from toontown.battle import BattleParticles def createSnow(geom): snow = BattleParticles.loadParticleFile('snowdisk.ptf') snow.setPos(0, 0, 5) snowRender = geom.attachNewNode('snowRender') snowRender.setDepthWrite(0) snowRender.setBin('fixed', 1) return snow, snowRender