from panda3d.core import Point3, NodePath from pandac.PandaModules import CollisionPolygon from otp.otpbase import OTPGlobals from direct.distributed.DistributedObject import DistributedObject from direct.fsm import ClassicFSM, State from toontown.toonbase import ToontownGlobals class DistributedPillow(DistributedObject): points = [ Point3(-62.2896, 59.2746, -6.0), Point3(-119.969, 59.2746, -6.0), Point3(-67.1297, 55.2920, -1.6), Point3(-120.063, 55.2920, -1.6), Point3(-64.9566, 35.6930, 1.0), Point3(-119.993, 35.6930, 1.0), Point3(-63.4717, 0.00000, 1.6), Point3(-119.670, 0.00000, 1.6), Point3(-64.9566, -35.6930, 1.0), Point3(-119.993, -35.6930, 1.0), Point3(-67.1297, -55.2920, -1.6), Point3(-120.063, -55.2920, -1.6), Point3(-62.2896, -58.3746, -6.0), Point3(-119.969, -58.3746, -6.0), Point3(-104.100, 59.2746, -6.0), Point3(-104.100, -58.3746, -6.0), Point3(-104.100, 55.2920, -6.0), Point3(-104.100, -55.2920, -6.0), ] polygons = [[0, 1, 3, 2], [2, 3, 5, 4], [4, 5, 7, 6], [6, 7, 9, 8], [8, 9, 11, 10], [10, 11, 13, 12]] walls = [[0, 2], [2, 4], [4, 6], [6, 8], [8, 10], [10, 12], [3, 1], [5, 3], [7, 5], [9, 7], [11, 9], [13, 11], [3, 16], [17, 11], [16, 14], [15, 17]] def __init__(self, cr): DistributedObject.__init__(self, cr) self.floorpolys = [] self.wallpolys = [] self.npaths = [] self.np = None def generate(self): DistributedObject.generate(self) self.loader = self.cr.playGame.hood.loader self.np = NodePath('Pillow') self.np.reparentTo(render) for point in DistributedPillow.polygons: orderedPoints = [] for index in point: orderedPoints.append(DistributedPillow.points[index]) self.floorpolys.append(CollisionPolygon(*orderedPoints)) for n, p in enumerate(self.floorpolys): polyNode = CollisionNode("FloorPoly-%d" % n) polyNode.addSolid(p) polyNode.setFromCollideMask(OTPGlobals.FloorBitmask) polyNodePath = self.np.attachNewNode(polyNode) self.npaths.append(polyNodePath) self.accept("enterFloorPoly-%d" % n, self.gravityLow) for wall in DistributedPillow.walls: ab = DistributedPillow.points[wall[0]] bb = DistributedPillow.points[wall[1]] cb = Point3(bb.getX(), bb.getY(), bb.getZ() + 20) db = Point3(ab.getX(), ab.getY(), ab.getZ() + 20) self.wallpolys.append(CollisionPolygon(ab, bb, cb, db)) for n, p in enumerate(self.wallpolys): polyNode = CollisionNode("WallPoly-%d" % n) polyNode.addSolid(p) polyNode.setFromCollideMask(OTPGlobals.FloorBitmask) polyNodePath = self.np.attachNewNode(polyNode) self.npaths.append(polyNodePath) def disable(self): DistributedObject.disable(self) self.floorpolys = [] self.wallpolys = [] self.npaths = [] if self.np: self.np.removeNode() self.np = None if hasattr(self, 'loader'): del self.loader def delete(self): if self.np: self.np.removeNode() self.np = None DistributedObject.delete(self) def gravityLow(self, entry): base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 1.25) def gravityHigh(self, entry): base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 2.00)