from direct.fsm import ClassicFSM, State from toontown.safezone import Playground from toontown.toonbase import ToontownGlobals import random class MMPlayground(Playground.Playground): def __init__(self, loader, parentFSM, doneEvent): Playground.Playground.__init__(self, loader, parentFSM, doneEvent) self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnPiano']), State.State('OnPiano', self.enterOnPiano, self.exitOnPiano, ['off'])], 'off', 'off') self.activityFsm.enterInitialState() def enterOff(self): return None def exitOff(self): return None def enterOnPiano(self): base.localAvatar.b_setParent(ToontownGlobals.SPMinniesPiano) def exitOnPiano(self): base.localAvatar.b_setParent(ToontownGlobals.SPRender)