flagMask, index):
    decode = decodeUber(flagMask)
    if index >= len(decode):
        return 0
    else:
        return decode[index]


def getUberFlagSafe(flagMask, index):
    if flagMask == 'unknown' or flagMask < 0:
        return -1
    else:
        return getUberFlag(flagMask, index)