from pandac.PandaModules import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from direct.fsm import ClassicFSM, State from direct.fsm import State from otp.level import BasicEntities import MovingPlatform from direct.distributed import DistributedObject import SinkingPlatformGlobals from direct.directnotify import DirectNotifyGlobal class DistributedSinkingPlatform(BasicEntities.DistributedNodePathEntity): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSinkingPlatform') def __init__(self, cr): BasicEntities.DistributedNodePathEntity.__init__(self, cr) self.moveIval = None return def generateInit(self): self.notify.debug('generateInit') BasicEntities.DistributedNodePathEntity.generateInit(self) self.fsm = ClassicFSM.ClassicFSM('DistributedSinkingPlatform', [State.State('off', self.enterOff, self.exitOff, ['sinking']), State.State('sinking', self.enterSinking, self.exitSinking, ['rising']), State.State('rising', self.enterRising, self.exitRising, ['sinking', 'off'])], 'off', 'off') self.fsm.enterInitialState() def generate(self): self.notify.debug('generate') BasicEntities.DistributedNodePathEntity.generate(self) def announceGenerate(self): self.notify.debug('announceGenerate') BasicEntities.DistributedNodePathEntity.announceGenerate(self) self.loadModel() self.accept(self.platform.getEnterEvent(), self.localToonEntered) self.accept(self.platform.getExitEvent(), self.localToonLeft) def disable(self): self.notify.debug('disable') self.ignoreAll() self.fsm.requestFinalState() BasicEntities.DistributedNodePathEntity.disable(self) def delete(self): self.notify.debug('delete') self.ignoreAll() if self.moveIval: self.moveIval.pause() del self.moveIval self.platform.destroy() del self.platform BasicEntities.DistributedNodePathEntity.delete(self) def loadModel(self): self.notify.debug('loadModel') model = loader.loadModel('phase_9/models/cogHQ/platform1') self.platform = MovingPlatform.MovingPlatform() self.platform.setupCopyModel(self.getParentToken(), model, 'platformcollision') self.platform.reparentTo(self) self.platform.setPos(0, 0, 0) def localToonEntered(self): ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) self.sendUpdate('setOnOff', [1, ts]) def localToonLeft(self): ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32) self.sendUpdate('setOnOff', [0, ts]) def enterOff(self): self.notify.debug('enterOff') def exitOff(self): self.notify.debug('exitOff') def enterSinking(self, ts = 0): self.notify.debug('enterSinking') self.startMoving(SinkingPlatformGlobals.SINKING, ts) def exitSinking(self): self.notify.debug('exitSinking') if self.moveIval: self.moveIval.pause() del self.moveIval self.moveIval = None return def enterRising(self, ts = 0): self.notify.debug('enterRising') self.startMoving(SinkingPlatformGlobals.RISING, ts) def exitRising(self): self.notify.debug('exitRising') if self.moveIval: self.moveIval.pause() del self.moveIval self.moveIval = None return def setSinkMode(self, avId, mode, ts): self.notify.debug('setSinkMode %s' % mode) if mode == SinkingPlatformGlobals.OFF: self.fsm.requestInitialState() elif mode == SinkingPlatformGlobals.RISING: self.fsm.request('rising', [ts]) elif mode == SinkingPlatformGlobals.SINKING: self.fsm.request('sinking', [ts]) def startMoving(self, direction, ts): if direction == SinkingPlatformGlobals.RISING: endPos = Vec3(0, 0, 0) pause = self.pauseBeforeRise duration = self.riseDuration else: endPos = Vec3(0, 0, -self.verticalRange) pause = None duration = self.sinkDuration startT = globalClockDelta.networkToLocalTime(ts, bits=32) curT = globalClock.getFrameTime() ivalTime = curT - startT if ivalTime < 0: ivalTime = 0 elif ivalTime > duration: ivalTime = duration duration = duration - ivalTime duration = max(0.0, duration) moveNode = self.platform self.moveIval = Sequence() if pause is not None: self.moveIval.append(WaitInterval(pause)) self.moveIval.append(LerpPosInterval(moveNode, duration, endPos, startPos=moveNode.getPos(), blendType='easeInOut', name='%s-move' % self.platform.name, fluid=1)) self.moveIval.start() return