acceptErrorDialog = 0 doneEvent = 'game Done' colorRed = (1, 0, 0, 1) colorBlue = (0, 0, 1, 1) colorGreen = (0, 1, 0, 1) colorGhostRed = (1, 0, 0, 0.5) colorGhostGreen = (0, 1, 0, 0.5) colorWhite = (1, 1, 1, 1) colorBlack = (0.5, 0.5, 0.5, 1.0) colorShadow = (0, 0, 0, 0.5) running = 0 maxX = 0.46999999999999997 minX = -0.46999999999999997 maxZ = 0.75000000000000002 minZ = -0.00000000000000001 newBallX = 0.0 newBallZ = 0.69999999999999998 rangeX = (maxX - minX) rangeZ = (maxZ - minZ) size = 0.085000000000000006 sizeZ = (size * 0.80000000000000004) gX = int((rangeX / size)) gZ = int((rangeZ / sizeZ)) maxX = (minX + (gX * size)) maxZ = (minZ + (gZ * sizeZ)) controlOffsetX = 0.0 controlOffsetZ = 0.0 queExtent = 3 gridDimX = gX gridDimZ = gZ gridBrick = False newBallTime = 1.0 newBallCountUp = 0.0 cogX = 0 cogZ = 0 controlSprite = None