// // dtool/Config.pp // // This file defines certain configuration variables that are written // into the various make scripts. It is processed by ppremake (along // with the Sources.pp files in each of the various directories) to // generate build scripts appropriate to each environment. // // ******************************************************************* // NOTE: you should not attempt to copy this file verbatim as your own // personal Config.pp file. Instead, you should start with an empty // Config.pp file, and add lines to it when you wish to override // settings given in here. In the normal ppremake system, this file // will always be read first, and then your personal Config.pp file // will be read later, which gives you a chance to override the // default settings found in this file. However, if you start by // copying the entire file, it will be difficult to tell which // settings you have customized, and it will be difficult to upgrade // to a subsequent version of Panda. // ******************************************************************* // // ppremake is capable of generating makefiles for Unix compilers such // as gcc or SGI's MipsPRO compiler, as well as for Windows // environments like Microsoft's Visual C++. It can also, // potentially, generate Microsoft Developer's Studio project files // directly, although we haven't written the scripts to do this yet. // In principle, it can be extended to generate suitable build script // files for any number of different build environments. // // All of these build scripts can be tuned for a particular // environment via this file. This is the place for the user to // specify which external packages are installed and where, or to // enable or disable certain optional features. However, it is // suggested that rather than modify this file directly, you create a // custom file in your home directory and there redefine whatever // variables are appropriate, and set the environment variable // PPREMAKE_CONFIG to refer to it. In this way, you can easily get an // updated source tree (including a new Config.pp) without risking // accidentally losing your customizations. This also avoids having // to redefine the same variables in different packages (for instance, // in dtool and in panda). // // The syntax in this file resembles some hybrid between C++ // preprocessor declarations and GNU make variables. This is the same // syntax used in the various ppremake system configure files; it's // designed to be easy to use as a macro language to generate // makefiles and their ilk. // // Some of the variables below are defined using the #define command, // and others are defined using #defer. The two are very similar in // their purpose; the difference is that, if the variable definition // includes references to other variables (e.g. $[varname]), then // #define will evaluate all of the other variable references // immediately and store the resulting expansion, while #defer will // store only the variable references themselves, and expand them when // the variable is later referenced. It is very similar to the // relationship between := and = in GNU Make. // dtool/Config.pp // In general, #defer is used in this file, to allow the user to // redefine critical variables in his or her own Config.pp file. // What kind of build scripts are we generating? This selects a // suitable template file from the ppremake system files. The // allowable choices, at present, are: // // unix - Generate makefiles suitable for most Unix platforms. // msvc - Generate Visual C++ project files (still a work in progress) // nmake - Generate makefiles for Microsoft Visual C++, using // Microsoft's nmake utility. // gmsvc - Generate makefiles similar to the above, using Microsoft // Visual C++, but uses the Cygwin-supplied GNU make // instead of Microsoft nmake. This is potentially // faster if you have multiple CPU's, since it supports // distributed make. It's a tiny bit slower if you're // not taking advantage of distributed make, because of // the overhead associated with Cygwin fork() calls. #if $[eq $[PLATFORM], Win32] #define BUILD_TYPE nmake #elif $[eq $[PLATFORM], Cygwin] #define BUILD_TYPE gmsvc #elif $[OSX_PLATFORM] #define BUILD_TYPE unix #else #define BUILD_TYPE unix #endif // What is the default install directory for all trees in the Panda // suite? The default value for this variable is provided by // ppremake; on Unix machines it is the value of --prefix passed in to // the configure script, and on Windows machines the default is // hardcoded in config_msvc.h to C:\Panda3d. // You may also override this for a particular tree by defining a // variable name like DTOOL_INSTALL or PANDA_INSTALL. (The // INSTALL_DIR variable will have no effect if you are using the // ctattach tools to control your attachment to the trees; but this // will be the case only if you are a member of the VR Studio.) // #define INSTALL_DIR /usr/local/panda // If you intend to use Panda only as a Python module, you may find // the following define useful (but you should put in the correct path // to site-packages within your own installed Python). This will // install the Panda libraries into the standard Python search space // so that they can be accessed as Python modules. (Also see the // PYTHON_IPATH variable, below.) // If you don't do this, you can still use Panda as a Python module, // but you must put /usr/local/panda/lib (or $INSTALL_DIR/lib) on // your PYTHONPATH. // #define INSTALL_LIB_DIR /usr/lib/python2.6/site-packages // The character used to separate components of an OS-specific // directory name depends on the platform (it is '/' on Unix, '\' on // Windows). That character selection is hardcoded into Panda and // cannot be changed here. (Note that an internal Panda filename // always uses the forward slash, '/', to separate the components of a // directory name.) // There's a different character used to separate the complete // directory names in a search path specification. On Unix, the // normal convention is ':', on Windows, it has to be ';', because the // colon is already used to mark the drive letter. This character is // selectable here. Most users won't want to change this. If // multiple characters are placed in this string, any one of them may // be used as a separator character. #define DEFAULT_PATHSEP $[if $[WINDOWS_PLATFORM],;,:] // What level of compiler optimization/debug symbols should we build? // The various optimize levels are defined as follows: // // 1 - No compiler optimizations, debug symbols, debug heap, lots of checks // 2 - Full compiler optimizations, debug symbols, debug heap, lots of checks // 3 - Full compiler optimizations, full debug symbols, fewer checks // 4 - Full optimizations, no debug symbols, and asserts removed // #define OPTIMIZE 3 // On OSX, you may or may not want to compile universal binaries. // Turning this option on allows your compiled version of Panda to run // on any version of OSX (PPC or Intel-based), but it will also // increase the compilation time, as well as the resulting binary // size. I believe you have to be building on an Intel-based platform // to generate universal binaries using this technique. This option // has no effect on non-OSX platforms. #define UNIVERSAL_BINARIES // Panda uses prc files for runtime configuration. There are many // compiled-in options to customize the behavior of the prc config // system; most users won't need to change any of them. Feel free to // skip over all of the PRC_* variables defined here. // The default behavior is to search for files names *.prc in the // directory specified by the PRC_DIR environment variable, and then // to search along all of the directories named by the PRC_PATH // environment variable. Either of these variables might be // undefined; if both of them are undefined, the default is to search // in the directory named here by DEFAULT_PRC_DIR. // By default, we specify the install/etc dir, which is where the // system-provided PRC files get copied to. #defer DEFAULT_PRC_DIR $[INSTALL_DIR]/etc // You can specify the names of the environment variables that are // used to specify the search location(s) for prc files at runtime. // These are space-separated lists of environment variable names. // Specify empty string for either one of these to disable the // feature. For instance, redefining PRC_DIR_ENVVARS here to // PANDA_PRC_DIR would cause the environment variable $PANDA_PRC_DIR // to be consulted at startup instead of the default value of // $PRC_DIR. #define PRC_DIR_ENVVARS PRC_DIR #define PRC_PATH_ENVVARS PRC_PATH // You can specify the name of the file(s) to search for in the above // paths to be considered a config file. This should be a // space-separated list of filename patterns. This is *.prc by // default; normally there's no reason to change this. #define PRC_PATTERNS *.prc // You can optionally encrypt your prc file(s) to help protect them // from curious eyes. You have to specify the encryption key, which // gets hard-coded into the executable. (This feature provides mere // obfuscation, not real security, since the encryption key can // potentially be extracted by a hacker.) This requires building with // OpenSSL (see below). #define PRC_ENCRYPTED_PATTERNS *.prc.pe #define PRC_ENCRYPTION_KEY "" // One unusual feature of config is the ability to execute one or more // of the files it discovers as if it were a program, and then treat // the output of this program as a prc file. If you want to use this // feature, define this variable to the filename pattern or patterns // for such executable-style config programs (e.g. *prc.exe). This // can be the same as the above if you like this sort of ambiguity; in // that case, config will execute the file if it appears to be // executable; otherwise, it will simply read it. #define PRC_EXECUTABLE_PATTERNS // If you do use the above feature, you'll need another environment // variable that specifies additional arguments to pass to the // executable programs. The default definition, given here, makes // that variable be $PRC_EXECUTABLE_ARGS. Sorry, the same arguments // must be supplied to all executables in a given runtime session. #define PRC_EXECUTABLE_ARGS_ENVVAR PRC_EXECUTABLE_ARGS // You can implement signed prc files, if you require this advanced // feature. This allows certain config variables to be set only by a // prc file that has been provided by a trusted source. To do this, // first install and compile Dtool with OpenSSL (below) and run the // program make-prc-key, and then specify here the output filename // generated by that program, and then recompile Dtool (ppremake; make // install). #define PRC_PUBLIC_KEYS_FILENAME // By default, the signed-prc feature, above, is enabled only for a // release build (OPTIMIZE = 4). In a normal development environment // (OPTIMIZE < 4), any prc file can set any config variable, whether // or not it is signed. Set this variable true (nonempty) or false // (empty) to explicitly enable or disable this feature. #defer PRC_RESPECT_TRUST_LEVEL $[= $[OPTIMIZE],4] // If trust level is in effect, this specifies the default trust level // for any legacy (Dconfig) config variables (that is, variables // created using the config.GetBool(), etc. interface, rather than the // newer ConfigVariableBool interface). #defer PRC_DCONFIG_TRUST_LEVEL 0 // If trust level is in effect, you may globally increment the // (mis)trust level of all variables by the specified amount. // Incrementing this value by 1 will cause all variables to require at // least a level 1 signature. #define PRC_INC_TRUST_LEVEL 0 // Similarly, the descriptions are normally saved only in a // development build, not in a release build. Set this value true to // explicitly save them anyway. #defer PRC_SAVE_DESCRIPTIONS $[< $[OPTIMIZE],4] // This is the end of the PRC variable customization section. The // remaining variables are of general interest to everyone. // You may define this to build or develop the plugin. //#define HAVE_P3D_PLUGIN 1 // You may define both of these to build or develop the Panda3D // rtdist, the environment packaged up for distribution with the // plugin. //#define PANDA_PACKAGE_VERSION local_dev //#define PANDA_PACKAGE_HOST_URL http://some.url/ #defer HAVE_P3D_RTDIST $[PANDA_PACKAGE_HOST_URL] // NOTE: In the following, to indicate "yes" to a yes/no question, // define the variable to be a nonempty string. To indicate "no", // define the variable to be an empty string. // Many of the HAVE_* variables are defined in terms of expressions // based on the paths and library names, etc., defined above. These // are defined using the "defer" command, so that they are not // evaluated right away, giving the user an opportunity to redefine // the variables they depend on, or to redefine the HAVE_* variables // themselves (you can explicitly define a HAVE_* variable to some // nonempty string to force the package to be marked as installed). // Do you want to generate a Python-callable interrogate interface? // This is only necessary if you plan to make calls into Panda from a // program written in Python. This is done only if HAVE_PYTHON, // below, is also true. #define INTERROGATE_PYTHON_INTERFACE 1 // Define this true to use the new interrogate feature to generate // Python-native objects directly, rather than requiring a separate // FFI step. This loads and runs much more quickly than the original // mechanism. Define this false (that is, empty) to use the original // interfaces. #define PYTHON_NATIVE 1 // Do you want to generate a C-callable interrogate interface? This // generates an interface similar to the Python interface above, with // a C calling convention. It should be useful for most other kinds // of scripting language; the VR Studio used to use this to make calls // into Panda from Squeak. This is not presently used by any VR // Studio code. #define INTERROGATE_C_INTERFACE // Do you even want to build interrogate at all? This is the program // that reads our C++ source files and generates one of the above // interfaces. If you won't be building the interfaces, you don't // need the program. #defer HAVE_INTERROGATE $[or $[INTERROGATE_PYTHON_INTERFACE],$[INTERROGATE_C_INTERFACE]] // What additional options should be passed to interrogate when // generating either of the above two interfaces? Generally, you // probably don't want to mess with this. #define INTERROGATE_OPTIONS -fnames -string -refcount -assert // What's the name of the interrogate binary to run? The default // specified is the one that is built as part of DTOOL. If you have a // prebuilt binary standing by (for instance, one built opt4), specify // its name instead. #define INTERROGATE interrogate #define INTERROGATE_MODULE interrogate_module // What is the name of the C# compiler binary? #define CSHARP csc // This defines the include path to the Eigen linear algebra library. // If this is provided, Panda will use this library as the fundamental // implementation of its own linmath library; otherwise, it will use // its own internal implementation. The primary advantage of using // Eigen is SSE2 support, which is only activated if LINMATH_ALIGN // is also enabled. (However, activating LINMATH_ALIGN does // constrain most objects in Panda to 16-byte alignment, which could // impact memory usage on very-low-memory platforms.) Currently // experimental. #define EIGEN_IPATH #defer EIGEN_CFLAGS $[if $[WINDOWS_PLATFORM],/arch:SSE2,-msse2] #defer HAVE_EIGEN $[isdir $[EIGEN_IPATH]/Eigen] #define LINMATH_ALIGN 1 // Is Python installed, and should Python interfaces be generated? If // Python is installed, which directory is it in? #define PYTHON_IPATH /usr/include/python2.6 #define PYTHON_LPATH #define PYTHON_FPATH #define PYTHON_COMMAND python #defer PYTHON_DEBUG_COMMAND $[PYTHON_COMMAND]$[if $[WINDOWS_PLATFORM],_d] #define PYTHON_FRAMEWORK #defer HAVE_PYTHON $[or $[PYTHON_FRAMEWORK],$[isdir $[PYTHON_IPATH]]] // By default, we'll assume the user only wants to run with Debug // python if he has to--that is, on Windows when building a debug build. #defer USE_DEBUG_PYTHON $[and $[< $[OPTIMIZE],3],$[WINDOWS_PLATFORM]] // Define the default set of libraries to be instrumented by // genPyCode. You may wish to add to this list to add your own // libraries, or if you want to use some of the more obscure // interfaces like libpandaegg and libpandafx. #defer GENPYCODE_LIBS libpandaexpress libpanda libpandaphysics libp3direct libpandafx libp3vision $[if $[HAVE_ODE],libpandaode] $[if $[HAVE_VRPN],libp3vrpn] // Normally, Python source files are copied into the INSTALL_LIB_DIR // defined above, along with the compiled C++ library objects, when // you make install. If you prefer not to copy these Python source // files, but would rather run them directly out of the source // directory (presumably so you can develop them and make changes // without having to reinstall), comment out this definition and put // your source directory on your PYTHONPATH. #define INSTALL_PYTHON_SOURCE 1 // Do you want to compile in support for tracking memory usage? This // enables you to define the variable "track-memory-usage" at runtime // to help track memory leaks, and also report total memory usage on // PStats. There is some small overhead for having this ability // available, even if it is unused. #defer DO_MEMORY_USAGE $[<= $[OPTIMIZE], 3] // This option compiles in support for simulating network delay via // the min-lag and max-lag prc variables. It adds a tiny bit of // overhead even when it is not activated, so it is typically enabled // only in a development build. #defer SIMULATE_NETWORK_DELAY $[<= $[OPTIMIZE], 3] // This option compiles in support for immediate-mode OpenGL // rendering. Since this is normally useful only for researching // buggy drivers, and since there is a tiny bit of per-primitive // overhead to have this option available even if it is unused, it is // by default enabled only in a development build. This has no effect // on DirectX rendering. #defer SUPPORT_IMMEDIATE_MODE $[<= $[OPTIMIZE], 3] // These are two optional alternative memory-allocation schemes // available within Panda. You can experiment with either of them to // see if they give better performance than the system malloc(), but // at the time of this writing, it doesn't appear that they do. #define USE_MEMORY_DLMALLOC #define USE_MEMORY_PTMALLOC2 // Set this true if you prefer to use the system malloc library even // if 16-byte alignment must be performed on top of it, wasting up to // 30% of memory usage. If you do not set this, and 16-byte alignment // is required and not provided by the system malloc library, then an // alternative malloc system (above) will be used instead. #define MEMORY_HOOK_DO_ALIGN // Panda contains some experimental code to compile for IPhone. This // requires the Apple IPhone SDK, which is currently only available // for OS X platforms. Set this to either "iPhoneSimulator" or // "iPhoneOS". Note that this is still *experimental* and incomplete! // Don't enable this unless you know what you're doing! #define BUILD_IPHONE // Panda contains some experimental code to compile for Android. This // requires the Google Android NDK. // Besides BUILD_ANDROID, you'll also have to set ANDROID_NDK_HOME // to the location of the Android NDK directory. ANDROID_NDK_HOME may // not contain any spaces. // Furthermore, ANDROID_ABI can be set to armeabi, armeabi-v7a, x86, // or mips, depending on which architecture should be targeted. #define ANDROID_NDK_HOME #define ANDROID_ABI armeabi #define ANDROID_STL gnustl_shared #define ANDROID_PLATFORM android-9 #define ANDROID_ARCH arm #defer ANDROID_TOOLCHAIN $[if $[eq $[ANDROID_ARCH],arm],arm-linux-androideabi] // Do you want to use one of the alternative malloc implementations? // This is almost always a good idea on Windows, where the standard // malloc implementation appears to be pretty poor, but probably // doesn't matter much on Linux (which is likely to implement // ptmalloc2 anyway). We always define this by default on Windows; on // Linux, we define it by default only when DO_MEMORY_USAGE is enabled // (since in that case, we'll be paying the overhead for the extra // call anyway) or when HAVE_THREADS is not defined (since the // non-thread-safe dlmalloc is a tiny bit faster than the system // library). // In hindsight, let's not enable this at all. It just causes // problems. //#defer ALTERNATIVE_MALLOC $[or $[WINDOWS_PLATFORM],$[DO_MEMORY_USAGE],$[not $[HAVE_THREADS]]] #define ALTERNATIVE_MALLOC // Define this true to use the DELETED_CHAIN macros, which support // fast re-use of existing allocated blocks, minimizing the low-level // calls to malloc() and free() for frequently-created and -deleted // objects. There's usually no reason to set this false, unless you // suspect a bug in Panda's memory management code. #define USE_DELETED_CHAIN 1 // Define this if you are building on Windows 7 or better, and you // want your Panda build to run only on Windows 7 or better, and you // need to use the Windows touchinput interfaces. #define HAVE_WIN_TOUCHINPUT // Define this true to build the low-level native network // implementation. Normally this should be set true. #define WANT_NATIVE_NET 1 #define NATIVE_NET_IPATH #define NATIVE_NET_LPATH #define NATIVE_NET_LIBS $[if $[WINDOWS_PLATFORM],wsock32.lib] // Do you want to build the high-level network interface? This layers // on top of the low-level native_net interface, specified above. // Normally, if you build NATIVE_NET, you will also build NET. #defer HAVE_NET $[WANT_NATIVE_NET] // Do you want to build the egg loader? Usually there's no reason to // avoid building this, unless you really want to make a low-footprint // build (such as, for instance, for the iPhone). #define HAVE_EGG 1 // Is a third-party STL library installed, and where? This is only // necessary if the default include and link lines that come with the // compiler don't provide adequate STL support. At least some form of // STL is absolutely required in order to build Panda. #define STL_IPATH #define STL_LPATH #define STL_CFLAGS #define STL_LIBS // Does your STL library provide hashed associative containers like // hash_map and hash_set? Define this true if you have a nonstandard // STL library that provides these, like Visual Studio .NET's. (These // hashtable containers are not part of the C++ standard yet, but the // Dinkum STL library that VC7 ships with includes a preliminary // implementation that Panda can optionally use.) For now, we assume // you have this by default only on a Windows platform. // On second thought, it turns out that this API is still too // volatile. The interface seems to have changed with the next // version of .NET, and it didn't present any measureable performance // gain anyway. Never mind. #define HAVE_STL_HASH // Is OpenSSL installed, and where? #define OPENSSL_IPATH #define OPENSSL_LPATH #define OPENSSL_LIBS ssl crypto #defer HAVE_OPENSSL $[libtest $[OPENSSL_LPATH],$[OPENSSL_LIBS]] // Define this true to include the OpenSSL code to report verbose // error messages when they occur. #defer REPORT_OPENSSL_ERRORS $[< $[OPTIMIZE], 4] // Is libjpeg installed, and where? #define JPEG_IPATH #define JPEG_LPATH #define JPEG_LIBS jpeg #defer HAVE_JPEG $[libtest $[JPEG_LPATH],$[JPEG_LIBS]] // Some versions of libjpeg did not provide jpegint.h. Redefine this // to empty if you lack this header file. #define PHAVE_JPEGINT_H 1 // Do you want to compile video-for-linux? If you have an older Linux // system with incompatible headers, define this to empty string. #defer HAVE_VIDEO4LINUX $[IS_LINUX] // Is libpng installed, and where? #define PNG_IPATH #define PNG_LPATH #define PNG_LIBS png #defer HAVE_PNG $[libtest $[PNG_LPATH],$[PNG_LIBS]] // Is libtiff installed, and where? #define TIFF_IPATH #define TIFF_LPATH #define TIFF_LIBS tiff z #defer HAVE_TIFF $[libtest $[TIFF_LPATH],$[TIFF_LIBS]] // These image file formats don't require the assistance of a // third-party library to read and write, so there's normally no // reason to disable them in the build, unless you are looking to // reduce the memory footprint. #define HAVE_SGI_RGB 1 #define HAVE_TGA 1 #define HAVE_IMG 1 #define HAVE_SOFTIMAGE_PIC 1 #define HAVE_BMP 1 #define HAVE_PNM 1 // Is libtar installed, and where? This is used to optimize patch // generation against tar files. #define TAR_IPATH #define TAR_LPATH #define TAR_LIBS tar #defer HAVE_TAR $[libtest $[TAR_LPATH],$[TAR_LIBS]] // Is libfftw installed, and where? #define FFTW_IPATH /opt/local/include #define FFTW_LPATH /opt/local/lib #define FFTW_LIBS rfftw fftw #defer HAVE_FFTW $[libtest $[FFTW_LPATH],$[FFTW_LIBS]] // This is because darwinport's version of the fftw lib is called // drfftw instead of rfftw. #defer PHAVE_DRFFTW_H $[libtest $[FFTW_LPATH],drfftw] // Is libsquish installed, and where? #define SQUISH_IPATH /usr/local/include #define SQUISH_LPATH /usr/local/lib #define SQUISH_LIBS squish #defer HAVE_SQUISH $[libtest $[SQUISH_LPATH],$[SQUISH_LIBS]] // Is Berkeley DB installed, and where? Presently, this is only used // for some applications (egg-optchar in particular) in Pandatool, and // it is completely optional there. If available, egg-optchar takes // advantage of it to allow the optimization of very large numbers of // models in one pass, that might otherwise exceed available memory. // Actually, this isn't even true anymore. At the time of this writing, // no system in Panda makes use of Berkeley DB. So don't bother to // define this. #define BDB_IPATH #define BDB_LPATH #define BDB_LIBS db db_cxx #defer HAVE_BDB $[libtest $[BDB_LPATH],$[BDB_LIBS]] // Is Cg installed, and where? #if $[WINDOWS_PLATFORM] #define CG_IPATH #define CG_LPATH #define CG_LIBS cg.lib #else #define CG_IPATH #define CG_LPATH #define CG_LIBS Cg #endif #define CG_FRAMEWORK #defer HAVE_CG $[or $[CG_FRAMEWORK],$[libtest $[CG_LPATH],$[CG_LIBS]]] // Is CgGL installed, and where? #defer CGGL_IPATH $[CG_IPATH] #defer CGGL_LPATH $[CG_LPATH] #define CGGL_LIBS $[if $[WINDOWS_PLATFORM],cgGL.lib,CgGL] #defer HAVE_CGGL $[or $[CGGL_FRAMEWORK],$[and $[HAVE_CG],$[libtest $[CGGL_LPATH],$[CGGL_LIBS]]]] // Is CgDX9 installed, and where? #defer CGDX9_IPATH $[CG_IPATH] #defer CGDX9_LPATH $[CG_LPATH] #define CGDX9_LIBS $[if $[WINDOWS_PLATFORM],cgD3D9.lib,CgDX9] #defer HAVE_CGDX9 $[and $[HAVE_CG],$[libtest $[CGDX9_LPATH],$[CGDX9_LIBS]]] // Is CgDX10 installed, and where? #defer CGDX10_IPATH $[CG_IPATH] #defer CGDX10_LPATH $[CG_LPATH] #define CGDX10_LIBS $[if $[WINDOWS_PLATFORM],cgD3D10.lib,CgDX10] #defer HAVE_CGDX10 $[and $[HAVE_CG],$[libtest $[CGDX10_LPATH],$[CGDX10_LIBS]]] // Is VRPN installed, and where? #define VRPN_IPATH #define VRPN_LPATH #define VRPN_LIBS #defer HAVE_VRPN $[libtest $[VRPN_LPATH],$[VRPN_LIBS]] // Is HELIX installed, and where? #define HELIX_IPATH #define HELIX_LPATH #define HELIX_LIBS #defer HAVE_HELIX $[libtest $[HELIX_LPATH],$[HELIX_LIBS]] // Is ZLIB installed, and where? #define ZLIB_IPATH #define ZLIB_LPATH #define ZLIB_LIBS z #defer HAVE_ZLIB $[libtest $[ZLIB_LPATH],$[ZLIB_LIBS]] // Is OpenGL installed, and where? #defer GL_IPATH /usr/include #defer GL_LPATH #defer GL_LIBS #if $[WINDOWS_PLATFORM] #define GL_LIBS opengl32.lib #elif $[OSX_PLATFORM] #defer GL_FRAMEWORK OpenGL #else #defer GL_LPATH /usr/X11R6/lib #defer GL_LIBS GL #endif #defer HAVE_GL $[libtest $[GL_LPATH],$[GL_LIBS]] // If you are having trouble linking in OpenGL extension functions at // runtime for some reason, you can set this variable. This defines // the minimum runtime version of OpenGL that Panda will require. // Setting it to a higher version will compile in hard references to // the extension functions provided by that OpenGL version and below, // which may reduce runtime portability to other systems, but it will // avoid issues with getting extension function pointers. It also, of // course, requires you to install the OpenGL header files and // compile-time libraries appropriate to the version you want to // compile against. // The variable is the major, minor version of OpenGL, separated by a // space (instead of a dot). Thus, "1 1" means OpenGL version 1.1. #define MIN_GL_VERSION 1 1 // Do you want to build tinydisplay, a light and fast software // renderer built into Panda, based on TinyGL? This isn't as // full-featured as Mesa, but it is many times faster, and in fact // competes favorably with hardware-accelerated integrated graphics // cards for raw speed (though the hardware-accelerated output looks // better). #define HAVE_TINYDISPLAY 1 // Is OpenGL ES 1.x installed, and where? This is a minimal subset of // OpenGL for mobile devices. #define GLES_IPATH #define GLES_LPATH #define GLES_LIBS GLES_cm #defer HAVE_GLES $[libtest $[GLES_LPATH],$[GLES_LIBS]] // OpenGL ES 2.x is a version of OpenGL ES but without fixed-function // pipeline - everything is programmable there. #define GLES2_IPATH #define GLES2_LPATH #define GLES2_LIBS GLESv2 #defer HAVE_GLES2 $[libtest $[GLES2_LPATH],$[GLES2_LIBS]] // EGL is like GLX, but for OpenGL ES. #defer EGL_IPATH #defer EGL_LPATH #defer EGL_LIBS EGL #defer HAVE_EGL $[libtest $[EGL_LPATH],$[EGL_LIBS]] // The SDL library is useful only for tinydisplay, and is not even // required for that, as tinydisplay is also supported natively on // each supported platform. #define SDL_IPATH #define SDL_LPATH #define SDL_LIBS #defer HAVE_SDL $[libtest $[SDL_LPATH],$[SDL_LIBS]] // X11 may need to be linked against for tinydisplay, but probably // only on a Linux platform. #define X11_IPATH #define X11_LPATH /usr/X11R6/lib #define X11_LIBS X11 #defer HAVE_X11 $[and $[UNIX_PLATFORM],$[libtest $[X11_LPATH],$[X11_LIBS]]] // This defines if we have XF86DGA installed. This enables smooth // FPS-style mouse in x11display, when mouse mode M_relative is used. #define XF86DGA_IPATH /usr/include/X11/extensions #define XF86DGA_LPATH /usr/lib #define XF86DGA_LIBS Xxf86dga #defer HAVE_XF86DGA $[libtest $[XF86DGA_LPATH],$[XF86DGA_LIBS]] // This defines if we have XRANDR installed. This // enables resolution switching in x11display. #define XRANDR_IPATH /usr/include/X11/extensions #define XRANDR_LPATH /usr/lib #define XRANDR_LIBS Xrandr #defer HAVE_XRANDR $[libtest $[XRANDR_LPATH],$[XRANDR_LIBS]] // This defines if we have XCURSOR installed. This // enables custom cursor support in x11display. #define XCURSOR_IPATH /usr/include/X11/extensions #define XCURSOR_LPATH /usr/lib #define XCURSOR_LIBS Xcursor #defer HAVE_XCURSOR $[libtest $[XCURSOR_LPATH],$[XCURSOR_LIBS]] // How about GLX? #define GLX_IPATH #define GLX_LPATH #defer HAVE_GLX $[and $[HAVE_GL],$[HAVE_X11]] // glXGetProcAddress() is the function used to query OpenGL extensions // under X. However, this function is itself an extension function, // leading to a chicken-and-egg problem. One approach is to compile // in a hard reference to the function, another is to pull the // function address from the dynamic runtime. Each has its share of // problems. Panda's default behavior is to pull it from the dynamic // runtime; define this to compile in a reference to the function. // This is only relevant from platforms using OpenGL under X (for // instance, Linux). #define LINK_IN_GLXGETPROCADDRESS // Should we try to build the WGL interface? #defer HAVE_WGL $[and $[HAVE_GL],$[WINDOWS_PLATFORM]] // These interfaces are for OSX only. #define HAVE_COCOA #define HAVE_CARBON // Is DirectX9 available, and should we try to build with it? #define DX9_IPATH #define DX9_LPATH #define DX9_LIBS d3d9.lib d3dx9.lib dxerr9.lib #defer HAVE_DX9 $[libtest $[DX9_LPATH],$[DX9_LIBS]] // Set this nonempty to use instead of . The // choice between the two is largely based on which version of the // DirectX SDK(s) you might have installed. The generic library is // the default for 64-bit windows. #defer USE_GENERIC_DXERR_LIBRARY $[WIN64_PLATFORM] // Do we have at least OpenCV 2.3? #define OPENCV_VER_23 1 // Is OpenCV installed, and where? #define OPENCV_IPATH #define OPENCV_LPATH #defer OPENCV_LIBS $[if $[OPENCV_VER_23], opencv_highgui opencv_core, cv highgui cxcore] #defer HAVE_OPENCV $[libtest $[OPENCV_LPATH],$[OPENCV_LIBS]] // Is FFMPEG installed, and where? #define FFMPEG_IPATH /usr/include/ffmpeg #define FFMPEG_LPATH #define FFMPEG_LIBS $[if $[WINDOWS_PLATFORM],avcodec.lib avformat.lib avutil.lib swscale.lib swresample.lib,avcodec avformat avutil swscale swresample] #defer HAVE_FFMPEG $[libtest $[FFMPEG_LPATH],$[FFMPEG_LIBS]] // Define this if you compiled ffmpeg with libswscale enabled. #define HAVE_SWSCALE 1 #define HAVE_SWRESAMPLE 1 // Is ODE installed, and where? #define ODE_IPATH #define ODE_LPATH #define ODE_LIBS $[if $[WINDOWS_PLATFORM],ode.lib,ode] #define ODE_CFLAGS #defer HAVE_ODE $[libtest $[ODE_LPATH],$[ODE_LIBS]] // Is Awesomium installed, and where? #define AWESOMIUM_IPATH #define AWESOMIUM_LPATH #if $[OSX_PLATFORM] #define AWESOMIUM_LIBS #else #define AWESOMIUM_LIBS $[if $[WINDOWS_PLATFORM],awesomium.lib,awesomium] #endif #define AWESOMIUM_FRAMEWORK #defer HAVE_AWESOMIUM $[libtest $[AWESOMIUM_LPATH],$[AWESOMIUM_LIBS]] // Mozilla's so-called Gecko SDK, a.k.a. Xulrunner SDK, implements // NPAPI. So does the OSX WebKit framework. Either implementation // can be used to build a web plugin for Firefox, Safari, Chrome, and // other non-Microsoft browsers. #define NPAPI_IPATH #define NPAPI_LPATH #define NPAPI_LIBS #define NPAPI_FRAMEWORK #define HAVE_NPAPI #define HAVE_ACTIVEX $[WINDOWS_PLATFORM] // Do you want to build the DirectD tools for starting Panda clients // remotely? This only affects the direct tree. Enabling this may // cause libdirect.dll to fail to load on Win98 clients. #define HAVE_DIRECTD // If your system supports the Posix threads interface // (pthread_create(), etc.), define this true. #define HAVE_POSIX_THREADS $[and $[isfile /usr/include/pthread.h],$[not $[WINDOWS_PLATFORM]]] // Do you want to build in support for threading (multiprocessing)? // Building in support for threading will enable Panda to take // advantage of multiple CPU's if you have them (and if the OS // supports kernel threads running on different CPU's), but it will // slightly slow down Panda for the single CPU case, so this is not // enabled by default. #define HAVE_THREADS 1 #define THREADS_LIBS $[if $[not $[WINDOWS_PLATFORM]],pthread] // If you have enabled threading support with HAVE_THREADS, the // default is to use OS-provided threading constructs, which usually // allows for full multiprogramming support (i.e. the program can take // advantage of multiple CPU's). On the other hand, compiling in this // full OS-provided support can impose some substantial runtime // overhead, making the application run slower on a single-CPU // machine. To avoid this overhead, but still gain some of the basic // functionality of threads (such as support for asynchronous model // loads), define SIMPLE_THREADS true in addition to HAVE_THREADS. // This will compile in a homespun cooperative threading // implementation that runs strictly on one CPU, adding very little // overhead over plain single-threaded code. #define SIMPLE_THREADS // If this is defined true, then OS threading constructs will be used // (if available) to perform context switches in the SIMPLE_THREADS // model, instead of strictly user-space calls like setjmp/longjmp. A // mutex is used to ensure that only one thread runs at a time, so the // normal SIMPLE_THREADS optimizations still apply, and the normal // SIMPLE_THREADS scheduler is used to switch between threads (instead // of the OS scheduler). This may be more portable and more reliable, // but it is a weird hybrid between user-space threads and os-provided // threads. This has meaning only if SIMPLE_THREADS is also defined. #define OS_SIMPLE_THREADS 1 // Whether threading is defined or not, you might want to validate the // thread and synchronization operations. With threading enabled, // defining this will also enable deadlock detection and logging. // Without threading enabled, defining this will simply verify that a // mutex is not recursively locked. There is, of course, additional // run-time overhead for these tests. #defer DEBUG_THREADS $[<= $[OPTIMIZE], 2] // Do you want to compile in support for pipelining? This adds code // to maintain a different copy of the scene graph for each thread in // the render pipeline, so that app, cull, and draw may each safely // run in a separate thread, allowing maximum parallelization of CPU // processing for the frame. Enabling this option does not *require* // you to use separate threads for rendering, but makes it possible. // However, compiling this option in does add some additional runtime // overhead even if it is not used. By default, we enable pipelining // whenever threads are enabled, assuming that if you have threads, // you also want to use pipelining. We also enable it at OPTIMIZE // level 1, since that enables additional runtime checks. #defer DO_PIPELINING $[or $[<= $[OPTIMIZE], 1],$[HAVE_THREADS]] // Define this true to implement mutexes and condition variables via // user-space spinlocks, instead of via OS-provided constructs. This // is almost never a good idea, except possibly in very specialized // cases when you are building Panda for a particular application, on // a particular platform, and you are sure you won't have more threads // than CPU's. Even then, OS-based locking is probably better. #define MUTEX_SPINLOCK // Define this to use the PandaFileStream interface for pifstream, // pofstream, and pfstream. This is a customized file buffer that may // have slightly better newline handling, but its primary benefit is // that it supports SIMPLE_THREADS better by blocking just the active // "thread" when I/O is delayed, instead of blocking the entire // process. Normally, there's no reason to turn this off, unless you // suspect a bug in Panda. #define USE_PANDAFILESTREAM 1 // Do you want to build the PStats interface, for graphical run-time // performance statistics? This requires NET to be available. By // default, we don't build PStats when OPTIMIZE = 4, although this is // possible. #defer DO_PSTATS $[or $[and $[HAVE_NET],$[< $[OPTIMIZE], 4]], $[DO_PSTATS]] // Do you want to type-check downcasts? This is a good idea during // development, but does impose some run-time overhead. #defer DO_DCAST $[< $[OPTIMIZE], 3] // Do you want to build the debugging tools for recording and // visualizing intersection tests by the collision system? Enabling // this increases runtime collision overhead just a tiny bit. #defer DO_COLLISION_RECORDING $[< $[OPTIMIZE], 4] // Do you want to include the "debug" and "spam" Notify messages? // Normally, these are stripped out when we build with OPTIMIZE = 4, but // sometimes it's useful to keep them around. Redefine this in your // own Config.pp to achieve that. #defer NOTIFY_DEBUG $[< $[OPTIMIZE], 4] // Do you want to build the audio interface? #define HAVE_AUDIO 1 // The Tau profiler provides a multiplatform, thread-aware profiler. // To use it, define USE_TAU to 1, and set TAU_MAKEFILE to the // filename that contains the Tau-provided Makefile for your platform. // Then rebuild the code with ppremake; make install. Alternatively, // instead of setting TAU_MAKEFILE, you can also define TAU_ROOT and // PDT_ROOT, to point to the root directory of the tau and pdtoolkit // installations, respectively; then the individual Tau components // will be invoked directly. This is especially useful on Windows, // where there is no Tau Makefile. #define TAU_MAKEFILE #define TAU_ROOT #define PDT_ROOT #define TAU_OPTS -optKeepFiles -optRevert #define TAU_CFLAGS #define USE_TAU // Info for the RAD game tools, Miles Sound System // note this may be overwritten in wintools Config.pp #define RAD_MSS_IPATH /usr/include/Miles6/include #define RAD_MSS_LPATH /usr/lib/Miles6/lib/win #define RAD_MSS_LIBS Mss32 #defer HAVE_RAD_MSS $[libtest $[RAD_MSS_LPATH],$[RAD_MSS_LIBS]] // Info for the Fmod audio engine #define FMODEX_IPATH /usr/local/fmod/api/inc #define FMODEX_LPATH /usr/local/fmod/api/lib #define FMODEX_LIBS $[if $[libtest $[FMODEX_LPATH],fmodex64],fmodex64,fmodex] #defer HAVE_FMODEX $[libtest $[FMODEX_LPATH],$[FMODEX_LIBS]] // Info for the OpenAL audio engine #define OPENAL_IPATH #define OPENAL_LPATH #if $[OSX_PLATFORM] #define OPENAL_LIBS #define OPENAL_FRAMEWORK OpenAL #else #define OPENAL_LIBS openal #define OPENAL_FRAMEWORK #endif #defer HAVE_OPENAL $[or $[OPENAL_FRAMEWORK],$[libtest $[OPENAL_LPATH],$[OPENAL_LIBS]]] // Info for the NVIDIA PhysX SDK #define PHYSX_IPATH /usr/include/PhysX/v2.8.3/SDKs/Cooking/include /usr/include/PhysX/v2.8.3/SDKs/Foundation/include /usr/include/PhysX/v2.8.3/SDKs/NxCharacter/include /usr/include/PhysX/v2.8.3/SDKs/Physics/include /usr/include/PhysX/v2.8.3/SDKs/PhysXLoader/include #define PHYSX_LPATH /usr/lib/PhysX/v2.8.3 #define PHYSX_LIBS $[if $[WINDOWS_PLATFORM],PhysXLoader.lib NxCharacter.lib NxCooking.lib NxExtensions.lib,PhysXLoader NxCharacter NxCooking] #defer HAVE_PHYSX $[libtest $[PHYSX_LPATH],$[PHYSX_LIBS]] // Info for the SpeedTree tree and terrain rendering library. This is // a commercial library that specializes in rendering trees and other // foliage. // This may be either "OpenGL" or "DirectX9". Case is important, due // to the naming of the SpeedTree libraries. #define SPEEDTREE_API OpenGL // The local directory in which the SpeedTree SDK has been installed. #define SPEEDTREE_SDK_DIR // The default directory in which to find the SpeedTree installation at runtime. #defer SPEEDTREE_BIN_DIR $[SPEEDTREE_SDK_DIR]/Bin #defer SPEEDTREE_IPATH $[SPEEDTREE_SDK_DIR]/Include #defer SPEEDTREE_LPATH $[SPEEDTREE_SDK_DIR]/Lib/Windows/VC9$[if $[WIN64_PLATFORM],.x64] #defer SPEEDTREE_DEBUG $[if $[< $[OPTIMIZE], 3],_d] #defer SPEEDTREE_64 $[if $[WIN64_PLATFORM],64] // These names are used to build up the names of the SpeedTree libraries. #defer SPEEDTREE_VERSION 5.1 #defer SPEEDTREE_LIB_SUFFIX _v$[SPEEDTREE_VERSION]_VC90MT$[SPEEDTREE_64]_Static$[SPEEDTREE_DEBUG].lib #if $[WINDOWS_PLATFORM] #defer SPEEDTREE_LIBS SpeedTreeCore$[SPEEDTREE_LIB_SUFFIX] SpeedTreeForest$[SPEEDTREE_LIB_SUFFIX] SpeedTree$[SPEEDTREE_API]Renderer$[SPEEDTREE_LIB_SUFFIX] SpeedTreeRenderInterface$[SPEEDTREE_LIB_SUFFIX] $[if $[eq $[SPEEDTREE_API],OpenGL],glew32.lib glu32.lib] #else #defer SPEEDTREE_LIBS #endif #defer HAVE_SPEEDTREE $[isdir $[SPEEDTREE_SDK_DIR]] // Is gtk+-2 installed? This is needed to build the pstats program on // Unix (or non-Windows) platforms. It is also used to provide // support for XEmbed for the web plugin system, which is necessary to // support Chromium on Linux. #define PKG_CONFIG pkg-config #define HAVE_GTK // Do we have Freetype 2.0 (or better)? If available, this package is // used to generate dynamic in-the-world text from font files. // On Unix, freetype comes with the freetype-config executable, which // tells us where to look for the various files. On Windows, we need to // supply this information explicitly. #defer FREETYPE_CONFIG $[if $[not $[WINDOWS_PLATFORM]],freetype-config] #defer HAVE_FREETYPE $[or $[libtest $[FREETYPE_LPATH],$[FREETYPE_LIBS]],$[bintest $[FREETYPE_CONFIG]]] #define FREETYPE_CFLAGS #define FREETYPE_IPATH #define FREETYPE_LPATH #define FREETYPE_LIBS // Define this true to compile in a default font, so every TextNode // will always have a font available without requiring the user to // specify one. Define it empty not to do this, saving a few // kilobytes on the generated library. Sorry, you can't pick a // particular font to be the default; it's hardcoded in the source // (although you can use the text-default-font prc variable to specify // a particular font file to load as the default, overriding the // compiled-in font). #define COMPILE_IN_DEFAULT_FONT 1 // Define this true to compile a special version of Panda to use a // "double" floating-precision type for most internal values, such as // positions and transforms, instead of the standard single-precision // "float" type. This does not affect the default numeric type of // vertices, which is controlled by the runtime config variable // vertices-float64. #define STDFLOAT_DOUBLE // We use wxWidgets--the C++ library, not the Python library--for // building the application p3dcert, which is needed only when // building the plugin/runtime system. This uses a wx-config program, // similar to freetype, above. #defer WX_CONFIG $[if $[not $[WINDOWS_PLATFORM]],wx-config] #defer HAVE_WX $[or $[libtest $[WX_LPATH],$[WX_LIBS]],$[bintest $[WX_CONFIG]]] #define WX_CFLAGS #define WX_IPATH #define WX_LPATH #define WX_LIBS // We use FLTK--the C++ library, not the Python library--for // building the application p3dcert, which is needed only when // building the plugin/runtime system. This uses a fltk-config program, // similar to freetype, above. #defer FLTK_CONFIG $[if $[not $[WINDOWS_PLATFORM]],fltk-config] #defer HAVE_FLTK $[or $[libtest $[FLTK_LPATH],$[FLTK_LIBS]],$[bintest $[FLTK_CONFIG]]] #define FLTK_CFLAGS #define FLTK_IPATH #define FLTK_LPATH #define FLTK_LIBS // Is Maya installed? This matters only to programs in PANDATOOL. // Also, as of Maya 5.0 it seems the Maya library will not compile // properly with optimize level 4 set (we get link errors with ostream). #define MAYA_LOCATION /usr/aw/maya #defer MAYA_LIBS $[if $[WINDOWS_PLATFORM],Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaUI.lib,Foundation OpenMaya OpenMayaAnim OpenMayaUI] // Optionally define this to the value of LM_LICENSE_FILE that should // be set before invoking Maya. #define MAYA_LICENSE_FILE #defer HAVE_MAYA $[and $[<= $[OPTIMIZE], 3],$[isdir $[MAYA_LOCATION]/include/maya]] // Define this if your version of Maya is earlier than 5.0 (e.g. Maya 4.5). #define MAYA_PRE_5_0 #define MAYA2EGG maya2egg // In the same fashion as mayaegg converter above, set softimage to egg converter as well #define SOFTIMAGE_LOCATION /c/Softimage/sdk_18sp2/SDK_1.8SP2/SAAPHIRE #defer SOFTIMAGE_LIBS SAA.lib #defer HAVE_SOFTIMAGE $[isdir $[SOFTIMAGE_LOCATION]/h] // Is FCollada installed? This is for the daeegg converter. #define FCOLLADA_IPATH /usr/local/include/fcollada #define FCOLLADA_LPATH /usr/local/lib #define FCOLLADA_LIBS FColladaSD #defer HAVE_FCOLLADA $[libtest $[FCOLLADA_LPATH],$[FCOLLADA_LIBS]] // Is the COLLADA DOM installed? This is for the native COLLADA loader. // This defines the versions that your copy of COLLADA DOM supports. #define COLLADA14DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.4 #define COLLADA14DOM_LPATH /usr/local/lib #define COLLADA14DOM_LIBS collada14dom xml2 boost_filesystem #defer HAVE_COLLADA14DOM $[libtest $[COLLADA14DOM_LPATH],$[COLLADA14DOM_LIBS]] #define COLLADA15DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.5 #define COLLADA15DOM_LPATH /usr/local/lib #define COLLADA15DOM_LIBS collada15dom xml2 boost_filesystem #defer HAVE_COLLADA15DOM $[libtest $[COLLADA15DOM_LPATH],$[COLLADA15DOM_LIBS]] // The Assimp library loads various model formats. #define ASSIMP_IPATH /usr/local/include/assimp #define ASSIMP_LPATH /usr/local/lib #define ASSIMP_LIBS assimp #define HAVE_ASSIMP $[libtest $[ASSIMP_LPATH],$[ASSIMP_LIBS]] // Also for the ARToolKit library, for augmented reality #define ARTOOLKIT_IPATH #define ARTOOLKIT_LPATH #define ARTOOLKIT_LIBS $[if $[WINDOWS_PLATFORM],libAR.lib,AR] #defer HAVE_ARTOOLKIT $[libtest $[ARTOOLKIT_LPATH],$[ARTOOLKIT_LIBS]] // libRocket is a GUI library #define ROCKET_IPATH /usr/local/include #define ROCKET_LPATH /usr/local/lib #define ROCKET_LIBS RocketCore RocketDebugger boost_python #defer HAVE_ROCKET $[libtest $[ROCKET_LPATH],$[ROCKET_LIBS]] #defer HAVE_ROCKET_DEBUGGER $[< $[OPTIMIZE],4] // Unset this if you built libRocket without Python bindings #defer HAVE_ROCKET_PYTHON $[and $[HAVE_ROCKET],$[HAVE_PYTHON]] // Bullet is a physics engine #define BULLET_IPATH /usr/local/include/bullet #define BULLET_LPATH /usr/local/lib #if $[WIN64_PLATFORM] #define BULLET_LIBS BulletSoftBody_x64.lib BulletDynamics_x64.lib BulletCollision_x64.lib LinearMath_x64.lib #elif $[WINDOWS_PLATFORM] #define BULLET_LIBS BulletSoftBody.lib BulletDynamics.lib BulletCollision.lib LinearMath.lib #else #define BULLET_LIBS BulletSoftBody BulletDynamics BulletCollision LinearMath #endif #defer HAVE_BULLET $[libtest $[BULLET_LPATH],$[BULLET_LIBS]] // libvorbisfile is used for reading Ogg Vorbis audio files (.ogg). #define VORBIS_IPATH #define VORBIS_LPATH #define VORBIS_LIBS $[if $[WINDOWS_PLATFORM],libogg_static.lib libvorbis_static.lib libvorbisfile_static.lib,ogg vorbis vorbisfile] #defer HAVE_VORBIS $[libtest $[VORBIS_LPATH],$[VORBIS_LIBS]] // Define this to explicitly indicate the given platform string within // the resulting Panda runtime. Normally it is best to leave this // undefined, in which case Panda will determine the best value // automatically. #define DTOOL_PLATFORM // Define this to generate static libraries and executables, rather than // dynamic libraries. //#define LINK_ALL_STATIC yes // The panda source tree is made up of a bunch of component libraries // (e.g. express, downloader, pgraph, egg) which are ultimately // combined into a smaller group of meta libraries or metalibs // (e.g. libpandaexpress, libpanda, libpandaegg). Depending on your // build configuration, these component libraries might have their own // existence, or they might disappear completely and be contained // entirely within their metalibs. The former is more convenient for // rapid development, while the latter might be more convenient for // distribution. // Define this variable to compile and link each component as a // separate library so that the resulting metalibs are small and there // are many separate component libraries; leave it undefined to link // component object files directly into their containing metalibs so // that the resutling metalib files are large and component libraries // don't actually exist. The Windows has traditionally been built // with this cleared (because of the original Win32 STL requirements), // while the Unix build has traditionally been built with it set. // Changing this from the traditional platform-specific setting is not // 100% supported yet. #define BUILD_COMPONENTS $[not $[WINDOWS_PLATFORM]] // Define this to export the templates from the DLL. This is only // meaningful if LINK_ALL_STATIC is not defined, and we are building // on Windows. Some Windows compilers may not support this syntax. #defer EXPORT_TEMPLATES yes // Define this to generate .bat files when a Sources.pp makes a // script; leave it clear to generate Unix-style sh scripts. #defer MAKE_BAT_SCRIPTS $[eq $[PLATFORM],Win32] // Define USE_COMPILER to switch the particular compiler that should // be used. A handful of tokens are recognized, depending on BUILD_TYPE. // This may also be further customized within Global.$[BUILD_TYPE].pp. // If BUILD_TYPE is "unix", this may be one of: // GCC (gcc/g++) // MIPS (Irix MIPSPro compiler) // // If BUILD_TYPE is "msvc" or "gmsvc", this may be one of: // MSVC (Microsoft Visual C++ 6.0) // MSVC7 (Microsoft Visual C++ 7.0) // BOUNDS (BoundsChecker) // INTEL (Intel C/C++ compiler) #if $[WINDOWS_PLATFORM] #if $[eq $[USE_COMPILER],] #define USE_COMPILER MSVC7 #endif #elif $[eq $[PLATFORM], Irix] #define USE_COMPILER MIPS #elif $[eq $[PLATFORM], Linux] #define USE_COMPILER GCC #elif $[OSX_PLATFORM] #define USE_COMPILER GCC #elif $[eq $[PLATFORM], FreeBSD] #define USE_COMPILER GCC #endif // Permission masks to install data and executable files, // respectively. This is only meaningful for Unix systems. #define INSTALL_UMASK_DATA 644 #define INSTALL_UMASK_PROG 755 // How to invoke bison and flex. Panda takes advantage of some // bison/flex features, and therefore specifically requires bison and // flex, not some other versions of yacc and lex. However, you only // need to have these programs if you need to make changes to the // bison or flex sources (see the next point, below). #defer BISON bison #defer FLEX flex // You may not even have bison and flex installed. If you don't, no // sweat; Panda ships with the pre-generated output of these programs, // so you don't need them unless you want to make changes to the // grammars themselves (files named *.yxx or *.lxx). #defer HAVE_BISON $[bintest $[BISON]] // How to invoke sed. A handful of make rules use this. Since some // platforms (specifically, non-Unix platforms like Windows) don't // have any kind of sed, ppremake performs some limited sed-like // functions. The default is to use ppremake in this capacity. In // this variable, $[source] is the name of the file to read, $[target] // is the name of the file to generate, and $[script] is the one-line // sed script to run. #defer SED ppremake -s "$[script]" <$[source] >$[target] // What directory name (within each source directory) should the .o // (or .obj) files be written to? This can be any name, and it can be // used to differentiate different builds within the same tree. // However, don't define this to be '.', or you will be very sad the // next time you run 'make clean'. //#defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[USE_COMPILER] // ODIR_SUFFIX is optional, usually empty #defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[ODIR_SUFFIX] // What is the normal extension of a compiled object file? #if $[WINDOWS_PLATFORM] #define OBJ .obj #else #define OBJ .o #endif ////////////////////////////////////////////////////////////////////// // There are also some additional variables that control specific // compiler/platform features or characteristics, defined in the // platform specific file Config.platform.pp. Be sure to inspect // these variables for correctness too. //////////////////////////////////////////////////////////////////////