from toontown.toonbase.ToontownGlobals import * from direct.interval.IntervalGlobal import * from direct.directnotify import DirectNotifyGlobal import BasicEntities from toontown.suit import GoonPathData class PathEntity(BasicEntities.NodePathEntity): notify = DirectNotifyGlobal.directNotify.newCategory('PathEntity') def __init__(self, level, entId): self.pathScale = 1.0 BasicEntities.NodePathEntity.__init__(self, level, entId) self.setPathIndex(self.pathIndex) def destroy(self): BasicEntities.NodePathEntity.destroy(self) def setPathIndex(self, pathIndex): self.pathIndex = pathIndex pathTableId = GoonPathData.taskZoneId2pathId[self.level.getTaskZoneId()] if self.pathIndex in GoonPathData.Paths[pathTableId]: self.path = GoonPathData.Paths[pathTableId][self.pathIndex] else: PathEntity.notify.warning('invalid pathIndex: %s' % pathIndex) self.path = None def makePathTrack(self, node, velocity, name, turnTime = 1, lookAroundNode = None): track = Sequence(name=name) if self.path is None: track.append(WaitInterval(1.0)) return track path = self.path + [self.path[0]] for pointIndex in xrange(len(path) - 1): startPoint = Point3(path[pointIndex]) * self.pathScale endPoint = Point3(path[pointIndex + 1]) * self.pathScale v = startPoint - endPoint node.setPos(startPoint[0], startPoint[1], startPoint[2]) node.headsUp(endPoint[0], endPoint[1], endPoint[2]) theta = node.getH() % 360 track.append(LerpHprInterval(node, turnTime, Vec3(theta, 0, 0))) distance = Vec3(v).length() duration = distance / velocity track.append(LerpPosInterval(node, duration=duration, pos=endPoint, startPos=startPoint)) return track