from direct.distributed import DistributedObject/AI/UD from direct.distributed import DistributedObjectGlobal from direct.distributed import DistributedNode/AI/UD from direct.distributed import DistributedSmoothNode/AI from direct.distributed import DistributedCartesianGrid/AI from direct.distributed import DistributedCamera/AI/OV from otp.distributed import Account/AI/UD from otp.ai import TimeManager/AI from otp.ai import MagicWordManager/AI from otp.avatar import DistributedAvatar/AI/UD from otp.avatar import DistributedPlayer/AI from otp.friends import FriendManager/AI from otp.distributed import DistributedDistrict/AI/UD from otp.distributed import DistributedDirectory/AI from otp.chat import ChatAgent/UD typedef uint8 bool; typedef uint32 DoId; typedef DoId DoIdList[]; struct AvatarPendingDel { uint32 avId; uint32 date; }; dclass Account { uint32 ACCOUNT_AV_SET[] required db; uint32 ESTATE_ID db; AvatarPendingDel ACCOUNT_AV_SET_DEL[] db; string CREATED db; string LAST_LOGIN db; string ACCOUNT_ID db; uint16 ACCESS_LEVEL db; uint32 LAST_LOGIN_TS db; }; struct BarrierData { uint16 context; string name; DoIdList avIds; }; dclass DistributedObject { setBarrierData(BarrierData []) broadcast ram; setBarrierReady(uint16 barrierContext) airecv clsend; execCommand(string command, DoId magicWordMgr, DoId avatar, uint32 zoneId); broadcastMessage() broadcast; }; dclass DistributedObjectGlobal : DistributedObject { }; dclass TimeManager : DistributedObject { requestServerTime(uint8 context) airecv clsend; serverTime(uint8 context, int32 timestamp, uint32 timeOfDay); setDisconnectReason(uint8) airecv clsend; setExceptionInfo(string(0-1024)) airecv clsend; }; dclass DistributedDirectory : DistributedObject {}; dclass DistributedDistrict : DistributedObject { setName(string) required broadcast ram; setAvailable(uint8) required broadcast ram; }; dclass DistributedNode : DistributedObject { setParentStr(blob) broadcast ram ownsend airecv; setParent(uint32) broadcast ram ownsend airecv; setX(int16/10) broadcast ram ownsend airecv; setY(int16/10) broadcast ram ownsend airecv; setZ(int16/10) broadcast ram ownsend airecv; setH(int16%360/10) broadcast ram ownsend airecv; setP(int16%360/10) broadcast ram ownsend airecv; setR(int16%360/10) broadcast ram ownsend airecv; setPos : setX, setY, setZ; setHpr : setH, setP, setR; setPosHpr : setX, setY, setZ, setH, setP, setR; setXY : setX, setY; setXZ : setX, setZ; setXYH : setX, setY, setH; setXYZH : setX, setY, setZ, setH; }; dclass DistributedSmoothNode : DistributedNode { setComponentL(uint64) broadcast ram ownsend airecv; setComponentX(int16/10) broadcast ram ownsend airecv; setComponentY(int16/10) broadcast ram ownsend airecv; setComponentZ(int16/10) broadcast ram ownsend airecv; setComponentH(int16%360/10) broadcast ram ownsend airecv; setComponentP(int16%360/10) broadcast ram ownsend airecv; setComponentR(int16%360/10) broadcast ram ownsend airecv; setComponentT(int16) broadcast ram ownsend airecv; setSmStop : setComponentT; setSmH : setComponentH, setComponentT; setSmZ : setComponentZ, setComponentT; setSmXY : setComponentX, setComponentY, setComponentT; setSmXZ : setComponentX, setComponentZ, setComponentT; setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT; setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT; setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT; setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT; setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; clearSmoothing(int8) broadcast ownsend; suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend; returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend; }; dclass DistributedCartesianGrid : DistributedNode { setCellWidth(uint32) required broadcast ram; setParentingRules(string, string) broadcast ram; }; struct Fixture { int32/10 x; int32/10 y; int32/10 z; int16/10 h; int16/10 p; int16/10 r; string state; }; dclass DistributedCamera : DistributedNode { setCamParent(uint32) required broadcast ram ownsend airecv; setFixtures(Fixture []) required broadcast ram ownsend airecv; }; dclass DistributedAvatar : DistributedSmoothNode { setName(string = "[Name not set]") required broadcast db airecv; friendsNotify(DoId avId, int8 status) ownrecv airecv; checkAvOnShard(DoId) clsend airecv; confirmAvOnShard(DoId avId, int8 isOnShard); setTalk(string(0-400) chat) broadcast; setTalkWhisper(uint32 avId, string(0-400) chat) ownrecv clsend; }; struct FriendEntry { uint32 friendId; uint8 friendType; } dclass DistributedPlayer : DistributedAvatar { arrivedOnDistrict(DoId districtId) ownrecv ram; setWhisperSCFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; setWhisperSCCustomFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; setWhisperSCEmoteFrom(DoId fromAv, uint16 emoteId) ownrecv clsend; setSystemMessage(DoId aboutId, string(0-256) chatString) ownrecv; setSC(uint16 msgIndex) broadcast ownsend airecv; setSCCustom(uint16 msgIndex) broadcast ownsend airecv; setFriendsList(uint32[] = []) ownrecv required db airecv; setDISLid(uint32 = 0) airecv ram db; setWishName(string = "") db ram; setWishNameState(string = "OPEN") db ram; setAdminAccess(uint16 = 0) required broadcast ownrecv db; }; dclass MagicWordManager : DistributedObject { sendMagicWord(string, uint32) airecv clsend; sendMagicWordResponse(string); }; dclass ChatAgent : DistributedObject { chatMessage(string(0-256) message, uint8 chatMode) clsend; }; dclass FriendManager : DistributedObject { friendQuery(int32) airecv clsend; cancelFriendQuery(int32) airecv clsend; inviteeFriendConsidering(int8, int32) airecv clsend; inviteeFriendResponse(int8, int32) airecv clsend; inviteeAcknowledgeCancel(int32) airecv clsend; friendConsidering(int8, int32); friendResponse(int8, int32); inviteeFriendQuery(int32, string, blob, int32); inviteeCancelFriendQuery(int32); }; from toontown.building import DistributedAnimatedProp/AI from toontown.toon import DistributedToon/AI/UD from toontown.safezone import DistributedTrolley/AI from toontown.safezone import DistributedPartyGate/AI from toontown.suit import DistributedSuitPlanner/AI from toontown.suit import DistributedSuitBase/AI from toontown.suit import DistributedSuit/AI from toontown.suit import DistributedTutorialSuit/AI from toontown.suit import DistributedFactorySuit/AI from toontown.suit import DistributedMintSuit/AI from toontown.suit import DistributedStageSuit/AI from toontown.suit import DistributedSellbotBoss/AI from toontown.suit import DistributedCashbotBoss/AI from toontown.coghq import DistributedCashbotBossSafe/AI from toontown.coghq import DistributedCashbotBossCrane/AI from toontown.suit import DistributedCashbotBossGoon/AI from toontown.battle import DistributedBattleBase/AI from toontown.battle import DistributedBattle/AI from toontown.battle import DistributedBattleBldg/AI from toontown.tutorial import DistributedBattleTutorial/AI from toontown.coghq import DistributedBattleFactory/AI from toontown.battle import DistributedBattleFinal/AI from toontown.safezone import DistributedBoat/AI from toontown.safezone import DistributedButterfly/AI from toontown.safezone import DistributedMMPiano/AI from toontown.safezone import DistributedDGFlower/AI from toontown.fishing import DistributedFishingPond/AI from toontown.fishing import DistributedFishingTarget/AI from toontown.fishing import DistributedPondBingoManager/AI from toontown.safezone import DistributedFishingSpot/AI from toontown.estate import DistributedCannon/AI from toontown.estate import DistributedTarget/AI from toontown.minigame import DistributedMinigame/AI from toontown.minigame import DistributedMinigameTemplate/AI from toontown.minigame import DistributedRaceGame/AI from toontown.minigame import DistributedCannonGame/AI from toontown.minigame import DistributedPatternGame/AI from toontown.minigame import DistributedRingGame/AI from toontown.minigame import DistributedTagGame/AI from toontown.minigame import DistributedMazeGame/AI from toontown.minigame import DistributedTugOfWarGame/AI from toontown.minigame import DistributedCatchGame/AI from toontown.minigame import DistributedDivingGame/AI from toontown.minigame import DistributedTargetGame/AI from toontown.estate import EstateManager/AI from toontown.estate import DistributedEstate/AI from toontown.estate import DistributedHouse/AI from toontown.estate import DistributedHouseInterior/AI from toontown.estate import DistributedGarden/AI from toontown.shtiker import DeleteManager/AI from toontown.groups import GroupManager/AI/UD from toontown.ai import NewsManager/AI from toontown.shtiker import PurchaseManager/AI from toontown.shtiker import NewbiePurchaseManager/AI from toontown.safezone import SafeZoneManager/AI from toontown.tutorial import TutorialManager/AI from toontown.catalog import CatalogManager/AI from toontown.safezone import DistributedTreasure/AI from toontown.coghq import DistributedCashbotBossTreasure/AI from toontown.building import DistributedTrophyMgr/AI from toontown.building import DistributedBuilding/AI from toontown.building import DistributedBuildingQueryMgr/AI from toontown.building import DistributedToonInterior/AI from toontown.building import DistributedToonHallInterior/AI from toontown.building import DistributedSuitInterior/AI from toontown.building import DistributedHQInterior/AI from toontown.building import DistributedGagshopInterior/AI from toontown.building import DistributedPetshopInterior/AI from toontown.building import DistributedKartShopInterior/AI from toontown.building import DistributedDoor/AI from toontown.estate import DistributedHouseDoor/AI from toontown.coghq import DistributedCogHQDoor/AI //from toontown.coghq import DistributedCogHQExteriorDoor/AI from toontown.coghq import DistributedSellbotHQDoor/AI from toontown.toon import DistributedNPCToonBase/AI from toontown.toon import DistributedNPCToon/AI from toontown.toon import DistributedSmartNPC/AI from toontown.toon import DistributedNPCSpecialQuestGiver/AI from toontown.toon import DistributedNPCFlippyInToonHall/AI from toontown.toon import DistributedNPCScientist/AI from toontown.toon import DistributedNPCClerk/AI from toontown.toon import DistributedNPCTailor/AI from toontown.toon import DistributedNPCBlocker/AI from toontown.toon import DistributedNPCFisherman/AI from toontown.toon import DistributedNPCPartyPerson/AI from toontown.toon import DistributedNPCPetclerk/AI from toontown.toon import DistributedNPCKartClerk/AI from toontown.toon import DistributedNPCGlove/AI from toontown.toon import DistributedNPCLaffRestock/AI from toontown.building import DistributedKnockKnockDoor/AI from toontown.building import DistributedElevator/AI from toontown.building import DistributedElevatorFSM/AI from toontown.building import DistributedElevatorExt/AI from toontown.building import DistributedElevatorInt/AI from toontown.coghq import DistributedFactoryElevatorExt/AI from toontown.coghq import DistributedMintElevatorExt/AI from toontown.coghq import DistributedLawOfficeElevatorExt/AI from toontown.coghq import DistributedLawOfficeElevatorInt/AI from toontown.building import DistributedElevatorFloor/AI from toontown.building import DistributedBossElevator/AI from toontown.building import DistributedVPElevator/AI from toontown.building import DistributedCFOElevator/AI from toontown.building import DistributedCJElevator/AI from toontown.building import DistributedBBElevator/AI from toontown.building import DistributedBoardingParty/AI from toontown.building import DistributedTutorialInterior/AI from toontown.estate import DistributedMailbox/AI from toontown.estate import DistributedFurnitureManager/AI from toontown.estate import DistributedFurnitureItem/AI from toontown.estate import DistributedBank/AI from toontown.estate import DistributedCloset/AI from toontown.estate import DistributedTrunk/AI from toontown.estate import DistributedPhone/AI from toontown.estate import DistributedRewardCrate/AI from toontown.effects import DistributedFireworkShow/AI from toontown.estate import DistributedFireworksCannon/AI from toontown.coghq import LobbyManager/AI from otp.level import DistributedLevel/AI from otp.level import DistributedEntity/AI from otp.level import DistributedInteractiveEntity/AI from toontown.coghq import DistributedMegaCorp/AI from toontown.coghq import DistributedFactory/AI from toontown.coghq import DistributedLawOffice/AI from toontown.coghq import DistributedLawOfficeFloor/AI from toontown.coghq import DistributedLift/AI from toontown.coghq import DistributedDoorEntity/AI from toontown.coghq import DistributedSwitch/AI from toontown.coghq import DistributedButton/AI from toontown.coghq import DistributedTrigger/AI from toontown.coghq import DistributedCrushableEntity/AI from toontown.coghq import DistributedCrusherEntity/AI from toontown.coghq import DistributedStomper/AI from toontown.coghq import DistributedStomperPair/AI from toontown.coghq import DistributedLaserField/AI from toontown.coghq import DistributedGolfGreenGame/AI from toontown.coghq import DistributedSecurityCamera/AI from toontown.coghq import DistributedMover/AI from toontown.coghq import DistributedElevatorMarker/AI from toontown.coghq import DistributedBarrelBase/AI from toontown.coghq import DistributedGagBarrel/AI from toontown.coghq import DistributedBeanBarrel/AI from toontown.coghq import DistributedHealBarrel/AI from toontown.coghq import DistributedGrid/AI from toontown.coghq import ActiveCell/AI from toontown.coghq import DirectionalCell/AI from toontown.coghq import CrusherCell/AI from toontown.coghq import DistributedCrate/AI from toontown.coghq import DistributedSinkingPlatform/AI from toontown.suit import DistributedGoon/AI from toontown.suit import DistributedGridGoon/AI from toontown.coghq import BattleBlocker/AI from toontown.ai import DistributedBlackCatMgr/AI from toontown.ai import DistributedReportMgr/AI from toontown.ai import DistributedPolarPlaceEffectMgr/AI from toontown.ai import DistributedEffectMgr/AI from toontown.ai import DistributedResistanceEmoteMgr/AI from toontown.coghq import DistributedMint/AI from toontown.coghq import DistributedMintRoom/AI from toontown.coghq import DistributedMintBattle/AI from toontown.coghq import DistributedStage/AI from toontown.coghq import DistributedStageRoom/AI from toontown.coghq import DistributedStageBattle/AI from toontown.pets.DistributedPet/AI import * from toontown.pets import DistributedPetProxy/AI from toontown.distributed import ToontownDistrict/AI from toontown.distributed import ToontownDistrictStats/AI from toontown.racing import DistributedVehicle/AI from toontown.racing import DistributedStartingBlock/AI from toontown.racing import DistributedRace/AI from toontown.racing import DistributedKartPad/AI from toontown.racing import DistributedRacePad/AI from toontown.racing import DistributedViewPad/AI from toontown.racing import DistributedStartingBlock/AI from toontown.racing import DistributedLeaderBoard/AI from toontown.racing import DistributedGag/AI from toontown.racing import DistributedProjectile/AI from toontown.racing.DistributedStartingBlock/AI import DistributedViewingBlock/AI from toontown.uberdog.ClientServicesManager/UD import ClientServicesManager/UD from toontown.suit import DistributedLawbotBoss/AI from toontown.coghq import DistributedLawbotBossGavel/AI from toontown.suit import DistributedLawbotBossSuit/AI from toontown.coghq import DistributedLawbotCannon/AI from toontown.coghq import DistributedLawbotChair/AI from toontown.estate import DistributedLawnDecor/AI from toontown.estate import DistributedGardenPlot/AI from toontown.estate import DistributedGardenBox/AI from toontown.estate import DistributedFlower/AI from toontown.estate import DistributedGagTree/AI from toontown.estate import DistributedStatuary/AI from toontown.estate import DistributedToonStatuary/AI from toontown.estate import DistributedChangingStatuary/AI from toontown.estate import DistributedAnimatedStatuary/AI from toontown.estate import DistributedPlantBase/AI from toontown.estate import DistributedLawnDecor/AI from toontown.minigame import DistributedVineGame/AI from toontown.golf import DistributedPhysicsWorld/AI from toontown.golf import DistributedGolfHole/AI from toontown.golf import DistributedGolfCourse/AI from toontown.parties import DistributedParty/AI from toontown.parties import DistributedPartyActivity/AI from toontown.parties import DistributedPartyTeamActivity/AI from toontown.parties import DistributedPartyCannon/AI from toontown.parties import DistributedPartyCannonActivity/AI from toontown.parties import DistributedPartyCatchActivity/AI from toontown.parties import DistributedPartyWinterCatchActivity/AI from toontown.parties import DistributedPartyCogActivity/AI from toontown.parties import DistributedPartyWinterCogActivity/AI from toontown.parties import DistributedPartyFireworksActivity/AI from toontown.parties import DistributedPartyDanceActivityBase/AI from toontown.parties import DistributedPartyDanceActivity/AI from toontown.parties import DistributedPartyDance20Activity/AI from toontown.parties import DistributedPartyValentineDanceActivity/AI from toontown.parties import DistributedPartyValentineDance20Activity/AI from toontown.parties import DistributedPartyTrampolineActivity/AI from toontown.parties import DistributedPartyValentineTrampolineActivity/AI from toontown.parties import DistributedPartyVictoryTrampolineActivity/AI from toontown.parties import DistributedPartyWinterTrampolineActivity/AI from toontown.parties import DistributedPartyTugOfWarActivity/AI from toontown.parties import DistributedPartyJukeboxActivityBase/AI from toontown.parties import DistributedPartyJukeboxActivity/AI from toontown.parties import DistributedPartyJukebox40Activity/AI from toontown.parties import DistributedPartyValentineJukeboxActivity/AI from toontown.parties import DistributedPartyValentineJukebox40Activity/AI from toontown.friends import TTSFriendsManager/UD from toontown.safezone import DistributedGolfKart/AI from toontown.safezone import DistributedPicnicBasket/AI from toontown.distributed import DistributedTimer/AI from toontown.suit import DistributedBossbotBoss/AI from toontown.coghq import DistributedCogKart/AI from toontown.coghq import DistributedCountryClub/AI from toontown.coghq import DistributedCountryClubRoom/AI from toontown.coghq import DistributedMoleField/AI from toontown.coghq import DistributedCountryClubBattle/AI from toontown.building import DistributedClubElevator/AI from toontown.coghq import DistributedMaze/AI from toontown.battle import DistributedBattleWaiters/AI from toontown.coghq import DistributedFoodBelt/AI from toontown.coghq import DistributedBanquetTable/AI from toontown.battle import DistributedBattleDiners/AI from toontown.coghq import DistributedGolfSpot/AI from toontown.minigame import DistributedIceGame/AI from toontown.minigame import DistributedCogThiefGame/AI from toontown.minigame import DistributedTwoDGame/AI from toontown.safezone import DistributedPicnicTable/AI from toontown.safezone import DistributedChineseCheckers/AI from toontown.safezone import DistributedCheckers/AI from toontown.safezone import DistributedFindFour/AI from toontown.uberdog.DistributedPartyManager/AI/UD import DistributedPartyManager/AI/UD //from toontown.uberdog.DistributedLobbyManager/AI/UD import DistributedLobbyManager/AI/UD from toontown.coderedemption.TTCodeRedemptionMgr/AI import TTCodeRedemptionMgr/AI from toontown.cogdominium import DistributedCogdoInterior/AI from toontown.cogdominium import DistributedCogdoBattleBldg/AI from toontown.cogdominium import DistributedCogdoElevatorExt/AI from toontown.cogdominium import DistributedCogdoElevatorInt/AI from toontown.cogdominium import DistributedCogdoBarrel/AI from toontown.cogdominium import DistCogdoGame/AI from toontown.cogdominium import DistCogdoLevelGame/AI from toontown.cogdominium import DistCogdoBoardroomGame/AI from toontown.cogdominium import DistCogdoCraneGame/AI from toontown.cogdominium import DistCogdoMazeGame/AI from toontown.cogdominium import DistCogdoFlyingGame/AI from toontown.cogdominium import DistCogdoCrane/AI from toontown.cogdominium import DistCogdoCraneMoneyBag/AI from toontown.cogdominium import DistCogdoCraneCog/AI from toontown.parties.GlobalPartyManager/AI/UD import GlobalPartyManager/AI/UD //from toontown.uberdog.GlobalLobbyManager/AI/UD import GlobalLobbyManager/AI/UD from toontown.uberdog.ARGManager import ARGManager struct gardenSpecial { uint8 index; uint8 count; }; struct simpleMail { uint64 msgId; uint32 senderId; uint16 year; uint8 month; uint8 day; string body; }; struct invite { uint64 inviteKey; uint64 partyId; uint8 status; }; struct decoration { uint8 decorId; uint8 x; uint8 y; uint8 h; }; struct activity { uint8 activityId; uint8 x; uint8 y; uint8 h; }; //struct lobby { // uint64 lobbyId; // uint32 hostId; //}; struct party { uint64 partyId; uint32 hostId; uint16 startYear; uint8 startMonth; uint8 startDay; uint8 startHour; uint8 startMinute; uint16 endYear; uint8 endMonth; uint8 endDay; uint8 endHour; uint8 endMinute; uint8 isPrivate; uint8 inviteTheme; activity activities[]; decoration decors[]; uint8 status; }; struct partyReply { uint32 inviteeId; uint8 status; }; struct repliesForOneParty { uint64 partyId; partyReply partyReplies[]; }; struct publicPartyInfo { uint32 shardId; uint32 zoneId; uint8 numberOfGuests; string hostName; uint8[] activityIds; uint16 minLeft; }; struct jukeboxSongInfo { uint8/10 phase; string fileName; }; struct partyCloudColor { uint16 cloudNumber; uint8/100 r; uint8/100 g; uint8/100 b; }; struct datetime { uint16 year; uint8 month; uint8 day; uint8 hour; uint8 minutes; uint8 seconds; }; dclass ToontownDistrict : DistributedDistrict { setParentingRules(string, string) broadcast ram; }; dclass ToontownDistrictStats : DistributedObject { setDistrictId(uint32) broadcast required ram; setAvatarCount(uint32) broadcast required ram; setInvasionStatus(uint8) broadcast required ram; }; dclass DistributedAnimatedProp : DistributedObject { setPropId(uint16) required broadcast ram; setAvatarInteract(uint32) required broadcast ram; requestInteract() airecv clsend; rejectInteract(); requestExit() airecv clsend; avatarExit(uint32) broadcast; setState(string, int16) required broadcast ram; }; typedef int16 pair16[2]; dclass DistributedToon : DistributedPlayer { setDNAString(blob) required broadcast ownrecv db; setMaxBankMoney(int16 maxMoney = 10000) required broadcast ownrecv db; setBankMoney(int16 money = 0) required broadcast ownrecv db; setMaxMoney(int16 maxMoney = 40) required broadcast ownrecv db; setMoney(int16 money = 0) required broadcast ownrecv db; setMaxHp(int16 = 15) required broadcast ownrecv db; setHp(int16 = 15) required broadcast ownrecv db; toonUp(uint16) broadcast ownrecv; takeDamage(uint16) broadcast ownrecv; setBattleId(uint32 = 0) required broadcast ram; setExperience(blob = [0*14]) required broadcast db; setIgnored(uint32[] = []) required clsend airecv ownrecv db; setReported(uint32[] = []) required ownrecv db; setMaxCarry(uint8 = 20) required ownrecv db; setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db; setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db; setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db; setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required ownrecv db; setNPCFriendsDict(FriendEntry[] = []) required ownrecv db; setDefaultShard(uint32 = 0) required ownrecv broadcast db; setDefaultZone(uint32 = 0) required ownrecv broadcast db; setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db; setLastHood(uint32 = 0) required ownrecv broadcast db; setTutorialAck(uint8) required ownrecv db; setMaxClothes(uint32 = 10) required ownrecv db; setClothesTopsList(uint8[] = []) required ownrecv db; setClothesBottomsList(uint8[] = []) required ownrecv db; setHatList(uint8[] = []) required ownrecv db; setGlassesList(uint8[] = []) required ownrecv db; setBackpackList(uint8[] = []) required ownrecv db; setShoesList(uint8[] = []) required ownrecv db; setHat(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; setShoes(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; setGardenSpecials(gardenSpecial [] = []) required ownrecv db airecv; setEarnedExperience(uint16[]) ownrecv; setTunnelIn(int16, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast; setTunnelOut(int16, int16/10, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast; setAnimState(char [0-1024], int16/1000, int16) broadcast ram ownsend airecv; setEmoteState(int16, int16/1000, int16) broadcast ram ownsend; setEmoteAccess(uint8[] = [1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) required ownrecv db; setCustomMessages(uint16[] = []) required ownrecv db; setSleepAutoReply(uint32) broadcast clsend ownrecv; setResistanceMessages(pair16 [] = []) required ownrecv db; setPetTrickPhrases(uint8[] = [0]) required ownrecv db; setCatalogSchedule(uint16 = 0, uint32 = 0) required ownrecv db; setCatalog(blob = [], blob = [], blob = []) required ownrecv db; setMailboxContents(blob = []) required ownrecv db; setDeliverySchedule(blob = []) required ownrecv db airecv; setGiftSchedule(blob = []) required ownrecv db airecv; setAwardMailboxContents(blob = []) required ownrecv db; setAwardSchedule(blob = []) required ownrecv db airecv; setAwardNotify(uint8 = 0) required ownrecv db; setCatalogNotify(uint8 = 0, uint8 = 0) required ownrecv db; playSplashEffect(int16/10, int16/10, int16/10) broadcast ownsend; setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8) ownrecv clsend; setSCToontask(uint32, uint32, uint32, uint8) broadcast ownsend; reqSCResistance(uint16, uint32 []) ownsend airecv; setSCResistance(uint16, uint32 []) broadcast ownrecv; setSpeedChatStyleIndex(uint8 = 1) required ownsend broadcast db; setTrophyScore(uint16) broadcast ownrecv ram; setTeleportAccess(uint32[] = []) required ownrecv db; setScavengerHunt(uint16[] = []) required ownrecv db; checkTeleportAccess(uint16) airecv ownsend; setTeleportOverride(uint8) clsend airecv; battleSOS(uint32) ownrecv clsend; teleportQuery(uint32) ownrecv clsend; teleportResponse(uint32, int8, uint32, uint32, uint32) ownrecv clsend; teleportResponseToAI(uint32, int8, uint32, uint32, uint32, uint32) ownsend airecv; teleportGiveup(uint32) ownrecv clsend; teleportGreeting(uint32) broadcast ownsend; setCogStatus(uint32[] = [1 * 32]) required ownrecv db; setCogCount(uint32[] = [0 * 32]) required ownrecv db; setCogRadar(uint8[] = [0 * 4]) required ownrecv db; setBuildingRadar(uint8[] = [0 * 4]) required ownrecv db; setCogLevels(uint8[] = [0 * 4]) required broadcast ownrecv db; setCogTypes(uint8[] = [0 * 4]) required broadcast ownrecv db; setCogParts(uint32[] = [0 * 4]) required broadcast ownrecv db; setCogMerits(uint16[] = [0 * 4]) required broadcast ownrecv db; setCogIndex(int8) broadcast ram; setDisguisePageFlag(int8) ownrecv; setSosPageFlag(int8) ownrecv; setHouseId(uint32 = 0) required ownrecv db; setQuests(uint32[] = []) required broadcast ownrecv db; setQuestHistory(uint16[] = []) required ownrecv db; setRewardHistory(uint8 = 0, uint16[] = []) required ownrecv db; setQuestCarryLimit(uint8 = 1) required ownrecv db; requestDeleteQuest(uint32[]) ownsend airecv; setCheesyEffect(int16 = 0, uint32 = 0, uint32 = 0) required broadcast ownrecv db; setGhostMode(uint8) broadcast ownrecv ram; setFishCollection(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db; setMaxFishTank(uint8 = 20) required ownrecv db; setFishTank(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db; setFishingRod(uint8 = 0) required broadcast ownrecv db; setMaxFishingRod(uint8 = 0) required broadcast ownrecv db; setFishingTrophies(uint8[] = []) required ownrecv db; setFlowerCollection(uint8[] = [], uint8[] = []) required ownrecv db; setFlowerBasket(uint8[] = [], uint8[] = []) required ownrecv db; setMaxFlowerBasket(uint8 = 20) required ownrecv db; setGardenTrophies(uint8[] = []) required ownrecv db; setShovel(uint8 = 0) required broadcast ownrecv db; setShovelSkill(uint32 = 0) required ownrecv db; setWateringCan(uint8 = 0) required broadcast ownrecv db; setWateringCanSkill(uint32 = 0) required ownrecv db; promoteShovel(uint8) ownrecv; promoteWateringCan(uint8) ownrecv; reactivateWater() ownrecv; presentPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, int32 timestamp) broadcast ownsend; tossPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, uint8 sequence, uint8 power, uint8 throwType, int32 timestamp) broadcast ownsend; pieSplat(int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend; setPieType(uint8) broadcast ownrecv ram; setNumPies(uint16) broadcast ownrecv ram; catalogGenClothes(uint32) broadcast ownrecv; catalogGenAccessories(uint32) broadcast ownrecv; setPetId(uint32 = 0) required broadcast ownrecv db; setPetMovie(uint32, uint8) ownsend airecv; setPetTutorialDone(uint8 = 0) required ownsend airecv db; setFishBingoTutorialDone(uint8 = 0) required ownsend airecv db; setFishBingoMarkTutorialDone(uint8 = 0) required ownsend airecv db; setKartBodyType(int8 = -1) required broadcast ownrecv db; setKartBodyColor(int8 = -1) required broadcast ownrecv db; setKartAccessoryColor(int8 = -1) required broadcast ownrecv db; setKartEngineBlockType(int8 = -1) required broadcast ownrecv db; setKartSpoilerType(int8 = -1) required broadcast ownrecv db; setKartFrontWheelWellType(int8 = -1) required broadcast ownrecv db; setKartBackWheelWellType(int8 = -1) required broadcast ownrecv db; setKartRimType(int8 = -1) required broadcast ownrecv db; setKartDecalType(int8 = -1) required broadcast ownrecv db; updateKartDNAField(int8, int8) ownsend airecv; addOwnedAccessory(int8) ownsend airecv; removeOwnedAccessory(int8) ownsend airecv; setTickets(uint32 = 200) required broadcast ownrecv db; setKartingHistory(uint8 [16] = [0*16]) required ownrecv db; setKartingTrophies(uint8 [33] = [0*33]) required ownrecv db; setKartingPersonalBest(uint32/1000 [6] = [0*6]) required ownrecv db; setKartingPersonalBest2(uint32/1000 [12] = [0*12]) required ownrecv db; setKartAccessoriesOwned(int8 [16] = [-1*16]) required broadcast ownrecv db; setCurrentKart(uint32) broadcast ownrecv ram; squish(uint8) ownsend airecv; announceBingo() broadcast ownrecv; setCogSummonsEarned(uint8[] = [0*32]) required ownrecv db; reqCogSummons(char [0-256], uint32) ownsend airecv; cogSummonsResponse(string, uint32, uint32) ownrecv; reqUseSpecial(int32) ownsend airecv; useSpecialResponse(string) ownrecv; setGardenStarted(uint8 = 0) required ownrecv db; sendToGolfCourse(uint32) ownrecv; setGolfHistory(uint16 [18] = [0*18]) required ownrecv db; setPackedGolfHoleBest(uint8 [18] = [0*18]) required ownrecv db; setGolfCourseBest(uint8 [3] = [0*3]) required ownrecv db; setUnlimitedSwing(uint8) broadcast ownrecv ram; logSuspiciousEvent(char [0-1024]) ownsend airecv; forceLogoutWithNotify() ownrecv; setSpecialInventory(uint8[] = [0, 0]) required ownrecv db; setNametagStyle(uint8 = 0) required broadcast ownrecv db; setNametagStyles(uint8[] = [0]) required broadcast ownrecv db; setMail(simpleMail []) ownrecv; setNumMailItems(uint32) airecv; setSimpleMailNotify(uint8) ownrecv airecv; setInvites(invite []) ownrecv airecv ram; setPartiesInvitedTo(party []) ownrecv airecv ram; setHostedParties(party []) ownrecv airecv ram; setPartyReplies(repliesForOneParty []) ownrecv airecv ram; updateInvite(uint64, uint8) ownrecv airecv; updateReply(uint64, uint64, uint8) ownrecv airecv; setPartyCanStart(uint64) ownrecv airecv; setPartyStatus(uint64, uint8) ownrecv airecv; announcePartyStarted(uint64) ownrecv; setNeverStartedPartyRefunded(uint64, int8, uint16) ownrecv; setAnimalSound(uint8 index) ram broadcast ownrecv; setBuffs(uint32[] = []) required ownrecv db; setRedeemedCodes(string [] = []) required ownrecv db; setEmblems(uint32[] = [0, 0]) required ownrecv db; setTrueFriends(uint32[] = []) required clsend ownrecv db; setNextKnockHeal(uint32) ram airecv; setEPP(uint8[] = []) required ownrecv db; requestNametagStyle(uint8) airecv ownsend; requestFishingRod(uint8) airecv ownsend; }; dclass DistributedPartyGate : DistributedObject { getPartyList(uint32) airecv clsend; partyChoiceRequest(uint32, uint64, uint64) airecv clsend; listAllPublicParties(publicPartyInfo []); partyRequestDenied(uint8); setParty(publicPartyInfo, uint32 hostId); }; dclass DistributedTrolley : DistributedObject { setState(string, int16) broadcast ram; fillSlot0(uint32) broadcast ram; fillSlot1(uint32) broadcast ram; fillSlot2(uint32) broadcast ram; fillSlot3(uint32) broadcast ram; emptySlot0(uint32, int16) broadcast ram; emptySlot1(uint32, int16) broadcast ram; emptySlot2(uint32, int16) broadcast ram; emptySlot3(uint32, int16) broadcast ram; requestBoard() airecv clsend; rejectBoard(uint32); requestExit() airecv clsend; setMinigameZone(uint32, uint16); }; dclass DistributedSuitPlanner : DistributedObject { setZoneId(uint32) required broadcast ram; suitListQuery() airecv clsend; suitListResponse(uint8[]); buildingListQuery() airecv clsend; buildingListResponse(uint8[]); }; dclass DistributedSuitBase : DistributedObject { denyBattle(); setDNAString(blob) required broadcast ram; setLevelDist(int16) required broadcast ram; setBrushOff(int16) broadcast; setWaiter(uint8) broadcast ram; setSkelecog(uint8) required broadcast ram; setSkeleRevives(uint8) required broadcast ram; setHP(int16) required broadcast ram; }; dclass DistributedSuit : DistributedSuitBase { requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; setSPDoId(uint32) required broadcast ram; setPathEndpoints(uint16, uint16, uint16, uint16) required broadcast ram; setPathPosition(uint16, int16) required broadcast ram; setPathState(int8) required broadcast ram; debugSuitPosition(int16/10, int16, int16/10, int16/10, int16) broadcast; }; dclass DistributedTutorialSuit : DistributedSuitBase { requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; }; dclass DistributedFactorySuit : DistributedSuitBase { setLevelDoId(uint32) required broadcast ram; setCogId(uint32) required broadcast ram; setReserve(uint8) required broadcast ram; requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; setAlert(uint32) airecv clsend; setConfrontToon(uint32) broadcast; setStrayed() airecv clsend; setReturn() broadcast; }; dclass DistributedMintSuit : DistributedFactorySuit { }; dclass DistributedStageSuit : DistributedFactorySuit { }; dclass DistributedBossCog : DistributedNode { setDNAString(blob) required broadcast db; setToonIds(uint32[], uint32[], uint32[]) broadcast ram; setBattleIds(uint8, uint32, uint32) broadcast ram; setArenaSide(uint8) broadcast ram; setKeyReward(bool) required broadcast ram; avatarEnter() airecv clsend; avatarExit() airecv clsend; avatarNearEnter() airecv clsend; avatarNearExit() airecv clsend; toonDied(uint32) broadcast; setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram; zapToon(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int8/100, int8/100, uint8, int16) airecv clsend; showZapToon(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, int16) broadcast; setAttackCode(uint8, uint32) broadcast; }; dclass DistributedSellbotBoss : DistributedBossCog { setCagedToonNpcId(uint32) required broadcast ram; setDooberIds(uint32[]) broadcast ram; setBossDamage(uint16, uint8, int16) broadcast ram; setState(string) broadcast ram; hitBoss(uint8) airecv clsend; hitBossInsides() airecv clsend; hitToon(uint32) airecv clsend; finalPieSplat() airecv clsend; touchCage() airecv clsend; doStrafe(uint8, uint8) broadcast; cagedToonBattleThree(uint16, uint32) broadcast; toonPromoted(uint8(0-1)); }; dclass DistributedCashbotBoss : DistributedBossCog { setState(string) broadcast ram; setBossDamage(uint16) broadcast ram; setRewardId(uint16) broadcast ram; applyReward() airecv clsend; }; struct LinkPosition { int16/100 x; int16/100 y; int16/100 z; }; dclass DistributedCashbotBossCrane : DistributedObject { setBossCogId(uint32) required broadcast ram; setIndex(uint8) required broadcast ram; setState(char, uint32) broadcast ram; requestControl() airecv clsend; requestFree() airecv clsend; clearSmoothing(int8) broadcast clsend; setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend; }; dclass DistributedCashbotBossObject : DistributedObject { setBossCogId(uint32) required broadcast ram; setObjectState(char, uint32, uint32) broadcast ram; requestGrab() airecv clsend; rejectGrab(); requestDrop() airecv clsend; hitFloor() clsend; requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend; hitBoss(uint16/255) airecv clsend; setX(int16/10) broadcast ram clsend airecv; setY(int16/10) broadcast ram clsend airecv; setZ(int16/10) broadcast ram clsend airecv; setH(int16%360/10) broadcast ram clsend airecv; setP(int16%360/10) broadcast ram clsend airecv; setR(int16%360/10) broadcast ram clsend airecv; setPos : setX, setY, setZ; setHpr : setH, setP, setR; setPosHpr : setX, setY, setZ, setH, setP, setR; setXY : setX, setY; setXZ : setX, setZ; setXYH : setX, setY, setH; setXYZH : setX, setY, setZ, setH; setComponentL(uint64) broadcast ram clsend airecv; setComponentX(int16/10) broadcast ram clsend airecv; setComponentY(int16/10) broadcast ram clsend airecv; setComponentZ(int16/10) broadcast ram clsend airecv; setComponentH(int16%360/10) broadcast ram clsend airecv; setComponentP(int16%360/10) broadcast ram clsend airecv; setComponentR(int16%360/10) broadcast ram clsend airecv; setComponentT(int16) broadcast ram clsend airecv; setSmStop : setComponentT; setSmH : setComponentH, setComponentT; setSmZ : setComponentZ, setComponentT; setSmXY : setComponentX, setComponentY, setComponentT; setSmXZ : setComponentX, setComponentZ, setComponentT; setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT; setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT; setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT; setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT; setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; clearSmoothing(int8) broadcast clsend; }; dclass DistributedCashbotBossSafe : DistributedCashbotBossObject { setIndex(uint8) required broadcast ram; requestInitial() airecv clsend; }; dclass DistributedCashbotBossGoon : DistributedCashbotBossObject { requestBattle(int16/10) airecv clsend; requestStunned(int16/10) airecv clsend; setVelocity(uint8/10) broadcast ram; setHFov(uint8) broadcast ram; setAttackRadius(uint8) broadcast ram; setStrength(uint8) broadcast ram; setGoonScale(uint8/50) broadcast ram; setupGoon : setVelocity, setHFov, setAttackRadius, setStrength, setGoonScale; setTarget(int16/10, int16/10, uint16%360/100, int16) broadcast ram; destroyGoon() broadcast clsend airecv; }; dclass DistributedBattleBase : DistributedObject { setLevelDoId(uint32) required broadcast ram; setBattleCellId(uint32) required broadcast ram; setInteractivePropTrackBonus(int8) required broadcast ram; setPosition(int16/10, int16/10, int16/10) required broadcast ram; setZoneId(uint32) required broadcast ram; setInitialSuitPos(int16/10, int16/10, int16/10) required broadcast ram; setMembers(uint32[], string, string, string, string, string, uint32[], string, string, string, string, int16) required broadcast ram; adjust(int16) broadcast; setMovie(int8, uint32[], uint32[], int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8) required broadcast ram; setChosenToonAttacks(uint32[], int16[], int16[], int32[]) broadcast ram; setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram; denyLocalToonJoin(); setBossBattle(uint8) required broadcast ram; setState(string, int16) required broadcast ram; faceOffDone() airecv clsend; toonRequestJoin(int16/10, int16/10, int16/10) airecv clsend; toonRequestRun() airecv clsend; toonDied() airecv clsend; adjustDone() airecv clsend; timeout() airecv clsend; movieDone() airecv clsend; rewardDone() airecv clsend; joinDone(uint32) airecv clsend; requestAttack(int8, int8, int32) airecv clsend; requestPetProxy(uint32) airecv clsend; }; dclass DistributedBattle : DistributedBattleBase { }; dclass DistributedBattleBldg : DistributedBattleBase { }; dclass DistributedBattleTutorial : DistributedBattle { }; dclass DistributedLevelBattle : DistributedBattle { announceCrateReward() broadcast; }; dclass DistributedBattleFactory : DistributedLevelBattle { }; dclass DistributedMintBattle : DistributedLevelBattle { }; dclass DistributedStageBattle : DistributedLevelBattle { }; dclass DistributedBattleFinal : DistributedBattleBase { setBossCogId(uint32) required broadcast ram; setBattleNumber(uint8) required broadcast ram; setBattleSide(uint8) required broadcast ram; }; dclass DistributedBoat : DistributedObject { setState(string, int16) required broadcast ram; }; dclass DistributedButterfly : DistributedObject { setArea(int16, int16) required broadcast ram; setState(int8, uint8, uint8, uint16/10, int16) required broadcast ram; avatarEnter() airecv clsend; }; dclass DistributedMMPiano : DistributedObject { requestSpeedUp() airecv clsend; requestSlowDown() airecv clsend; requestChangeDirection() airecv clsend; setSpeed(int16/1000, uint16/100, int16) broadcast ram; playSpeedUp(uint32) broadcast; playChangeDirection(uint32) broadcast; }; dclass DistributedDGFlower : DistributedObject { avatarEnter() airecv clsend; avatarExit() airecv clsend; setHeight(uint8/10) broadcast ram; }; dclass DistributedFishingPond : DistributedObject { hitTarget(uint32) airecv clsend; setArea(uint32) required broadcast ram; }; dclass DistributedFishingTarget : DistributedNode { setPondDoId(uint32) required broadcast ram; setState(uint8, int16/10, uint16/100, uint16/10, int16) required broadcast ram; }; dclass DistributedFishingSpot : DistributedObject { setPondDoId(uint32) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; requestEnter() airecv clsend; rejectEnter(); requestExit() airecv clsend; setOccupied(uint32) broadcast ram; doCast(uint8/255, int16/100) airecv clsend; sellFish() airecv clsend; sellFishComplete(uint8, uint16); setMovie(uint8, uint8, uint16, uint16, uint16, uint8/100, int16/100) broadcast ram; }; dclass DistributedPondBingoManager : DistributedObject { setPondDoId(uint32) required broadcast ram; updateGameState(uint32, uint8); setCardState(uint16, uint8, uint16, uint32); setState(string, int16); cardUpdate(uint16, uint8, uint8, uint8) airecv clsend; enableBingo(); handleBingoCall(uint16) airecv clsend; setJackpot(uint16); }; dclass DistributedCannon : DistributedObject { setEstateId(uint32) required broadcast ram; setTargetId(uint32) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setActive(uint8) airecv clsend; setActiveState(uint8) broadcast ram; requestEnter() airecv clsend; requestExit() broadcast; setMovie(uint8, uint32) broadcast ram; setCannonPosition(int32/100, uint32/100) airecv clsend; setCannonLit(int32/100, uint32/100) airecv clsend; setFired() airecv clsend; setLanded() airecv clsend; updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram; setCannonWillFire(uint32, int32/100, int32/100, uint32/100, int16) broadcast; setCannonExit(uint32) broadcast; requestBumperMove(int32/100, int32/100, int32/100) airecv clsend; setCannonBumperPos(int32/100, int32/100, int32/100) required broadcast ram; }; dclass DistributedTarget : DistributedObject { setPosition(int16/10, int16/10, int16/10) required broadcast ram; setState(uint8, uint32/10, uint8) broadcast; setReward(uint32) broadcast; setResult(uint32) airecv clsend; setBonus(int16/10) airecv clsend; setCurPinballScore(uint32, int32, int32) clsend airecv; setPinballHiScorer(string) broadcast ram; setPinballHiScore(int32) broadcast ram; }; dclass DistributedMinigame : DistributedObject { setParticipants(uint32[]) broadcast ram required; setTrolleyZone(uint32) broadcast ram required; setDifficultyOverrides(int32, int32) broadcast ram required; setAvatarJoined() airecv clsend; setAvatarReady() broadcast airecv clsend; setAvatarExited() airecv clsend; requestExit() airecv clsend; requestSkip() airecv clsend; setSkipCount(uint8) broadcast; setGameReady() broadcast; setGameStart(int16) broadcast; setGameExit() broadcast; setGameAbort() broadcast; }; dclass DistributedMinigameTemplate : DistributedMinigame { }; dclass DistributedRaceGame : DistributedMinigame { setTimerStartTime(int16) broadcast; setAvatarChoice(uint8) airecv clsend; setAvatarChose(uint32) broadcast; setChancePositions(uint8[]) broadcast; setServerChoices(int8[], uint8[], int8[]) broadcast; }; dclass DistributedCannonGame : DistributedMinigame { setCannonPosition(int32/100, uint32/100) airecv clsend; setCannonLit(int32/100, uint32/100) airecv clsend; updateCannonPosition(uint32, int32/100, uint32/100) broadcast; setCannonWillFire(uint32, int32/100, int32/100, uint32/100) broadcast; setToonWillLandInWater(int32/100) airecv clsend; announceToonWillLandInWater(uint32, int32/100) broadcast; }; dclass DistributedPatternGame : DistributedMinigame { reportPlayerReady() airecv clsend; setPattern(uint8[]) broadcast; reportPlayerPattern(uint8[], uint16/1000) airecv clsend; setPlayerPatterns(uint8[], uint8[], uint8[], uint8[], uint32) broadcast; reportButtonPress(uint8, uint8) airecv clsend; remoteButtonPressed(uint32, uint8, uint8) broadcast; }; dclass DistributedRingGame : DistributedMinigame { setTimeBase(int16) broadcast ram required; setColorIndices(int8, int8, int8, int8) broadcast ram required; setToonGotRing(uint8) airecv clsend; setRingGroupResults(uint8) broadcast; }; dclass DistributedTagGame : DistributedMinigame { tag(uint32) airecv clsend; setIt(uint32) broadcast; setTreasureScore(uint16[]) broadcast; }; dclass DistributedMazeGame : DistributedMinigame { claimTreasure(uint32) airecv clsend; setTreasureGrabbed(uint32, uint32) broadcast; allTreasuresTaken() broadcast; hitBySuit(uint32, int16) clsend broadcast; }; dclass DistributedTugOfWarGame : DistributedMinigame { reportPlayerReady(uint8) airecv clsend; sendGoSignal(uint8[]) broadcast; sendStopSignal(uint32[], uint32[], uint32[]) broadcast; sendGameType(uint8, uint8) broadcast; reportEndOfContest(uint8) airecv clsend; sendNewAvIdList(uint32[]) airecv clsend; reportCurrentKeyRate(uint32, int16/100) airecv clsend; sendCurrentPosition(uint32[], int16/1000[]) broadcast; sendSuitPosition(int32/1000) broadcast; remoteKeyRateUpdate(uint32, uint32) broadcast; }; dclass DistributedCatchGame : DistributedMinigame { claimCatch(uint32, uint32) airecv clsend; setObjectCaught(uint32, uint32) broadcast; hitBySuit(uint32, int16) clsend broadcast; reportDone() airecv clsend; setEveryoneDone() broadcast; }; dclass DistributedDivingGame : DistributedMinigame { pickupTreasure(uint32) airecv clsend; setTreasureGrabbed(uint32, uint32) broadcast; handleFishCollision(uint32, uint32, uint32, char [0-256]) airecv clsend; performFishCollision(uint32, uint32, uint32, int16) broadcast; handleCrabCollision(uint32, char [0-256]) airecv clsend; performCrabCollision(uint32, int16) broadcast; setTreasureDropped(uint32, int16) broadcast; fishSpawn(int16, uint32, uint32, uint16) broadcast; removeFish(uint32) airecv clsend; getCrabMoving(uint32, int16, int8) airecv clsend; setCrabMoving(uint32, int16, int8, int8, int16, int8) broadcast; treasureRecovered() airecv clsend; incrementScore(uint32, uint32, int16) broadcast; }; dclass DistributedTargetGame : DistributedMinigame { setTimeBase(int16) broadcast ram required; setToonGotRing(uint8) airecv clsend; setRingGroupResults(uint8) broadcast; setPlayerDone() airecv clsend; setScore(int32, int32) airecv clsend; setTargetSeed(uint32) broadcast ram; setRoundDone() broadcast; setSingleScore(uint16, uint32) broadcast; setGameDone() broadcast; }; dclass EstateManager : DistributedObject { getEstateZone(uint32 avId) airecv clsend; setEstateZone(uint32 ownerId, uint32 zoneId); setAvHouseId(uint32, uint32[]) broadcast; sendAvToPlayground(DoId avId, uint8 reason); exitEstate() airecv clsend; removeFriend(uint32, uint32) airecv clsend; }; struct decorItem { uint8 decorType; uint8 dataByte[]; uint32 dataWord[]; }; struct lawnItem { uint8 type; uint8 hardPoint; int8 waterLevel; int8 growthLevel; uint16 optional; }; dclass DistributedEstate : DistributedObject { setEstateReady() broadcast; setClientReady() airecv clsend; setEstateType(uint8 type = 0) required broadcast db; setClosestHouse(uint8) airecv clsend; setTreasureIds(uint32[]) broadcast ram; requestServerTime() airecv clsend; setServerTime(uint32); setDawnTime(uint32) required broadcast ram; placeOnGround(uint32) broadcast ram; setLastEpochTimeStamp(uint32 timestamp = 0) required airecv db; setRentalTimeStamp(uint32 timestamp = 0) required airecv db; setRentalType(uint8 type = 0) required airecv db; setSlot0ToonId(uint32 toonId = 0) required airecv db; setSlot0Garden(blob g) required airecv db; setSlot1ToonId(uint32 toonId = 0) required airecv db; setSlot1Garden(blob g) required airecv db; setSlot2ToonId(uint32 toonId = 0) required airecv db; setSlot2Garden(blob g) required airecv db; setSlot3ToonId(uint32 toonId = 0) required airecv db; setSlot3Garden(blob g) required airecv db; setSlot4ToonId(uint32 toonId = 0) required airecv db; setSlot4Garden(blob g) required airecv db; setSlot5ToonId(uint32 toonId = 0) required airecv db; setSlot5Garden(blob g) required airecv db; setIdList(uint32 []) broadcast ram; completeFlowerSale(uint8) airecv clsend; completeFishSale() airecv clsend; thankSeller(int8, int8, int8); awardedTrophy(uint32) broadcast; setClouds(uint8) required broadcast ram; cannonsOver() broadcast; gameTableOver() broadcast; }; dclass DistributedHouse : DistributedObject { setHousePos(uint8) required broadcast; setHouseType(uint8 type = 0) required broadcast db; setGardenPos(uint8 index = 0) required broadcast db; setAvatarId(uint32 toonId = 0) required broadcast db; setName(string toonName = "") required broadcast db; setColor(uint8 colorIndex = 0) required broadcast db; setGender(uint8 = 0) required broadcast db; setAtticItems(blob = "") required db; setInteriorItems(blob = "") required db; setAtticWallpaper(blob = "") required db; setInteriorWallpaper(blob = "") required db; setAtticWindows(blob = "") required db; setInteriorWindows(blob = "") required db; setDeletedItems(blob = "") required db; setInteriorInitialized(uint8 initialized = 0) required db; setCannonEnabled(uint8) required; setHouseReady() broadcast ram; }; dclass DistributedHouseInterior : DistributedObject { setHouseId(uint32) required broadcast ram; setHouseIndex(uint8) required broadcast ram; setWallpaper(blob) required broadcast ram; setWindows(blob) required broadcast ram; }; dclass DistributedGarden : DistributedObject { sendNewProp(uint8 prop, int16/10 x, int16/10 y, int16/10 z) broadcast; }; dclass DistributedParty : DistributedObject { setPartyClockInfo(uint8, uint8, uint8) required broadcast; setInviteeIds(uint32[]) required broadcast; setPartyState(bool) required broadcast; setPartyInfoTuple(party) required broadcast; setAvIdsAtParty(uint32 []) required broadcast; setPartyStartedTime(string) required broadcast; setHostName(string) required broadcast; enteredParty() clsend airecv; }; dclass DistributedPartyActivity : DistributedObject { setX(int16/10) required broadcast ram; setY(int16/10) required broadcast ram; setH(uint16%360/100) required broadcast ram; setPartyDoId(uint32) required broadcast; unloadSign() broadcast ram; toonJoinRequest() airecv clsend; toonExitRequest() airecv clsend; toonExitDemand() airecv clsend; toonReady() airecv clsend; joinRequestDenied(uint8); exitRequestDenied(uint8); setToonsPlaying(uint32 []) broadcast ram; setState(string, int16) broadcast ram; showJellybeanReward(uint32, uint32, string); }; dclass DistributedPartyTeamActivity : DistributedPartyActivity { toonJoinRequest(uint8(0-1)) airecv clsend; toonExitRequest(uint8(0-1)) airecv clsend; toonSwitchTeamRequest() airecv clsend; setPlayersPerTeam(uint8, uint8) broadcast required; setDuration(uint8) broadcast required; setCanSwitchTeams(bool) broadcast required; setState(string, int16, uint32) broadcast ram; setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram; setAdvantage(uint16/100); switchTeamRequestDenied(uint8); }; struct CatchGeneration { uint32 generation; uint32 timestamp; int8 numPlayers; }; dclass DistributedPartyCatchActivity : DistributedPartyActivity { setStartTimestamp(uint32) required broadcast ram; setGenerations(CatchGeneration []) required broadcast ram; requestActivityStart() airecv clsend; startRequestResponse(uint8); claimCatch(uint32, uint32, uint32) airecv clsend; setObjectCaught(uint32, uint32, uint32) broadcast; }; dclass DistributedPartyWinterCatchActivity : DistributedPartyCatchActivity { }; dclass DistributedPartyCogActivity : DistributedPartyTeamActivity { pieThrow(uint32, int32, int32/100, int32/100, int32/100, int32/100, uint8) clsend broadcast; pieHitsToon(uint32, int32, int32/100, int32/100, int32/100) clsend broadcast; pieHitsCog(uint32, int32, int8(0-2), int32/100, int32/100, int32/100, int32, bool) clsend broadcast airecv; setCogDistances(int8/100 [3]) broadcast ram; setHighScore(string, uint16) broadcast ram; }; dclass DistributedPartyWinterCogActivity : DistributedPartyCogActivity { }; dclass DistributedPartyDanceActivityBase : DistributedPartyActivity { updateDancingToon(uint8, char [0-256]) clsend airecv; setToonsPlaying(uint32 [], uint16%360/100 []) broadcast ram; setDancingToonState(uint32, uint8, string) broadcast; }; dclass DistributedPartyDanceActivity : DistributedPartyDanceActivityBase { }; dclass DistributedPartyDance20Activity : DistributedPartyDanceActivityBase { }; dclass DistributedPartyValentineDanceActivity : DistributedPartyDanceActivityBase { }; dclass DistributedPartyValentineDance20Activity : DistributedPartyDanceActivityBase { }; dclass DistributedPartyJukeboxActivityBase : DistributedPartyActivity { setNextSong(jukeboxSongInfo) clsend airecv; setSongPlaying(jukeboxSongInfo, uint32) broadcast ram; queuedSongsRequest() clsend airecv; queuedSongsResponse(jukeboxSongInfo [], int16); setSongInQueue(jukeboxSongInfo); moveHostSongToTopRequest() clsend airecv; moveHostSongToTop(); }; dclass DistributedPartyJukeboxActivity : DistributedPartyJukeboxActivityBase { }; dclass DistributedPartyJukebox40Activity : DistributedPartyJukeboxActivityBase { }; dclass DistributedPartyValentineJukeboxActivity : DistributedPartyJukeboxActivityBase { }; dclass DistributedPartyValentineJukebox40Activity : DistributedPartyJukeboxActivityBase { }; dclass DistributedPartyCannonActivity : DistributedPartyActivity { setMovie(uint8, uint32) broadcast; setLanded(uint32) airecv broadcast clsend; setCannonWillFire(uint32, int32/100, uint32/100) broadcast; cloudsColorRequest() clsend airecv; cloudsColorResponse(partyCloudColor []); requestCloudHit(uint16, uint8/100, uint8/100, uint8/100) clsend airecv; setCloudHit(uint16, uint8/100, uint8/100, uint8/100) broadcast; setToonTrajectoryAi(int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) airecv clsend; setToonTrajectory(uint32, int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast; updateToonTrajectoryStartVelAi(int32/100, int32/100, int32/100) airecv clsend; updateToonTrajectoryStartVel(uint32, int32/100, int32/100, int32/100) broadcast; }; dclass DistributedPartyCannon : DistributedObject { setActivityDoId(uint64) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; requestEnter() airecv clsend; requestExit() broadcast; setMovie(uint8, uint32) broadcast ram; setCannonPosition(int32/100, uint32/100) airecv clsend; setCannonLit(int32/100, uint32/100) airecv clsend; setFired() airecv clsend; setLanded(uint32) airecv clsend; updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram; setCannonExit(uint32) broadcast; setTimeout() clsend airecv; }; dclass DistributedPartyFireworksActivity : DistributedPartyActivity { setEventId(uint8 eventId) required broadcast; setShowStyle(uint8 style) required broadcast; setSongId(uint8 songId) required broadcast; }; dclass DistributedPartyTrampolineActivity : DistributedPartyActivity { awardBeans(uint8, uint16) clsend airecv; setBestHeightInfo(string, uint16) broadcast ram; reportHeightInformation(uint16) airecv clsend; leaveTrampoline() broadcast; requestAnim(char [0-256]) clsend airecv; requestAnimEcho(string) broadcast; removeBeans(int8 []) clsend airecv; removeBeansEcho(int8 []) broadcast; }; dclass DistributedPartyValentineTrampolineActivity : DistributedPartyTrampolineActivity { }; dclass DistributedPartyVictoryTrampolineActivity : DistributedPartyTrampolineActivity { }; dclass DistributedPartyWinterTrampolineActivity : DistributedPartyTrampolineActivity { }; dclass DistributedPartyTugOfWarActivity : DistributedPartyTeamActivity { reportKeyRateForce(uint32, int16/100) airecv clsend; reportFallIn(uint8) airecv clsend; setToonsPlaying(uint32 [0-4], uint32 [0-4]) required broadcast ram; updateToonKeyRate(uint32, uint32) broadcast; updateToonPositions(int16/1000) broadcast; }; dclass DeleteManager : DistributedObject { setInventory(blob) airecv clsend; }; dclass GroupManager : DistributedObject { setChildId() clsend airecv; isPlayerGrouped(uint32); isInGroup(uint32, uint32); updateInfo() clsend airecv; requestInfo() broadcast ram; getTypeFromId(uint32); setGroups(string) broadcast ram; getGroups(); setGroupPlayers(string) broadcast ram; getGroupPlayers(uint32); createGroup(uint32, string) clsend airecv; closeGroup(uint32) clsend airecv; addPlayerToGroup(uint32, uint32) clsend airecv; removePlayerFromGroup(uint32, uint32) clsend airecv; }; dclass NewsManager : DistributedObject { startHoliday(uint8) broadcast; endHoliday(uint8) broadcast; setActiveHolidays(uint8[]); setInvasionStatus(uint8, string, uint32, uint8) broadcast; }; dclass PurchaseManager : DistributedObject { setAvIds(uint32, uint32, uint32, uint32) required broadcast ram; setNewbieIds(uint32[]) required broadcast ram; setMinigamePoints(uint8, uint8, uint8, uint8) required broadcast ram; setPlayerMoney(uint16, uint16, uint16, uint16) required broadcast ram; setPlayerStates(uint8, uint8, uint8, uint8) required broadcast ram; setCountdown(int16) required broadcast ram; requestExit() airecv clsend; requestPlayAgain() airecv clsend; setInventory(blob, int16, uint8) airecv clsend; setPurchaseExit() broadcast; }; dclass NewbiePurchaseManager : PurchaseManager { setOwnedNewbieId(uint32) required broadcast ram; }; dclass SafeZoneManager : DistributedObject { enterSafeZone() airecv clsend; exitSafeZone() airecv clsend; }; dclass TutorialManager : DistributedObject { requestTutorial() airecv clsend; rejectTutorial() airecv clsend; requestSkipTutorial() airecv clsend; skipTutorialResponse(uint8); enterTutorial(uint32, uint32, uint32, uint32); allDone() airecv clsend; toonArrived() airecv clsend; }; dclass CatalogManager : DistributedObject { startCatalog() airecv clsend; }; dclass DistributedTreasure : DistributedObject { setTreasureType(uint16) required broadcast ram; setPosition(int16/10, int16/10, int16/10) required broadcast ram; requestGrab() airecv clsend; setGrab(uint32) broadcast ram; setReject() broadcast; }; dclass DistributedCashbotBossTreasure : DistributedTreasure { setGoonId(uint32) required broadcast ram; setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram; setStyle(uint16) required broadcast ram; }; dclass DistributedLevel : DistributedObject { setLevelZoneId(uint32) required broadcast ram; setAvIds(uint32[]) required broadcast ram; setEntranceId(uint8) required broadcast ram; setZoneIds(uint32[]) broadcast ram; setStartTimestamp(int32) broadcast ram; setOuch(uint8) airecv clsend; }; dclass DistributedEntity : DistributedObject { setLevelDoId(uint32) required broadcast ram; setEntId(uint32) required broadcast ram; }; dclass DistributedInteractiveEntity : DistributedEntity { setAvatarInteract(uint32) required broadcast ram; requestInteract() airecv clsend; rejectInteract(); requestExit() airecv clsend; avatarExit(uint32) broadcast; setState(string, int32) required broadcast ram; }; dclass DistributedTrophyMgr : DistributedObject { requestTrophyScore() airecv clsend; }; dclass DistributedBuilding : DistributedObject { setBlock(uint16, uint32) required broadcast ram; setSuitData(int8, int8, int8) required broadcast ram; setVictorList(uint32[]) broadcast ram; setState(string, int16) broadcast ram; setVictorReady() airecv clsend; }; dclass DistributedBuildingQueryMgr : DistributedObject { isSuit(uint8, uint32) airecv clsend; response(uint8, bool); }; dclass DistributedToonInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; setToonData(blob) required broadcast ram; setState(string, int16) required broadcast ram; nextSnowmanHeadPart() clsend airecv; }; dclass DistributedToonHallInterior : DistributedToonInterior { }; dclass DistributedSuitInterior : DistributedObject { setZoneId(uint32) required broadcast ram; setExtZoneId(uint32) required broadcast ram; setDistBldgDoId(uint32) required broadcast ram; setNumFloors(int8) required broadcast ram; setToons(uint32[], uint16) broadcast ram; setSuits(uint32[], uint32[], uint16[]) broadcast ram; setState(string, int16) required broadcast ram; setAvatarJoined() airecv clsend; elevatorDone() airecv clsend; reserveJoinDone() airecv clsend; }; dclass DistributedCogdoBarrel : DistributedObject { requestGrab() airecv clsend; setIndex(uint32) required broadcast ram; setState(uint32) required broadcast ram; setGrab(uint32) broadcast ram; setReject() broadcast; }; dclass DistributedCogdoInterior : DistributedObject { setZoneId(uint32) required broadcast ram; setExtZoneId(uint32) required broadcast ram; setDistBldgDoId(uint32) required broadcast ram; setNumFloors(int8) required broadcast ram; setShopOwnerNpcId(uint32) required broadcast ram; setSOSNpcId(uint32) broadcast ram; setFOType(int8) broadcast ram; setToons(uint32[], uint16) broadcast ram; setSuits(uint32[], uint32[], uint16[]) broadcast ram; setState(string, int16) required broadcast ram; setAvatarJoined() airecv clsend; elevatorDone() airecv clsend; reserveJoinDone() airecv clsend; toonLeftBarrelRoom() airecv clsend; toonBarrelRoomIntroDone() airecv clsend; setBarrelRoomReward(uint32 [], uint8 []) broadcast; toonBarrelRoomRewardDone() airecv clsend; }; dclass DistributedCogdoBattleBldg : DistributedBattleBldg { }; dclass DistCogdoGame : DistributedObject { setInteriorId(uint32) required broadcast ram; setExteriorZone(uint32) broadcast ram required; setDifficultyOverrides(int32, int32) broadcast ram required; setVisible() broadcast; setIntroStart() broadcast; setToonSad(uint32) broadcast; setToonDisconnect(uint32) broadcast; setAvatarReady() airecv clsend; setGameStart(int16) broadcast; setGameFinish(int16) broadcast; }; dclass DistCogdoLevelGame : DistCogdoGame, DistributedLevel { }; dclass DistCogdoMazeGame : DistCogdoGame { requestAction(uint8, uint32) airecv clsend; doAction(uint8, uint32, int16) broadcast; setNumSuits(uint8 [3]) required broadcast; requestUseGag(int16/10, int16/10, int16/10, int16) clsend airecv; toonUsedGag(uint32, int16/10, int16/10, int16/10, int16) broadcast; requestSuitHitByGag(uint8, uint8) clsend airecv; suitHitByGag(uint32, uint8, uint8) broadcast; requestHitBySuit(uint8, uint8, int16) clsend airecv; toonHitBySuit(uint32, uint8, uint8, int16) broadcast; requestHitByDrop() clsend airecv; toonHitByDrop(uint32) broadcast; requestPickUp(uint8) clsend airecv; pickUp(uint32, uint8, int16) broadcast; requestGag(uint8) clsend airecv; hasGag(uint32, int16) broadcast; }; dclass DistCogdoFlyingGame : DistCogdoGame { requestAction(uint8, uint8) airecv clsend; requestPickUp(uint16, uint8) airecv clsend; pickUp(uint32, uint16, int16) broadcast; debuffPowerup(uint32, uint16, int16) broadcast; doAction(uint8, uint32) broadcast; eagleExitCooldown(uint32, int16) broadcast; toonSetAsEagleTarget(uint32, uint8, int16) broadcast; toonClearAsEagleTarget(uint32, uint8, int16) broadcast; toonDied(uint32, int32) broadcast; toonSpawn(uint32, int32) broadcast; toonSetBlades(uint32, int32) broadcast; toonBladeLost(uint32) broadcast; }; dclass DistCogdoBoardroomGame : DistCogdoLevelGame { }; dclass DistributedHQInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; setLeaderBoard(blob) required broadcast ram; setTutorial(uint8) required broadcast ram; }; dclass DistributedGagshopInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; }; dclass DistributedPetshopInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; }; dclass DistributedKartShopInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; }; dclass DistributedDoor : DistributedObject { setZoneIdAndBlock(uint32, uint32) required broadcast ram; setSwing(int8) required broadcast ram; setDoorType(uint8) required broadcast ram; setDoorIndex(uint8) required broadcast ram; setOtherZoneIdAndDoId(uint32, uint32); requestEnter() airecv clsend; requestExit() airecv clsend; rejectEnter(int8); avatarEnter(uint32) broadcast; avatarExit(uint32) broadcast; setState(string, int16) required broadcast ram; setExitDoorState(string, int16) required broadcast ram; }; dclass DistributedHouseDoor : DistributedDoor { }; dclass DistributedCogHQDoor : DistributedDoor { }; //dclass DistributedCogHQExteriorDoor : DistributedCogHQDoor { // selectLobby(uint32) broadcast; // confirmEntrance(uint32, bool) airecv clsend; //}; dclass DistributedSellbotHQDoor : DistributedCogHQDoor { informPlayer(uint8) broadcast ram; } dclass DistributedNPCToonBase : DistributedNode { setName(string) required broadcast ram; setDNAString(blob) required broadcast ram; setPositionIndex(uint8) required broadcast ram; setAnimState(string, int16/1000, int16) broadcast ram; setPageNumber(int16, int8, int16) broadcast ram clsend; avatarEnter() airecv clsend; freeAvatar(); setHat(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; setShoes(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; }; dclass DistributedNPCToon : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram; setMovieDone() airecv clsend; chooseQuest(uint16) airecv clsend; chooseTrack(int8) airecv clsend; }; dclass DistributedSmartNPC : DistributedNPCToonBase { greet(uint32, uint32) broadcast ram; talkMessage(uint32, string) airecv clsend; respond(uint32, string, uint32) broadcast ram; dismiss(uint32, uint16) broadcast ram; }; dclass DistributedNPCSpecialQuestGiver : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram; setMovieDone() airecv clsend; chooseQuest(uint16) airecv clsend; chooseTrack(int8) airecv clsend; }; dclass DistributedNPCFlippyInToonHall : DistributedNPCToon { }; dclass DistributedNPCScientist : DistributedNPCToonBase { }; dclass DistributedNPCClerk : DistributedNPCToonBase { setState(uint32, uint8) broadcast airecv clsend; setInventory(blob, int16) airecv clsend; }; dclass DistributedNPCTailor : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, int16) broadcast ram; setDNA(blob, int8, uint8) airecv clsend; setCustomerDNA(uint32, blob) broadcast ram; }; dclass DistributedNPCBlocker : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, int16) broadcast ram; }; dclass DistributedNPCFisherman : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; completeSale(uint8) airecv clsend; }; dclass DistributedNPCPartyPerson : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; answer(uint8) airecv clsend; }; dclass DistributedNPCPetclerk : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; setPetSeeds(uint32[]); petAdopted(uint8, uint32) airecv clsend; petReturned() airecv clsend; fishSold() airecv clsend; transactionDone() airecv clsend; }; dclass DistributedNPCKartClerk : DistributedNPCToonBase { setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; buyKart(uint8) airecv clsend; buyAccessory(uint8) airecv clsend; transactionDone() airecv clsend; }; dclass DistributedNPCLaffRestock : DistributedNPCToonBase { restock(uint8) airecv clsend; restockResult(uint8) broadcast; }; dclass DistributedNPCGlove : DistributedNPCToonBase { changeGlove(uint8) airecv clsend; changeGloveResult(uint32 avId, uint8) broadcast; }; dclass DistributedKnockKnockDoor : DistributedAnimatedProp { requestToonup() airecv clsend; }; dclass DistributedElevator : DistributedObject { setBldgDoId(uint32) required broadcast ram; setState(string, int16) broadcast ram; fillSlot0(uint32, uint8) broadcast ram; fillSlot1(uint32, uint8) broadcast ram; fillSlot2(uint32, uint8) broadcast ram; fillSlot3(uint32, uint8) broadcast ram; fillSlot4(uint32, uint8) broadcast ram; fillSlot5(uint32, uint8) broadcast ram; fillSlot6(uint32, uint8) broadcast ram; fillSlot7(uint32, uint8) broadcast ram; emptySlot0(uint32, int8, int16, int16) broadcast ram; emptySlot1(uint32, int8, int16, int16) broadcast ram; emptySlot2(uint32, int8, int16, int16) broadcast ram; emptySlot3(uint32, int8, int16, int16) broadcast ram; emptySlot4(uint32, int8, int16, int16) broadcast ram; emptySlot5(uint32, int8, int16, int16) broadcast ram; emptySlot6(uint32, int8, int16, int16) broadcast ram; emptySlot7(uint32, int8, int16, int16) broadcast ram; requestBoard() airecv clsend; rejectBoard(uint32, uint8); requestExit() airecv clsend; setElevatorTripId(uint32) required broadcast ram; setAntiShuffle(uint8) required broadcast ram; setMinLaff(uint8) required broadcast ram; }; dclass DistributedElevatorFSM : DistributedObject { setBldgDoId(uint32) required broadcast ram; setState(string, int16) broadcast ram; fillSlot0(uint32) broadcast ram; fillSlot1(uint32) broadcast ram; fillSlot2(uint32) broadcast ram; fillSlot3(uint32) broadcast ram; fillSlot4(uint32) broadcast ram; fillSlot5(uint32) broadcast ram; fillSlot6(uint32) broadcast ram; fillSlot7(uint32) broadcast ram; emptySlot0(uint32, int8, int16) broadcast ram; emptySlot1(uint32, int8, int16) broadcast ram; emptySlot2(uint32, int8, int16) broadcast ram; emptySlot3(uint32, int8, int16) broadcast ram; emptySlot4(uint32, int8, int16) broadcast ram; emptySlot5(uint32, int8, int16) broadcast ram; emptySlot6(uint32, int8, int16) broadcast ram; emptySlot7(uint32, int8, int16) broadcast ram; requestBoard() airecv clsend; rejectBoard(uint32, uint8); requestExit() airecv clsend; setElevatorTripId(uint32) required broadcast ram; setAntiShuffle(uint8) required broadcast ram; setMinLaff(uint8) required broadcast ram; }; dclass DistributedElevatorFloor : DistributedElevatorFSM { setFloor(int8) broadcast ram; setLocked(uint16) required broadcast ram; setEntering(uint16) required broadcast ram; kickToonsOut() broadcast; setLatch(uint32) required broadcast ram; }; dclass DistributedElevatorExt : DistributedElevator { setFloor(int8) broadcast ram; }; dclass DistributedLawOfficeElevatorExt : DistributedElevatorExt { setEntranceId(uint8) required broadcast ram; setLawOfficeInteriorZone(uint32); setLawOfficeInteriorZoneForce(uint32); }; dclass DistributedElevatorInt : DistributedElevator { requestBuildingExit() airecv clsend; forcedExit(uint32); }; dclass DistributedFactoryElevatorExt : DistributedElevatorExt { setEntranceId(uint8) required broadcast ram; setFactoryInteriorZone(uint32); setFactoryInteriorZoneForce(uint32); }; dclass DistributedMintElevatorExt : DistributedElevatorExt { setMintId(uint16) required broadcast ram; setMintInteriorZone(uint32); setMintInteriorZoneForce(uint32); }; dclass DistributedCogdoElevatorExt : DistributedElevatorExt { }; dclass DistributedLawOfficeElevatorInt : DistributedElevatorFloor { setLawOfficeInteriorZone(uint32); }; dclass DistributedCogdoElevatorInt : DistributedElevatorInt { }; dclass DistributedBossElevator : DistributedElevatorExt { setBossOfficeZone(uint32); setBossOfficeZoneForce(uint32); }; dclass DistributedVPElevator : DistributedBossElevator { }; dclass DistributedCFOElevator : DistributedBossElevator { }; dclass DistributedCJElevator : DistributedBossElevator { }; dclass DistributedBBElevator : DistributedBossElevator { }; dclass DistributedBoardingParty : DistributedObject { postGroupInfo(uint32, uint32[], uint32[], uint32[]) broadcast; informDestinationInfo(uint8) clsend airecv; postDestinationInfo(uint8) broadcast; postInvite(uint32, uint32, bool) broadcast; postInviteCanceled() broadcast; postKick(uint32) broadcast; postKickReject(uint32, uint32, uint32) broadcast; postSizeReject(uint32, uint32, uint32) broadcast; postInviteAccepted(uint32) broadcast; postInviteDelcined(uint32) broadcast; postInviteNotQualify(uint32, int8, uint32) broadcast; postAlreadyInGroup() broadcast; postGroupDissolve(uint32, uint32, uint32 [], uint8) broadcast; postMessageAcceptanceFailed(uint32, int8) broadcast; postGroupAlreadyFull() broadcast; postSomethingMissing() broadcast; postRejectBoard(uint32, int8, uint32 [], uint32 []) broadcast; postRejectGoto(uint32, int8, uint32 [], uint32 []) broadcast; postMessageInvited(uint32, uint32) broadcast; postMessageInvitationFailed(uint32) broadcast; acceptGoToFirstTime(uint32) broadcast; acceptGoToSecondTime(uint32) broadcast; rejectGoToRequest(uint32, int8, uint32 [], uint32 []) broadcast; requestInvite(uint32) airecv clsend; requestCancelInvite(uint32) airecv clsend; requestAcceptInvite(uint32, uint32) airecv clsend; requestRejectInvite(uint32, uint32) airecv clsend; requestKick(uint32) airecv clsend; requestLeave(uint32) airecv clsend; requestBoard(uint32) airecv clsend; requestGoToFirstTime(uint32) airecv clsend; requestGoToSecondTime(uint32) airecv clsend; setElevatorIdList(uint32[]) required broadcast ram; setGroupSize(uint8) required broadcast ram; }; dclass DistributedTutorialInterior : DistributedObject { setZoneIdAndBlock(uint32, uint16) required broadcast ram; setTutorialNpcId(uint32) required broadcast ram; }; dclass DistributedMailbox : DistributedObject { setHouseId(uint32) required broadcast ram; setHousePos(uint8) required broadcast ram; setName(string) required broadcast ram; setFullIndicator(uint8) broadcast ram; avatarEnter() airecv clsend; avatarExit() airecv clsend; freeAvatar(); setMovie(uint8, uint32) broadcast ram; acceptItemMessage(uint16, blob, uint8, int32) airecv clsend; acceptItemResponse(uint16, int8); discardItemMessage(uint16, blob, uint8, int32) airecv clsend; discardItemResponse(uint16, int8); acceptInviteMessage(uint16, uint64) airecv clsend; rejectInviteMessage(uint16, uint64) airecv clsend; markInviteReadButNotReplied(uint64) airecv clsend; }; dclass DistributedFurnitureManager : DistributedObject { setOwnerId(uint32 ownerId) required broadcast ram; setOwnerName(string ownerName) required broadcast ram; setInteriorId(uint32 interiorId) required broadcast ram; setAtticItems(blob atticItems) required broadcast ram; setAtticWallpaper(blob atticWallpaper) required broadcast ram; setAtticWindows(blob atticWindows) required broadcast ram; setDeletedItems(blob deletedItems) required broadcast ram; suggestDirector(uint32 directorId) airecv clsend; setDirector(uint32 directorId) broadcast ram; avatarEnter() airecv clsend; avatarExit() airecv clsend; moveItemToAtticMessage(uint32 doId, uint16 context) airecv clsend; moveItemToAtticResponse(int8 retval, uint16 context); moveItemFromAtticMessage(uint16 index, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, uint16 context) airecv clsend; moveItemFromAtticResponse(int8 retval, uint32 doId, uint16 context); deleteItemFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; deleteItemFromAtticResponse(int8 retval, uint16 context); deleteItemFromRoomMessage(blob item, uint32 doId, uint16 context) airecv clsend; deleteItemFromRoomResponse(int8 retval, uint16 context); moveWallpaperFromAtticMessage(uint16 index, uint8 room, uint16 context) airecv clsend; moveWallpaperFromAtticResponse(int8 retval, uint16 context); deleteWallpaperFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; deleteWallpaperFromAtticResponse(int8 retval, uint16 context); moveWindowToAtticMessage(uint8 slot, uint16 context) airecv clsend; moveWindowToAtticResponse(int8 retval, uint16 context); moveWindowFromAtticMessage(uint16 index, uint8 slot, uint16 context) airecv clsend; moveWindowFromAtticResponse(int8 retval, uint16 context); moveWindowMessage(uint8 fromSlot, uint8 toSlot, uint16 context) airecv clsend; moveWindowResponse(int8 retval, uint16 context); deleteWindowFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; deleteWindowFromAtticResponse(int8 retval, uint16 context); recoverDeletedItemMessage(blob item, uint16 index, uint16 context) airecv clsend; recoverDeletedItemResponse(int8 retval, uint16 context); }; dclass DistributedFurnitureItem : DistributedSmoothNode { setItem(uint32 furnitureMgrId, blob item) required broadcast ram; requestPosHpr(uint8 final, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, int16 t) airecv clsend; setMode(uint8 mdoe, uint32 avId) required broadcast ram; }; dclass DistributedBank : DistributedFurnitureItem { avatarEnter() airecv clsend; freeAvatar(); setMovie(uint8, uint32, int16) broadcast ram; transferMoney(int16) airecv clsend; }; dclass DistributedCloset : DistributedFurnitureItem { setOwnerId(uint32) required broadcast ram; enterAvatar() airecv clsend; freeAvatar(); removeItem(blob, uint8) airecv clsend; setDNA(blob, int8, uint8) airecv clsend; setState(uint8, uint32, uint32, string, uint8[], uint8[]) broadcast ram; setMovie(uint8, uint32, int16) broadcast ram; resetItemLists() broadcast ram; setCustomerDNA(uint32, blob) broadcast ram; }; dclass DistributedTrunk : DistributedCloset { setState(uint8, uint32, uint32, string, uint8[], uint8[], uint8[], uint8[]) broadcast ram; removeItem(uint8, uint8, uint8, uint8) airecv clsend; setDNA(uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, int8, uint8) airecv clsend; setCustomerDNA(uint32, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8) broadcast ram; }; dclass DistributedPhone : DistributedFurnitureItem { setInitialScale(uint8/170, uint8/170, uint8/170) required broadcast ram; setNewScale(uint8/170, uint8/170, uint8/170) airecv clsend; avatarEnter() airecv clsend; avatarExit() airecv clsend; freeAvatar(); setLimits(uint16); setMovie(uint8, uint32, int32) broadcast ram; requestPurchaseMessage(uint16, blob, int32) airecv clsend; requestPurchaseResponse(uint16, int8); requestGiftPurchaseMessage(uint16, uint32, blob, int32) airecv clsend; requestGiftPurchaseResponse(uint16, int8); purchaseItemComplete(); requestGiftAvatar(uint32) airecv clsend; setGiftAvatar(blob); }; dclass DistributedRewardCrate : DistributedFurnitureItem { requestKeyUsage() airecv clsend; useKeyResponse(uint8, uint32); }; dclass DistributedFireworkShow : DistributedObject { startShow(uint8, uint8, uint8, int16) broadcast ram; requestFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) airecv clsend; shootFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) broadcast; }; dclass DistributedFireworksCannon : DistributedFireworkShow { avatarEnter() airecv clsend; avatarExit() airecv clsend; freeAvatar(); setMovie(uint8, uint32, int16) broadcast ram; setPosition(int16/10, int16/10, int16/10) required broadcast ram; }; dclass LobbyManager : DistributedObject { }; dclass DistributedFactory : DistributedLevel { setFactoryId(uint16) required broadcast ram; setSuits(uint32[], uint32[]) broadcast ram; setForemanConfronted(uint32) broadcast ram; setDefeated() broadcast ram; }; dclass DistributedMegaCorp: DistributedFactory { }; dclass DistributedLawOffice : DistributedObject { setLawOfficeId(uint16) required broadcast ram; startSignal() broadcast ram; readyForNextFloor() airecv clsend; }; dclass DistributedLawOfficeFloor : DistributedLevel { setLawOfficeId(uint16) required broadcast ram; setSuits(uint32[], uint32[]) broadcast ram; readyForNextFloor() airecv clsend; setForemanConfronted(uint32) broadcast ram; setDefeated() broadcast ram; }; dclass DistributedMint : DistributedObject { setZoneId(uint32) required broadcast ram; setMintId(uint16) required broadcast ram; setFloorNum(uint8) required broadcast ram; setRoomDoIds(uint32[]) broadcast ram; }; dclass DistributedMintRoom : DistributedLevel { setMintId(uint16) required broadcast ram; setRoomId(uint16) required broadcast ram; setRoomNum(uint8) required broadcast ram; setSuits(uint32[], uint32[]) broadcast ram; setBossConfronted(uint32) broadcast ram; setDefeated() broadcast ram; }; dclass DistributedStage : DistributedObject { setZoneId(uint32) required broadcast ram; setStageId(uint16) required broadcast ram; setLayoutIndex(uint16) required broadcast ram; setFloorNum(uint8) required broadcast ram; setRoomDoIds(uint32[]) broadcast ram; setStageZone(uint32) broadcast ram; elevatorAlert(uint32) broadcast ram; }; dclass DistributedStageRoom : DistributedLevel { setStageId(uint16) required broadcast ram; setRoomId(uint16) required broadcast ram; setRoomNum(uint8) required broadcast ram; setSuits(uint32[], uint32[]) broadcast ram; setBossConfronted(uint32) broadcast ram; setDefeated() broadcast ram; }; dclass DistributedLift : DistributedEntity { setStateTransition(uint8, uint8, uint32) required broadcast ram; setAvatarEnter() airecv clsend; setAvatarLeave() airecv clsend; }; dclass DistributedDoorEntity : DistributedEntity { setLocksState(uint16) required broadcast ram; setDoorState(uint8, int32) required broadcast ram; requestOpen() airecv clsend; }; dclass DistributedSwitch : DistributedInteractiveEntity { }; dclass DistributedButton : DistributedSwitch { }; dclass DistributedTrigger : DistributedSwitch { }; dclass DistributedCrushableEntity : DistributedEntity { setPosition(int16/10, int16/10, int16/10) broadcast ram; setCrushed(uint32, uint8) broadcast ram; }; dclass DistributedCrusherEntity : DistributedEntity { }; dclass DistributedElevatorMarker : DistributedEntity { }; dclass DistributedStomper : DistributedCrusherEntity { setMovie(uint8, int16, uint32[]) broadcast ram; }; dclass DistributedStomperPair : DistributedEntity { setChildren(uint32[]) broadcast ram; setSquash() airecv clsend; }; dclass DistributedBarrelBase : DistributedEntity { requestGrab() airecv clsend; setGrab(uint32) broadcast ram; setReject() broadcast; }; dclass DistributedGagBarrel : DistributedBarrelBase { }; dclass DistributedBeanBarrel : DistributedBarrelBase { }; dclass DistributedHealBarrel : DistributedBarrelBase { }; dclass DistributedGrid : DistributedEntity { }; dclass ActiveCell : DistributedEntity { setState(uint8, uint32) broadcast ram; }; dclass DirectionalCell : ActiveCell { }; dclass CrusherCell : ActiveCell { }; dclass DistributedCrate : DistributedCrushableEntity { requestPush(uint8) airecv clsend; setReject(); setAccept() broadcast; setMoveTo(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram; setDone() airecv clsend; }; dclass DistributedSinkingPlatform : DistributedEntity { setOnOff(uint8, uint32) airecv clsend; setSinkMode(uint32, uint8, uint32) broadcast ram; }; dclass DistributedGoon : DistributedCrushableEntity { requestBattle(int16/10) airecv clsend; requestStunned(int16/10) airecv clsend; requestResync() airecv clsend; setParameterize(int16/10, int16/10, int16/10, uint32) airecv clsend; setMovie(uint8, uint32, int32/10, int16) broadcast ram; }; dclass DistributedGridGoon : DistributedGoon { setPathPts(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram; }; dclass BattleBlocker : DistributedEntity { setActive(uint8) required broadcast ram; setSuits(uint32[]) broadcast ram; setBattle(uint32) broadcast ram; setBattleFinished() broadcast ram; }; dclass DistributedLaserField : BattleBlocker { setGrid(uint8, uint8) required broadcast ram; setField(uint8 []) required broadcast ram; setSuccess(uint8) broadcast ram; hit(int8, int8, int8, int8) airecv clsend; trapFire() airecv clsend; setActiveLF(uint8) broadcast ram; hideSuit(uint32[]) broadcast ram; showSuit(uint32[]) broadcast ram; setGridGame(string) broadcast ram; }; struct golfGreenGameBoardData { uint8 posX; uint8 posZ; uint8 typeIndex; }; struct golfGreenGameScoreData { uint32 avId; uint8 score; }; dclass DistributedGolfGreenGame : BattleBlocker { requestJoin() airecv clsend; leaveGame() airecv clsend; acceptJoin(uint16, int32, uint32 []) broadcast ram; requestBoard(uint8) airecv clsend; startBoard(golfGreenGameBoardData [], uint8 []); signalDone(uint8) broadcast ram; boardCleared(uint32); scoreData(uint8, uint8, golfGreenGameScoreData []) broadcast ram; informGag(uint8, uint8); helpOthers(uint32) broadcast; setTimerStart(uint16, int32) broadcast ram; }; dclass DistributedSecurityCamera : DistributedEntity { trapFire() airecv clsend; setTarget(uint8) broadcast ram; }; dclass DistributedMover : DistributedEntity { startMove(int16) broadcast ram; }; typedef uint16/10000 PetTrait; dclass DistributedPet : DistributedSmoothNode { setOwnerId(uint32) required broadcast db; setPetName(string) required broadcast db; setTraitSeed(uint32) required broadcast db; setSafeZone(uint32) required broadcast db; setForgetfulness(PetTrait) required broadcast db; setBoredomThreshold(PetTrait) required broadcast db; setRestlessnessThreshold(PetTrait) required broadcast db; setPlayfulnessThreshold(PetTrait) required broadcast db; setLonelinessThreshold(PetTrait) required broadcast db; setSadnessThreshold(PetTrait) required broadcast db; setFatigueThreshold(PetTrait) required broadcast db; setHungerThreshold(PetTrait) required broadcast db; setConfusionThreshold(PetTrait) required broadcast db; setExcitementThreshold(PetTrait) required broadcast db; setAngerThreshold(PetTrait) required broadcast db; setSurpriseThreshold(PetTrait) required broadcast db; setAffectionThreshold(PetTrait) required broadcast db; setHead(int8(-1 - 1)) required broadcast db; // Supposed to be -1 - 0, but minification causes this to become -1-0, which is a parse problem. setEars(int8(-1 - 4)) required broadcast db; setNose(int8(-1 - 3)) required broadcast db; setTail(int8(-1 - 6)) required broadcast db; setBodyTexture(int8(0-6)) required broadcast db; setColor(int8(0-25)) required broadcast db; setColorScale(int8(0-8)) required broadcast db; setEyeColor(int8(0-5)) required broadcast db; setGender(int8(0-1)) required broadcast db; setLastSeenTimestamp(uint32) required broadcast db; setBoredom(uint16/1000(0-1)) required broadcast db; setRestlessness(uint16/1000(0-1)) required broadcast db; setPlayfulness(uint16/1000(0-1)) required broadcast db; setLoneliness(uint16/1000(0-1)) required broadcast db; setSadness(uint16/1000(0-1)) required broadcast db; setAffection(uint16/1000(0-1)) required broadcast db; setHunger(uint16/1000(0-1)) required broadcast db; setConfusion(uint16/1000(0-1)) required broadcast db; setExcitement(uint16/1000(0-1)) required broadcast db; setFatigue(uint16/1000(0-1)) required broadcast db; setAnger(uint16/1000(0-1)) required broadcast db; setSurprise(uint16/1000(0-1)) required broadcast db; setMood : setBoredom, setRestlessness, setPlayfulness, setLoneliness, setSadness, setAffection, setHunger, setConfusion, setExcitement, setFatigue, setAnger, setSurprise; teleportIn(int16) broadcast ownsend; teleportOut(int16) broadcast ownsend; setTrickAptitudes(uint16/10000(0-1) []) required broadcast db; doTrick(uint8, int16) broadcast ram; avatarInteract(uint32); setMovie(uint8, uint32, int16) broadcast ram; freeAvatar(); }; dclass DistributedPetProxy : DistributedPet { setDominantMood(string) broadcast ram; }; dclass DistributedBlackCatMgr : DistributedObject { doBlackCatTransformation() broadcast; requestBlackCatTransformation() airecv clsend; }; dclass DistributedReportMgr : DistributedObject { sendReport(uint32, string) airecv clsend; }; dclass DistributedPolarPlaceEffectMgr : DistributedObject { addPolarPlaceEffect() airecv clsend; }; dclass DistributedEffectMgr : DistributedObject { setHoliday(uint8) required broadcast; requestEffect() airecv clsend; effectDone(uint8); }; dclass DistributedResistanceEmoteMgr : DistributedObject { addResistanceEmote() clsend airecv; }; dclass DistributedVehicle : DistributedSmoothNode { setOwner(uint32) required broadcast ram; setState(char, uint32) broadcast ram; setBodyType(int8) required broadcast ram; setBodyColor(int8) required broadcast ram; setAccessoryColor(int8) required broadcast ram; setEngineBlockType(int8) required broadcast ram; setSpoilerType(int8) required broadcast ram; setFrontWheelWellType(int8) required broadcast ram; setBackWheelWellType(int8) required broadcast ram; setRimType(int8) required broadcast ram; setDecalType(int8) required broadcast ram; requestControl() airecv clsend; requestParked() airecv clsend; setInput(int8) broadcast ram; }; struct avatarAndKart { uint32 avId; uint32 kartId; }; dclass DistributedRace : DistributedObject { setZoneId(uint32) required broadcast ram; setTrackId(uint16) required broadcast ram; setRaceType(uint16) required broadcast ram; setCircuitLoop(uint16[]) required broadcast ram; setAvatars(uint32[]) required broadcast ram; setStartingPlaces(uint8[]) required broadcast ram; setLapCount(uint8) broadcast required ram; waitingForJoin() broadcast ram; setEnteredRacers(avatarAndKart []) broadcast ram; prepForRace() broadcast ram; startTutorial() broadcast ram; startRace(int16) broadcast ram; goToSpeedway(uint32[], uint8) broadcast ram; genGag(uint8, uint16, uint8) broadcast ram; dropAnvilOn(uint32, uint32, int16) broadcast ram; shootPiejectile(uint32, uint32, uint8) broadcast ram; racerDisconnected(uint32) broadcast ram; setPlace(uint32, uint32/1000, uint8, uint32, uint8, uint32, uint32, uint32[], uint16[], uint32/1000) broadcast ram; setCircuitPlace(uint32, uint8, uint32, uint32, uint32, uint32[]) broadcast ram; endCircuitRace() broadcast ram; setRaceZone(uint32, uint32); hasGag(uint8, uint8, uint8) broadcast airecv clsend; racerLeft(uint32) clsend airecv broadcast ram; heresMyT(uint32, int8, uint16/65535, int16) clsend airecv broadcast; requestThrow(int32/1000, int32/1000, int32/1000) clsend airecv; requestKart() clsend airecv; }; dclass DistributedGag : DistributedObject { setInitTime(int16) required broadcast ram; setActivateTime(int16) required broadcast ram; setPos(int32/1000, int32/1000, int32/1000) required broadcast ram; setRace(uint32) required broadcast ram; setOwnerId(uint32) required broadcast ram; setType(uint8) required broadcast ram; hitSomebody(uint32, int16) broadcast clsend airecv; }; dclass DistributedProjectile : DistributedObject { setInitTime(int16) required broadcast ram; setPos(int32/1000, int32/1000, int32/1000) required broadcast ram; setRace(uint32) required broadcast ram; setOwnerId(uint32) required broadcast ram; setType(uint8) required broadcast ram; hitSomebody(uint32, int16) broadcast clsend airecv; }; dclass DistributedKartPad : DistributedObject { setArea(uint32) required broadcast ram; }; dclass DistributedRacePad : DistributedKartPad { setState(string, int16) required broadcast ram; setRaceZone(uint32); setTrackInfo(uint16[]) required broadcast ram; }; dclass DistributedViewPad : DistributedKartPad { setLastEntered(int16) required broadcast ram; }; dclass DistributedStartingBlock : DistributedObject { setPadDoId(uint32) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setPadLocationId(uint8) required broadcast ram; requestEnter() airecv clsend; rejectEnter(uint8); requestExit() airecv clsend; setOccupied(uint32) broadcast ram; setMovie(uint8) broadcast ram; movieFinished() airecv clsend; }; dclass DistributedViewingBlock : DistributedStartingBlock { }; struct LeaderboardResult { string name; uint16 time; }; dclass DistributedLeaderBoard : DistributedObject { setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setDisplay(uint8, uint8, LeaderboardResult[]) required broadcast ram; }; dclass DistributedLawbotBoss : DistributedBossCog { setState(string) broadcast ram; setBossDamage(uint16, uint8, int16) broadcast ram; touchWitnessStand() airecv clsend; hitBoss(uint8) airecv clsend; healBoss(uint8) airecv clsend; hitToon(uint32) airecv clsend; hitDefensePan() airecv clsend; hitProsecutionPan() airecv clsend; hitChair(uint8, uint8) airecv clsend; setLawyerIds(uint32[]) broadcast ram; setTaunt(int8, int8) broadcast; toonGotHealed(uint32) broadcast; enteredBonusState() broadcast; setBattleDifficulty(uint8) broadcast ram; }; dclass DistributedLawbotBossSuit : DistributedSuitBase { setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; doAttack(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast; doProsecute() broadcast; hitByToon() airecv clsend; doStun() broadcast; }; dclass DistributedLawbotBossGavel : DistributedObject { setBossCogId(uint32) required broadcast ram; setIndex(uint8) required broadcast ram; setState(char) broadcast ram; }; dclass DistributedLawbotCannon : DistributedObject { setBossCogId(uint32) required broadcast ram; setIndex(uint8) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; requestEnter() airecv clsend; setMovie(int8, uint32, uint8) broadcast; setCannonPosition(int16/10, int16/10) airecv clsend; updateCannonPosition(uint32, int16/10, int16/10) broadcast; setCannonLit(int16/10, int16/10) airecv clsend; setCannonWillFire(uint32, int16/10, int16/10, int16/10, int16) broadcast; setLanded() airecv clsend; requestLeave() airecv clsend; }; dclass DistributedLawbotChair : DistributedObject { setBossCogId(uint32) required broadcast ram; setIndex(uint8) required broadcast ram; setState(char) broadcast ram; showCogJurorFlying() broadcast; setToonJurorIndex(int8) broadcast ram; }; dclass DistributedLawnDecor : DistributedNode { setPlot(int8) required broadcast ram; setHeading(int16/10) required broadcast ram; setOwnerIndex(int8) required broadcast ram; setPosition(int16/10, int16/10, int16/10) required broadcast ram; plotEntered() airecv clsend; removeItem() airecv clsend; setMovie(uint8, uint32) broadcast ram; movieDone() airecv clsend; interactionDenied(uint32) broadcast ram; setBoxDoId(uint32, uint8) broadcast ram; }; dclass DistributedGardenPlot : DistributedLawnDecor { plantFlower(uint8, uint8) airecv clsend; plantGagTree(uint8, uint8) airecv clsend; plantStatuary(uint8) airecv clsend; plantToonStatuary(uint8, uint16) airecv clsend; plantNothing(uint8) airecv clsend; }; dclass DistributedGardenBox : DistributedLawnDecor { setTypeIndex(uint8) required broadcast ram; }; dclass DistributedStatuary : DistributedLawnDecor { setTypeIndex(uint8) required broadcast ram; setWaterLevel(int8) required broadcast ram; setGrowthLevel(int8) required broadcast ram; }; dclass DistributedToonStatuary : DistributedStatuary { setOptional(uint16) required broadcast ram; }; dclass DistributedAnimatedStatuary : DistributedStatuary { }; dclass DistributedChangingStatuary : DistributedStatuary { setGrowthLevel(int8) required broadcast ram; }; dclass DistributedPlantBase : DistributedLawnDecor { setTypeIndex(uint8) required broadcast ram; setWaterLevel(int8) required broadcast ram; setGrowthLevel(int8) required broadcast ram; waterPlant() airecv clsend; waterPlantDone() airecv clsend; }; dclass DistributedFlower : DistributedPlantBase { setTypeIndex(uint8) required broadcast ram; setVariety(uint8) required broadcast ram; }; dclass DistributedGagTree : DistributedPlantBase { setWilted(int8) required broadcast ram; setFruiting(bool) required broadcast ram; requestHarvest() airecv clsend; }; struct golfData { int16 frame; int32/100000 x; int32/100000 y; int32/100000 z; }; struct Coord3 { int32/100000 x; int32/100000 y; int32/100000 z; }; struct CommonObjectData { uint8 id; uint8 type; int32/100000 x; int32/100000 y; int32/100000 z; int32/100000 q1; int32/100000 q2; int32/100000 q3; int32/100000 q4; int32/100000 aVX; int32/100000 aVY; int32/100000 aVZ; int32/100000 lVX; int32/100000 lVY; int32/100000 lVZ; }; dclass DistributedPhysicsWorld : DistributedObject { clientCommonObject(uint8, uint8, Coord3, Coord3, int32/100, int32/100, int32/1000) broadcast ram; setCommonObjects(CommonObjectData []) broadcast; upSetCommonObjects(CommonObjectData []) airecv clsend; }; dclass DistributedGolfHole : DistributedPhysicsWorld { setHoleId(int8) broadcast ram required; setTimingCycleLength(uint32/1000) broadcast ram required; setAvatarReadyHole() airecv clsend; setGolfCourseDoId(uint32) broadcast ram required; turnDone() airecv clsend; ballInHole() airecv clsend; setAvatarTempTee(uint32, uint8) clsend broadcast; setTempAimHeading(uint32, int32/1000) clsend broadcast; setAvatarFinalTee(uint32, uint8) broadcast; setGolferIds(uint32[]) broadcast ram required; golfersTurn(uint32) broadcast; golferChooseTee(uint32) broadcast; setAvatarTee(uint8) airecv clsend; postSwing(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend; postSwingState(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, uint16/100, CommonObjectData []) airecv clsend; swing(uint32, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast; ballMovie2AI(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) airecv clsend; ballMovie2Client(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) broadcast; assignRecordSwing(uint32, uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, CommonObjectData []); setBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend; sendBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast; }; dclass DistributedGolfCourse : DistributedObject { setGolferIds(uint32[]) broadcast ram required; setCourseId(int8) broadcast ram required; setAvatarJoined() airecv clsend; setAvatarReadyCourse() airecv clsend; setAvatarReadyHole() airecv clsend; setAvatarExited() airecv clsend; setCurHoleIndex(int8) broadcast ram required; setCurHoleDoId(uint32) broadcast ram required; setDoneReward() airecv clsend; setReward(uint8[] [], int8[], uint8[] [], uint8[] [], uint8[] [], uint32, uint32/100, uint32/100, uint32/100, uint32/100) broadcast; setCourseReady(int8, int16[], int8) broadcast; setHoleStart(int16) broadcast; setCourseExit() broadcast; setCourseAbort(uint32) broadcast; setPlayHole() broadcast; avExited(uint32) broadcast; setScores(int16 []) broadcast; changeDrivePermission(uint32, int8) broadcast; }; dclass DistributedVineGame : DistributedMinigame { reachedEndVine(int8) clsend airecv; setNewVine(uint32, int8, uint32/10000, int8) airecv clsend broadcast; setNewVineT(uint32, uint32/10000, int8) clsend broadcast; setJumpingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16) clsend broadcast; claimTreasure(uint32) airecv clsend; setTreasureGrabbed(uint32, uint32) broadcast; setScore(uint32, uint32) broadcast; allAtEndVine() broadcast; setFallingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast; setFallingFromMidair(uint32, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast; setVineSections(uint8[]) required broadcast ram; }; dclass DistributedGolfKart : DistributedObject { setState(string, int16) broadcast ram; fillSlot0(uint32) broadcast ram; fillSlot1(uint32) broadcast ram; fillSlot2(uint32) broadcast ram; fillSlot3(uint32) broadcast ram; emptySlot0(uint32, int16) broadcast ram; emptySlot1(uint32, int16) broadcast ram; emptySlot2(uint32, int16) broadcast ram; emptySlot3(uint32, int16) broadcast ram; requestBoard() airecv clsend; rejectBoard(uint32); requestExit() airecv clsend; setMinigameZone(uint32, uint16); setGolfZone(uint32, uint16); setGolfCourse(int8) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setColor(int16, int16, int16) required broadcast ram; }; dclass DistributedTimer : DistributedObject { setStartTime(int32) broadcast ram required; }; dclass DistributedPicnicBasket : DistributedObject { setState(string, uint16, int16) broadcast ram; fillSlot0(uint32) broadcast ram; fillSlot1(uint32) broadcast ram; fillSlot2(uint32) broadcast ram; fillSlot3(uint32) broadcast ram; emptySlot0(uint32, int16) broadcast ram; emptySlot1(uint32, int16) broadcast ram; emptySlot2(uint32, int16) broadcast ram; emptySlot3(uint32, int16) broadcast ram; requestBoard(int16) airecv clsend; rejectBoard(uint32); requestExit() airecv clsend; doneExit() airecv clsend; setMinigameZone(uint32, uint16); setPicnicDone(); setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setTableNumber(int16) required broadcast ram; }; dclass DistributedGameTable : DistributedObject { requestJoin(uint8) airecv clsend; rejectJoin(); requestExit() airecv clsend; fillSlot0(uint32) broadcast ram; fillSlot1(uint32) broadcast ram; fillSlot2(uint32) broadcast ram; fillSlot3(uint32) broadcast ram; fillSlot4(uint32) broadcast ram; fillSlot5(uint32) broadcast ram; emptySlot0(uint32, int16) broadcast ram; emptySlot1(uint32, int16) broadcast ram; emptySlot2(uint32, int16) broadcast ram; emptySlot3(uint32, int16) broadcast ram; emptySlot4(uint32, int16) broadcast ram; emptySlot5(uint32, int16) broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; announceWinner(uint32) broadcast; }; dclass DistributedBossbotBoss : DistributedBossCog { setState(string) broadcast ram; setBattleDifficulty(uint8) broadcast ram; requestGetFood(int8, int8, uint32) airecv clsend; toonGotFood(uint32, int8, int8, uint32) broadcast; requestServeFood(int8, int8) airecv clsend; toonServeFood(uint32, int8, int8) broadcast; hitBoss(uint8) airecv clsend; hitToon(uint32) airecv clsend; ballHitBoss(uint8) airecv clsend; setBossDamage(uint16, uint8, int16) broadcast ram; setSpeedDamage(uint16, uint8, int16) broadcast ram; reachedTable(uint8) airecv clsend; hitTable(uint8) airecv clsend; awayFromTable(uint8) airecv clsend; toonGotHealed(uint32) broadcast; requestGetToonup(int8, int8, uint32) airecv clsend; toonGotToonup(uint32, int8, int8, uint32) broadcast; }; dclass DistributedCogKart : DistributedElevatorExt { setCountryClubId(uint16) required broadcast ram; setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; setCountryClubInteriorZone(uint32); setCountryClubInteriorZoneForce(uint32); }; dclass DistributedCountryClub : DistributedObject { setZoneId(uint32) required broadcast ram; setBlockedRooms(uint8[]) required broadcast ram; setCountryClubId(uint16) required broadcast ram; setLayoutIndex(uint16) required broadcast ram; setFloorNum(uint8) required broadcast ram; setRoomDoIds(uint32[]) broadcast ram; setCountryClubZone(uint32) broadcast ram; elevatorAlert(uint32) broadcast ram; }; dclass DistributedCountryClubRoom : DistributedLevel { setCountryClubId(uint16) required broadcast ram; setRoomId(uint16) required broadcast ram; setRoomNum(uint8) required broadcast ram; setSuits(uint32[], uint32[]) broadcast ram; setBossConfronted(uint32) broadcast ram; setDefeated() broadcast ram; forceOuch(uint8) broadcast; }; dclass DistributedMoleField : DistributedEntity { setGameStart(int16, uint8, uint16) broadcast; setClientTriggered() airecv clsend; whackedMole(int8, int16) airecv clsend; whackedBomb(int8, int16, int32) airecv clsend; updateMole(int8, int8) broadcast; reportToonHitByBomb(uint32, int8, int32) broadcast; setScore(int16) required broadcast ram; damageMe() airecv clsend; setPityWin() broadcast; }; dclass DistributedCountryClubBattle : DistributedLevelBattle { }; dclass DistributedClubElevator : DistributedElevatorFSM { setFloor(int8) broadcast ram; setLocked(uint16) required broadcast ram; setEntering(uint16) required broadcast ram; kickToonsOut() broadcast; setLatch(uint32) required broadcast ram; }; dclass DistributedMaze : DistributedEntity { setRoomDoId(uint32) required broadcast ram; setGameStart(int16) broadcast; setClientTriggered() airecv clsend; setFinishedMaze() airecv clsend; setGameOver() broadcast; toonFinished(uint32, uint8, uint8) broadcast; damageMe() airecv clsend; }; dclass DistributedBattleWaiters : DistributedBattleFinal { }; dclass DistributedFoodBelt : DistributedObject { setBossCogId(uint32) required broadcast ram; setIndex(uint8) required broadcast ram; setState(char) broadcast ram; }; dclass DistributedBanquetTable : DistributedObject { setIndex(uint8) required broadcast ram; setNumDiners(uint8) required broadcast ram; setBossCogId(uint32) required broadcast ram; setDinerInfo(uint8[], uint8[], uint8[]) required broadcast ram; setState(char, uint32, int8) broadcast ram; setDinerStatus(uint8, uint8) broadcast; requestControl() airecv clsend; requestFree(int8) airecv clsend; setPitcherPos(uint8, uint16%360/100, int16) broadcast clsend; clearSmoothing(int8) broadcast clsend; firingWater(int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast clsend; waterHitBoss(uint8) broadcast clsend; }; dclass DistributedBattleDiners : DistributedBattleFinal { }; dclass DistributedGolfSpot : DistributedObject { setIndex(uint8) required broadcast ram; setBossCogId(uint32) required broadcast ram; setState(char, uint32, int8) broadcast ram; setGoingToReward() broadcast ram; requestControl() airecv clsend; requestFree(int8) airecv clsend; setGolfSpotPos(uint8, uint16%360/100, int16) broadcast clsend; clearSmoothing(int8) broadcast clsend; setSwingInfo(uint8, int16/10, uint8) broadcast clsend; }; struct TireInput { int32/100 force; int32/100 heading; }; dclass DistributedIceGame : DistributedMinigame { setForceArrowInfo(uint32, int32/100, int32/100) broadcast clsend; setAvatarChoice(int32/100, int32/100) airecv clsend; endingPositions(Coord3 []) airecv clsend; reportScoringMovieDone() airecv clsend; claimTreasure(uint8) airecv clsend; claimPenalty(uint8) airecv clsend; setTireInputs(TireInput []) broadcast; setTimerStartTime(int16) broadcast; setFinalPositions(Coord3 []) broadcast; setMatchAndRound(int8, int8) broadcast; setScores(int8, int8, int16[]) broadcast; setNewState(string) broadcast; setTreasureGrabbed(uint32, uint32) broadcast; setPenaltyGrabbed(uint32, uint32) broadcast; }; dclass DistributedCogThiefGame : DistributedMinigame { throwingPie(uint32, int32, int32/100, int32/100, int32/100, int32/100) clsend broadcast; hitBySuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv; pieHitSuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv; cogHitBarrel(int32, int8, int8, int32/100, int32/100, int32/100) clsend airecv; cogAtReturnPos(int32, int8, int8) clsend airecv; updateSuitGoal(int32, int32, int8, int8, int64, int32/100, int32/100, int32/100) broadcast; makeCogCarryBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast; makeCogDropBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast; markBarrelStolen(int32, int32, int8) broadcast; }; struct twoDTreasureInfo { uint8 treasureIndex; uint8 treasureValue; }; struct twoDSectionInfo { uint8 sectionIndex; uint8 enemyIndicesSelected[]; twoDTreasureInfo treasureIndicesSelected[]; uint8 spawnPointIndicesSelected[]; uint8 stomperIndicesSelected[]; }; dclass DistributedTwoDGame : DistributedMinigame { showShootGun(uint32, int16) clsend broadcast; toonHitByEnemy(uint32, int16) clsend broadcast airecv; toonFellDown(uint32, int16) clsend broadcast airecv; toonSquished(uint32, int16) clsend broadcast airecv; toonVictory(uint32, int16) clsend broadcast airecv; claimTreasure(uint8, uint8) airecv clsend; claimEnemyShot(uint8, uint8) airecv clsend; reportDone() airecv clsend; setSectionsSelected(twoDSectionInfo []) required broadcast ram; setTreasureGrabbed(uint32, uint8, uint8) broadcast; setEnemyShot(uint32, uint8, uint8, uint32) broadcast; addVictoryScore(uint32, uint8) broadcast; setEveryoneDone() broadcast; }; dclass DistributedPicnicTable : DistributedNode { setTableIndex(uint8) required broadcast ram; fillSlot(uint32, uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int16, uint32) broadcast; emptySlot(uint32, uint8, int16) broadcast; requestTableState() airecv clsend; setTableState(uint32 [], uint8) broadcast ram; setGameZone(uint32, uint8) broadcast; setIsPlaying(uint8) broadcast ram; requestJoin(uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; rejectJoin() broadcast; requestObserve() airecv clsend; leaveObserve() airecv clsend; requestGameZone() airecv clsend; requestPickedGame(uint8) clsend airecv; requestExit() airecv clsend; requestZone() clsend airecv; announceWinner(string, uint32) broadcast; allowObserve() broadcast; allowPick() broadcast; setZone(uint32) broadcast; }; dclass DistributedChineseCheckers : DistributedNode { requestExit() clsend airecv; requestBegin() clsend airecv; requestMove(uint8 []) clsend airecv; requestTimer() clsend airecv; requestSeatPositions() clsend airecv; startBeginTimer(uint16, int16) broadcast ram; gameStart(uint8) broadcast; setTableDoId(uint32) required broadcast ram; setGameState(uint8 [], uint8 []) required broadcast ram; setTimer(int16) broadcast ram required; setTurnTimer(int16) broadcast ram required; sendTurn(uint8) broadcast ram; requestWin() clsend airecv; announceWin(uint32) broadcast; announceSeatPositions(uint8 []) broadcast; }; dclass DistributedCheckers : DistributedNode { requestExit() clsend airecv; requestBegin() clsend airecv; requestTimer() clsend airecv; requestMove(uint8 []) clsend airecv; startBeginTimer(uint16, int16) broadcast ram; gameStart(uint8) broadcast; setTableDoId(uint32) required broadcast ram; setGameState(uint8 [], uint8 []) required broadcast ram; setTimer(int16) broadcast ram required; setTurnTimer(int16) broadcast ram required; sendTurn(uint8) broadcast ram; requestWin() clsend airecv; announceWin(uint32) broadcast; illegalMove() broadcast; }; dclass DistributedFindFour : DistributedNode { requestExit() clsend airecv; requestBegin() clsend airecv; requestMove(uint8) clsend airecv; requestTimer() clsend airecv; requestWin(uint8 []) clsend airecv; startBeginTimer(uint16, int16) broadcast ram; setTableDoId(uint32) required broadcast ram; setGameState(uint8 [][], uint8, uint8, uint8) required broadcast ram; setTimer(int16) broadcast ram required; setTurnTimer(int16) broadcast ram required; gameStart(uint8) broadcast; sendTurn(uint8) broadcast ram; announceWin(uint32) broadcast; announceWinLocation(uint8, uint8, uint8, uint8) broadcast; announceWinnerPosition(uint8, uint8, uint8, uint8) broadcast; illegalMove() broadcast; tie() broadcast; }; //dclass DistributedLobbyManager : DistributedObject { // addLobby(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16); // addLobbyRequest(uint32) airecv clsend; // addLobbyResponse(uint32, int8); // addLobbyResponseUdToAi(uint64, int8, lobby) airecv; // getLobbyZone(uint32, uint32, uint8) clsend airecv; // receiveLobbyZone(uint32, uint64, uint32); // freeZoneIdFromCreatedLobby(uint32, uint32) clsend airecv; // sendAvToPlayground(uint32, uint8); // exitParty(uint32) clsend airecv; // toonHasEnteredPartyAiToUd(uint32); // toonHasExitedPartyAiToUd(uint32); // lobbyManagerAIStartingUp(uint32, uint32); // lobbyManagerAIGoingDown(uint32, uint32); // lobbyHasFinishedUdToAllAi(uint64 lobbyId) airecv; // requestShardIdZoneIdForHostId(uint32) clsend airecv; // sendShardIdZoneIdToAvatar(uint32, uint32); // lobbyManagerUdStartingUp() airecv; // lobbyManagerUdLost() airecv; // receiveId(uint64 ids[]) airecv; //}; dclass DistributedPartyManager : DistributedObject { addParty(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16); addPartyRequest(uint32, char [0-256], char [0-256], int8, int8, activity [], decoration [], uint32[]) airecv clsend; addPartyResponse(uint32, int8); addPartyResponseUdToAi(uint64, int8, party) airecv; markInviteAsReadButNotReplied(uint32, uint64); respondToInvite(uint32, uint32, uint16, uint64, uint8); respondToInviteResponse(uint32, uint16, uint64, int8, uint8) airecv; changePrivateRequest(uint64, int8) airecv clsend; changePrivateRequestAiToUd(uint32, uint64, int8); changePrivateResponseUdToAi(uint32, uint64, int8, int8) airecv; changePrivateResponse(uint64, int8, int8); changePartyStatusRequest(uint64, int8) airecv clsend; changePartyStatusRequestAiToUd(uint32, uint64, int8); changePartyStatusResponseUdToAi(uint32, uint64, int8, int8) airecv; changePartyStatusResponse(uint64, int8, int8, uint16); partyInfoOfHostRequestAiToUd(uint32, uint32); partyInfoOfHostFailedResponseUdToAi(uint32) airecv; partyInfoOfHostResponseUdToAi(party, uint32[]) airecv; givePartyRefundResponse(uint32, uint64, int8, uint16, uint32); getPartyZone(uint32, uint32, uint8) clsend airecv; receivePartyZone(uint32, uint64, uint32); freeZoneIdFromPlannedParty(uint32, uint32) clsend airecv; sendAvToPlayground(uint32, uint8); exitParty(uint32) clsend airecv; removeGuest(uint32, uint32) airecv clsend; partyManagerAIStartingUp(uint32, uint32); partyManagerAIGoingDown(uint32, uint32); partyHasStartedAiToUd(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName); toonHasEnteredPartyAiToUd(uint32); toonHasExitedPartyAiToUd(uint32); partyHasFinishedUdToAllAi(uint64 partyId) airecv; updateToPublicPartyInfoUdToAllAi(uint32 shardId, uint32 zoneId, uint64 partyId, uint32 hostId, uint8 numGuests, uint8 maxGuests, string hostName, uint8 activities[], uint8 minLeft) airecv; updateToPublicPartyCountUdToAllAi(uint32 partyCount, uint64 partyId) airecv; requestShardIdZoneIdForHostId(uint32) clsend airecv; sendShardIdZoneIdToAvatar(uint32, uint32); partyManagerUdStartingUp() airecv; partyManagerUdLost() airecv; updateAllPartyInfoToUd(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64); forceCheckStart(); requestMw(uint32, string, uint32, uint32); mwResponseUdToAllAi(uint32, string, uint32, uint32) airecv; receiveId(uint64 ids[]) airecv; }; //dclass GlobalLobbyManager : DistributedObjectGlobal { // lobbyManagerAIHello(uint32 channel); // queryLobby(uint32 hostId); // addLobby(DoId avId, uint64 lobbyId); // toonJoinedLobby(uint64 lobbyId, uint32 avId); // toonLeftLobby(uint64 lobbyId, uint32 avId); // requestLobbySlot(uint64 lobbyId, uint32 avId); // lobbyDone(uint64 lobbyId); // allocIds(uint16 count); //}; dclass GlobalPartyManager : DistributedObjectGlobal { partyManagerAIHello(uint32 channel); queryParty(uint32 hostId); addParty(DoId avId, uint64 partyId, string start, string end, int8 isPrivate, int8 inviteTheme, activity [], decoration [], DoIdList inviteeIds); partyHasStarted(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName); toonJoinedParty(uint64 partyId, uint32 avId); toonLeftParty(uint64 partyId, uint32 avId); requestPartySlot(uint64 partyId, uint32 avId, uint32 gateId); partyDone(uint64 partyId); allocIds(uint16 count); }; struct PotentialToon { uint32 avNum; string avName; string avDNA; uint8 avPosition; uint8 aname; }; dclass ClientServicesManager : DistributedObjectGlobal { login(string cookie, char auth [0-256]) clsend; acceptLogin(uint32 timestamp); requestAvatars() clsend; setAvatars(PotentialToon[]); createAvatar(blob dna, uint8 index) clsend; createAvatarResp(uint32 avId); setNameTyped(uint32 avId, string name) clsend; setNameTypedResp(uint32 avId, uint8 status); setNamePattern(uint32 avId, int16 p1, uint8 f1, int16 p2, uint8 f2, int16 p3, uint8 f3, int16 p4, uint8 f4) clsend; setNamePatternResp(uint32 avId, uint8 status); acknowledgeAvatarName(uint32 avId) clsend; acknowledgeAvatarNameResp(); deleteAvatar(uint32 avId) clsend; chooseAvatar(uint32 avId) clsend; systemMessage(string message); }; dclass TTCodeRedemptionMgr : DistributedObject { redeemCode(char [0-50]) airecv clsend; redeemCodeResult(uint8); }; struct Friend { uint32 doId; string name; blob dna; uint16 adminAccess; uint32 petId; }; dclass TTSFriendsManager : DistributedObjectGlobal { removeFriend(uint32) clsend; requestFriendsList() clsend; friendList(Friend []); friendOnline(uint32); friendOffline(uint32); goingOffline(uint32 avId); getAvatarDetails(uint32) clsend; friendDetails(uint32, blob, uint16[], uint16, int16, int16, uint32, uint32, blob, blob, int8[]); getPetDetails(uint32) clsend; petDetails(uint32, uint32, string, uint32, uint32, uint16/1000[], PetTrait[], int8[], uint32); routeTeleportQuery(uint32 toId) clsend; teleportQuery(uint32 fromId); teleportResponse(uint32 fromId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId) clsend; setTeleportResponse(uint32 toId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId); whisperSCTo(uint32 toId, uint16 msgIndex) clsend; setWhisperSCFrom(uint32 fromId, uint16 msgIndex); whisperSCCustomTo(uint32 toId, uint16 msgIndex) clsend; setWhisperSCCustomFrom(uint32 fromId, uint16 msgIndex); whisperSCEmoteTo(uint32 toId, uint16 emoteId) clsend; setWhisperSCEmoteFrom(uint32 fromId, uint16 emoteId); sendTalkWhisper(uint32 toId, string message) clsend; receiveTalkWhisper(uint32 fromId, string message); battleSOS(uint32 toId) clsend; setBattleSOS(uint32 fromId); teleportGiveup(uint32 toId) clsend; setTeleportGiveup(uint32 fromId); whisperSCToontaskTo(uint32, uint32, uint32, uint32, uint8) clsend; setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8); sleepAutoReply(uint32 toId) clsend; setSleepAutoReply(uint32 fromId); }; dclass ARGManager : DistributedObjectGlobal { };