""" This contains data structure and constants related with animation handling. """ # index for keyFramesInfo list structure # data strucrure: {[nodeUID, propertyName] : [frameNum, # value, # [inSlopeX, inSlopeY], # [outSlopeX, outSlopeY]]} UID = 0 PROP_NAME = 1 FRAME = 0 VALUE = 1 INSLOPE = 2 OUTSLOPE = 3 # index for curveAnimation list structure # data strucrure: {[nodeUID, curveUID] : [nodeUID, # curveUID, # time]} NODE = 0 CURVE = 1 NODE = 0 CURVE = 1 TIME = 2 # index for animation curve generation information list structure(self.X, self.Y, self.Z in GraphEditorUI) # data structur: [key, # i , # [[keyFrameX, keyFrameY], keyFrame_select], # [[inTangentX, inTangentY], inTangent_select], # [[outTangentX, outTangentY], outTangent_select], # [inSlopeX, inSlopeY], # [outSlopeX, outSlopeY]] KEY = 0 I = 1 KEYFRAME = 2 IN_TANGENT = 3 OUT_TANGENT = 4 IN_SLOPE = 5 OUT_SLOPE = 6 LOCAL_VALUE = 0 SELECT = 1 #index for coordinate X = 0 Y = 1 Z = 2