from panda3d.core import * from direct.actor import Actor from direct.task.Task import Task from otp.avatar import Avatar from toontown.battle import BattleProps, SuitBattleGlobals from otp.nametag.NametagGroup import NametagGroup from toontown.toonbase import TTLocalizer, ToontownGlobals from toontown.suit import SuitGlobals import SuitDNA, string aSize = 6.06 bSize = 5.29 cSize = 4.14 SuitDialogArray = [] SkelSuitDialogArray = [] AllSuits = (('walk', 'walk'), ('run', 'walk'), ('neutral', 'neutral')) AllSuitsMinigame = (('victory', 'victory'), ('flail', 'flailing'), ('tug-o-war', 'tug-o-war'), ('slip-backward', 'slip-backward'), ('slip-forward', 'slip-forward')) AllSuitsTutorialBattle = (('lose', 'lose'), ('pie-small-react', 'pie-small'), ('squirt-small-react', 'squirt-small')) AllSuitsBattle = (('drop-react', 'anvil-drop'), ('flatten', 'drop'), ('sidestep-left', 'sidestep-left'), ('sidestep-right', 'sidestep-right'), ('squirt-large-react', 'squirt-large'), ('landing', 'landing'), ('reach', 'walknreach'), ('rake-react', 'rake'), ('hypnotized', 'hypnotize'), ('soak', 'soak'), ('lured', 'lured')) SuitsCEOBattle = (('sit', 'sit'), ('sit-eat-in', 'sit-eat-in'), ('sit-eat-loop', 'sit-eat-loop'), ('sit-eat-out', 'sit-eat-out'), ('sit-angry', 'sit-angry'), ('sit-hungry-left', 'leftsit-hungry'), ('sit-hungry-right', 'rightsit-hungry'), ('sit-lose', 'sit-lose'), ('tray-walk', 'tray-walk'), ('tray-neutral', 'tray-neutral'), ('sit-lose', 'sit-lose')) f = (('throw-paper', 'throw-paper', 3.5), ('phone', 'phone', 3.5), ('shredder', 'shredder', 3.5)) p = (('pencil-sharpener', 'pencil-sharpener', 5), ('pen-squirt', 'pen-squirt', 5), ('hold-eraser', 'hold-eraser', 5), ('finger-wag', 'finger-wag', 5), ('hold-pencil', 'hold-pencil', 5)) ym = (('throw-paper', 'throw-paper', 5), ('golf-club-swing', 'golf-club-swing', 5), ('magic3', 'magic3', 5), ('rubber-stamp', 'rubber-stamp', 5), ('smile', 'smile', 5)) mm = (('speak', 'speak', 5), ('effort', 'effort', 5), ('magic1', 'magic1', 5), ('pen-squirt', 'fountain-pen', 5), ('finger-wag', 'finger-wag', 5)) ds = (('magic1', 'magic1', 5), ('magic2', 'magic2', 5), ('throw-paper', 'throw-paper', 5), ('magic3', 'magic3', 5)) hh = (('pen-squirt', 'fountain-pen', 7), ('glower', 'glower', 5), ('throw-paper', 'throw-paper', 5), ('magic1', 'magic1', 5), ('magic3', 'magic3', 5), ('roll-o-dex', 'roll-o-dex', 5)) cr = (('pickpocket', 'pickpocket', 5), ('throw-paper', 'throw-paper', 3.5), ('glower', 'glower', 5)) tbc = (('cigar-smoke', 'cigar-smoke', 8), ('glower', 'glower', 5), ('song-and-dance', 'song-and-dance', 8), ('golf-club-swing', 'golf-club-swing', 5)) cc = (('speak', 'speak', 5), ('glower', 'glower', 5), ('phone', 'phone', 3.5), ('finger-wag', 'finger-wag', 5)) tm = (('speak', 'speak', 5), ('throw-paper', 'throw-paper', 5), ('pickpocket', 'pickpocket', 5), ('roll-o-dex', 'roll-o-dex', 5), ('finger-wag', 'finger-wag', 5)) nd = (('pickpocket', 'pickpocket', 5), ('roll-o-dex', 'roll-o-dex', 5), ('magic3', 'magic3', 5), ('smile', 'smile', 5)) gh = (('speak', 'speak', 5), ('pen-squirt', 'fountain-pen', 5), ('rubber-stamp', 'rubber-stamp', 5)) ms = (('effort', 'effort', 5), ('throw-paper', 'throw-paper', 5), ('stomp', 'stomp', 5), ('quick-jump', 'jump', 6)) tf = (('phone', 'phone', 5), ('smile', 'smile', 5), ('throw-object', 'throw-object', 5), ('magic3', 'magic3', 5), ('glower', 'glower', 5)) m = (('speak', 'speak', 5), ('magic2', 'magic2', 5), ('magic1', 'magic1', 5), ('golf-club-swing', 'golf-club-swing', 5), ('cigar-smoke', 'cigar-smoke', 8)) mh = (('magic1', 'magic1', 5), ('smile', 'smile', 5), ('golf-club-swing', 'golf-club-swing', 5), ('song-and-dance', 'song-and-dance', 5)) sc = (('throw-paper', 'throw-paper', 3.5), ('watercooler', 'watercooler', 5), ('pickpocket', 'pickpocket', 5)) pp = (('throw-paper', 'throw-paper', 5), ('glower', 'glower', 5), ('finger-wag', 'fingerwag', 5)) tw = (('throw-paper', 'throw-paper', 3.5), ('glower', 'glower', 5), ('magic2', 'magic2', 5), ('finger-wag', 'finger-wag', 5)) bc = (('phone', 'phone', 5), ('hold-pencil', 'hold-pencil', 5)) nc = (('phone', 'phone', 5), ('throw-object', 'throw-object', 5)) mb = (('magic1', 'magic1', 5), ('throw-paper', 'throw-paper', 3.5)) ls = (('throw-paper', 'throw-paper', 5), ('throw-object', 'throw-object', 5), ('hold-pencil', 'hold-pencil', 5)) rb = (('glower', 'glower', 5), ('cigar-smoke', 'cigar-smoke', 8), ('magic1', 'magic1', 5), ('golf-club-swing', 'golf-club-swing', 5)) bf = (('pickpocket', 'pickpocket', 5), ('rubber-stamp', 'rubber-stamp', 5), ('shredder', 'shredder', 3.5), ('watercooler', 'watercooler', 5)) b = (('effort', 'effort', 5), ('throw-paper', 'throw-paper', 5), ('throw-object', 'throw-object', 5), ('magic1', 'magic1', 5)) dt = (('rubber-stamp', 'rubber-stamp', 5), ('throw-paper', 'throw-paper', 5), ('speak', 'speak', 5), ('finger-wag', 'fingerwag', 5), ('throw-paper', 'throw-paper', 5)) ac = (('throw-object', 'throw-object', 5), ('roll-o-dex', 'roll-o-dex', 5), ('stomp', 'stomp', 5), ('phone', 'phone', 5), ('throw-paper', 'throw-paper', 5)) bs = (('magic1', 'magic1', 5), ('cigar-smoke', 'cigar-smoke', 8), ('throw-paper', 'throw-paper', 5), ('finger-wag', 'fingerwag', 5)) sd = (('magic2', 'magic2', 5), ('quick-jump', 'jump', 6), ('stomp', 'stomp', 5), ('magic3', 'magic3', 5), ('hold-pencil', 'hold-pencil', 5), ('throw-paper', 'throw-paper', 5)) le = (('speak', 'speak', 5), ('throw-object', 'throw-object', 5), ('glower', 'glower', 5), ('throw-paper', 'throw-paper', 5)) bw = (('finger-wag', 'fingerwag', 5), ('cigar-smoke', 'cigar-smoke', 8), ('gavel', 'gavel', 8), ('magic1', 'magic1', 5), ('throw-object', 'throw-object', 5), ('throw-paper', 'throw-paper', 5)) if not base.config.GetBool('want-new-cogs', 0): ModelDict = {'a': ('/models/char/suitA-', 4), 'b': ('/models/char/suitB-', 4), 'c': ('/models/char/suitC-', 3.5)} TutorialModelDict = {'a': ('/models/char/suitA-', 4), 'b': ('/models/char/suitB-', 4), 'c': ('/models/char/suitC-', 3.5)} else: ModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4), 'b': ('/models/char/tt_a_ene_cgb_', 4), 'c': ('/models/char/tt_a_ene_cgc_', 3.5)} TutorialModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4), 'b': ('/models/char/tt_a_ene_cgb_', 4), 'c': ('/models/char/tt_a_ene_cgc_', 3.5)} HeadModelDict = {'a': ('/models/char/suitA-', 4), 'b': ('/models/char/suitB-', 4), 'c': ('/models/char/suitC-', 3.5)} SuitParts = ['phase_3.5/models/char/suitA-mod', 'phase_3.5/models/char/suitB-mod', 'phase_3.5/models/char/suitC-mod', 'phase_4/models/char/suitA-heads', 'phase_4/models/char/suitB-heads', 'phase_3.5/models/char/suitC-heads'] Preloaded = {} def loadModels(): global Preloaded if not Preloaded: print 'Preloading suits...' for filepath in SuitParts: Preloaded[filepath] = loader.loadModel(filepath) Preloaded[filepath].flattenMedium() def loadTutorialSuit(): loader.loadModel('phase_3.5/models/char/suitC-mod') loadDialog(1) def loadSuits(level): loadDialog(level) def unloadSuits(level): #loadSuitModelsAndAnims(level, flag=0) unloadDialog(level) def loadSuitModelsAndAnims(level, flag = 0): for key in ModelDict.keys(): model, phase = ModelDict[key] if flag: filepath = 'phase_3.5' + model + 'mod' Preloaded[filepath] = loader.loadModel(filepath) filepath = 'phase_' + str(phase) + model + 'heads' Preloaded[filepath] = loader.loadModel(filepath) def loadSuitAnims(suit, flag = 1): if suit in SuitDNA.suitHeadTypes: try: animList = eval(suit) except NameError: animList = () else: print 'Invalid suit name: ', suit return -1 for anim in animList: phase = 'phase_' + str(anim[2]) filePrefix = ModelDict[bodyType][0] animName = filePrefix + anim[1] if flag: loader.loadModel(animName) else: loader.unloadModel(animName) def loadDialog(level): global SuitDialogArray if len(SuitDialogArray) > 0: return else: loadPath = 'phase_3.5/audio/dial/' SuitDialogFiles = ['COG_VO_grunt', 'COG_VO_murmur', 'COG_VO_statement', 'COG_VO_question'] for file in SuitDialogFiles: SuitDialogArray.append(base.loadSfx(loadPath + file + '.ogg')) SuitDialogArray.append(SuitDialogArray[2]) SuitDialogArray.append(SuitDialogArray[2]) def loadSkelDialog(): global SkelSuitDialogArray if len(SkelSuitDialogArray) > 0: return else: grunt = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_grunt.ogg') murmur = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_murmur.ogg') statement = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_statement.ogg') question = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_question.ogg') SkelSuitDialogArray = [grunt, murmur, statement, question, statement, statement] def unloadDialog(level): global SuitDialogArray SuitDialogArray = [] def unloadSkelDialog(): global SkelSuitDialogArray SkelSuitDialogArray = [] def attachSuitHead(node, suitName): suitIndex = SuitDNA.suitHeadTypes.index(suitName) suitDNA = SuitDNA.SuitDNA() suitDNA.newSuit(suitName) suit = Suit() suit.setDNA(suitDNA) headParts = suit.getHeadParts() head = node.attachNewNode('head') for part in headParts: copyPart = part.copyTo(head) copyPart.setDepthTest(1) copyPart.setDepthWrite(1) suit.delete() suit = None p1 = Point3() p2 = Point3() head.calcTightBounds(p1, p2) d = p2 - p1 biggest = max(d[0], d[2]) column = suitIndex % SuitDNA.suitsPerDept s = (0.2 + column / 100.0) / biggest pos = -0.14 + (SuitDNA.suitsPerDept - column - 1) / 135.0 head.setPosHprScale(0, 0, pos, 180, 0, 0, s, s, s) return head class Suit(Avatar.Avatar): __module__ = __name__ healthColors = (Vec4(0, 1, 0, 1),# 0 Green Vec4(0.5, 1, 0, 1),#1 Green-Yellow Vec4(0.75, 1, 0, 1),#2 Yellow-Green Vec4(1, 1, 0, 1),#3 Yellow Vec4(1, 0.866, 0, 1),#4 Yellow-Orange Vec4(1, 0.6, 0, 1),#5 Orange-Yellow Vec4(1, 0.5, 0, 1),#6 Orange Vec4(1, 0.25, 0, 1.0),#7 Red-Orange Vec4(1, 0, 0, 1),#8 Red Vec4(0.3, 0.3, 0.3, 1))#9 Grey healthGlowColors = (Vec4(0.25, 1, 0.25, 0.5),#Green Vec4(0.5, 1, 0.25, .5),#1 Green-Yellow Vec4(0.75, 1, 0.25, .5),#2 Yellow-Green Vec4(1, 1, 0.25, 0.5),#Yellow Vec4(1, 0.866, 0.25, .5),#4 Yellow-Orange Vec4(1, 0.6, 0.25, .5),#5 Orange-Yellow Vec4(1, 0.5, 0.25, 0.5),#6 Orange Vec4(1, 0.25, 0.25, 0.5),#7 Red-Orange Vec4(1, 0.25, 0.25, 0.5),#8 Red Vec4(0.3, 0.3, 0.3, 0))#9 Grey medallionColors = {'c': Vec4(0.863, 0.776, 0.769, 1.0), 's': Vec4(0.843, 0.745, 0.745, 1.0), 'l': Vec4(0.749, 0.776, 0.824, 1.0), 'm': Vec4(0.749, 0.769, 0.749, 1.0)} def __init__(self): try: self.Suit_initialized return except: self.Suit_initialized = 1 Avatar.Avatar.__init__(self) self.setFont(ToontownGlobals.getSuitFont()) self.nametag.setSpeechFont(ToontownGlobals.getSuitFont()) self.setPlayerType(NametagGroup.CCSuit) self.setPickable(1) self.leftHand = None self.rightHand = None self.shadowJoint = None self.nametagJoint = None self.headParts = [] self.healthBar = None self.healthCondition = 0 self.isDisguised = 0 self.isWaiter = 0 self.isRental = 0 def delete(self): try: self.Suit_deleted except: self.Suit_deleted = 1 if self.leftHand: self.leftHand.removeNode() self.leftHand = None if self.rightHand: self.rightHand.removeNode() self.rightHand = None if self.shadowJoint: self.shadowJoint.removeNode() self.shadowJoint = None if self.nametagJoint: self.nametagJoint.removeNode() self.nametagJoint = None for part in self.headParts: part.removeNode() self.headParts = [] self.removeHealthBar() Avatar.Avatar.delete(self) def setHeight(self, height): Avatar.Avatar.setHeight(self, height) self.nametag3d.setPos(0, 0, height + 1.0) def getRadius(self): return 2 def setDNAString(self, dnaString): self.dna = SuitDNA.SuitDNA() self.dna.makeFromNetString(dnaString) self.setDNA(self.dna) def setDNA(self, dna): if self.style: return self.style = dna self.generateSuit() self.initializeDropShadow() self.initializeNametag3d() def generateSuit(self): dna = self.style self.headParts = [] self.headColor = None self.headTexture = None self.loseActor = None self.isSkeleton = 0 if dna.name in SuitGlobals.suitProperties: properties = SuitGlobals.suitProperties[dna.name] self.scale = properties[SuitGlobals.SCALE_INDEX] self.handColor = properties[SuitGlobals.HAND_COLOR_INDEX] if dna.name == 'cc': self.headColor = SuitGlobals.ColdCallerHead self.generateBody() if properties[SuitGlobals.HEAD_TEXTURE_INDEX]: self.headTexture = properties[SuitGlobals.HEAD_TEXTURE_INDEX] for head in properties[SuitGlobals.HEADS_INDEX]: self.generateHead(head) self.setHeight(properties[SuitGlobals.HEIGHT_INDEX]) self.setName(SuitBattleGlobals.SuitAttributes[dna.name]['name']) self.getGeomNode().setScale(self.scale) self.generateHealthBar() self.generateCorporateMedallion() def generateBody(self): global Preloaded animDict = self.generateAnimDict() filePrefix, bodyPhase = ModelDict[self.style.body] filepath = 'phase_3.5' + filePrefix + 'mod' self.loadModel(Preloaded[filepath], copy = True) self.loadAnims(animDict) self.setSuitClothes() def generateAnimDict(self): animDict = {} filePrefix, bodyPhase = ModelDict[self.style.body] for anim in AllSuits: animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1] for anim in AllSuitsMinigame: animDict[anim[0]] = 'phase_4' + filePrefix + anim[1] for anim in AllSuitsTutorialBattle: filePrefix, bodyPhase = TutorialModelDict[self.style.body] animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1] for anim in AllSuitsBattle: animDict[anim[0]] = 'phase_5' + filePrefix + anim[1] if self.style.body == 'a': animDict['neutral'] = 'phase_4/models/char/suitA-neutral' for anim in SuitsCEOBattle: animDict[anim[0]] = 'phase_12/models/char/suitA-' + anim[1] elif self.style.body == 'b': animDict['neutral'] = 'phase_4/models/char/suitB-neutral' for anim in SuitsCEOBattle: animDict[anim[0]] = 'phase_12/models/char/suitB-' + anim[1] elif self.style.body == 'c': animDict['neutral'] = 'phase_3.5/models/char/suitC-neutral' for anim in SuitsCEOBattle: animDict[anim[0]] = 'phase_12/models/char/suitC-' + anim[1] try: animList = eval(self.style.name) except NameError: animList = () for anim in animList: phase = 'phase_' + str(anim[2]) animDict[anim[0]] = phase + filePrefix + anim[1] return animDict def initializeBodyCollisions(self, collIdStr): Avatar.Avatar.initializeBodyCollisions(self, collIdStr) if not self.ghostMode: self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask) def setSuitClothes(self, modelRoot = None): if not modelRoot: modelRoot = self dept = self.style.dept phase = 3.5 torsoTex = loader.loadTexture('phase_%s/maps/%s_blazer.jpg' % (phase, dept)) torsoTex.setMinfilter(Texture.FTLinearMipmapLinear) torsoTex.setMagfilter(Texture.FTLinear) legTex = loader.loadTexture('phase_%s/maps/%s_leg.jpg' % (phase, dept)) legTex.setMinfilter(Texture.FTLinearMipmapLinear) legTex.setMagfilter(Texture.FTLinear) armTex = loader.loadTexture('phase_%s/maps/%s_sleeve.jpg' % (phase, dept)) armTex.setMinfilter(Texture.FTLinearMipmapLinear) armTex.setMagfilter(Texture.FTLinear) modelRoot.find('**/torso').setTexture(torsoTex, 1) modelRoot.find('**/arms').setTexture(armTex, 1) modelRoot.find('**/legs').setTexture(legTex, 1) modelRoot.find('**/hands').setColorScale(self.handColor) self.leftHand = self.find('**/joint_Lhold') self.rightHand = self.find('**/joint_Rhold') self.shadowJoint = self.find('**/joint_shadow') self.nametagJoint = self.find('**/joint_nameTag') def makeWaiter(self, modelRoot = None): if not modelRoot: modelRoot = self self.isWaiter = 1 torsoTex = loader.loadTexture('phase_3.5/maps/waiter_m_blazer.jpg') torsoTex.setMinfilter(Texture.FTLinearMipmapLinear) torsoTex.setMagfilter(Texture.FTLinear) legTex = loader.loadTexture('phase_3.5/maps/waiter_m_leg.jpg') legTex.setMinfilter(Texture.FTLinearMipmapLinear) legTex.setMagfilter(Texture.FTLinear) armTex = loader.loadTexture('phase_3.5/maps/waiter_m_sleeve.jpg') armTex.setMinfilter(Texture.FTLinearMipmapLinear) armTex.setMagfilter(Texture.FTLinear) modelRoot.find('**/torso').setTexture(torsoTex, 1) modelRoot.find('**/arms').setTexture(armTex, 1) modelRoot.find('**/legs').setTexture(legTex, 1) def makeRentalSuit(self, suitType, modelRoot = None): if not modelRoot: modelRoot = self.getGeomNode() if suitType == 's': torsoTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_blazer.jpg') legTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_leg.jpg') armTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_sleeve.jpg') handTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_hand.jpg') else: self.notify.warning('No rental suit for cog type %s' % suitType) return self.isRental = 1 modelRoot.find('**/torso').setTexture(torsoTex, 1) modelRoot.find('**/arms').setTexture(armTex, 1) modelRoot.find('**/legs').setTexture(legTex, 1) modelRoot.find('**/hands').setTexture(handTex, 1) def generateHead(self, headType): filePrefix, phase = ModelDict[self.style.body] filepath = 'phase_' + str(phase) + filePrefix + 'heads' headModel = NodePath('cog_head') Preloaded[filepath].copyTo(headModel) headReferences = headModel.findAllMatches('**/' + headType) for i in xrange(0, headReferences.getNumPaths()): headPart = self.instance(headReferences.getPath(i), 'modelRoot', 'joint_head') if self.headTexture: headTex = loader.loadTexture('phase_' + str(phase) + '/maps/' + self.headTexture) headTex.setMinfilter(Texture.FTLinearMipmapLinear) headTex.setMagfilter(Texture.FTLinear) headPart.setTexture(headTex, 1) if self.headColor: headPart.setColor(self.headColor) headPart.flattenStrong() self.headParts.append(headPart) headModel.removeNode() def generateCorporateTie(self, modelPath = None): if not modelPath: modelPath = self dept = self.style.dept tie = modelPath.find('**/tie') if tie.isEmpty(): self.notify.warning('skelecog has no tie model!!!') return if dept == 'c': tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_boss.jpg') elif dept == 's': tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_sales.jpg') elif dept == 'l': tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_legal.jpg') elif dept == 'm': tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_money.jpg') tieTex.setMinfilter(Texture.FTLinearMipmapLinear) tieTex.setMagfilter(Texture.FTLinear) tie.setTexture(tieTex, 1) def generateCorporateMedallion(self): icons = loader.loadModel('phase_3/models/gui/cog_icons') dept = self.style.dept chestNull = self.find('**/joint_attachMeter') if dept in SuitDNA.suitDeptModelPaths: self.corpMedallion = icons.find(SuitDNA.suitDeptModelPaths[dept]).copyTo(chestNull) self.corpMedallion.setPosHprScale(0.02, 0.05, 0.04, 180.0, 0.0, 0.0, 0.51, 0.51, 0.51) self.corpMedallion.setColor(self.medallionColors[dept]) icons.removeNode() def generateHealthBar(self): self.removeHealthBar() model = loader.loadModel('phase_3.5/models/gui/matching_game_gui') button = model.find('**/minnieCircle') model.removeNode() button.setScale(3.0) button.setH(180.0) button.setColor(self.healthColors[0]) chestNull = self.find('**/joint_attachMeter') button.reparentTo(chestNull) self.healthBar = button glow = BattleProps.globalPropPool.getProp('glow') glow.reparentTo(self.healthBar) glow.setScale(0.28) glow.setPos(-0.005, 0.01, 0.015) glow.setColor(self.healthGlowColors[0]) button.flattenLight() self.healthBarGlow = glow self.healthBar.hide() self.healthCondition = 0 def resetHealthBarForSkele(self): self.healthBar.setPos(0.0, 0.1, 0.0) def updateHealthBar(self, hp, forceUpdate = 0): if hp > self.currHP: hp = self.currHP self.currHP -= hp health = float(self.currHP) / float(self.maxHP) if health > 0.95: condition = 0 elif health > 0.9: condition = 1 elif health > 0.8: condition = 2 elif health > 0.7: condition = 3#Yellow elif health > 0.6: condition = 4 elif health > 0.5: condition = 5 elif health > 0.3: condition = 6#Orange elif health > 0.15: condition = 7 elif health > 0.05: condition = 8#Red elif health > 0.0: condition = 9#Blinking Red else: condition = 10 if self.healthCondition != condition or forceUpdate: if condition == 9: blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.75), Task(self.__blinkGray), Task.pause(0.1)) taskMgr.add(blinkTask, self.uniqueName('blink-task')) elif condition == 10: if self.healthCondition == 9: taskMgr.remove(self.uniqueName('blink-task')) blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.25), Task(self.__blinkGray), Task.pause(0.1)) taskMgr.add(blinkTask, self.uniqueName('blink-task')) else: self.healthBar.setColor(self.healthColors[condition], 1) self.healthBarGlow.setColor(self.healthGlowColors[condition], 1) self.healthCondition = condition def __blinkRed(self, task): if not self.healthBar: return Task.done self.healthBar.setColor(self.healthColors[8], 1) self.healthBarGlow.setColor(self.healthGlowColors[8], 1) if self.healthCondition == 7: self.healthBar.setScale(1.17) return Task.done def __blinkGray(self, task): if not self.healthBar: return Task.done self.healthBar.setColor(self.healthColors[9], 1) self.healthBarGlow.setColor(self.healthGlowColors[9], 1) if self.healthCondition == 10: self.healthBar.setScale(1.0) return Task.done def removeHealthBar(self): if self.healthBar: self.healthBar.removeNode() self.healthBar = None if self.healthCondition == 9 or self.healthCondition == 10: taskMgr.remove(self.uniqueName('blink-task')) self.healthCondition = 0 return def getLoseActor(self): if self.loseActor == None: if not self.isSkeleton: filePrefix, phase = TutorialModelDict[self.style.body] loseModel = 'phase_' + str(phase) + filePrefix + 'lose-mod' loseAnim = 'phase_' + str(phase) + filePrefix + 'lose' self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim}) loseNeck = self.loseActor.find('**/joint_head') for part in self.headParts: part.instanceTo(loseNeck) if self.isWaiter: self.makeWaiter(self.loseActor) else: self.setSuitClothes(self.loseActor) else: loseModel = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-lose-mod' filePrefix, phase = TutorialModelDict[self.style.body] loseAnim = 'phase_' + str(phase) + filePrefix + 'lose' self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim}) self.generateCorporateTie(self.loseActor) self.loseActor.setScale(self.scale) self.loseActor.setPos(self.getPos()) self.loseActor.setHpr(self.getHpr()) shadowJoint = self.loseActor.find('**/joint_shadow') dropShadow = loader.loadModel('phase_3/models/props/drop_shadow') dropShadow.setScale(0.45) dropShadow.setColor(0.0, 0.0, 0.0, 0.5) dropShadow.reparentTo(shadowJoint) return self.loseActor def cleanupLoseActor(self): self.notify.debug('cleanupLoseActor()') if self.loseActor != None: self.notify.debug('cleanupLoseActor() - got one') self.loseActor.cleanup() self.loseActor = None return def makeSkeleton(self): model = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-zero' anims = self.generateAnimDict() anim = self.getCurrentAnim() dropShadow = self.dropShadow if not dropShadow.isEmpty(): dropShadow.reparentTo(hidden) self.removePart('modelRoot') self.loadModel(model) self.loadAnims(anims) self.getGeomNode().setScale(self.scale * 1.0173) self.generateHealthBar() self.generateCorporateMedallion() self.generateCorporateTie() self.setHeight(self.height) parts = self.findAllMatches('**/pPlane*') for partNum in xrange(0, parts.getNumPaths()): bb = parts.getPath(partNum) bb.setTwoSided(1) self.setName(TTLocalizer.Skeleton) nameInfo = TTLocalizer.SuitBaseNameWithLevel % {'name': self.name, 'dept': self.getStyleDept(), 'level': self.getActualLevel()} self.setDisplayName(nameInfo) self.leftHand = self.find('**/joint_Lhold') self.rightHand = self.find('**/joint_Rhold') self.shadowJoint = self.find('**/joint_shadow') self.nametagNull = self.find('**/joint_nameTag') if not dropShadow.isEmpty(): dropShadow.setScale(0.75) if not self.shadowJoint.isEmpty(): dropShadow.reparentTo(self.shadowJoint) self.loop(anim) self.isSkeleton = 1 def getHeadParts(self): return self.headParts def getRightHand(self): return self.rightHand def getLeftHand(self): return self.leftHand def getShadowJoint(self): return self.shadowJoint def getNametagJoints(self): return [] def getDialogueArray(self): if self.isSkeleton: loadSkelDialog() return SkelSuitDialogArray else: return SuitDialogArray