from direct.showbase.PythonUtil import invertDict from toontown.coghq import LabotOfficeFloor_01a_Cogs from toontown.coghq import LabotOfficeFloor_01b_Cogs from toontown.coghq import NullCogs from toontown.toonbase import ToontownGlobals def getLawOfficeFloorSpecModule(floorId): return LawbotOfficeSpecModules[floorId] def getCogSpecModule(floorId): floor = LawbotOfficeFloorId2FloorName[roomId] return CogSpecModules.get(floorId, NullCogs) def getNumBattles(floorId): return floorId2numBattles[floorId] LawbotOfficeFloorId2FloorName = { 0: 'LabotOfficeFloor_01_a', 1: 'LabotOfficeFloor_01_b' } LawbotOfficeFloorName2FloorId = invertDict(LawbotOfficeFloorId2FloorName) LawbotOfficeEntranceIDs = (0, 1) LawbotOfficeFloorIDs = (0, 1) LawbotOfficeSpecModules = {} for roomName, roomId in LawbotOfficeFloorName2FloorId.items(): LawbotOfficeSpecModules[roomId] = __import__('toontown.coghq.' + roomName) CogSpecModules = { 'CashbotMintBoilerRoom_Battle00': LabotOfficeFloor_01a_Cogs, 'CashbotMintBoilerRoom_Battle01': LabotOfficeFloor_01b_Cogs } floorId2numBattles = { } for (roomName, roomId) in LawbotOfficeFloorName2FloorId.items(): if roomName not in CogSpecModules: floorId2numBattles[roomId] = 0 continue cogSpecModule = CogSpecModules[roomName] floorId2numBattles[roomId] = len(cogSpecModule.BattleCells)