from toontown.suit import DistributedFactorySuit from toontown.suit.Suit import * from direct.directnotify import DirectNotifyGlobal from direct.actor import Actor from otp.avatar import Avatar import SuitDNA from toontown.toonbase import ToontownGlobals from panda3d.core import * from toontown.battle import SuitBattleGlobals from direct.task import Task from toontown.battle import BattleProps from toontown.toonbase import TTLocalizer import string class DistributedStageSuit(DistributedFactorySuit.DistributedFactorySuit): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageSuit') def setCogSpec(self, spec): self.spec = spec self.setPos(spec['pos']) self.setH(spec['h']) self.originalPos = spec['pos'] self.escapePos = spec['pos'] self.pathEntId = spec['path'] self.behavior = spec['behavior'] self.skeleton = spec['skeleton'] self.boss = spec['boss'] self.revives = spec.get('revives') if self.reserve: self.reparentTo(hidden) else: self.doReparent()