from panda3d.core import * from direct.directnotify import DirectNotifyGlobal from direct.showbase import DirectObject from direct.showbase.PythonUtil import randFloat, lerp from toontown.pets import PetConstants import random class PetGoalMgr(DirectObject.DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('PetGoalMgr') def __init__(self, pet): self.pet = pet self.goals = {} self._hasTrickGoal = False self.primaryGoal = None self.primaryStartT = 0 def destroy(self): goals = self.goals.keys() for goal in goals: self.removeGoal(goal) goal.destroy() del self.goals def hasTrickGoal(self): return self._hasTrickGoal def _setHasTrickGoal(self, hasTrickGoal): self._hasTrickGoal = hasTrickGoal def addGoal(self, goal): self.goals[goal] = None goal.setGoalMgr(self) return def removeGoal(self, goal): if self.primaryGoal == goal: self._setPrimaryGoal(None) goal.clearGoalMgr() del self.goals[goal] return def updatePriorities(self): if len(self.goals) == 0: return if self.primaryGoal is None: highestPriority = -99999.0 candidates = [] else: highestPriority = self.primaryGoal.getPriority() candidates = [self.primaryGoal] decayDur = PetConstants.PrimaryGoalDecayDur priFactor = PetConstants.PrimaryGoalScale elapsed = min(decayDur, globalClock.getFrameTime() - self.primaryStartT) highestPriority *= lerp(priFactor, 1.0, elapsed / decayDur) for goal in self.goals: thisPri = goal.getPriority() if thisPri >= highestPriority: if thisPri > highestPriority: highestPriority = thisPri candidates = [goal] else: candidates.append(goal) newPrimary = random.choice(candidates) if self.primaryGoal != newPrimary: self.pet.notify.debug('new goal: %s, priority=%s' % (newPrimary.__class__.__name__, highestPriority)) self._setPrimaryGoal(newPrimary) return def _setPrimaryGoal(self, goal): if self.primaryGoal == goal: return if self.primaryGoal is not None: self.primaryGoal.fsm.request('background') self.primaryGoal = goal self.primaryStartT = globalClock.getFrameTime() if goal is not None: goal.fsm.request('foreground') return def _handlePrimaryGoalDone(self): self._setPrimaryGoal(None) return def __repr__(self): string = '%s' % self.__class__.__name__ string += '\n Primary: %s' % self.primaryGoal goalPairs = [] for goal in self.goals: goalPairs.append((goal.getPriority(), goal)) goalPairs.sort() goalPairs.reverse() for goalPair in goalPairs: string += '\n %s' % goalPair[1] return string