from toontown.classicchars import DistributedDonaldAI from toontown.hood import HoodAI from toontown.safezone import DistributedTrolleyAI from toontown.toonbase import ToontownGlobals from toontown.ai import DistributedResistanceEmoteMgrAI from toontown.ai import DistributedTrickOrTreatTargetAI class DLHoodAI(HoodAI.HoodAI): def __init__(self, air): HoodAI.HoodAI.__init__(self, air, ToontownGlobals.DonaldsDreamland, ToontownGlobals.DonaldsDreamland) self.trolley = None self.classicChar = None self.startup() def startup(self): HoodAI.HoodAI.startup(self) if simbase.config.GetBool('want-minigames', True): self.createTrolley() if simbase.config.GetBool('want-classic-chars', True): if simbase.config.GetBool('want-donald-dreamland', True): self.createClassicChar() self.resistanceEmoteManager = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI(self.air) self.resistanceEmoteManager.generateWithRequired(9720) if simbase.air.wantHalloween: self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air) self.TrickOrTreatTargetManager.generateWithRequired(9619) def createTrolley(self): self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air) self.trolley.generateWithRequired(self.zoneId) self.trolley.start() def createClassicChar(self): self.classicChar = DistributedDonaldAI.DistributedDonaldAI(self.air) self.classicChar.generateWithRequired(self.zoneId) self.classicChar.start()