from RegenTreasurePlannerAI import RegenTreasurePlannerAI from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals class SZTreasurePlannerAI(RegenTreasurePlannerAI): notify = DirectNotifyGlobal.directNotify.newCategory('SZTreasurePlannerAI') def __init__(self, zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures): self.zoneId = zoneId self.spawnPoints = spawnPoints self.healAmount = healAmount RegenTreasurePlannerAI.__init__(self, zoneId, treasureType, 'SZTreasurePlanner-%d' % zoneId, spawnRate, maxTreasures) def initSpawnPoints(self): pass def validAvatar(self, treasure, av): # Avatars can only heal if they are missing some health, but aren't sad. if av.getHp() < av.getMaxHp() and av.getHp() > 0: av.toonUp(self.healAmount * 2 if simbase.air.newsManager.isHolidayRunning(ToontownGlobals.VALENTOONS_DAY) else self.healAmount) return True else: return False