from pandac.PandaModules import * from direct.showbase.DirectObject import DirectObject ARROW_KEYCODE_MAP = {'arrow_up': 'u', 'arrow_down': 'd', 'arrow_left': 'l', 'arrow_right': 'r'} KEYCODE_TIMEOUT_SECONDS = 1.5 class KeyCodes(DirectObject): notify = directNotify.newCategory('KeyCodes') PATTERN_MATCH_EVENT = 'KeyCodes-PATTERN_MATCH' PATTERN_NO_MATCH_EVENT = 'KeyCodes-PATTERN_NO_MATCH' KEY_DOWN_EVENT = 'KeyCodes-KEY_DOWN_EVENT' KEY_UP_EVENT = 'KeyCodes-KEY_UP_EVENT' CLEAR_CODE_EVENT = 'KeyCodes-CLEAR_CODE_EVENT' def __init__(self, keyMap = ARROW_KEYCODE_MAP, patterns = None, timeout = KEYCODE_TIMEOUT_SECONDS): self._keyMap = keyMap self._timeout = timeout self._keyCode = '' self._keyCodeCount = 0 self._keyCodeTime = 0.0 self._patterns = [] self._patternLimit = 0 self._enabled = False self._keyDown = None self._keysPressed = 0 self.listenForPatterns(patterns) return def destroy(self): self.disable() self.ignoreAll() self._patterns = [] del self._patterns del self._keyMap del self._timeout def listenForPatterns(self, patterns): self._patterns = patterns for pattern in self._patterns: if len(pattern) > self._patternLimit: self._patternLimit = len(pattern) if self._enabled: self.disable() self.enable() def isAnyKeyPressed(self): return self._keysPressed > 0 def getCurrentInputLength(self): return self._keyCodeCount + 1 def getLargestPatternLength(self): return self._patternLimit def getPossibleMatchesList(self): return [ p for p in self._patterns if p.startswith(self._keyCode) ] def reset(self): self._keyCode = '' self._keyCodeCount = 0 self._keyCodeTime = 0.0 def enable(self): if not self._enabled: self.notify.debug('Key codes enabled') self._enabled = True self.__enableControls() def disable(self): if self._enabled: self.notify.debug('Key codes disabled') self.__disableControls() self.reset() self._enabled = False self._keyDown = None self._keysPressed = 0 return def __enableControls(self): for key in self._keyMap.keys(): self.__acceptKeyDown(key) self.__acceptKeyUp(key) def __disableControls(self): self.ignoreAll() def __acceptKeyDown(self, key): self.accept(key, self.__handleKeyDown, [key]) def __acceptKeyUp(self, key): self.accept(key + '-up', self.__handleKeyUp, [key]) def __handleKeyDown(self, key): self._keysPressed += 1 if self._keyDown is None and self._keysPressed == 1: self.__updateElapsedTime() messenger.send(KeyCodes.KEY_DOWN_EVENT, [self._keyMap[key], self._keyCodeCount]) self._keyCode += self._keyMap[key] self._keyCodeCount += 1 self._keyDown = key self.__checkForPattern() else: messenger.send(KeyCodes.KEY_DOWN_EVENT, [-1, -1]) return def __handleKeyUp(self, key): arg = -1 if self._keysPressed > 0: self._keysPressed -= 1 if self._keyDown == key and self._keysPressed == 0: arg = self._keyMap[key] if self._keysPressed == 0: self._keyDown = None messenger.send(KeyCodes.KEY_UP_EVENT, [arg]) return def __updateElapsedTime(self): if self._keyCodeTime != 0.0 and globalClock.getFrameTime() - self._keyCodeTime >= self._timeout: self.notify.debug('Key code timed out. Resetting...') self.reset() messenger.send(KeyCodes.CLEAR_CODE_EVENT) self._keyCodeTime = globalClock.getFrameTime() def __checkForPattern(self): if self._keyCode in self._patterns: messenger.send(KeyCodes.PATTERN_MATCH_EVENT, [self._keyCode]) self.reset() elif self._keyCodeCount == self._patternLimit or len(self.getPossibleMatchesList()) == 0: messenger.send(KeyCodes.PATTERN_NO_MATCH_EVENT) self.reset()