from pandac.PandaModules import * from direct.particles import ParticleEffect from direct.directnotify import DirectNotifyGlobal from direct.interval.IntervalGlobal import * from toontown.battle import BattleParticles class RocketExplosion(NodePath): def __init__(self, parent, smokeParent): NodePath.__init__(self) notify = DirectNotifyGlobal.directNotify.newCategory('RocketExplosionParticles') self.effectNode = parent.attachNewNode('RocketExplosion') self.effectNode.setBin('fixed', 1) self.effectNode.setDepthWrite(1) self.smokeEffectNode = smokeParent.attachNewNode('RocketSmoke') self.smokeEffectNode.setBin('fixed', 1) self.smokeEffectNode.setDepthWrite(0) self.effect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchFire.ptf') self.smokeEffect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchSmoke.ptf') ren = self.effect.getParticlesNamed('particles-1').getRenderer() ren.setTextureFromNode('phase_4/models/props/tt_m_efx_fireball', '**/*') ren = self.smokeEffect.getParticlesNamed('particles-1').getRenderer() ren.setTextureFromNode('phase_4/models/props/tt_m_efx_smoke', '**/*') self.endSeq = None self.cleanupCompleted = 0 return def start(self): self.effect.start(parent=self.effectNode) self.smokeEffect.start(parent=self.smokeEffectNode) def stop(self): try: self.effect.disable() self.smokeEffect.disable() except AttributeError: pass def end(self): self.endSeq = Sequence(LerpColorScaleInterval(self.smokeEffectNode, 2.0, Vec4(1, 1, 1, 0)), Func(self.destroy)) self.endSeq.start() def destroy(self): if self.endSeq: self.endSeq.pause() self.endSeq = None self.stop() if not self.cleanupCompleted: self.effect.cleanup() self.smokeEffect.cleanup() self.effectNode.removeNode() self.smokeEffectNode.removeNode() del self.effect del self.smokeEffect del self.effectNode del self.smokeEffectNode self.cleanupCompleted = 1 return