from toontown.hood import HoodAI from toontown.safezone import DistributedBoatAI from toontown.safezone import DistributedTrolleyAI from toontown.toonbase import ToontownGlobals from toontown.ai import DistributedEffectMgrAI class DDHoodAI(HoodAI.HoodAI): def __init__(self, air): HoodAI.HoodAI.__init__(self, air, ToontownGlobals.DonaldsDock, ToontownGlobals.DonaldsDock) self.trolley = None self.boat = None self.startup() def startup(self): HoodAI.HoodAI.startup(self) if simbase.config.GetBool('want-minigames', True): self.createTrolley() self.createBoat() self.trickOrTreatMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.HALLOWEEN, 12) self.trickOrTreatMgr.generateWithRequired(1834) # Rudderly Ridiculous, Lighthouse Lane self.winterCarolingMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.CHRISTMAS, 14) self.winterCarolingMgr.generateWithRequired(1707) # Gifts with a Porpoise, Seaweed Street def createTrolley(self): self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air) self.trolley.generateWithRequired(self.zoneId) self.trolley.start() def createBoat(self): self.boat = DistributedBoatAI.DistributedBoatAI(self.air) self.boat.generateWithRequired(self.zoneId) self.boat.start()