from toontown.safezone.TTSafeZoneLoader import TTSafeZoneLoader from toontown.town.TTTownLoader import TTTownLoader from toontown.toonbase import ToontownGlobals from toontown.hood.ToonHood import ToonHood from otp.ai.MagicWordGlobal import * class TTHood(ToonHood): notify = directNotify.newCategory('TTHood') ID = ToontownGlobals.ToontownCentral TOWNLOADER_CLASS = TTTownLoader SAFEZONELOADER_CLASS = TTSafeZoneLoader STORAGE_DNA = 'phase_4/dna/storage_TT.pdna' SKY_FILE = 'phase_3.5/models/props/TT_sky' SPOOKY_SKY_FILE = 'phase_3.5/models/props/BR_sky' TITLE_COLOR = (1.0, 0.5, 0.4, 1.0) HOLIDAY_DNA = { ToontownGlobals.WINTER_DECORATIONS: ['phase_4/dna/winter_storage_TT.pdna', 'phase_4/dna/winter_storage_TT_sz.pdna'], ToontownGlobals.WACKY_WINTER_DECORATIONS: ['phase_4/dna/winter_storage_TT.pdna', 'phase_4/dna/winter_storage_TT_sz.pdna'], ToontownGlobals.HALLOWEEN_PROPS: ['phase_4/dna/halloween_props_storage_TT.pdna', 'phase_4/dna/halloween_props_storage_TT_sz.pdna'], ToontownGlobals.SPOOKY_PROPS: ['phase_4/dna/halloween_props_storage_TT.pdna', 'phase_4/dna/halloween_props_storage_TT_sz.pdna']} @magicWord(category=CATEGORY_CREATIVE) def spooky(): """ Activates the 'spooky' effect on the current area. """ hood = base.cr.playGame.hood if not hasattr(hood, 'startSpookySky'): return "Couldn't find spooky sky." if hasattr(hood, 'magicWordSpookyEffect'): return 'The spooky effect is already active!' hood.magicWordSpookyEffect = True hood.startSpookySky() fadeOut = base.cr.playGame.getPlace().loader.geom.colorScaleInterval( 1.5, Vec4(0.55, 0.55, 0.65, 1), startColorScale=Vec4(1, 1, 1, 1), blendType='easeInOut') fadeOut.start() spookySfx = base.loadSfx('phase_4/audio/sfx/spooky.ogg') spookySfx.play() return 'Activating the spooky effect...'