from toontown.coghq.SpecImports import * GlobalEntities = {1000: {'type': 'levelMgr', 'name': 'LevelMgr', 'comment': '', 'parentEntId': 0, 'cogLevel': 0, 'farPlaneDistance': 1500, 'modelFilename': 'phase_10/models/cashbotHQ/ZONE18a', 'wantDoors': 1}, 0: {'type': 'zone', 'name': 'UberZone', 'comment': '', 'parentEntId': 0, 'scale': 1, 'description': '', 'visibility': []}, 10004: {'type': 'battleBlocker', 'name': '', 'comment': '', 'parentEntId': 0, 'pos': Point3(23.908908844, 0.0, 0.0), 'hpr': Vec3(0.0, 0.0, 0.0), 'scale': Vec3(1.0, 1.0, 1.0), 'cellId': 0, 'radius': 10}, 10002: {'type': 'model', 'name': 'crates', 'comment': '', 'parentEntId': 10001, 'pos': Point3(17.3283443451, 20.1608715057, 0.0), 'hpr': Vec3(0.0, 0.0, 0.0), 'scale': Vec3(1.0, 1.0, 1.0), 'collisionsOnly': 0, 'flattenType': 'light', 'loadType': 'loadModelCopy', 'modelPath': 'phase_10/models/cashbotHQ/crates_C1.bam'}, 10003: {'type': 'model', 'name': '', 'comment': '', 'parentEntId': 10001, 'pos': Point3(-14.04317379, 20.9443073273, 0.0), 'hpr': Vec3(0.0, 0.0, 0.0), 'scale': Vec3(1.0, 1.0, 1.0), 'collisionsOnly': 0, 'flattenType': 'light', 'loadType': 'loadModelCopy', 'modelPath': 'phase_10/models/cashbotHQ/crates_E.bam'}, 10006: {'type': 'model', 'name': '', 'comment': '', 'parentEntId': 10003, 'pos': Point3(-3.16324114799, -0.608929097652, 5.57751512527), 'hpr': Vec3(0.0, 0.0, 0.0), 'scale': Vec3(1.0, 1.0, 1.0), 'collisionsOnly': 0, 'flattenType': 'light', 'loadType': 'loadModelCopy', 'modelPath': 'phase_10/models/cashbotHQ/crates_C1.bam'}, 10000: {'type': 'nodepath', 'name': 'cogs', 'comment': '', 'parentEntId': 0, 'pos': Point3(0.0, 0.0, 0.0), 'hpr': Point3(0.0, 0.0, 0.0), 'scale': 1}, 10001: {'type': 'nodepath', 'name': 'props', 'comment': '', 'parentEntId': 0, 'pos': Point3(0.0, 0.0, 0.0), 'hpr': Vec3(0.0, 0.0, 0.0), 'scale': 1}, 10005: {'type': 'nodepath', 'name': '', 'comment': '', 'parentEntId': 10000, 'pos': Point3(0.0, 0.0, 0.0), 'hpr': Point3(-90.0, 0.0, 0.0), 'scale': 1}} Scenario0 = {} levelSpec = {'globalEntities': GlobalEntities, 'scenarios': [Scenario0]}