import random class BarrelBase: def getRng(self): return random.Random(self.entId * self.level.doId) def getRewardPerGrab(self): if not hasattr(self, '_reward'): if self.rewardPerGrabMax > self.rewardPerGrab: self._reward = self.getRng().randrange(self.rewardPerGrab, self.rewardPerGrabMax + 1) else: self._reward = self.rewardPerGrab return self._reward def getGagLevel(self): if not hasattr(self, '_gagLevel'): if self.gagLevelMax > self.gagLevel: self._gagLevel = self.getRng().randrange(self.gagLevel, self.gagLevelMax + 1) else: self._gagLevel = self.gagLevel return self._gagLevel def getGagTrack(self): if not hasattr(self, '_gagTrack'): if self.gagTrack == 'random': tracks = (0, 1, 2, 3, 4, 4, 5, 5, 6) self._gagTrack = self.getRng().choice(tracks) else: self._gagTrack = self.gagTrack return self._gagTrack