from direct.distributed.DistributedNodeAI import DistributedNodeAI from direct.distributed.ClockDelta import * from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.fsm import StateData from toontown.safezone import DistributedChineseCheckersAI from toontown.safezone import DistributedCheckersAI from toontown.safezone import DistributedFindFourAI from toontown.safezone import GameGlobals class DistributedPicnicTableAI(DistributedNodeAI): def __init__(self, air, zone, name, x, y, z, h, p, r): DistributedNodeAI.__init__(self, air) self.name = name self.zoneId = zone self.air = air self.seats = [ None, None, None, None, None, None] self.setPos(x, y, z) self.setHpr(h, p, r) self.playersSitting = 0 self.playerIdList = [] self.checkersZoneId = None self.observers = [] self.allowPickers = [] self.hasPicked = False self.game = None self.gameDoId = None self.isAccepting = True def announceGenerate(self): pass def delete(self): DistributedNodeAI.delete(self) self.game = None self.gameDoId = None def setGameDoId(self, doId): self.gameDoId = doId self.game = self.air.doId2do.get(doId) def requestTableState(self): avId = self.air.getAvatarIdFromSender() self.getTableState() def getTableState(self): tableStateList = [] for x in self.seats: if x == None: tableStateList.append(0) continue tableStateList.append(x) if self.game and self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdate('setTableState', [ tableStateList, 1]) else: self.sendUpdate('setTableState', [ tableStateList, 0]) def sendIsPlaying(self): if self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdate('setIsPlaying', [ 1]) else: self.sendUpdate('setIsPlaying', [ 0]) def announceWinner(self, gameName, avId): self.sendUpdate('announceWinner', [ gameName, avId]) self.gameDoId = None self.game = None def requestJoin(self, si, x, y, z, h, p, r): avId = self.air.getAvatarIdFromSender() if self.findAvatar(avId) != None: self.notify.warning('Ignoring multiple requests from %s to board.' % avId) return None av = self.air.doId2do.get(avId) if av: if av.hp > 0 and self.isAccepting and self.seats[si] == None: self.notify.debug('accepting boarder %d' % avId) self.acceptBoarder(avId, si, x, y, z, h, p, r) else: self.notify.debug('rejecting boarder %d' % avId) self.sendUpdateToAvatarId(avId, 'rejectJoin', []) else: self.notify.warning('avid: %s does not exist, but tried to board a picnicTable' % avId) def acceptBoarder(self, avId, seatIndex, x, y, z, h, p, r): self.notify.debug('acceptBoarder %d' % avId) if self.findAvatar(avId) != None: return None isEmpty = True for xx in self.seats: if xx != None: isEmpty = False break continue if isEmpty == True or self.hasPicked == False: self.sendUpdateToAvatarId(avId, 'allowPick', []) self.allowPickers.append(avId) if self.hasPicked == True: self.sendUpdateToAvatarId(avId, 'setZone', [ self.game.zoneId]) self.seats[seatIndex] = avId self.acceptOnce(self.air.getAvatarExitEvent(avId), self._DistributedPicnicTableAI__handleUnexpectedExit, extraArgs = [ avId]) self.timeOfBoarding = globalClock.getRealTime() if self.game: self.game.informGameOfPlayer() self.sendUpdate('fillSlot', [ avId, seatIndex, x, y, z, h, p, r, globalClockDelta.localToNetworkTime(self.timeOfBoarding), self.doId]) self.getTableState() def requestPickedGame(self, gameNum): avId = self.air.getAvatarIdFromSender() if self.hasPicked == False and avId in self.allowPickers: self.hasPicked = True numPickers = len(self.allowPickers) self.allowPickers = [] self.pickGame(gameNum) if self.game: for x in xrange(numPickers): self.game.informGameOfPlayer() def pickGame(self, gameNum): if self.game: return x = 0 for x in self.seats: if x != None: x += 1 continue if gameNum == GameGlobals.ChineseCheckersGameIndex: if simbase.config.GetBool('want-chinese', 1): self.game = DistributedChineseCheckersAI.DistributedChineseCheckersAI(self.air, self.doId, 'chinese', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [ self.game.zoneId]) elif gameNum == GameGlobals.CheckersGameIndex: if x <= 2: if simbase.config.GetBool('want-checkers', 1): self.game = DistributedCheckersAI.DistributedCheckersAI(self.air, self.doId, 'checkers', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [ self.game.zoneId]) elif gameNum == GameGlobals.FindFourGameIndex: if x <= 2: if simbase.config.GetBool('want-findfour', 1): self.game = DistributedFindFourAI.DistributedFindFourAI(self.air, self.doId, 'findFour', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [ self.game.zoneId]) def requestZone(self): if not self.game: return avId = self.air.getAvatarIdFromSender() self.sendUpdateToAvatarId(avId, 'setZone', [ self.game.zoneId]) def requestGameZone(self): if self.hasPicked == True: avId = self.air.getAvatarIdFromSender() if self.game: self.game.playersObserving.append(avId) self.observers.append(avId) self.acceptOnce(self.air.getAvatarExitEvent(avId), self.handleObserverExit, extraArgs = [ avId]) if self.game: if self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdateToAvatarId(avId, 'setGameZone', [ self.checkersZoneId, 1]) else: self.sendUpdateToAvatarId(avId, 'setGameZone', [ self.checkersZoneId, 0]) def leaveObserve(self): avId = self.air.getAvatarIdFromSender() if self.game: if avId in self.game.playersObserving: self.game.playersObserving.remove(avId) def handleObserverExit(self, avId): if self.game and avId in self.game.playersObserving: if self.game: self.game.playersObserving.remove(avId) self.ignore(self.air.getAvatarExitEvent(avId)) def requestExit(self): self.notify.debug('requestExit') avId = self.air.getAvatarIdFromSender() av = self.air.doId2do.get(avId) if av: if self.countFullSeats() > 0: self.acceptExiter(avId) else: self.notify.debug('Player tried to exit after AI already kicked everyone out') else: self.notify.warning('avId: %s does not exist, but tried to exit picnicTable' % avId) def acceptExiter(self, avId): seatIndex = self.findAvatar(avId) if seatIndex == None: if avId in self.observers: self.sendUpdateToAvatarId(avId, 'emptySlot', [ avId, 255, globalClockDelta.getRealNetworkTime()]) else: self.seats[seatIndex] = None self.ignore(self.air.getAvatarExitEvent(avId)) self.sendUpdate('emptySlot', [ avId, seatIndex, globalClockDelta.getRealNetworkTime()]) self.getTableState() numActive = 0 for x in self.seats: if x != None: numActive = numActive + 1 continue if self.game: self.game.informGameOfPlayerLeave() self.game.handlePlayerExit(avId) if numActive == 0: self.isAccepting = True if self.game: self.game.handleEmptyGame() self.game.requestDelete() self.game = None self.hasPicked = False def _DistributedPicnicTableAI__handleUnexpectedExit(self, avId): self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly') seatIndex = self.findAvatar(avId) if seatIndex == None: pass self.seats[seatIndex] = None self.ignore(self.air.getAvatarExitEvent(avId)) if self.game: self.game.informGameOfPlayerLeave() self.game.handlePlayerExit(avId) self.hasPicked = False self.getTableState() numActive = 0 for x in self.seats: if x != None: numActive = numActive + 1 continue if numActive == 0 and self.game: simbase.air.deallocateZone(self.game.zoneId) self.game.requestDelete() self.game = None self.gameDoId = None def informGameOfPlayerExit(self, avId): self.game.handlePlayerExit(avId) def handleGameOver(self): for x in self.observers: self.acceptExiter(x) self.observers.remove(x) if self.game: self.game.playersObserving = [] for x in self.seats: if x != None: self.acceptExiter(x) continue self.game = None self.gameDoId = None self.hasPicked = False def findAvatar(self, avId): for i in xrange(len(self.seats)): if self.seats[i] == avId: return i continue def countFullSeats(self): avCounter = 0 for i in self.seats: if i: avCounter += 1 continue return avCounter def findAvailableSeat(self): for i in xrange(len(self.seats)): if self.seats[i] == None: return i continue def setCheckersZoneId(self, zoneId): self.checkersZoneId = zoneId def setTableIndex(self, index): self._tableIndex = index def getTableIndex(self): return self._tableIndex