from direct.fsm.StatePush import StateVar from otp.level.EntityStateVarSet import EntityStateVarSet from CogdoUtil import VariableContainer from toontown.cogdominium.CogdoEntityTypes import CogdoCraneGameSettings, CogdoCraneCogSettings Gameplay = VariableContainer() Gameplay.SecondsUntilGameOver = 60.0 * 3.0 Gameplay.TimeRunningOutSeconds = 45.0 Audio = VariableContainer() Audio.MusicFiles = {'normal': 'phase_9/audio/bgm/CHQ_FACT_bg.ogg', 'end': 'phase_7/audio/bgm/encntr_toon_winning_indoor.ogg', 'timeRunningOut': 'phase_7/audio/bgm/encntr_suit_winning_indoor.ogg'} Settings = EntityStateVarSet(CogdoCraneGameSettings) CogSettings = EntityStateVarSet(CogdoCraneCogSettings) CranePosHprs = [(13.4, -136.6, 6, -45, 0, 0), (13.4, -91.4, 6, -135, 0, 0), (58.6, -91.4, 6, 135, 0, 0), (58.6, -136.6, 6, 45, 0, 0)] MoneyBagPosHprs = [[77.2 - 84, -329.3 + 201, 0, -90, 0, 0], [77.1 - 84, -302.7 + 201, 0, -90, 0, 0], [165.7 - 84, -326.4 + 201, 0, 90, 0, 0], [165.5 - 84, -302.4 + 201, 0, 90, 0, 0], [107.8 - 84, -359.1 + 201, 0, 0, 0, 0], [133.9 - 84, -359.1 + 201, 0, 0, 0, 0], [107.0 - 84, -274.7 + 201, 0, 180, 0, 0], [134.2 - 84, -274.7 + 201, 0, 180, 0, 0]] for i in xrange(len(MoneyBagPosHprs)): MoneyBagPosHprs[i][2] += 6