import math
from pandac.PandaModules import Point3, CollisionSphere, CollisionNode, CollisionHandlerEvent, TextNode, VBase4, SmoothMover, NodePath, BitMask32
from direct.fsm import FSM
from direct.distributed import DistributedObject
from direct.distributed.ClockDelta import globalClockDelta
from direct.directnotify import DirectNotifyGlobal
from direct.gui.DirectGui import DGG, DirectButton, DirectLabel, DirectWaitBar
from direct.interval.IntervalGlobal import Sequence, Wait, ActorInterval, Parallel, Func, LerpPosInterval, LerpHprInterval, ProjectileInterval, LerpScaleInterval, SoundInterval
from direct.showbase import PythonUtil
from direct.task import Task
from toontown.golf import GolfGlobals
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer

class DistributedGolfSpot(DistributedObject.DistributedObject, FSM.FSM):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGolfSpot')
    positions = ((-45, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (-15, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (15, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (45, 100, GolfGlobals.GOLF_BALL_RADIUS))
    toonGolfOffsetPos = Point3(-2, 0, -GolfGlobals.GOLF_BALL_RADIUS)
    toonGolfOffsetHpr = Point3(-90, 0, 0)
    rotateSpeed = 20
    golfPowerSpeed = base.config.GetDouble('golf-power-speed', 3)
    golfPowerExponent = base.config.GetDouble('golf-power-exponent', 0.75)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedGolfSpot')
        self.boss = None
        self.index = None
        self.avId = 0
        self.toon = None
        self.golfSpotSmoother = SmoothMover()
        self.golfSpotSmoother.setSmoothMode(SmoothMover.SMOn)
        self.smoothStarted = 0
        self.__broadcastPeriod = 0.2
        if self.index > len(self.positions):
            self.notify.error('Invalid index %d' % index)
        self.fadeTrack = None
        self.setupPowerBar()
        self.aimStart = None
        self.golfSpotAdviceLabel = None
        self.changeSeq = 0
        self.lastChangeSeq = 0
        self.controlKeyAllowed = False
        self.flyBallTracks = {}
        self.splatTracks = {}
        self.__flyBallBubble = None
        self.flyBallHandler = None
        self.__flyBallSequenceNum = 0
        self.swingInterval = None
        self.lastHitSequenceNum = -1
        self.goingToReward = False
        self.gotHitByBoss = False
        self.releaseTrack = None
        self.grabTrack = None
        self.restoreScaleTrack = None
        return

    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do[bossCogId]
        self.boss.setGolfSpot(self, self.index)

    def setIndex(self, index):
        self.index = index

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.ignoreAll()

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.ignoreAll()
        self.boss = None
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.triggerName = self.uniqueName('trigger')
        self.triggerEvent = 'enter%s' % self.triggerName
        self.smoothName = self.uniqueName('golfSpotSmooth')
        self.golfSpotAdviceName = self.uniqueName('golfSpotAdvice')
        self.posHprBroadcastName = self.uniqueName('golfSpotBroadcast')
        self.ballPowerTaskName = self.uniqueName('updateGolfPower')
        self.adjustClubTaskName = self.uniqueName('adjustClub')
        self.loadAssets()
        self.accept('flyBallHit-%d' % self.index, self.__flyBallHit)

    def loadAssets(self):
        self.root = render.attachNewNode('golfSpot-%d' % self.index)
        self.root.setPos(*self.positions[self.index])
        self.ballModel = loader.loadModel('phase_6/models/golf/golf_ball')
        self.ballColor = VBase4(1, 1, 1, 1)
        if self.index < len(GolfGlobals.PlayerColors):
            self.ballColor = VBase4(*GolfGlobals.PlayerColors[self.index])
            self.ballModel.setColorScale(self.ballColor)
        self.ballModel.reparentTo(self.root)
        self.club = loader.loadModel('phase_6/models/golf/putter')
        self.clubLookatSpot = self.root.attachNewNode('clubLookat')
        self.clubLookatSpot.setY(-(GolfGlobals.GOLF_BALL_RADIUS + 0.1))
        cs = CollisionSphere(0, 0, 0, 1)
        cs.setTangible(0)
        cn = CollisionNode(self.triggerName)
        cn.addSolid(cs)
        cn.setIntoCollideMask(ToontownGlobals.WallBitmask)
        self.trigger = self.root.attachNewNode(cn)
        self.trigger.stash()
        self.hitBallSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Hit_Ball.ogg')

    def cleanup(self):
        if self.swingInterval:
            self.swingInterval.finish()
            self.swingInterval = None
        if self.releaseTrack:
            self.releaseTrack.finish()
            self.releaseTrack = None
        flyTracks = self.flyBallTracks.values()
        for track in flyTracks:
            track.finish()

        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        if self.restoreScaleTrack:
            self.restoreScaleTrack.finish()
            self.restoreScaleTrack = None
        self.root.removeNode()
        self.ballModel.removeNode()
        self.club.removeNode()
        if self.powerBar:
            self.powerBar.destroy()
            self.powerBar = None
        taskMgr.remove(self.triggerName)
        self.boss = None
        return

    def setState(self, state, avId, extraInfo):
        if not self.isDisabled():
            self.gotHitByBoss = extraInfo
            if state == 'C':
                self.demand('Controlled', avId)
            elif state == 'F':
                self.demand('Free')
            elif state == 'O':
                self.demand('Off')
            else:
                self.notify.error('Invalid state from AI: %s' % state)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterFree(self):
        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        self.restoreScaleTrack = Sequence(Wait(6), self.getRestoreScaleInterval(), name='restoreScaleTrack')
        self.restoreScaleTrack.start()
        if self.avId == localAvatar.doId:
            if not self.isDisabled():
                self.ballModel.setAlphaScale(0.3)
                self.ballModel.setTransparency(1)
                taskMgr.doMethodLater(5, self.__allowDetect, self.triggerName)
                self.fadeTrack = Sequence(Func(self.ballModel.setTransparency, 1), self.ballModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 0.3)), name='fadeTrack-enterFree')
                self.fadeTrack.start()
        else:
            self.trigger.unstash()
            self.accept(self.triggerEvent, self.__hitTrigger)
        self.avId = 0
        return

    def exitFree(self):
        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        self.restoreScaleTrack.finish()
        self.restoreScaleTrack = None
        taskMgr.remove(self.triggerName)
        self.ballModel.clearTransparency()
        self.trigger.stash()
        self.ignore(self.triggerEvent)
        return

    def enterControlled(self, avId):
        self.avId = avId
        toon = base.cr.doId2do.get(avId)
        if not toon:
            return
        self.enableControlKey()
        self.toon = toon
        self.grabTrack = self.makeToonGrabInterval(toon)
        if avId == localAvatar.doId:
            self.boss.toCraneMode()
            camera.reparentTo(self.root)
            camera.setPosHpr(0, -10, 3, 0, 0, 0)
            localAvatar.setPos(self.root, self.toonGolfOffsetPos)
            localAvatar.setHpr(self.root, self.toonGolfOffsetHpr)
            localAvatar.sendCurrentPosition()
            self.__enableControlInterface()
            self.startPosHprBroadcast()
            self.accept('exitCrane', self.gotBossZapped)
        self.grabTrack.start()

    def exitControlled(self):
        self.grabTrack.finish()
        del self.grabTrack
        if self.swingInterval:
            self.swingInterval.finish()
            self.swingInterval = None
        if not self.ballModel.isEmpty():
            if self.ballModel.isHidden():
                self.notify.debug('ball is hidden scale =%s' % self.ballModel.getScale())
            else:
                self.notify.debug('ball is showing scale=%s' % self.ballModel.getScale())
        if self.toon and not self.toon.isDisabled():
            self.toon.startSmooth()
        self.releaseTrack = self.makeToonReleaseInterval(self.toon)
        self.stopPosHprBroadcast()
        self.stopSmooth()
        if self.avId == localAvatar.doId:
            self.__disableControlInterface()
            if not self.goingToReward:
                camera.reparentTo(base.localAvatar)
                camera.setPos(base.localAvatar.cameraPositions[0][0])
                camera.setHpr(0, 0, 0)
        self.stopAdjustClubTask()
        self.releaseTrack.start()
        self.enableControlKey()
        return

    def __allowDetect(self, task):
        if self.fadeTrack:
            self.fadeTrack.finish()
        self.fadeTrack = Sequence(self.ballModel.colorScaleInterval(0.2, self.ballColor), Func(self.ballModel.clearTransparency), name='fadeTrack-allowDetect')
        self.fadeTrack.start()
        self.trigger.unstash()
        self.accept(self.triggerEvent, self.__hitTrigger)

    def __hitTrigger(self, event):
        self.d_requestControl()

    def getRestoreScaleInterval(self):
        return Sequence()

    def d_requestControl(self):
        self.sendUpdate('requestControl')

    def d_requestFree(self, gotHitByBoss):
        self.sendUpdate('requestFree', [gotHitByBoss])

    def makeToonGrabInterval(self, toon):
        origPos = toon.getPos(self.root)
        origHpr = toon.getHpr(self.root)
        a = self.accomodateToon(toon)
        newPos = toon.getPos()
        newHpr = toon.getHpr()
        origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
        self.notify.debug('toon.setPosHpr %s %s' % (origPos, origHpr))
        toon.setPosHpr(origPos, origHpr)
        walkTime = 0.2
        reach = Sequence()
        if reach.getDuration() < walkTime:
            reach = Sequence(ActorInterval(toon, 'walk', loop=1, duration=walkTime - reach.getDuration()), reach)
        i = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), reach), Func(toon.stopLookAround))
        if toon == base.localAvatar:
            i.append(Func(self.switchToAnimState, 'GolfPuttLoop'))
        i.append(Func(self.startAdjustClubTask))
        i = Parallel(i, a)
        return i

    def accomodateToon(self, toon):
        toon.wrtReparentTo(self.root)
        toon.setPos(self.toonGolfOffsetPos)
        toon.setHpr(self.toonGolfOffsetHpr)
        return Sequence()

    def switchToAnimState(self, animStateName, forced = False):
        curAnimState = base.localAvatar.animFSM.getCurrentState()
        curAnimStateName = ''
        if curAnimState:
            curAnimStateName = curAnimState.getName()
        if curAnimStateName != animStateName or forced:
            base.localAvatar.b_setAnimState(animStateName)

    def __enableControlInterface(self):
        gui = loader.loadModel('phase_3.5/models/gui/avatar_panel_gui')
        self.closeButton = DirectButton(image=(gui.find('**/CloseBtn_UP'),
         gui.find('**/CloseBtn_DN'),
         gui.find('**/CloseBtn_Rllvr'),
         gui.find('**/CloseBtn_UP')), relief=None, scale=2, text=TTLocalizer.BossbotGolfSpotLeave, text_scale=0.04, text_pos=(0, -0.07), text_fg=VBase4(1, 1, 1, 1), pos=(1.05, 0, -0.82), command=self.__exitGolfSpot)
        self.accept('escape', self.__exitGolfSpot)
        self.accept('control', self.__controlPressed)
        self.accept('control-up', self.__controlReleased)
        self.accept('InputState-forward', self.__upArrow)
        self.accept('InputState-reverse', self.__downArrow)
        self.accept('InputState-turnLeft', self.__leftArrow)
        self.accept('InputState-turnRight', self.__rightArrow)
        taskMgr.add(self.__watchControls, 'watchGolfSpotControls')
        taskMgr.doMethodLater(5, self.__displayGolfSpotAdvice, self.golfSpotAdviceName)
        self.arrowVert = 0
        self.arrowHorz = 0
        if self.powerBar:
            self.powerBar.show()
        return

    def __disableControlInterface(self):
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = None
        self.__cleanupGolfSpotAdvice()
        self.ignore('escape')
        self.ignore('control')
        self.ignore('control-up')
        self.ignore('InputState-forward')
        self.ignore('InputState-reverse')
        self.ignore('InputState-turnLeft')
        self.ignore('InputState-turnRight')
        self.arrowVert = 0
        self.arrowHorz = 0
        taskMgr.remove('watchGolfSpotControls')
        if self.powerBar:
            self.powerBar.hide()
        else:
            self.notify.debug('self.powerBar is none')
        return

    def setupPowerBar(self):
        self.powerBar = DirectWaitBar(pos=(0.0, 0, -0.94), relief=DGG.SUNKEN, frameSize=(-2.0,
         2.0,
         -0.2,
         0.2), borderWidth=(0.02, 0.02), scale=0.25, range=100, sortOrder=50, frameColor=(0.5, 0.5, 0.5, 0.5), barColor=(1.0, 0.0, 0.0, 1.0), text='', text_scale=0.26, text_fg=(1, 1, 1, 1), text_align=TextNode.ACenter, text_pos=(0, -0.05))
        self.power = 0
        self.powerBar['value'] = self.power
        self.powerBar.hide()

    def resetPowerBar(self):
        self.power = 0
        self.powerBar['value'] = self.power
        self.powerBar['text'] = ''

    def __displayGolfSpotAdvice(self, task):
        if self.golfSpotAdviceLabel == None:
            self.golfSpotAdviceLabel = DirectLabel(text=TTLocalizer.BossbotGolfSpotAdvice, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.69), scale=0.1)
        return

    def __cleanupGolfSpotAdvice(self):
        if self.golfSpotAdviceLabel:
            self.golfSpotAdviceLabel.destroy()
            self.golfSpotAdviceLabel = None
        taskMgr.remove(self.golfSpotAdviceName)
        return

    def showExiting(self):
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = DirectLabel(relief=None, text=TTLocalizer.BossbotGolfSpotLeaving, pos=(1.05, 0, -0.88), text_pos=(0, 0), text_scale=0.06, text_fg=VBase4(1, 1, 1, 1))
        self.__cleanupGolfSpotAdvice()
        return

    def __exitGolfSpot(self):
        self.d_requestFree(False)

    def __controlPressed(self):
        if self.controlKeyAllowed:
            self.__beginFireBall()

    def __controlReleased(self):
        if self.controlKeyAllowed:
            self.__endFireBall()

    def __upArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupGolfSpotAdvice()
        if pressed:
            self.arrowVert = 1
        elif self.arrowVert > 0:
            self.arrowVert = 0

    def __downArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupGolfSpotAdvice()
        if pressed:
            self.arrowVert = -1
        elif self.arrowVert < 0:
            self.arrowVert = 0

    def __rightArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupGolfSpotAdvice()
        if pressed:
            self.arrowHorz = 1
            self.switchToAnimState('GolfRotateLeft')
        elif self.arrowHorz > 0:
            self.arrowHorz = 0
            self.switchToAnimState('GolfPuttLoop')

    def __leftArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupGolfSpotAdvice()
        if pressed:
            self.arrowHorz = -1
            self.switchToAnimState('GolfRotateRight')
        elif self.arrowHorz < 0:
            self.arrowHorz = 0
            self.switchToAnimState('GolfPuttLoop')

    def __watchControls(self, task):
        if self.arrowHorz:
            self.__moveGolfSpot(self.arrowHorz)
        return Task.cont

    def __moveGolfSpot(self, xd):
        dt = globalClock.getDt()
        h = self.root.getH() - xd * self.rotateSpeed * dt
        h %= 360
        limitH = h
        self.root.setH(limitH)

    def __incrementChangeSeq(self):
        self.changeSeq = self.changeSeq + 1 & 255

    def __beginFireBall(self):
        if self.aimStart != None:
            return
        if not self.state == 'Controlled':
            return
        if not self.avId == localAvatar.doId:
            return
        time = globalClock.getFrameTime()
        self.aimStart = time
        messenger.send('wakeup')
        taskMgr.add(self.__updateBallPower, self.ballPowerTaskName)
        return

    def __endFireBall(self):
        if self.aimStart == None:
            return
        if not self.state == 'Controlled':
            return
        if not self.avId == localAvatar.doId:
            return
        taskMgr.remove(self.ballPowerTaskName)
        self.disableControlKey()
        messenger.send('wakeup')
        self.aimStart = None
        power = self.power
        angle = self.root.getH()
        self.notify.debug('incrementing self.__flyBallSequenceNum')
        self.__flyBallSequenceNum = (self.__flyBallSequenceNum + 1) % 255
        self.sendSwingInfo(power, angle, self.__flyBallSequenceNum)
        self.setSwingInfo(power, angle, self.__flyBallSequenceNum)
        self.resetPowerBar()
        return

    def __updateBallPower(self, task):
        if not self.powerBar:
            print '### no power bar!!!'
            return task.done
        newPower = self.__getBallPower(globalClock.getFrameTime())
        self.power = newPower
        self.powerBar['value'] = newPower
        return task.cont

    def __getBallPower(self, time):
        elapsed = max(time - self.aimStart, 0.0)
        t = elapsed / self.golfPowerSpeed
        t = math.pow(t, self.golfPowerExponent)
        power = int(t * 100) % 200
        if power > 100:
            power = 200 - power
        return power

    def stopPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        taskMgr.remove(taskName)

    def startPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        self.b_clearSmoothing()
        self.d_sendGolfSpotPos()
        taskMgr.remove(taskName)
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName)

    def __posHprBroadcast(self, task):
        self.d_sendGolfSpotPos()
        taskName = self.posHprBroadcastName
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName)
        return Task.done

    def d_sendGolfSpotPos(self):
        timestamp = globalClockDelta.getFrameNetworkTime()
        self.sendUpdate('setGolfSpotPos', [self.changeSeq, self.root.getH(), timestamp])

    def setGolfSpotPos(self, changeSeq, h, timestamp):
        self.changeSeq = changeSeq
        if self.smoothStarted:
            now = globalClock.getFrameTime()
            local = globalClockDelta.networkToLocalTime(timestamp, now)
            self.golfSpotSmoother.setH(h)
            self.golfSpotSmoother.setTimestamp(local)
            self.golfSpotSmoother.markPosition()
        else:
            self.root.setH(h)

    def b_clearSmoothing(self):
        self.d_clearSmoothing()
        self.clearSmoothing()

    def d_clearSmoothing(self):
        self.sendUpdate('clearSmoothing', [0])

    def clearSmoothing(self, bogus = None):
        self.golfSpotSmoother.clearPositions(1)

    def doSmoothTask(self, task):
        self.golfSpotSmoother.computeAndApplySmoothHpr(self.root)
        return Task.cont

    def startSmooth(self):
        if not self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.reloadPosition()
            taskMgr.add(self.doSmoothTask, taskName)
            self.smoothStarted = 1

    def stopSmooth(self):
        if self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.forceToTruePosition()
            self.smoothStarted = 0

    def makeToonReleaseInterval(self, toon):

        def getSlideToPos(toon = toon):
            return render.getRelativePoint(toon, Point3(0, -5, 0))

        if self.gotHitByBoss:
            grabIval = Sequence(Func(self.detachClub), name='makeToonReleaseInterval-gotHitByBoss')
            if not toon.isEmpty():
                toonIval = Sequence(Func(toon.wrtReparentTo, render), Parallel(ActorInterval(toon, 'slip-backward'), toon.posInterval(0.5, getSlideToPos, fluid=1)), name='makeToonReleaseInterval-toonIval')
                grabIval.append(toonIval)
        else:
            grabIval = Sequence(Func(self.detachClub))
            if not toon.isEmpty():
                toonIval = Sequence(Parallel(ActorInterval(toon, 'walk', duration=1.0, playRate=-1.0), LerpPosInterval(toon, duration=1.0, pos=Point3(-10, 0, 0))), Func(toon.wrtReparentTo, render))
                grabIval.append(toonIval)
        if localAvatar.doId == toon.doId:
            if not self.goingToReward and toon.hp > 0:
                grabIval.append(Func(self.goToFinalBattle))
                grabIval.append(Func(self.notify.debug, 'goingToFinalBattlemode'))
                grabIval.append(Func(self.safeBossToFinalBattleMode))
        return grabIval

    def safeBossToFinalBattleMode(self):
        if self.boss:
            self.boss.toFinalBattleMode()

    def goToFinalBattle(self):
        if self.cr:
            place = self.cr.playGame.getPlace()
            if place and hasattr(place, 'fsm'):
                curState = place.fsm.getCurrentState().getName()
                if place.fsm.getCurrentState().getName() == 'crane':
                    place.setState('finalBattle')
                else:
                    self.notify.debug('NOT going to final battle, state=%s' % curState)

    def attachClub(self, avId, pointToBall = False):
        club = self.club
        if club:
            av = base.cr.doId2do.get(avId)
            if av:
                av.useLOD(1000)
                lHand = av.getLeftHands()[0]
                club.setPos(0, 0, 0)
                club.reparentTo(lHand)
                netScale = club.getNetTransform().getScale()[1]
                counterActToonScale = lHand.find('**/counteractToonScale')
                if counterActToonScale.isEmpty():
                    counterActToonScale = lHand.attachNewNode('counteractToonScale')
                    counterActToonScale.setScale(1 / netScale)
                    self.notify.debug('creating counterActToonScale for %s' % av.getName())
                club.reparentTo(counterActToonScale)
                club.setX(-0.25 * netScale)
                if pointToBall:
                    club.lookAt(self.clubLookatSpot)

    def detachClub(self):
        if not self.club.isEmpty():
            self.club.reparentTo(self.root)
            self.club.setZ(-20)
            self.club.setScale(1)

    def adjustClub(self):
        club = self.club
        if club:
            distance = club.getDistance(self.clubLookatSpot)
            scaleFactor = distance / 2.058
            club.setScale(1, scaleFactor, 1)

    def startAdjustClubTask(self):
        taskMgr.add(self.adjustClubTask, self.adjustClubTaskName)

    def stopAdjustClubTask(self):
        taskMgr.remove(self.adjustClubTaskName)

    def adjustClubTask(self, task):
        self.attachClub(self.avId, True)
        self.adjustClub()
        return task.cont

    def enableControlKey(self):
        self.controlKeyAllowed = True

    def disableControlKey(self):
        self.controlKeyAllowed = False

    def sendSwingInfo(self, power, angle, sequenceNum):
        self.sendUpdate('setSwingInfo', [power, angle, sequenceNum])

    def startBallPlayback(self, power, angle, sequenceNum):
        flyBall = self.ballModel.copyTo(NodePath())
        flyBall.setScale(1.0)
        flyBallBubble = self.getFlyBallBubble().instanceTo(NodePath())
        flyBallBubble.reparentTo(flyBall)
        flyBall.setTag('pieSequence', str(sequenceNum))
        flyBall.setTag('throwerId', str(self.avId))
        t = power / 100.0
        t = 1.0 - t
        dist = 300 - 200 * t
        time = 1.5 + 0.5 * t
        proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time)
        relVel = proj.startVel

        def getVelocity(root = self.root, relVel = relVel):
            return render.getRelativeVector(root, relVel)

        fly = Sequence(Func(flyBall.reparentTo, render), Func(flyBall.setPosHpr, self.root, 0, 0, 0, 0, 0, 0), Func(base.cTrav.addCollider, flyBallBubble, self.flyBallHandler), ProjectileInterval(flyBall, startVel=getVelocity, duration=3), Func(flyBall.detachNode), Func(base.cTrav.removeCollider, flyBallBubble), Func(self.notify.debug, 'removed collider'), Func(self.flyBallFinishedFlying, sequenceNum))
        flyWithSound = Parallel(fly, SoundInterval(self.hitBallSfx, node=self.root), name='flyWithSound')
        self.notify.debug('starting flyball track')
        flyWithSound.start()
        self.flyBallTracks[sequenceNum] = flyWithSound
        return

    def setSwingInfo(self, power, angle, sequenceNum):
        av = base.cr.doId2do.get(self.avId)
        self.swingInterval = Sequence()
        if av:
            self.stopAdjustClubTask()
            self.swingInterval = Sequence(ActorInterval(av, 'swing-putt', startFrame=0, endFrame=GolfGlobals.BALL_CONTACT_FRAME), Func(self.startBallPlayback, power, angle, sequenceNum), Func(self.ballModel.hide), ActorInterval(av, 'swing-putt', startFrame=GolfGlobals.BALL_CONTACT_FRAME, endFrame=24), Func(self.ballModel.setScale, 0.1), Func(self.ballModel.show), LerpScaleInterval(self.ballModel, 1.0, Point3(1, 1, 1)), Func(self.enableControlKey))
            if av == localAvatar:
                self.swingInterval.append(Func(self.switchToAnimState, 'GolfPuttLoop', True))
        self.swingInterval.start()

    def getFlyBallBubble(self):
        if self.__flyBallBubble == None:
            bubble = CollisionSphere(0, 0, 0, GolfGlobals.GOLF_BALL_RADIUS)
            node = CollisionNode('flyBallBubble')
            node.addSolid(bubble)
            node.setFromCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.CameraBitmask | ToontownGlobals.FloorBitmask)
            node.setIntoCollideMask(BitMask32.allOff())
            self.__flyBallBubble = NodePath(node)
            self.flyBallHandler = CollisionHandlerEvent()
            self.flyBallHandler.addInPattern('flyBallHit-%d' % self.index)
        return self.__flyBallBubble

    def __flyBallHit(self, entry):
        print entry

    def flyBallFinishedFlying(self, sequence):
        if sequence in self.flyBallTracks:
            del self.flyBallTracks[sequence]

    def __finishFlyBallTrack(self, sequence):
        if sequence in self.flyBallTracks:
            flyBallTrack = self.flyBallTracks[sequence]
            del self.flyBallTracks[sequence]
            flyBallTrack.finish()

    def flyBallFinishedSplatting(self, sequence):
        if sequence in self.splatTracks:
            del self.splatTracks[sequence]

    def __flyBallHit(self, entry):
        if not entry.hasSurfacePoint() or not entry.hasInto():
            return
        if not entry.getInto().isTangible():
            return
        sequence = int(entry.getFromNodePath().getNetTag('pieSequence'))
        self.__finishFlyBallTrack(sequence)
        if sequence in self.splatTracks:
            splatTrack = self.splatTracks[sequence]
            del self.splatTracks[sequence]
            splatTrack.finish()
        flyBallCode = 0
        flyBallCodeStr = entry.getIntoNodePath().getNetTag('pieCode')
        if flyBallCodeStr:
            flyBallCode = int(flyBallCodeStr)
        pos = entry.getSurfacePoint(render)
        timestamp32 = globalClockDelta.getFrameNetworkTime(bits=32)
        throwerId = int(entry.getFromNodePath().getNetTag('throwerId'))
        splat = self.getFlyBallSplatInterval(pos[0], pos[1], pos[2], flyBallCode, throwerId)
        splat = Sequence(splat, Func(self.flyBallFinishedSplatting, sequence))
        self.splatTracks[sequence] = splat
        splat.start()
        self.notify.debug('doId=%d into=%s flyBallCode=%d, throwerId=%d' % (self.doId,
         entry.getIntoNodePath(),
         flyBallCode,
         throwerId))
        if flyBallCode == ToontownGlobals.PieCodeBossCog and self.avId == localAvatar.doId and self.lastHitSequenceNum != self.__flyBallSequenceNum:
            self.lastHitSequenceNum = self.__flyBallSequenceNum
            self.boss.d_ballHitBoss(2)
        elif flyBallCode == ToontownGlobals.PieCodeToon and self.avId == localAvatar.doId and self.lastHitSequenceNum != self.__flyBallSequenceNum:
            self.lastHitSequenceNum = self.__flyBallSequenceNum
            avatarDoId = entry.getIntoNodePath().getNetTag('avatarDoId')
            if avatarDoId == '':
                self.notify.warning('Toon %s has no avatarDoId tag.' % repr(entry.getIntoNodePath()))
                return
            doId = int(avatarDoId)
            if doId != localAvatar.doId:
                pass

    def getFlyBallSplatInterval(self, x, y, z, flyBallCode, throwerId):
        from toontown.toonbase import ToontownBattleGlobals
        from toontown.battle import BattleProps
        splatName = 'dust'
        splat = BattleProps.globalPropPool.getProp(splatName)
        splat.setBillboardPointWorld(2)
        color = ToontownGlobals.PieCodeColors.get(flyBallCode)
        if color:
            splat.setColor(*color)
        if flyBallCode == ToontownGlobals.PieCodeBossCog:
            self.notify.debug('changing color to %s' % self.ballColor)
            splat.setColor(self.ballColor)
        sound = loader.loadSfx('phase_11/audio/sfx/LB_evidence_miss.ogg')
        vol = 1.0
        if flyBallCode == ToontownGlobals.PieCodeBossCog:
            sound = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_1.ogg')
        soundIval = SoundInterval(sound, node=splat, volume=vol)
        if flyBallCode == ToontownGlobals.PieCodeBossCog and localAvatar.doId == throwerId:
            vol = 1.0
            soundIval = SoundInterval(sound, node=localAvatar, volume=vol)
        ival = Parallel(Func(splat.reparentTo, render), Func(splat.setPos, x, y, z), soundIval, Sequence(ActorInterval(splat, splatName), Func(splat.detachNode)))
        return ival

    def setGoingToReward(self):
        self.goingToReward = True

    def gotBossZapped(self):
        self.showExiting()
        self.d_requestFree(True)